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New Ladder Maps for Season 3. - Page 3

Forum Index > SC2 General
214 CommentsPost a Reply
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You can find TL Strategy's preview of the maps here
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-06-30 21:22:46
June 30 2014 21:22 GMT
#41
So, gold league thoughts on the maps:

Foxtrot Labs - Very interesting. I like the very Cloud Kingdom vibe I get from the map (although I wish it wasn't also dark like CK was). Curious to see how that gold works, I don't see how it could ever be defendable but I'm sure someone will come up with something.

Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.

Catellena - I don't like 3 player maps. I'm a sucker for symmetry and mirror, and 3 players maps are by nature not mirror'd. But other than that, seems okay-ish. I'm kind of meh about it until we see how it plays out.

Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
June 30 2014 21:22 GMT
#42
I love that Blizzard is getting more balsier and with fun looking maps too. All community maps. Can't be more satisfied tbh!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
chambertin
Profile Joined August 2011
United States1704 Posts
June 30 2014 21:24 GMT
#43
wow... very exciting... I'm especially pumped for deadwing and nimbus tank positions
"I know one thing, that I know nothing" - Socrates?
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-06-30 21:30:53
June 30 2014 21:27 GMT
#44
seems like really easy 4 bases for Zerg on Nimbus and Deadwing. foxtrot and nimbus also very forcefield friendly it seems. otherwise all maps are ok
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 30 2014 21:30 GMT
#45
Note on Out Country.
psione 3 points 18 minutes ago

Also, there was a correction to the map name in the blog. The map name is actually "Old Country". Sorry for the confusion.


Got this off of psione's reddit post.
aka: KTVindicare the Geeky Bartender
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 30 2014 21:31 GMT
#46
On July 01 2014 06:21 Jer99 wrote:
Show nested quote +
On July 01 2014 06:18 royalroadweed wrote:
Please tell me deadwing has horizontal spawns.


deadwing has all spawns enabled

Horizontal spawns seems pretty good for tank play. You can break though the destructible rocks and siege your opponents natural and third mineral lines. You can even siege you opponents 3rd from your own third. Hopefully we'll see the return of marine tank vs Z.
"Nerfing Toss can just make them stronger"
PanzerElite
Profile Joined May 2012
540 Posts
June 30 2014 21:33 GMT
#47
really terrible mech maps
Pino
Profile Joined June 2013
1032 Posts
June 30 2014 21:37 GMT
#48
On July 01 2014 05:57 Sajaki wrote:
Oh now im super excited for the next season. Catallena looks really good for blink allins tvp but without playing the map i cannot say for sure.



i think the distance from the blink entrance point in the main and the natural ramp is too long for blink "all-in" to be that effective
Penguinator
Profile Joined December 2010
United States837 Posts
June 30 2014 21:42 GMT
#49
Glad they kept king sejong and overgrowth :D
Towelie.635
TheFlexN
Profile Joined March 2012
Israel472 Posts
June 30 2014 21:43 GMT
#50
Nice to see 4 community maps entering the ladder.
I am actually disappointed that Biome isnt in, I think for 1 season they could have experimented with it.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
June 30 2014 21:46 GMT
#51
habitat station was the best thing to shake the metagame.

everyone salute this new stagnating and boring era
Dominions 4: "Thrones of Ascension".
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 30 2014 21:48 GMT
#52
Very happy! I disliked Habitation Station and Waystation, and the replacements look great.

What i don't understand is why do they keep insisting with those huge huge maps, like Deadwing, Alterzim, etc. Isn't it clear that they are just to big for SC2?

Looking like one of the best map pools yet. Blizzard not having any contribution helps a lot
Head Coach Park: "They should buff tanks!"
nunez
Profile Blog Joined February 2011
Norway4003 Posts
June 30 2014 21:48 GMT
#53
why is merry go round still in!? total noob map. good with some fresh maps.
conspired against by a confederacy of dunces.
owlman
Profile Joined August 2009
France58 Posts
Last Edited: 2014-06-30 22:10:26
June 30 2014 21:49 GMT
#54
I tried Foxtrot labs. It's such a pain in PvZ. You can't wall your natural properly.
Worst than deadalus point.
I don't understand why they kept KingSejong.
So the new map pool will be :

2 two players maps
2 three players maps
3 four player maps
Mojito99
Profile Joined October 2013
Germany154 Posts
June 30 2014 21:50 GMT
#55
On July 01 2014 06:22 SetGuitarsToKill wrote:
So, gold league thoughts on the maps:

Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.



yeah someone which can turtle on 5 bases on Alterzim is definitely a gold league issue (=
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 30 2014 21:55 GMT
#56
On July 01 2014 05:58 KatatoniK wrote:
Finally Alterzim will be gone and Waystation should never have been added anyway.


Exactly!

Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games.

It's crazy to have so many maps coming from TLMC, keep the good job going guys
Dear INno and all the former STX boys.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-06-30 21:56:49
June 30 2014 21:56 GMT
#57
On July 01 2014 06:55 Gwavajuice wrote:
Show nested quote +
On July 01 2014 05:58 KatatoniK wrote:
Finally Alterzim will be gone and Waystation should never have been added anyway.


Exactly!

Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games.

It's crazy to have so many maps coming from TLMC, keep the good job going guys

Poor Bbyongjwa. He had the best Gangnam terran.
"Nerfing Toss can just make them stronger"
Ramiz1989
Profile Joined July 2012
12124 Posts
June 30 2014 22:02 GMT
#58
Out of maps removed, I will miss Frost. For me it was the best map by far out of all maps used for current season.

New maps, Nimbus and Foxtrot Labs are amazing, Foxtrot reminds me a lot of Cloud Kingdom with a twist and I liked Cloud Kingdom a lot. Not too impressed with Deadwing, but it is ok. Don't like Catallena at all.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 30 2014 22:02 GMT
#59
halcyon looks like fun

CATALLENA!!!
The Bomber boy
Icetoad
Profile Joined May 2010
Canada262 Posts
June 30 2014 22:05 GMT
#60
On July 01 2014 06:22 SetGuitarsToKill wrote:Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural?

You can't blink from the 4th to the high ground natural. During play testing it was a bit more T favored
Map Maker of Nimbus
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