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You can find TL Strategy's preview of the maps here |
So, gold league thoughts on the maps:
Foxtrot Labs - Very interesting. I like the very Cloud Kingdom vibe I get from the map (although I wish it wasn't also dark like CK was). Curious to see how that gold works, I don't see how it could ever be defendable but I'm sure someone will come up with something.
Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.
Catellena - I don't like 3 player maps. I'm a sucker for symmetry and mirror, and 3 players maps are by nature not mirror'd. But other than that, seems okay-ish. I'm kind of meh about it until we see how it plays out.
Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural?
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I love that Blizzard is getting more balsier and with fun looking maps too. All community maps. Can't be more satisfied tbh!
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wow... very exciting... I'm especially pumped for deadwing and nimbus tank positions
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seems like really easy 4 bases for Zerg on Nimbus and Deadwing. foxtrot and nimbus also very forcefield friendly it seems. otherwise all maps are ok
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Note on Out Country. psione 3 points 18 minutes ago
Also, there was a correction to the map name in the blog. The map name is actually "Old Country". Sorry for the confusion.
Got this off of psione's reddit post.
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On July 01 2014 06:21 Jer99 wrote:Show nested quote +On July 01 2014 06:18 royalroadweed wrote: Please tell me deadwing has horizontal spawns. deadwing has all spawns enabled Horizontal spawns seems pretty good for tank play. You can break though the destructible rocks and siege your opponents natural and third mineral lines. You can even siege you opponents 3rd from your own third. Hopefully we'll see the return of marine tank vs Z.
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really terrible mech maps
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On July 01 2014 05:57 Sajaki wrote: Oh now im super excited for the next season. Catallena looks really good for blink allins tvp but without playing the map i cannot say for sure.
i think the distance from the blink entrance point in the main and the natural ramp is too long for blink "all-in" to be that effective
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Glad they kept king sejong and overgrowth :D
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Nice to see 4 community maps entering the ladder. I am actually disappointed that Biome isnt in, I think for 1 season they could have experimented with it.
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habitat station was the best thing to shake the metagame.
everyone salute this new stagnating and boring era
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Very happy! I disliked Habitation Station and Waystation, and the replacements look great.
What i don't understand is why do they keep insisting with those huge huge maps, like Deadwing, Alterzim, etc. Isn't it clear that they are just to big for SC2?
Looking like one of the best map pools yet. Blizzard not having any contribution helps a lot
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why is merry go round still in!? total noob map. good with some fresh maps.
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I tried Foxtrot labs. It's such a pain in PvZ. You can't wall your natural properly. Worst than deadalus point. I don't understand why they kept KingSejong. So the new map pool will be :
2 two players maps 2 three players maps 3 four player maps
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On July 01 2014 06:22 SetGuitarsToKill wrote: So, gold league thoughts on the maps:
Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.
yeah someone which can turtle on 5 bases on Alterzim is definitely a gold league issue (=
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On July 01 2014 05:58 KatatoniK wrote: Finally Alterzim will be gone and Waystation should never have been added anyway.
Exactly!
Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games.
It's crazy to have so many maps coming from TLMC, keep the good job going guys 
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On July 01 2014 06:55 Gwavajuice wrote:Show nested quote +On July 01 2014 05:58 KatatoniK wrote: Finally Alterzim will be gone and Waystation should never have been added anyway.
Exactly! Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games. It's crazy to have so many maps coming from TLMC, keep the good job going guys  Poor Bbyongjwa. He had the best Gangnam terran.
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Out of maps removed, I will miss Frost. For me it was the best map by far out of all maps used for current season.
New maps, Nimbus and Foxtrot Labs are amazing, Foxtrot reminds me a lot of Cloud Kingdom with a twist and I liked Cloud Kingdom a lot. Not too impressed with Deadwing, but it is ok. Don't like Catallena at all.
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halcyon looks like fun
CATALLENA!!!
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On July 01 2014 06:22 SetGuitarsToKill wrote:Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural? You can't blink from the 4th to the high ground natural. During play testing it was a bit more T favored
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