• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:02
CEST 01:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202575RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced14BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 653 users

New Ladder Maps for Season 3.

Forum Index > SC2 General
214 CommentsPost a Reply
Normal
You can find TL Strategy's preview of the maps here
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2014-06-30 21:29:16
June 30 2014 20:17 GMT
#1
Source: http://us.battle.net/sc2/en/blog/14569683/new-ladder-maps-for-2014-season-3-6-30-2014

With 2014 Ladder Season 2 starting to wind down, we would like to take some time to preview our new maps for 2014 Ladder Season 3. The upcoming season will see nine new maps added across the 1v1, 2v2, 3v3, and 4v4 map pools. We’ve already published the new maps below to the Custom Games list, so after you’ve given them a quick look here, be sure to log in and get a few practice games on each before the season rolls at 12:01 a.m. PDT on Monday, July 7.



The 1v1 Map Pool

For the 1v1 maps this season, we focused on selecting maps created by our community map makers. In past seasons, we’ve used a mix of maps from our tournament organizers as well as community made maps. With so many talented map makers out there, we wanted to try a season with all new community maps. We reviewed several maps, and with the help of our partners, we chose the maps that were suitable for Season 3.

1v1 Removals
Habitation Station LE
Frost LE
Alterzim Stronghold LE
Waystation

1v1 Additions

Foxtrot Labs LE


+ Show Spoiler +
[image loading]


Created by Uvantak, Foxtrot Labs was one of the most popular entries from the Team Liquid Map Contest, and with good reason. Depending on your spawn location, the map offers drastically different ways to attack and expand. The natural expansion on this map should be a bit more difficult to secure compared to other maps, but we believe this could also be one of the more interesting things about the map.

POLL: + Show Spoiler +
Poll: Foxtrot Labs?

Like it! (160)
 
69%

Don't Like it. (47)
 
20%

Meh (22)
 
9%

No opinion. (3)
 
1%

232 total votes

Your vote: Foxtrot Labs?

(Vote): Like it!
(Vote): Meh
(Vote): Don't Like it.
(Vote): No opinion.




Deadwing LE


+ Show Spoiler +
[image loading]


Created by JessicaSc2, Deadwing is another finalist from the Team Liquid Map Contest. This is a four-player fortress map that has some interesting features such as the narrow attack paths near the third bases. It should also be easier to take four bases on this map compared to most other maps being used in Season 3. With Alterzim Stronghold being in the map pool for the past few seasons, we were looking for another macro map to replace it. Among the maps that we reviewed, Deadwing stood out as the one that we felt could fulfill this need.

POLL: + Show Spoiler +
Poll: Deadwing LE?

Like it! (105)
 
48%

Don't Like it. (72)
 
33%

Meh (31)
 
14%

No opinion. (9)
 
4%

217 total votes

Your vote: Deadwing LE?

(Vote): Like it!
(Vote): Meh
(Vote): Don't Like it.
(Vote): No opinion.



Catallena LE
+ Show Spoiler +
[image loading]


A Team Liquid Map Contest finalist created by Timmay, Catallena features a fairly standard expansion layout with interesting narrow paths and ramps that lead to different locations. This would be the second three-player map used on the ladder after Merry Go Round, which was used this past season. Compared to Merry Go Round, we feel this map could play differently in terms of choosing and defending the various key locations around the map.

POLL: + Show Spoiler +
Poll: Catallena?

Like it! (88)
 
42%

Don't Like it. (88)
 
42%

Meh (30)
 
14%

No opinion. (6)
 
3%

212 total votes

Your vote: Catallena?

(Vote): Like it!
(Vote): Don't Like it.
(Vote): Meh
(Vote): No opinion.



Nimbus LE

+ Show Spoiler +
[image loading]


This is a four-player community map created by Icetoad. While this map was not among the finalists in the Team Liquid Map Contest, it has placed highly in similar contests and caught our eye. The in-base natural expansion on the high ground is an interesting feature, which combined with a slightly easier to take third base, should offer something new to the current map pool.

POLL: + Show Spoiler +
Poll: Nimbus?

Like it! (105)
 
57%

Don't Like it. (45)
 
25%

Meh (28)
 
15%

No opinion. (5)
 
3%

183 total votes

Your vote: Nimbus?

(Vote): Like it!
(Vote): Don't Like it.
(Vote): Meh
(Vote): No opinion.



As with recent ladder seasons, the maps used in 2014 Ladder Season 3 will also reflect the map pool used in WCS 2014 Season 3. Beyond Season 3, the map pool will also be used in the WCS Global Finals at BlizzCon taking place November 7–8. Below is a compiled list of the complete map pool.

Complete 1v1 Map Pool for 2014 Season 3
Foxtrot Labs LE
Catallena LE
Nimbus LE
King Sejong Station LE
Overgrowth LE
Merry Go Round LE
Deadwing LE


The 2v2 Map Pool

In the 2v2 map pool, we focused on adding interesting maps that offered a more macro oriented play style. Last season, we tried adding more macro oriented 2v2 maps, and it worked out well. We’re looking to continue this trend with our Season 3 selections.

2v2 Removals
Geosync Quarry
Reclamation

2v2 Additions

Old Country
+ Show Spoiler +
[image loading]


psione 3 points 18 minutes ago

Also, there was a correction to the map name in the blog. The map name is actually "Old Country". Sorry for the confusion



Old Country will be used as a 2v2 map and 4v4 map in Season 3. The unique thing about this map in the 2v2 scenario is that the opposing team always spawns cross position from your team. The middle of the map is blocked off by destructible rocks, so it won’t be possible to get to your opponents by ground until the path is broken. We know that this type of map is stretching the bounds of map diversity quite a bit, but we believe that this is the correct direction.

Preservation

+ Show Spoiler +
[image loading]

This map was one of the Team Liquid Map Contest team map winners created by Timetwister22. Although Preservation is a fairly standard map, we were looking for a map where the rush distances are fairly long to help fill a need in the 2v2 map pool. Last season, we tried a couple of new maps in 2v2 that were more macro oriented and that test turned out well so we’re trying to push this line of thought more in Season 3.

The 3v3 Map Pool

Our focus for the 3v3 map pool is to continue to create a more diverse map selection.

3v3 Removals
Temple of the Preservers
Sands of Strife

3v3 Additions

The Commune

+ Show Spoiler +
[image loading]


The goal of this map is to create a more fortress style map where defending multiple bases on your team is easier. By defending the main choke point right beneath your main base, it’s possible to secure not only three natural expansions, but an open High Yield expansion as well. Off to the sides, there are two more expansions that should be fairly easy to access. These features combined with the three Xel’Naga towers that watch over the middle attack paths, set this map up to play out very macro heavy.

Dust Bowl

+ Show Spoiler +
[image loading]

Dust Bowl is more of a rush friendly map where each player per team starts spread out from each other. It is possible to gather your forces at the choke point leading towards the three players, but there is also a longer back door path that the opposing team can take as well. The center of this map features a long path with ramps serving as choke points that can be used as forward defensive positions as well. We believe this map will play very aggressive and the team controlling the key locations of the map or using a more aggressive play style will be at an advantage.

The 4v4 Map Pool

As with the 3v3 map pool, our goal for the 4v4 map pool is to help create a more diverse map selection.

4v4 Removals
Fallout Zone
Writhing Morass

4v4 Additions

Old Country


+ Show Spoiler +
[image loading]


Used in both the 2v2 and 4v4 map pool, the unique thing about this map in 4v4 is that towards the beginning of the game this map will play out as two 2v2s. The reason is that each team will be spread between two with two of four players starting near each other, and the other two being separated by rocks in the middle of the map. The key decision in playing this map would be to determine when the best time is to break those rocks and start playing a 4v4 game. Until then, this map will force both teams to play a more 2v2 like game that later opens up.

Halcyon


+ Show Spoiler +
[image loading]


Halcyon starts off as a bit of a fortress map. There’s an open High Yield expansion right below the main ramp of your team as well as two secure High Yield expansions with rocks in the main base. However, once your team opens up the back door rocks to gain access to four more bases, having to defend the two large ramps that are very far away from each other will be difficult.

All nine of the new maps have already been published to the Custom Games list in order to give you a chance to check them out before the new season begins. Please feel free to grab some games on these maps and tell us what you think in our map discussion thread. All of these maps will also be available through the matchmaking queues when Season 3 begins at 12:01 a.m. PDT on Monday, July 7.

Good luck and have fun on the 2014 Season 3 ladder!

Edit: Out Country's name was a typo. Is actually "Old Country" confirmed from Psione on reddit.
Facebook Twitter Reddit
aka: KTVindicare the Geeky Bartender
Onekobold
Profile Blog Joined October 2013
244 Posts
June 30 2014 20:24 GMT
#2
--- Nuked ---
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-06-30 20:28:29
June 30 2014 20:28 GMT
#3
Woah, huge turnover this time around. I like that Nimbus and Foxtrot made it in. Those were two recent ones that caught my eye. I'm surprised Catallena and Deadwing made it in over Kamala Park though. That would've been my pick by a hair over Foxtrot to win TLMC4.

Sad to see Frost on the way out. All maps must die though ;;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 30 2014 20:29 GMT
#4
On July 01 2014 05:28 FrostedMiniWheats wrote:
Woah, huge turnover this time around. I like that Nimbus and Foxtrot made it in. Those were two recent ones that caught my eye. I'm surprised Catallena and Deadwing made it in over Kamala Park though. That would've been my pick by a hair over Foxtrot to win TLMC4.

Sad to see Frost on the way out. All maps must die though ;;


Yea I'm sad about Frost and Habitation station, absolutely thrilled about Altrezim Stronghold finally going.

