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Active: 1670 users

New Ladder Maps for Season 3. - Page 5

Forum Index > SC2 General
214 CommentsPost a Reply
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You can find TL Strategy's preview of the maps here
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 30 2014 23:23 GMT
#81
looks good, though im a bit worried about horizontal positions in TvZ since it looks like tanks can fire from 3rd to 3rd...
other than that, looks like a great set of maps
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 30 2014 23:26 GMT
#82
On July 01 2014 08:13 Circumstance wrote:
The tilesets for Nimbus and Foxtrot are so DARK. Makes me glad about the WCS GameHeart thing. Hopefully strong colors will make things easier to watch.

EDIT:

Show nested quote +
On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

(snipped)


I thought your answer was always just to 10 pool.


That's the mindgame.
Moderator
Lunareste
Profile Joined July 2011
United States3596 Posts
June 30 2014 23:28 GMT
#83
RIP habitation station

RIP Gangnam Terran
KT FlaSh FOREVER
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-06-30 23:30:51
June 30 2014 23:30 GMT
#84
A question to the map makers and anyone with keen eyes:

Did Blizzard make any changes to the community maps (like they did with Daybreak (mineral count) or Yeonsu (textures))?
Waise
Profile Joined June 2013
3165 Posts
June 30 2014 23:31 GMT
#85
so... can the bottom left/top right naturals on foxtrot be sieged from the low ground?
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
June 30 2014 23:32 GMT
#86
Are there walls for air units on Catallena like on Merry Go Round?
vult
Profile Blog Joined February 2012
United States9400 Posts
June 30 2014 23:33 GMT
#87
Catallena and Deadwing look wonky and probably the maps I will veto now that Waystation and Alterzim are gone.

Foxtrot looks nice tho -- got that Cloud Kingdom feel.
I used to play random, but for you I play very specifically.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2014-06-30 23:36:22
June 30 2014 23:36 GMT
#88
On July 01 2014 08:28 Lunareste wrote:
RIP habitation station

RIP Gangnam Terran

rip wolfs most favorite quote
yo
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
June 30 2014 23:43 GMT
#89
On July 01 2014 08:32 Koektrommel wrote:
Are there walls for air units on Catallena like on Merry Go Round?


nope.
Universum
Profile Joined January 2011
Canada192 Posts
June 30 2014 23:44 GMT
#90
It is great that there is more and more community maps in the map pool ! Personally, community maps tend to improve my experience of the game a lot . I`m by no mean a map maker, but why hasn`t come up with a valid Island map like there was in Broodwar ?
You often learn more from losing than winning. Don't rage, it's a game!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-06-30 23:52:05
June 30 2014 23:49 GMT
#91
On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

Foxtrot: ZvP

Go hatch first into 2 base and take a third at a gold. Make sure Protoss scouts it. They will try to hit a timing. Go nydus in their base and win.


ZvT:

Use Revivals 2 base roach+1 carapace and take both golds. Just keep throwing roaches at them till they quit.
+ Show Spoiler +

Deadwing:

ZvP: Dependant on how wide the inital ramp is (I can't tell from the pictures) you could just gamble on a fast 10 pool speedling all-in. If not just regular 10 pool cause fast 3 base maps make Protoss go Nexus first or cannon rush for some reason.

ZvT: Roach bane bust close horizontal spawns.

Vertical spawns after getting 3 base, run about 12 lings all the way around the map and kill the 2 sets of rocks. Make about 6 banes and 10 lings and sneak them there and just wait. Eventually when Terran is doing that siege the creep thing do the counter. Wait .5 seconds as they go back to their base and look, then right-click move your entire army around their army so as not to set off triggers and kill the army. Win the game.

Long Spawns: Mass creep.

ZvP: Alternate between these 3 builds. 10 pool for Nexus first. Hatch into Roach slowling bust. Tripel hatch before pool and hide a hydra den or muta spire at the third spawning location depending on what you scout.

ZvT: Play like Merry Go Round?

Nimbus:
ZvP: Alternate between these two builds: 10 pool to threaten nexus first into 2 base all-ins. Triple hatch before pool into roach max to stop all other all-ins.

ZvT: Nothing special needed. Watch out for the Ryung 2 base all-ins.

That's just so fucking dirty.

I love it.

On July 01 2014 08:30 S1eth wrote:
A question to the map makers and anyone with keen eyes:

Did Blizzard make any changes to the community maps (like they did with Daybreak (mineral count) or Yeonsu (textures))?

They changed some parts behind the natural bases in the Bottom left/Top Right main bases in my map (Foxtrot), i now need to go check how easy is to make cannon rushes with these new changes, in the old version it was pretty damn hard to do because i added destructible plates there, but yeah, i need to check what else they changed.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
Last Edited: 2014-06-30 23:56:45
June 30 2014 23:55 GMT
#92
Do you see the LE editions on the custom games browser ? I can find Catallena LE which is slightly different from the original, at least with some trees added, and "Zeromus Nimbus" which is Blizzard made, but no Foxtrot Labs LE or Deadwing LE for the time being.

Edit : never mind you can find them on the "browse maps" menu.
Axxis
Profile Joined May 2010
United States133 Posts
June 30 2014 23:58 GMT
#93
Been waiting on this. The mapmakers are really polishing there skills. I don't do many team games but I'm glad to see them updated too as people say it's gotten stagnant. If they can continue to do this every season it will be great. something like 3-4 new, 3-4 removed. Slowly but surely blizzard is listening to us and making starcraft better for it!
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
[BSP]Kain
Profile Joined May 2014
119 Posts
July 01 2014 00:19 GMT
#94
Where is Biome?
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 01 2014 00:28 GMT
#95
Seems to me that on Old Country a double terran team could both 2 rax, fly over to the other side, and marine rush any other team and be mostly unscoutable.
Writer
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 01 2014 00:38 GMT
#96
Damnit, the one time they choose maps from the community map pool, I couldn't work on maps T_T.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-07-01 00:47:58
July 01 2014 00:46 GMT
#97
Looks cool. I am glad they chose community maps. Outboxer would have been nice. Maybe next season.

Looking forward to some new strategies being developed over the next three months.

And, yeah, I appreciate the extensive update to the team map pool too as I play a fair bit with irl friends. Good stuff, Blizz.
KT best KT ~ 2014
FoShao
Profile Joined November 2012
United States256 Posts
July 01 2014 00:50 GMT
#98
foxtrot= cloud kingdom 2.0?
Zode
Profile Joined April 2011
Canada297 Posts
July 01 2014 00:55 GMT
#99
Deadwing = Zerus Prime 2.0? (diff tileset and random rocks??)

All these maps promote the exact same gameplay as 95% of all other maps. Good job guys.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-07-01 00:57:48
July 01 2014 00:56 GMT
#100
My poor poor baby Habitation Station, <3. It's had it's time on ladder and produced plenty of awesome and unique games and it's amazing how many maps are trying out Gold minerals again, makes me happy because Gold Minerals were pretty much considered a joke but now people are using them again in maps. Yay!

This new map pool should be really fun. I like it quite a bit and having new maps come in just mean more new strategies hopefully emerging.

Congratulations to all map makers that are on ladder, cherish it bros! Welcome to the big league! haha.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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