I'm not happy that King Sejong Station is staying though. I really have grown to despise that map.
aka: KTVindicare the Geeky Bartender
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
June 30 2014 20:38 GMT
#5
Please keep Habitation Station so that Bbyong can wreck scrubs on ladder as well as he can in tournaments
AdministratorBreak the chains
Yhamm
Profile Blog Joined December 2012
France7248 Posts
June 30 2014 20:42 GMT
#6
so no map from the last TLMC?
LiquipediaWe will have only each other at the last
StaN.de
Profile Joined January 2012
Germany50 Posts
June 30 2014 20:44 GMT
#7
Removing Frost is a big mistake. Most loved & balanced map!
Topin
Profile Blog Joined December 2010
Peru10076 Posts
June 30 2014 20:44 GMT
#8
gratz Uvantak!!!!!
i would define my style between a mix of ByuN, Maru and MKP
Yoshi Kirishima
Profile Blog Joined July 2009
United States10338 Posts
June 30 2014 20:45 GMT
#9
Awesome maps!!! Next season is looking better for mech :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 30 2014 20:49 GMT
#10
On July 01 2014 05:42 Yhamm wrote:
so no map from the last TLMC?

deadwing, catallena, and foxtrot(got 2nd) are from TLMC
Moderatorlickypiddy
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 30 2014 20:49 GMT
#11
On July 01 2014 05:42 Yhamm wrote:
so no map from the last TLMC?


TLMC4?

Foxtrot, Catallena, and Deadwing were all finalists in that.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 30 2014 20:51 GMT
#12
Removing Frost and keeping King Sejong is a huge mistake imo, the new maps (at least those the pictures would load on my comp) look alright
yido
Profile Joined March 2014
United States350 Posts
June 30 2014 20:52 GMT
#13
Waystation had to go. the long spawns was just brutal to play on.
Really don't care much about the others though.

I'm not even protoss but Foxtrot seems like Daediulus over again. I hope they will stop trying to pull too much of this silliness.
Catallena looks like the only normal map. Although I don't usually like sandy maps I have high hopes for this one.
Nimbus is just looks confusing and annoying as hell later in the game to wall off everything.
Deadwing looks like it was designed for Protoss, but looks interesting to mech on. (I hope the airspace looks as big as it does but if it doesn't it is an auto veto against toss)
gl hf
Yhamm
Profile Blog Joined December 2012
France7248 Posts
June 30 2014 20:52 GMT
#14
On July 01 2014 05:49 NovemberstOrm wrote:
Show nested quote +
On July 01 2014 05:42 Yhamm wrote:
so no map from the last TLMC?

deadwing, catallena, and foxtrot(got 2nd) are from TLMC

oh... I only recalled Biome and Kamala Park (or something like that)
LiquipediaWe will have only each other at the last
iMrising
Profile Blog Joined March 2012
United States1099 Posts
June 30 2014 20:54 GMT
#15
So happy Catallena is in!
im quite surprised frost and habitation are out, but I guess they had their time...
$O$ | soO
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2014-06-30 20:59:44
June 30 2014 20:54 GMT
#16
On July 01 2014 05:51 chipmonklord17 wrote:
Removing Frost and keeping King Sejong is a huge mistake imo, the new maps (at least those the pictures would load on my comp) look alright



Yea the pictures worked when I first posted them and now they won't. Trying to figure that out..

There, think I fixed it.
aka: KTVindicare the Geeky Bartender
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
June 30 2014 20:57 GMT
#17
omg finally blizzard doing things right!
Purce
Profile Joined January 2013
Italy31 Posts
June 30 2014 20:57 GMT
#18
You can say that blooddrop!
Sajaki
Profile Joined June 2011
Canada1135 Posts
June 30 2014 20:57 GMT
#19
Oh now im super excited for the next season. Catallena looks really good for blink allins tvp but without playing the map i cannot say for sure.
Inno pls...
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
June 30 2014 20:58 GMT
#20
Finally Alterzim will be gone and Waystation should never have been added anyway. Sad to see Frost and Habitation Station gone though, really loved those maps.

Can't wait for octopus map. I'd be so tempted to place a pylon face on it or something >_>
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Storm-Giant
Profile Joined March 2012
Spain416 Posts
June 30 2014 20:59 GMT
#21
Loving Foxtrot Labs & Catallena (Octopus <3). As for the 4-player maps, I'll wait to see how they turn out.

And FINALLY Alterzim out, about damn time.
<3 Rain
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 30 2014 20:59 GMT
#22
I'm a bit disappointed that Kamala Park didn't make it in, I thought it was a lot cooler than both Catallena and Deadwing. And oooooh boy are people gonna complain about protoss on Catallena :D
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
June 30 2014 20:59 GMT
#23
[image loading]

It seems Blizzard has been taken over by H.Y.D.R.A. I fear the worst. If it's anyone, i'd guess it would be obviously David Kim.
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 30 2014 20:59 GMT
#24
Was expecting Sacred Path to be put in. Oh well , Blizzard still stuck thinking they make good TeamPlay maps.
Author of Coda and Eastwatch.
anessie
Profile Joined August 2011
180 Posts
Last Edited: 2014-06-30 21:02:11
June 30 2014 21:01 GMT
#25
On July 01 2014 05:17 Vindicare605 wrote:
4v4 Additions

Out Country


+ Show Spoiler +
[image loading]


Used in both the 2v2 and 4v4 map pool, the unique thing about this map in 4v4 is that towards the beginning of the game this map will play out as two 2v2s. The reason is that each team will be spread between two with two of four players starting near each other, and the other two being separated by rocks in the middle of the map. The key decision in playing this map would be to determine when the best time is to break those rocks and start playing a 4v4 game. Until then, this map will force both teams to play a more 2v2 like game that later opens up.


This will some funny 4v4 cheese map.
Big J
Profile Joined March 2011
Austria16289 Posts
June 30 2014 21:01 GMT
#26
Great removals.
Not very happy with thw new.maps though. Nothing innovative, yet some very strong forcefield maps.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
June 30 2014 21:02 GMT
#27
please let merry go round be gone
Caster man does casting on yt/RiquizCasts
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 30 2014 21:02 GMT
#28
Poor Habitation and Frost .
Biolunar
Profile Joined February 2012
Germany224 Posts
June 30 2014 21:03 GMT
#29
It looks like Blizzard is keeping their promise to keep their team map pool fresh every season. The 2vs2/4vs4 map Out Country looks very interesting. I’m pumped for next season
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 30 2014 21:03 GMT
#30
On July 01 2014 06:01 anessie wrote:
Show nested quote +
On July 01 2014 05:17 Vindicare605 wrote:
4v4 Additions

Out Country


+ Show Spoiler +
[image loading]


Used in both the 2v2 and 4v4 map pool, the unique thing about this map in 4v4 is that towards the beginning of the game this map will play out as two 2v2s. The reason is that each team will be spread between two with two of four players starting near each other, and the other two being separated by rocks in the middle of the map. The key decision in playing this map would be to determine when the best time is to break those rocks and start playing a 4v4 game. Until then, this map will force both teams to play a more 2v2 like game that later opens up.


This will some funny 4v4 cheese map.


I actually like how this is going to work at least in theory.

Definitely changes up normal 4v4 play. People are going to have to learn they can't do some of the shit you see in 4v4 games like teching up straight to Air.
aka: KTVindicare the Geeky Bartender
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
June 30 2014 21:04 GMT
#31
Can't wait to see some cool new strategies
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 30 2014 21:04 GMT
#32
On July 01 2014 06:04 Jer99 wrote:
Can't wait to see some cool new strategies

Me too!
Administrator~ Spirit will set you free ~
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 30 2014 21:11 GMT
#33
So how have the maps evolved over these past seasons?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Thyrym
Profile Joined December 2013
89 Posts
June 30 2014 21:13 GMT
#34
Deadwing = Triple nexus before gateway
xD
nice maps, looking forward to it :D
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 30 2014 21:13 GMT
#35
Oh man I love the new additions!...except for deadwing which looks like it is trying to force a macro game 100% of the time which I think is bullshit.

The others are all really unique and differ from the standard maps that we have seen. Good diversity in this pool, I'm looking forward to it. I'm gonna miss frost though, that one made some great games. One of the better maps for sure, like Whirlwind and BelShir.
I root for CJ because their fb posts are hilarious
Quidios
Profile Joined June 2013
Sweden74 Posts
June 30 2014 21:15 GMT
#36
On July 01 2014 06:04 Jer99 wrote:
Can't wait to see some cool new strategies

+ Show Spoiler +
They will play out the same way as the maps we've already played.
alert
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 30 2014 21:16 GMT
#37
Compilation of map polls!

Poll: Foxtrot Labs?

Like it! (160)
 
69%

Don't Like it. (47)
 
20%

Meh (22)
 
9%

No opinion. (3)
 
1%

232 total votes

Your vote: Foxtrot Labs?

(Vote): Like it!
(Vote): Meh
(Vote): Don't Like it.
(Vote): No opinion.



Poll: Deadwing LE?

Like it! (105)
 
48%

Don't Like it. (72)
 
33%

Meh (31)
 
14%

No opinion. (9)
 
4%

217 total votes

Your vote: Deadwing LE?

(Vote): Like it!
(Vote): Meh
(Vote): Don't Like it.
(Vote): No opinion.



Poll: Catallena?

Like it! (88)
 
42%

Don't Like it. (88)
 
42%

Meh (30)
 
14%

No opinion. (6)
 
3%

212 total votes

Your vote: Catallena?

(Vote): Like it!
(Vote): Don't Like it.
(Vote): Meh
(Vote): No opinion.



Poll: Nimbus?

Like it! (105)
 
57%

Don't Like it. (45)
 
25%

Meh (28)
 
15%

No opinion. (5)
 
3%

183 total votes

Your vote: Nimbus?

(Vote): Like it!
(Vote): Don't Like it.
(Vote): Meh
(Vote): No opinion.

aka: KTVindicare the Geeky Bartender
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 30 2014 21:18 GMT
#38
Please tell me deadwing has horizontal spawns.
"Nerfing Toss can just make them stronger"
Pino
Profile Joined June 2013
1032 Posts
June 30 2014 21:18 GMT
#39
Would have loved to see Kamala Park in, but i guess you can't let Uvantak get all his maps chosen
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
June 30 2014 21:21 GMT
#40
On July 01 2014 06:18 royalroadweed wrote:
Please tell me deadwing has horizontal spawns.


deadwing has all spawns enabled
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-06-30 21:22:46
June 30 2014 21:22 GMT
#41
So, gold league thoughts on the maps:

Foxtrot Labs - Very interesting. I like the very Cloud Kingdom vibe I get from the map (although I wish it wasn't also dark like CK was). Curious to see how that gold works, I don't see how it could ever be defendable but I'm sure someone will come up with something.

Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.

Catellena - I don't like 3 player maps. I'm a sucker for symmetry and mirror, and 3 players maps are by nature not mirror'd. But other than that, seems okay-ish. I'm kind of meh about it until we see how it plays out.

Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
June 30 2014 21:22 GMT
#42
I love that Blizzard is getting more balsier and with fun looking maps too. All community maps. Can't be more satisfied tbh!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
chambertin
Profile Joined August 2011
United States1704 Posts
June 30 2014 21:24 GMT
#43
wow... very exciting... I'm especially pumped for deadwing and nimbus tank positions
"I know one thing, that I know nothing" - Socrates?
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-06-30 21:30:53
June 30 2014 21:27 GMT
#44
seems like really easy 4 bases for Zerg on Nimbus and Deadwing. foxtrot and nimbus also very forcefield friendly it seems. otherwise all maps are ok
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 30 2014 21:30 GMT
#45
Note on Out Country.
psione 3 points 18 minutes ago

Also, there was a correction to the map name in the blog. The map name is actually "Old Country". Sorry for the confusion.


Got this off of psione's reddit post.
aka: KTVindicare the Geeky Bartender
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 30 2014 21:31 GMT
#46
On July 01 2014 06:21 Jer99 wrote:
Show nested quote +
On July 01 2014 06:18 royalroadweed wrote:
Please tell me deadwing has horizontal spawns.


deadwing has all spawns enabled

Horizontal spawns seems pretty good for tank play. You can break though the destructible rocks and siege your opponents natural and third mineral lines. You can even siege you opponents 3rd from your own third. Hopefully we'll see the return of marine tank vs Z.
"Nerfing Toss can just make them stronger"
PanzerElite
Profile Joined May 2012
540 Posts
June 30 2014 21:33 GMT
#47
really terrible mech maps
Pino
Profile Joined June 2013
1032 Posts
June 30 2014 21:37 GMT
#48
On July 01 2014 05:57 Sajaki wrote:
Oh now im super excited for the next season. Catallena looks really good for blink allins tvp but without playing the map i cannot say for sure.



i think the distance from the blink entrance point in the main and the natural ramp is too long for blink "all-in" to be that effective
Penguinator
Profile Joined December 2010
United States837 Posts
June 30 2014 21:42 GMT
#49
Glad they kept king sejong and overgrowth :D
Towelie.635
TheFlexN
Profile Joined March 2012
Israel472 Posts
June 30 2014 21:43 GMT
#50
Nice to see 4 community maps entering the ladder.
I am actually disappointed that Biome isnt in, I think for 1 season they could have experimented with it.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
June 30 2014 21:46 GMT
#51
habitat station was the best thing to shake the metagame.

everyone salute this new stagnating and boring era
Dominions 4: "Thrones of Ascension".
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 30 2014 21:48 GMT
#52
Very happy! I disliked Habitation Station and Waystation, and the replacements look great.

What i don't understand is why do they keep insisting with those huge huge maps, like Deadwing, Alterzim, etc. Isn't it clear that they are just to big for SC2?

Looking like one of the best map pools yet. Blizzard not having any contribution helps a lot
Head Coach Park: "They should buff tanks!"
nunez
Profile Blog Joined February 2011
Norway4003 Posts
June 30 2014 21:48 GMT
#53
why is merry go round still in!? total noob map. good with some fresh maps.
conspired against by a confederacy of dunces.
owlman
Profile Joined August 2009
France58 Posts
Last Edited: 2014-06-30 22:10:26
June 30 2014 21:49 GMT
#54
I tried Foxtrot labs. It's such a pain in PvZ. You can't wall your natural properly.
Worst than deadalus point.
I don't understand why they kept KingSejong.
So the new map pool will be :

2 two players maps
2 three players maps
3 four player maps
Mojito99
Profile Joined October 2013
Germany154 Posts
June 30 2014 21:50 GMT
#55
On July 01 2014 06:22 SetGuitarsToKill wrote:
So, gold league thoughts on the maps:

Deadwing - Being able to basically defend 5 bases from 1 location seems kind of silly to me. Even with those pathways above and below, it's so easy to turtle on 5 bases. I feel like it's just a new Alterzim, and it'll be veto'd by everyone.



yeah someone which can turtle on 5 bases on Alterzim is definitely a gold league issue (=
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 30 2014 21:55 GMT
#56
On July 01 2014 05:58 KatatoniK wrote:
Finally Alterzim will be gone and Waystation should never have been added anyway.


Exactly!

Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games.

It's crazy to have so many maps coming from TLMC, keep the good job going guys
Dear INno and all the former STX boys.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-06-30 21:56:49
June 30 2014 21:56 GMT
#57
On July 01 2014 06:55 Gwavajuice wrote:
Show nested quote +
On July 01 2014 05:58 KatatoniK wrote:
Finally Alterzim will be gone and Waystation should never have been added anyway.


Exactly!

Too bad we loose habitation station, it s was a very unique map with specific build and overall gave fun ad spectacular games.

It's crazy to have so many maps coming from TLMC, keep the good job going guys

Poor Bbyongjwa. He had the best Gangnam terran.
"Nerfing Toss can just make them stronger"
Ramiz1989
Profile Joined July 2012
12124 Posts
June 30 2014 22:02 GMT
#58
Out of maps removed, I will miss Frost. For me it was the best map by far out of all maps used for current season.

New maps, Nimbus and Foxtrot Labs are amazing, Foxtrot reminds me a lot of Cloud Kingdom with a twist and I liked Cloud Kingdom a lot. Not too impressed with Deadwing, but it is ok. Don't like Catallena at all.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 30 2014 22:02 GMT
#59
halcyon looks like fun

CATALLENA!!!
The Bomber boy
Icetoad
Profile Joined May 2010
Canada262 Posts
June 30 2014 22:05 GMT
#60
On July 01 2014 06:22 SetGuitarsToKill wrote:Nimbus - Seems kind of like a zerg map to me, kind of wide open. I dont know how that high ground pocket natural will affect things. Can stalkers blink from the 4th to the high ground natural?

You can't blink from the 4th to the high ground natural. During play testing it was a bit more T favored
Map Maker of Nimbus
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 30 2014 22:06 GMT
#61
I just played a game on Foxtrot and observed my team mates play some games on them and, I can say with much joy that there seem to be a lot of abusable tank spots, which doesn't do much at the pro level, given that no one makes tanks outside of TvT, but its great news for me because zergs have no idea how to deal with tanks any more :D
Although here is hoping marine tank makes a comeback of sorts in pro play.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
sparklyresidue
Profile Joined August 2011
United States5523 Posts
June 30 2014 22:11 GMT
#62
No more Frost is weird. It's a great map.
Like Tinkerbelle, I leave behind a sparkly residue.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 30 2014 22:14 GMT
#63
No outboxer makes me sad, but it looks very diverse. Props on blizzard for trying this out!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 30 2014 22:19 GMT
#64
Nice, excited for the new maps.
Moderatorlickypiddy
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 30 2014 22:27 GMT
#65
Happy that Alterzim, Habitation, and Waystation are gone. A little surprised to see Frost go as it didn't have any particular problem with it, was just a solid 4 player map.I am very happy that a lot of the TLMC maps made it in. A little disappointed that Kamala Park wasn't one of the map contest finalists that was chosen, but good on Blizzard for letting the community make a big splash this season. Also thanks for picking Foxtrot Labs, my second favorite
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Shaella
Profile Blog Joined January 2013
United States14827 Posts
June 30 2014 22:30 GMT
#66
Ick. A whole bunch of 4player maps for WCS

no thank you..
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Gamlet
Profile Joined December 2012
Ukraine336 Posts
June 30 2014 22:31 GMT
#67
Deadwing look cool/But i wait map with reach gaz
Kiev
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 30 2014 22:35 GMT
#68
looks really interesting =D awesome stuff, looking forward to something new again!
"Right on" - Morrow
Perdac Curall
Profile Joined June 2011
242 Posts
June 30 2014 22:36 GMT
#69
CANNOT BELIEVE THEY LEFT IN MERRY GO ROUND!!!

That is the worst efffffffing map no one likes it and it is vetoed in every round of every tournament who the effff made that terrible decision

Overgrowth I am not fond of but at least it isnt as god awful of a map as Merry Go Round.

King Sejong: Meh, don't care either way.

Very sad about Frost being gone. For the life of me I can't imagine the idiot Blizzard has working for them that chose to get rid of that map, one of the most popular maps, while keeping Merry Go Round.

I didn't mind Waystation, but many people hated it, so it doesn't surprise me.

Looking forward to trying these new maps.
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Perdac Curall
Profile Joined June 2011
242 Posts
June 30 2014 22:37 GMT
#70
On July 01 2014 07:14 SC2Toastie wrote:
No outboxer makes me sad, but it looks very diverse. Props on blizzard for trying this out!


Ya man I was really hoping for Outboxer too!!!
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
June 30 2014 22:48 GMT
#71
Pretty happy with these maps, IMO they look like they will be really fun, macro oriented maps, not so hard to take 3rd / 4th anymore...Awesome!!!EXCITED!!
AKA: TelecoM[WHITE] Protoss fighting
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 30 2014 22:49 GMT
#72
Not enthusiastic at all. And the lack of 2 spawns map is something I don't like. We'll see when the ladder editions will be uploaded -they don't seem to be atm.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 30 2014 22:51 GMT
#73
I don't play Starcraft 2 anymore, but I'm glad three player maps are finally being used.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 30 2014 22:56 GMT
#74
On July 01 2014 07:30 Shaella wrote:
Ick. A whole bunch of 4player maps for WCS

no thank you..

Blizzard asked specifically for 4p maps this TLMC, so there was not much that we could do about it.

On July 01 2014 07:06 Destructicon wrote:
I just played a game on Foxtrot and observed my team mates play some games on them and, I can say with much joy that there seem to be a lot of abusable tank spots

Glad you liked them, i like to put little things like these in all my maps, in some they are stronger in others weaker, but i love to make stuff like that because it rewards better the players that want to spend a bit of APM doing these little micro tricks or cheap tactics, and it is really freaking fun to watch for the observers.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Tivu
Profile Joined February 2012
United States244 Posts
June 30 2014 22:58 GMT
#75
It's sad that frost is going away. Love that map!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-06-30 23:12:44
June 30 2014 23:09 GMT
#76
For the love of god blizzard please stop using team maps that have cannon-cheesable main minerals. Seriously wtf, every fucking time.



Congratz to timetwister for getting in with possibly the first playable boring standard map we'll have in 2v2. ^^


On July 01 2014 05:59 IeZaeL wrote:
Was expecting Sacred Path to be put in. Oh well , Blizzard still stuck thinking they make good TeamPlay maps.

This.
Comprehensive strategic intention: DNE
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-06-30 23:10:35
June 30 2014 23:09 GMT
#77
My quick and dirty answers to every map:

Foxtrot: ZvP

Go hatch first into 2 base and take a third at a gold. Make sure Protoss scouts it. They will try to hit a timing. Go nydus in their base and win.

ZvT:

Use Revivals 2 base roach+1 carapace and take both golds. Just keep throwing roaches at them till they quit.

Deadwing:

ZvP: Dependant on how wide the inital ramp is (I can't tell from the pictures) you could just gamble on a fast 10 pool speedling all-in. If not just regular 10 pool cause fast 3 base maps make Protoss go Nexus first or cannon rush for some reason.

ZvT: Roach bane bust close horizontal spawns.

Vertical spawns after getting 3 base, run about 12 lings all the way around the map and kill the 2 sets of rocks. Make about 6 banes and 10 lings and sneak them there and just wait. Eventually when Terran is doing that siege the creep thing do the counter. Wait .5 seconds as they go back to their base and look, then right-click move your entire army around their army so as not to set off triggers and kill the army. Win the game.

Long Spawns: Mass creep.

ZvP: Alternate between these 3 builds. 10 pool for Nexus first. Hatch into Roach slowling bust. Tripel hatch before pool and hide a hydra den or muta spire at the third spawning location depending on what you scout.

ZvT: Play like Merry Go Round?

Nimbus:
ZvP: Alternate between these two builds: 10 pool to threaten nexus first into 2 base all-ins. Triple hatch before pool into roach max to stop all other all-ins.

ZvT: Nothing special needed. Watch out for the Ryung 2 base all-ins.
Moderator
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
Last Edited: 2014-06-30 23:14:48
June 30 2014 23:13 GMT
#78
The tilesets for Nimbus and Foxtrot are so DARK. Makes me glad about the WCS GameHeart thing. Hopefully strong colors will make things easier to watch.

EDIT:

On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

(snipped)


I thought your answer was always just to 10 pool.
The world is better when every background has a chance.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 30 2014 23:19 GMT
#79
I'm hearbroken by the loss of Habitation Station and Frost, but at least Nimbus and Catellena look like a lot of fun. Foxtrot looks alright too. I always love to see the strategies that gold bases enable.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
creamyturtle
Profile Blog Joined July 2011
United States487 Posts
June 30 2014 23:19 GMT
#80
I can't believe they are getting rid of Habitation Station. The gold strats are just barely now getting figured out, and they seem balanced enough imho. They are killing the most thrilling tournament map out there right now. Not happy
Terran it up.
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 30 2014 23:23 GMT
#81
looks good, though im a bit worried about horizontal positions in TvZ since it looks like tanks can fire from 3rd to 3rd...
other than that, looks like a great set of maps
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 30 2014 23:26 GMT
#82
On July 01 2014 08:13 Circumstance wrote:
The tilesets for Nimbus and Foxtrot are so DARK. Makes me glad about the WCS GameHeart thing. Hopefully strong colors will make things easier to watch.

EDIT:

Show nested quote +
On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

(snipped)


I thought your answer was always just to 10 pool.


That's the mindgame.
Moderator
Lunareste
Profile Joined July 2011
United States3596 Posts
June 30 2014 23:28 GMT
#83
RIP habitation station

RIP Gangnam Terran
KT FlaSh FOREVER
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-06-30 23:30:51
June 30 2014 23:30 GMT
#84
A question to the map makers and anyone with keen eyes:

Did Blizzard make any changes to the community maps (like they did with Daybreak (mineral count) or Yeonsu (textures))?
Waise
Profile Joined June 2013
3165 Posts
June 30 2014 23:31 GMT
#85
so... can the bottom left/top right naturals on foxtrot be sieged from the low ground?
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
June 30 2014 23:32 GMT
#86
Are there walls for air units on Catallena like on Merry Go Round?
vult
Profile Blog Joined February 2012
United States9400 Posts
June 30 2014 23:33 GMT
#87
Catallena and Deadwing look wonky and probably the maps I will veto now that Waystation and Alterzim are gone.

Foxtrot looks nice tho -- got that Cloud Kingdom feel.
I used to play random, but for you I play very specifically.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2014-06-30 23:36:22
June 30 2014 23:36 GMT
#88
On July 01 2014 08:28 Lunareste wrote:
RIP habitation station

RIP Gangnam Terran

rip wolfs most favorite quote
yo
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
June 30 2014 23:43 GMT
#89
On July 01 2014 08:32 Koektrommel wrote:
Are there walls for air units on Catallena like on Merry Go Round?


nope.
Universum
Profile Joined January 2011
Canada192 Posts
June 30 2014 23:44 GMT
#90
It is great that there is more and more community maps in the map pool ! Personally, community maps tend to improve my experience of the game a lot . I`m by no mean a map maker, but why hasn`t come up with a valid Island map like there was in Broodwar ?
You often learn more from losing than winning. Don't rage, it's a game!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-06-30 23:52:05
June 30 2014 23:49 GMT
#91
On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

Foxtrot: ZvP

Go hatch first into 2 base and take a third at a gold. Make sure Protoss scouts it. They will try to hit a timing. Go nydus in their base and win.


ZvT:

Use Revivals 2 base roach+1 carapace and take both golds. Just keep throwing roaches at them till they quit.
+ Show Spoiler +

Deadwing:

ZvP: Dependant on how wide the inital ramp is (I can't tell from the pictures) you could just gamble on a fast 10 pool speedling all-in. If not just regular 10 pool cause fast 3 base maps make Protoss go Nexus first or cannon rush for some reason.

ZvT: Roach bane bust close horizontal spawns.

Vertical spawns after getting 3 base, run about 12 lings all the way around the map and kill the 2 sets of rocks. Make about 6 banes and 10 lings and sneak them there and just wait. Eventually when Terran is doing that siege the creep thing do the counter. Wait .5 seconds as they go back to their base and look, then right-click move your entire army around their army so as not to set off triggers and kill the army. Win the game.

Long Spawns: Mass creep.

ZvP: Alternate between these 3 builds. 10 pool for Nexus first. Hatch into Roach slowling bust. Tripel hatch before pool and hide a hydra den or muta spire at the third spawning location depending on what you scout.

ZvT: Play like Merry Go Round?

Nimbus:
ZvP: Alternate between these two builds: 10 pool to threaten nexus first into 2 base all-ins. Triple hatch before pool into roach max to stop all other all-ins.

ZvT: Nothing special needed. Watch out for the Ryung 2 base all-ins.

That's just so fucking dirty.

I love it.

On July 01 2014 08:30 S1eth wrote:
A question to the map makers and anyone with keen eyes:

Did Blizzard make any changes to the community maps (like they did with Daybreak (mineral count) or Yeonsu (textures))?

They changed some parts behind the natural bases in the Bottom left/Top Right main bases in my map (Foxtrot), i now need to go check how easy is to make cannon rushes with these new changes, in the old version it was pretty damn hard to do because i added destructible plates there, but yeah, i need to check what else they changed.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-06-30 23:56:45
June 30 2014 23:55 GMT
#92
Do you see the LE editions on the custom games browser ? I can find Catallena LE which is slightly different from the original, at least with some trees added, and "Zeromus Nimbus" which is Blizzard made, but no Foxtrot Labs LE or Deadwing LE for the time being.

Edit : never mind you can find them on the "browse maps" menu.
Axxis
Profile Joined May 2010
United States133 Posts
June 30 2014 23:58 GMT
#93
Been waiting on this. The mapmakers are really polishing there skills. I don't do many team games but I'm glad to see them updated too as people say it's gotten stagnant. If they can continue to do this every season it will be great. something like 3-4 new, 3-4 removed. Slowly but surely blizzard is listening to us and making starcraft better for it!
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
[BSP]Kain
Profile Joined May 2014
119 Posts
July 01 2014 00:19 GMT
#94
Where is Biome?
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 01 2014 00:28 GMT
#95
Seems to me that on Old Country a double terran team could both 2 rax, fly over to the other side, and marine rush any other team and be mostly unscoutable.
Writer
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 01 2014 00:38 GMT
#96
Damnit, the one time they choose maps from the community map pool, I couldn't work on maps T_T.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-07-01 00:47:58
July 01 2014 00:46 GMT
#97
Looks cool. I am glad they chose community maps. Outboxer would have been nice. Maybe next season.

Looking forward to some new strategies being developed over the next three months.

And, yeah, I appreciate the extensive update to the team map pool too as I play a fair bit with irl friends. Good stuff, Blizz.
KT best KT ~ 2014
FoShao
Profile Joined November 2012
United States256 Posts
July 01 2014 00:50 GMT
#98
foxtrot= cloud kingdom 2.0?
Zode
Profile Joined April 2011
Canada297 Posts
July 01 2014 00:55 GMT
#99
Deadwing = Zerus Prime 2.0? (diff tileset and random rocks??)

All these maps promote the exact same gameplay as 95% of all other maps. Good job guys.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-07-01 00:57:48
July 01 2014 00:56 GMT
#100
My poor poor baby Habitation Station, <3. It's had it's time on ladder and produced plenty of awesome and unique games and it's amazing how many maps are trying out Gold minerals again, makes me happy because Gold Minerals were pretty much considered a joke but now people are using them again in maps. Yay!

This new map pool should be really fun. I like it quite a bit and having new maps come in just mean more new strategies hopefully emerging.

Congratulations to all map makers that are on ladder, cherish it bros! Welcome to the big league! haha.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
seak99
Profile Joined November 2013
Canada69 Posts
July 01 2014 01:10 GMT
#101
not sure why blizzard wouldn't use community maps more.... they don't have ton pay anyone to make maps and just pick whatever ones they like
[PkF] Wire
Profile Joined March 2013
France24202 Posts
July 01 2014 01:17 GMT
#102
Wow, after playing those maps... I just wish I had more vetos. I like Catallena quite a lot, but the others... I'll have to play at least one, and I don't think I'm going to enjoy the games on it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 01 2014 01:29 GMT
#103
Wow, the 1v1 map pool is completely comprised of community-made maps this season with not a single Blizzard map in sight. How far we've come since the earliest days if WoL when we all had to deal with some really nasty Blizzard maps.

I think the HotS 1v1 map pools have been solid so far, and this season will be no exception.
ㅇㅅㅌㅅ
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
July 01 2014 01:31 GMT
#104
god can I have a normal 90-degree overview please? those 3d views do nothing but hurting my eyes
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 01 2014 01:39 GMT
#105
On July 01 2014 10:31 Arceus wrote:
god can I have a normal 90-degree overview please? those 3d views do nothing but hurting my eyes


ask and ye shall receive
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-07-01 01:54:35
July 01 2014 01:54 GMT
#106
Maps play out pretty much in one or two ways. Wish we could have maps that utilise neat mechanics or are actually different in the ladder/WCS.
T P Z sagi
Blargh
Profile Joined September 2010
United States2102 Posts
Last Edited: 2014-07-01 02:06:07
July 01 2014 02:01 GMT
#107
"Meh" is appropriate. Foxtrot is probably the best out of the newly added, but only with cross-spawns. Otherwise, they are all sort of mediocre-looking for competitive play. We'll see, I suppose. I'd expect to see many of the new ones vetoed, except they took out the best of the older maps, so now it's like a total mixed bag. Good to see Alterzim out though.

Oh well.

Edit:
I changed my mind, I don't particularly care for Foxtrot either. Nimbus or Deadwing might be the best one.
Also Catallena is just bad. Cool idea, but just bad.

I keep changing my mind. I'm not very content with any of them, really.
Sufinsil
Profile Joined January 2011
United States760 Posts
July 01 2014 02:11 GMT
#108
Biggest note I took from this:

"Beyond Season 3, the map pool will also be used in the WCS Global Finals at BlizzCon taking place November 7–8. Below is a compiled list of the complete map pool."
CursOr
Profile Blog Joined January 2009
United States6335 Posts
July 01 2014 02:22 GMT
#109
Such big maps! I'm Zerg but sometimes I feel like it works against me (waystation), probably because I'm bad.

but, I am also sad to see Habitation Station go

I really like some of the unique builds and games that map made, and it seems like just yesterday it was added.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
July 01 2014 02:47 GMT
#110
I do wish we had more smaller maps though. Some big maps are ok. But, more proper melee maps would be nice.
KT best KT ~ 2014
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
July 01 2014 02:48 GMT
#111
On July 01 2014 09:56 SidianTheBard wrote:
My poor poor baby Habitation Station, <3. It's had it's time on ladder and produced plenty of awesome and unique games and it's amazing how many maps are trying out Gold minerals again, makes me happy because Gold Minerals were pretty much considered a joke but now people are using them again in maps. Yay!

This new map pool should be really fun. I like it quite a bit and having new maps come in just mean more new strategies hopefully emerging.

Congratulations to all map makers that are on ladder, cherish it bros! Welcome to the big league! haha.


I really liked your map, Sidian. Both to play and to watch. It had a good run. I am looking forward to the next one!
KT best KT ~ 2014
Frankenberry
Profile Joined February 2012
Denmark302 Posts
July 01 2014 02:50 GMT
#112
Looks pretty interesting to me ^^
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 01 2014 03:00 GMT
#113
On July 01 2014 10:39 Jer99 wrote:
Show nested quote +
On July 01 2014 10:31 Arceus wrote:
god can I have a normal 90-degree overview please? those 3d views do nothing but hurting my eyes


ask and ye shall receive

Except the pictures for Catallena and Nimbus are of old versions.
vibeo gane,
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 01 2014 03:09 GMT
#114
Some quick number crunching:


Foxtrot has a size of 148x148, giving it an area of 21904
Deading has a size of 167x167, giving it an area of 27889
Nimbus has a size of 152x152, giving it an area of 23104
Catallena has a size of 164x164, giving it an area of 26896

Compared to frost (158x162, 25596):

Foxtrot is 85.6% the size of frost
Deadwing is ~9% larger than frost
Nimbus is 90.2% the size of frost
Catallena is 5.1% larger than frost

In general, the maps are smaller than frost

Now, compare these to the even bigger maps such as Waystation (168x168, 28224) and Alterzim (192x192, 36864) and these maps are significantly smaller than the previous map pool
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 01 2014 03:13 GMT
#115
You can't scout at all on Old Country. That is concerning to me.

Glad to see they're taking some chances to continue to improve the team play map pools however.
~ ~ <°)))><~ ~ ~
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
July 01 2014 03:18 GMT
#116
Very cool map pool!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Shaella
Profile Blog Joined January 2013
United States14827 Posts
July 01 2014 03:26 GMT
#117
On July 01 2014 07:56 Uvantak wrote:
Show nested quote +
On July 01 2014 07:30 Shaella wrote:
Ick. A whole bunch of 4player maps for WCS

no thank you..

Blizzard asked specifically for 4p maps this TLMC, so there was not much that we could do about it.

Oh i don't blame you, i just don't like 4p maps in WCS, lol <3
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2014-07-01 03:36:45
July 01 2014 03:36 GMT
#118
On July 01 2014 12:09 Jer99 wrote:
Some quick number crunching:


Foxtrot has a size of 148x148, giving it an area of 21904
Deading has a size of 167x167, giving it an area of 27889
Nimbus has a size of 152x152, giving it an area of 23104
Catallena has a size of 164x164, giving it an area of 26896

Compared to frost (158x162, 25596):

Foxtrot is 85.6% the size of frost
Deadwing is ~9% larger than frost
Nimbus is 90.2% the size of frost
Catallena is 5.1% larger than frost

In general, the maps are smaller than frost

Now, compare these to the even bigger maps such as Waystation (168x168, 28224) and Alterzim (192x192, 36864) and these maps are significantly smaller than the previous map pool

Thank you! I am a fan of 4 player maps in general.

Of all these new ones, I see myself vetoing Deadwing *as a Zerg player... I don't like OVERLY big (alterzim and waystation) ... and the 3rd and 4th look WAY too easily defensible for a meching Terran. The others look decent. We will see though
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Josh_Video
Profile Joined August 2013
Canada798 Posts
July 01 2014 04:44 GMT
#119
Nimbus will be awful for finding in base proxies. I like most of them, not sure about a few, No strongly disliked maps, pretty good.
MKP :D ~ MMA ~ Scarlett ~ Taeja ~ Mvp ~ InnoVation ~ Polt | Prime ( RIP :( ) ~ Acer ~ SK Telecom T1 | I enjoyed the locust war of May 3, 2014.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-07-01 04:47:26
July 01 2014 04:47 GMT
#120
On July 01 2014 12:09 Jer99 wrote:
Some quick number crunching:


Foxtrot has a size of 148x148, giving it an area of 21904
Deading has a size of 167x167, giving it an area of 27889
Nimbus has a size of 152x152, giving it an area of 23104
Catallena has a size of 164x164, giving it an area of 26896

Compared to frost (158x162, 25596):

Foxtrot is 85.6% the size of frost
Deadwing is ~9% larger than frost
Nimbus is 90.2% the size of frost
Catallena is 5.1% larger than frost

In general, the maps are smaller than frost

Now, compare these to the even bigger maps such as Waystation (168x168, 28224) and Alterzim (192x192, 36864) and these maps are significantly smaller than the previous map pool


Ooooh, that is good. I remember reading a Dustin Browder AMA long ago where he commented that SC2 had been designed for smaller and medium sized maps. As such the recent trend toward more and more larger maps was odd and not good for the game, IMO. I'd still have liked another two player map, but I can live with smaller 4 player maps too.
KT best KT ~ 2014
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 01 2014 05:08 GMT
#121
On July 01 2014 12:09 Jer99 wrote:
Some quick number crunching:


Foxtrot has a size of 148x148, giving it an area of 21904
Deading has a size of 167x167, giving it an area of 27889
Nimbus has a size of 152x152, giving it an area of 23104
Catallena has a size of 164x164, giving it an area of 26896

Compared to frost (158x162, 25596):

Foxtrot is 85.6% the size of frost
Deadwing is ~9% larger than frost
Nimbus is 90.2% the size of frost
Catallena is 5.1% larger than frost

In general, the maps are smaller than frost

Now, compare these to the even bigger maps such as Waystation (168x168, 28224) and Alterzim (192x192, 36864) and these maps are significantly smaller than the previous map pool


This is good to know as the map size was disadvantageous to Terran last season.
aka: KTVindicare the Geeky Bartender
Anacreor
Profile Joined February 2013
Netherlands291 Posts
July 01 2014 06:24 GMT
#122
Nice! Glad to see Blizzard gives the community a tap on the shoulder. Would like it if it stayed like this forever. Blizzard has more time to focus on other things, we'll handle the maps.
"Peter the Acretree chops some wood"
holmesgenius
Profile Joined February 2013
Vietnam65 Posts
July 01 2014 06:56 GMT
#123
and I just start liking Habitation Station...goddam it
Terran imbalance ---- Zerg wins ---- Protoss advances
ETisME
Profile Blog Joined April 2011
12387 Posts
July 01 2014 07:01 GMT
#124
I wish they keep habitation station just for one more season.
It is one of the few maps where there are different strategy in place.
Even I myself as a diamond random player loves exploring that gold base option and try to see what I can achieve with the boosted economy.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-07-01 07:39:38
July 01 2014 07:33 GMT
#125
I really enjoy the new maps but I can't help thinking seeing this mappool :

The Return Of Blink All-ins

The dark age of lame game won by a coin flip is back.

DeadWing and Catalena are pretty good but I can't help fear the worst!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 01 2014 07:56 GMT
#126
Those gold minerals on Foxtrot seam interesting
monchi | IdrA | Flash
watchlulu
Profile Joined February 2013
Germany474 Posts
Last Edited: 2014-07-01 08:16:48
July 01 2014 08:13 GMT
#127
Do we really get two maps with 3 spawning locations for the next season?
This feels weird, although I like Catallena more than I like Merry Go Round just from the look of it, haven't played it yet so I can't really comment on how it's playing out.

The Deadwing Layout looks boring to me.
Have a nice day!
Extenz
Profile Joined October 2011
Italy822 Posts
Last Edited: 2014-07-01 08:31:32
July 01 2014 08:31 GMT
#128
I like them as protoss.
Mojito99
Profile Joined October 2013
Germany154 Posts
July 01 2014 09:27 GMT
#129
On July 01 2014 16:33 klup wrote:
I really enjoy the new maps but I can't help thinking seeing this mappool :

The Return Of Blink All-ins

The dark age of lame game won by a coin flip is back.

DeadWing and Catalena are pretty good but I can't help fear the worst!



Can you give an explanation as to why you think the above?

the majority of mains are not accessible to blink.

Is the late game coin flip you are referring to a doom drop?
klup
Profile Joined May 2013
France612 Posts
July 01 2014 09:32 GMT
#130
The two maps DeadWing and Catalena are blinkable by the third with wide main giving plenty of space for blink allin and force to make lots of bunkers to cover all the area.

If you add King Sejong Station to this you have 3 maps where this bullshit can be pulled to a great efficiency.

But the good news about Catalena is that it seems to be possible to jump with a reaper from the third also so maybe better scouting available.
Dingodile
Profile Joined December 2011
4133 Posts
July 01 2014 09:37 GMT
#131
we need a map with gold inbase.
Grubby | ToD | Moon | Lyn | Sky
Tuczniak
Profile Joined September 2010
1561 Posts
July 01 2014 10:11 GMT
#132
I'm glad we got those three instead of Biome.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 01 2014 10:47 GMT
#133
Halcyon is the most terrible map here. Very bright, reasonless place for Xel'Naga towers, very weird expansion bases (except gold ones)
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 01 2014 10:50 GMT
#134
--- Nuked ---
Obeast96
Profile Joined October 2012
United States106 Posts
July 01 2014 15:17 GMT
#135
My baby just got one of the best buffs that I could ever ask for thanks to all of these maps: THE Tank. These maps are actually really promising for a lot of terrans as all of these maps are generally smaller.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
July 01 2014 20:35 GMT
#136
"The natural expansion on this map should be a bit more difficult to secure" % of zerg to veto this map. If the zerg generally has to stay 1 base ahead for a macro game then .. erm pylon block and sup block all day anyone . making a timing even more powerful from toss and terran. In b4 this map gets more hate than that ramp we once had (but still have it in sejong but noone said anything)
Incand
Profile Joined November 2012
143 Posts
July 01 2014 20:51 GMT
#137
Noooooooo first season I can't pick only 2 player/cross spawn maps. Been harder every season with more evil 4 player and even 3 player maps coming in with last season only 4 left and this season I have to play two maps where I can't find my opponent Evil TL contest only doing 3+ player maps and ruining my way of only playing 2 player maps since I started at end of WoL
Iron_
Profile Joined April 2010
United States389 Posts
July 01 2014 23:32 GMT
#138
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.
insitelol
Profile Joined August 2012
845 Posts
July 02 2014 04:34 GMT
#139
On July 02 2014 05:51 Incand wrote:
Noooooooo first season I can't pick only 2 player/cross spawn maps. Been harder every season with more evil 4 player and even 3 player maps coming in with last season only 4 left and this season I have to play two maps where I can't find my opponent Evil TL contest only doing 3+ player maps and ruining my way of only playing 2 player maps since I started at end of WoL

Oh man! I knew it was you w/o even watching at the nametag, ahaha. You will learn the REAL SC NOW!
p.s. I'm telling ya, 3 player maps are awesome =)
Less is more.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 02 2014 09:55 GMT
#140
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 02 2014 10:09 GMT
#141
On July 02 2014 18:55 Daswollvieh wrote:
Show nested quote +
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.

Nop 3 spawns, every spawn is enabled except for the vertical one
yo
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 02 2014 10:24 GMT
#142
On July 02 2014 19:09 Killmouse wrote:
Show nested quote +
On July 02 2014 18:55 Daswollvieh wrote:
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.

Nop 3 spawns, every spawn is enabled except for the vertical one


Oh, I guess then it´s time to proxy them battlecruisers like crazy.
GuoJing
Profile Joined July 2011
France30 Posts
July 02 2014 13:18 GMT
#143
Pretty sure Catallena is a reference to Kpop girlsband Orange Caramel as Catallena (song) was released 3 months ago and includes a kind of trolling octopus in their music video.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 02 2014 13:24 GMT
#144
On July 01 2014 18:32 klup wrote:
The two maps DeadWing and Catalena are blinkable by the third with wide main giving plenty of space for blink allin and force to make lots of bunkers to cover all the area.

If you add King Sejong Station to this you have 3 maps where this bullshit can be pulled to a great efficiency.

But the good news about Catalena is that it seems to be possible to jump with a reaper from the third also so maybe better scouting available.


The biggest issue for blink isn't getting into the main. Its pressuring the main and the natural at the same time early before stim is done. Allowing for timewarp on the ramp.

Catallena its really not as easy as it was on yeonsu (with no ramp into the nat to boot).

On deadwing, there is a ramp leading to the nat and to get the more efficient blink all in positioning you need to kill the rocks into the natural delaying the blink all in slightly. This makes it easier to hold than in the old blink friendly maps.

This being said I still think deadwing is something terran should avoid vs p
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
July 02 2014 13:42 GMT
#145
Every maps are better then ones in current season. So, good!
AoSApocalypse
Profile Joined June 2011
Italy10 Posts
July 03 2014 07:31 GMT
#146
On Deadwing we will see protoss ffe in third covering 3 base.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 03 2014 08:05 GMT
#147
On July 01 2014 08:09 EatThePath wrote:
For the love of god blizzard please stop using team maps that have cannon-cheesable main minerals. Seriously wtf, every fucking time.




Yeah I'm really fucking pissed at the team maps, they also seem completely oblivious to the mass phoenix with support meta in teams when they throw a map like old country in there.
"Not you."
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2014-07-04 14:41:57
July 04 2014 14:41 GMT
#148
Positive:
Community maps and they are looking awesome!

Negative:
-The return of endless blink, "skill" builds will prevail again.
-Toss quick 3 base expands and no way to punish.

Conclusion:
Why bother to play as Terran if it's going to be a toss party for another season
http://www.twitch.tv/pinokotsbeer
eusoc
Profile Joined November 2011
Italy82 Posts
Last Edited: 2014-07-06 15:53:56
July 06 2014 15:51 GMT
#149
I don't know if anyone else already said that, but according to TLPD Merry Go Round has a 61% ZvP... and it's still in the map pool. It is actually hard to take a hird and the open space also makes 2 base allin not very effective.

(Still better than 64% TvZ on Alterzim)
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-07-07 00:36:19
July 06 2014 23:59 GMT
#150
Is it just me or is Catallena LE mining rate very slow due to the configuration of the minerals ? Timings seems to be off by a good 5-10 seconds early game.

Edit : the maps are live on ladder on EU. Couldn't Blizzard see that they were putting descriptions like "completely devoid of any description whatsoever" or "sdsdds" for the new maps ? It's absolutely ridiculous and pretty unprofessionnal.
starslayer
Profile Joined August 2011
United States696 Posts
July 07 2014 05:18 GMT
#151
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 05:34 GMT
#152
On July 07 2014 14:18 starslayer wrote:
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)

All the Vespene geysers in Catallena are efficient, just checked.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
starslayer
Profile Joined August 2011
United States696 Posts
July 07 2014 05:47 GMT
#153
On July 07 2014 14:34 Uvantak wrote:
Show nested quote +
On July 07 2014 14:18 starslayer wrote:
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)

All the Vespene geysers in Catallena are efficient, just checked.

ty
i came here to kickass and chew bubblegum and i'm all out of bubble gum
jtype
Profile Blog Joined April 2009
England2167 Posts
July 07 2014 07:21 GMT
#154
The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen.
KotaOnCue
Profile Joined September 2010
United States180 Posts
July 07 2014 15:33 GMT
#155
Anybody else experiencing major lag on the new maps? And it isn't me that's lagging but my opponents? Every game on a new map so far has had pretty bad lag spikes which kinda kills it for me.
"They say ignorance is bliss. Is it true?"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 07 2014 15:43 GMT
#156
On July 07 2014 16:21 jtype wrote:
The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen.

There are a few exploitable siege tank spots that aren't a bad consolation prize.

Blizzard has messed up executing this new map pool in that the names and descriptions in the veto menu are rather lacking, at least at the time of this post. There are a few placeholder names and descriptions that look very messy.
ㅇㅅㅌㅅ
Stress
Profile Joined February 2011
United States980 Posts
July 07 2014 17:32 GMT
#157
Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Dreamer.T
Profile Joined December 2009
United States3584 Posts
Last Edited: 2014-07-07 17:39:20
July 07 2014 17:39 GMT
#158
On July 08 2014 02:32 Stress wrote:
Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?


Same here, I actually thought my glasses were dirty. Aside from that, that map produces some really fun TvT's. A lot of these maps seem very tank friendly, I kind of like it. Just watched Kas use tanks to great effect on Deadwing vs Zerg.
Forever the best, IMMvp <3
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2014-07-07 20:40:55
July 07 2014 20:39 GMT
#159
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

User was temp banned for this post.
http://www.twitch.tv/pinokotsbeer
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-07-07 20:57:56
July 07 2014 20:57 GMT
#160
Is it just me or is the map pool REALLY good for mech this season?

I'm finding it really hard to get anything done TvT or ZvT playing against mech.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 07 2014 20:59 GMT
#161
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
July 07 2014 21:16 GMT
#162
On July 08 2014 05:59 ZAiNs wrote:
Show nested quote +
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.

Nice that it helped you, but thats not my type of game.
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-07-07 21:41:42
July 07 2014 21:26 GMT
#163
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 07 2014 21:27 GMT
#164
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 07 2014 21:52 GMT
#165
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-07-07 21:56:49
July 07 2014 21:55 GMT
#166
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Which is outrageous and so unprofessionnal it makes me want to kick a Blizzard employee in the face. Releasing maps on ladder is something serious, they are even damaging the mapmakers credibility with such poor versions of their maps.

Edit : I remember the map pool being changed when too many problems arose on Metropolis. What are they waiting for to correct all the problems EVERYONE is mentioning ? I mean is it that hard to change two map names, two map descriptions and to upload the correct version of Foxtrot ? Amazing laziness.
Stress
Profile Joined February 2011
United States980 Posts
July 07 2014 21:59 GMT
#167
On July 08 2014 06:27 Existor wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.


I remember Cloud Kingdom had a similar issue going on but for whatever reason I find it much worse on Foxtrot Labs.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-07-07 22:01:19
July 07 2014 22:00 GMT
#168
On July 08 2014 06:55 [PkF] Wire wrote:
What are they waiting for to correct all the problems EVERYONE is mentioning ?

Need to collect more data!

Edit: also, what's up with special icons raining those days?
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:09 GMT
#169
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.
You often learn more from losing than winning. Don't rage, it's a game!
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
July 07 2014 22:13 GMT
#170
does this season really end November 10? Thats a long season.....
[PkF] Wire
Profile Joined March 2013
France24202 Posts
July 07 2014 22:17 GMT
#171
On July 08 2014 07:13 HelpMeGetBetter wrote:
does this season really end November 10? Thats a long season.....


Ha ha yeah, the dates are chosen so that the ladder season ends the same time the WCS crown their champions. It's a long season indeed, so we'd better have perfect versions of the maps uploaded if we're to play on it for roughly 4 months and a half.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 22:19 GMT
#172
On July 08 2014 07:09 Universum wrote:
Show nested quote +
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:26 GMT
#173
On July 08 2014 07:19 Uvantak wrote:
Show nested quote +
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.
You often learn more from losing than winning. Don't rage, it's a game!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 22:29 GMT
#174
On July 08 2014 07:26 Universum wrote:
Show nested quote +
On July 08 2014 07:19 Uvantak wrote:
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.

Here you go:

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:32 GMT
#175
On July 08 2014 07:29 Uvantak wrote:
Show nested quote +
On July 08 2014 07:26 Universum wrote:
On July 08 2014 07:19 Uvantak wrote:
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.

Here you go:

[image loading]



I'm at work right now afor the next 2 hours and for some reason the '' Upload Image '' and other options in post wouldn't show up on my mobile and I never noticed them before xD I'm such a noob. I should be able to post the examples around 11 pm EST. I'll test all mineral lines and see if those two were the only glitchy ones.



You often learn more from losing than winning. Don't rage, it's a game!
Morphage
Profile Joined September 2011
France492 Posts
Last Edited: 2014-07-07 22:36:59
July 07 2014 22:36 GMT
#176
I just had my placement match on Deadwing....Terran friends, veto this map immediately.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 07 2014 22:37 GMT
#177
On July 08 2014 05:59 ZAiNs wrote:
Show nested quote +
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.


FUCK YOSHI!

+ Show Spoiler +
"Right on" - Morrow
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 07 2014 22:42 GMT
#178
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).

That icon is kewl beans Teoita
WriterRecently Necro'd (?)
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2014-07-07 23:02:06
July 07 2014 22:58 GMT
#179
On July 08 2014 07:36 Morphage wrote:
I just had my placement match on Deadwing....Terran friends, veto this map immediately.


Lol what?!? That map is a Terran dream come true.

edit - Actually, I selfishly wasn't considering the TvP matchup. I'm speaking as a Zerg main, hence my frustration.
WombaT
Profile Blog Joined May 2010
Northern Ireland25243 Posts
July 07 2014 23:07 GMT
#180
I wish they would stop removing good functional maps and expand the pool a bit, let you mix things up or have a few wonky maps, even give more vetoes if required.

Looking forward to playing some games on these and see how they work. Thank fuck no Alterzim though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Morphage
Profile Joined September 2011
France492 Posts
Last Edited: 2014-07-07 23:15:52
July 07 2014 23:15 GMT
#181
On July 08 2014 07:58 jtype wrote:
Show nested quote +
On July 08 2014 07:36 Morphage wrote:
I just had my placement match on Deadwing....Terran friends, veto this map immediately.


Lol what?!? That map is a Terran dream come true.

edit - Actually, I selfishly wasn't considering the TvP matchup. I'm speaking as a Zerg main, hence my frustration.


Yeh I had the unfortunate experience of playing a Protoss on that map, but I don't see why it would be so bad for a zerg either, the map is just so fucking huge.
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 07 2014 23:18 GMT
#182
are there any position spawns that are disagbled on any of the maps?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Universum
Profile Joined January 2011
Canada192 Posts
July 08 2014 01:19 GMT
#183
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

[image loading]

This is for the colossus hug top left:

[image loading]

You often learn more from losing than winning. Don't rage, it's a game!
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-08 01:29:43
July 08 2014 01:28 GMT
#184
On July 08 2014 06:27 Existor wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.


cloud kingdom never had FPS issues like some of these new HOTS maps being produced. Seems like every season there is always one map with some type of graphic issues, fps blur's ECT. Not very fun to play on.

Hard to see burrowed widow mines on this map, ECT on any settings. Notice FPS has issues on Fox, compared to the other maps.
Remember our motto: We ain't got it.
Zode
Profile Joined April 2011
Canada297 Posts
July 08 2014 01:53 GMT
#185
These maps seem darker then past maps to me, first time playing them I'm like whoaaaaa.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 08 2014 01:53 GMT
#186
On July 08 2014 10:19 Universum wrote:
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

+ Show Spoiler +
[image loading]


This is for the colossus hug top left:

+ Show Spoiler +
[image loading]



Okay, thank you for that, regarding the first picture here's how my version of the map looks.

+ Show Spoiler +
[image loading]


And this is Blizzard's.

+ Show Spoiler +
[image loading]


I do not know why they decided to change the mineral line, maybe the QA team found another bug they tried to get rid of (?), i'll mess around with that and see if i can find anything that could be exploited in my version.

As far as the second pic that's an easy fix and it is something that i did not do when testing my map (drop colossi around the mineral lines), so it probably exists in my version as well, let's see if i can fix this. One thing i cannot assure you is that this will be fixed in the ladder version, it is a very specific bug and foxtrot has more dire issues that must be dealt with first. What i can assure you tho is that in all my future maps i'll test more weird things like these.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 08 2014 02:16 GMT
#187
On July 08 2014 10:53 Uvantak wrote:
Show nested quote +
On July 08 2014 10:19 Universum wrote:
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

+ Show Spoiler +
[image loading]


This is for the colossus hug top left:

+ Show Spoiler +
[image loading]



Okay, thank you for that, regarding the first picture here's how my version of the map looks.

+ Show Spoiler +
[image loading]


And this is Blizzard's.

+ Show Spoiler +
[image loading]


I do not know why they decided to change the mineral line, maybe the QA team found another bug they tried to get rid of (?), i'll mess around with that and see if i can find anything that could be exploited in my version.

As far as the second pic that's an easy fix and it is something that i did not do when testing my map (drop colossi around the mineral lines), so it probably exists in my version as well, let's see if i can fix this. One thing i cannot assure you is that this will be fixed in the ladder version, it is a very specific bug and foxtrot has more dire issues that must be dealt with first. What i can assure you tho is that in all my future maps i'll test more weird things like these.



Just to be clear the colossus weren't dropped there...they were walked there . As I mentionned it's nothing major, but might as well just show those glitch


You often learn more from losing than winning. Don't rage, it's a game!
The_Darkness
Profile Joined December 2011
United States910 Posts
July 08 2014 02:25 GMT
#188
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?
To be is to be the value of a bound variable.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 08 2014 02:36 GMT
#189
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Yoshi Kirishima
Profile Blog Joined July 2009
United States10338 Posts
July 08 2014 02:41 GMT
#190
On July 08 2014 07:37 JacobShock wrote:
Show nested quote +
On July 08 2014 05:59 ZAiNs wrote:
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.


FUCK YOSHI!

+ Show Spoiler +
http://www.youtube.com/watch?v=DtJx8DBMxWE


Noo! Don't fuck Yoshi! Look at how awesome he is!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 08 2014 03:03 GMT
#191
rush distances for the new maps

here
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
The_Darkness
Profile Joined December 2011
United States910 Posts
July 08 2014 05:42 GMT
#192
On July 08 2014 11:36 ZeromuS wrote:
Show nested quote +
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.


It's very unclear to me what these maps offer in terms of being new other than foxtrot, which I imagine will be vetoed by most protosses and thus a bit of a dud. They are also are all ugly as sin. Why are the old GSL maps so vastly superior. Do the amateur map makers not have access to the same tile sets. These maps are depressing to look at and they're just very uninspired. But that's just my initial reaction; maps have grown on me in the past. I hope these do.
To be is to be the value of a bound variable.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 08 2014 05:48 GMT
#193
On July 08 2014 11:36 ZeromuS wrote:
Show nested quote +
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.

A lot of Protoss proxies become stronger on 4 player maps because they may not be scouted or at least will probably be scouted later.
anessie
Profile Joined August 2011
180 Posts
July 08 2014 13:11 GMT
#194
On July 01 2014 05:17 Vindicare605 wrote:
Dust Bowl

+ Show Spoiler +
[image loading]

Dust Bowl is more of a rush friendly map where each player per team starts spread out from each other. It is possible to gather your forces at the choke point leading towards the three players, but there is also a longer back door path that the opposing team can take as well. The center of this map features a long path with ramps serving as choke points that can be used as forward defensive positions as well. We believe this map will play very aggressive and the team controlling the key locations of the map or using a more aggressive play style will be at an advantage.


Between reaper harass, 3 easy cannon rush spots, proxy's & fast lings this map should be renamed to "Cheese Mania".

It's weird that on so many new team maps they made it possible to get to the mineral line instantly with any low ground cannon.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 08 2014 13:16 GMT
#195
yeah the team maps are a total disaster, I get the feeling I'm not really contributing though when I have a top ranking in 3v3 but almost only make 1v1 maps @@, I should really start making some more team maps.
"Not you."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-07-08 13:18:33
July 08 2014 13:17 GMT
#196
On July 08 2014 14:42 The_Darkness wrote:
Show nested quote +
On July 08 2014 11:36 ZeromuS wrote:
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.


It's very unclear to me what these maps offer in terms of being new other than foxtrot, which I imagine will be vetoed by most protosses and thus a bit of a dud. They are also are all ugly as sin. Why are the old GSL maps so vastly superior. Do the amateur map makers not have access to the same tile sets. These maps are depressing to look at and they're just very uninspired. But that's just my initial reaction; maps have grown on me in the past. I hope these do.


You can't do nearly as much anymore thanks to restrictions set by meta, aka blink now since blizzard is refusing to patch that.
aesthetics are a choice of the mappers, I personaly had to veto foxtrot because of the lighting which I really regret since it looks interesting to play on.
"Not you."
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 12 2014 02:13 GMT
#197
http://us.battle.net/sc2/en/forum/topic/13423182509

Today we published updated versions of three maps in the 2014 Season 3 Ladder map pool. As we explained earlier in the week, these changes were made to fix existing bugs and react to player feedback. With the maps now updated in all regions, here the details of the changes.

Deadwing LE
  • The raised platforms in the center of the map no longer allow unit pathing
  • The placement of certain platforms near the main bases have been shifted
  • Deadwing LE should now display the correct map name in enGB clients
Nimbus LE
  • Cross spawns have been enabled
  • Deadwing LE should now display the correct map name in enGB clients
Foxtrot Labs LE
  • The map lighting has been adjusted
We'll continue to keep an eye on the maps as the season continues, and we want to thank everyone who has helped provide feedback thus far.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 12 2014 02:20 GMT
#198
Nimbus LE
Cross spawns have been enabled
Deadwing LE should now display the correct map name in enGB clients

just lol
Comprehensive strategic intention: DNE
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 12 2014 02:26 GMT
#199
On July 12 2014 11:13 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/13423182509

Show nested quote +
Today we published updated versions of three maps in the 2014 Season 3 Ladder map pool. As we explained earlier in the week, these changes were made to fix existing bugs and react to player feedback. With the maps now updated in all regions, here the details of the changes.

Deadwing LE
  • The raised platforms in the center of the map no longer allow unit pathing
  • The placement of certain platforms near the main bases have been shifted
  • Deadwing LE should now display the correct map name in enGB clients
Nimbus LE
  • Cross spawns have been enabled
  • Deadwing LE should now display the correct map name in enGB clients
Foxtrot Labs LE
  • The map lighting has been adjusted
We'll continue to keep an eye on the maps as the season continues, and we want to thank everyone who has helped provide feedback thus far.


I thought the fact units could get on top of those platforms was cool. I mean the placement may have been a little close to some positions and we failed to realise that in tlmc, but the fact units could go there was awesome. Anyone remember that one Boxer game where he put marines on top of the platforms on updated Temple? was Fantastic.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Universum
Profile Joined January 2011
Canada192 Posts
July 12 2014 02:30 GMT
#200
On July 12 2014 11:20 EatThePath wrote:
Show nested quote +
Nimbus LE
Cross spawns have been enabled
Deadwing LE should now display the correct map name in enGB clients

just lol


I should've read the description of those maps earlier. I litteraly played nimbus like 40 times since monday and I didn't know there were no cross spawns xD
You often learn more from losing than winning. Don't rage, it's a game!
Icetoad
Profile Joined May 2010
Canada262 Posts
July 12 2014 03:11 GMT
#201
On July 12 2014 11:30 Universum wrote:
Show nested quote +
On July 12 2014 11:20 EatThePath wrote:
Nimbus LE
Cross spawns have been enabled
Deadwing LE should now display the correct map name in enGB clients

just lol


I should've read the description of those maps earlier. I litteraly played nimbus like 40 times since monday and I didn't know there were no cross spawns xD


Nimbus was meant to be allow all spawn. We were testing close position a couple months ago and it was sent to blizz, so the wrong version of the map was published.
Map Maker of Nimbus
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 12 2014 04:12 GMT
#202
I was speaking about the typo in the change notes, where it references deadwing under nimbus. It was sufficiently ironic and appropriate for notes about map note errors to be in error that I had to comment.

Too bad about cross spawns though, but I think it's the best way.
Comprehensive strategic intention: DNE
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-12 04:24:51
July 12 2014 04:24 GMT
#203
Foxtrot really hurts my eyes, I would of been fine with this map if it was not for the blur, curious to see if anyone has a slight fps drop on this map? For some reason only on this map my fps is goes to 45 on the other maps my FPS stays at 60+
Remember our motto: We ain't got it.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
July 12 2014 15:18 GMT
#204
In the launching screen of Foxtrot, it looks like the paths in the middle form a swastika.

I just can't unsee it. At all.
No will to live, no wish to die
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-07-12 15:23:13
July 12 2014 15:22 GMT
#205
Let's be honest, Foxtrot Labs is a horrible map
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Sajaki
Profile Joined June 2011
Canada1135 Posts
July 12 2014 15:32 GMT
#206
On July 13 2014 00:18 Nebuchad wrote:
In the launching screen of Foxtrot, it looks like the paths in the middle form a swastika.

I just can't unsee it. At all.


Aaaaaaaaand now no one else can, either.
Inno pls...
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
July 12 2014 15:34 GMT
#207
On July 13 2014 00:32 Sajaki wrote:
Show nested quote +
On July 13 2014 00:18 Nebuchad wrote:
In the launching screen of Foxtrot, it looks like the paths in the middle form a swastika.

I just can't unsee it. At all.


Aaaaaaaaand now no one else can, either.


It's okay, I don't mind sharing the pain :D
No will to live, no wish to die
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2014-07-12 15:36:08
July 12 2014 15:35 GMT
#208
intresting maps
I would rather eat than see my children starve.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
July 12 2014 18:06 GMT
#209
Played on a few of them (as Z) not thrilled about how they all play, deadwing for instance gets tough vs drop heavy T late game. I do however, think that's not a bad thing seeing more creative maps that may favor one race over another is a 100% more fun way to experience the game then the constant balance changes on cookie cutter maps we've had up to this point. Actually hope blizzard does more of this in the future.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
korona
Profile Joined October 2009
1098 Posts
July 12 2014 18:28 GMT
#210
Hmm. So they fixed the map names and descriptions in EU game client, but did not bother to fix them on EU web profiles or API. I guess we will have to get accustomed to seeing '[zeromus] dwing' and 'Zeromus Nimbus' on EU web profiles in future too.
aXa
Profile Blog Joined July 2010
France748 Posts
July 19 2014 18:25 GMT
#211
Never seen such bad maps. Even Xel Naga cavern and steppe of war looks good in comparison. At least it was 2010 not 2014...
geokilla
Profile Joined May 2011
Canada8240 Posts
July 22 2014 03:33 GMT
#212
Just played a couple games for this season. Does anyone else feel that Foxtrot Labs is a terrible map and should be cross spawn only?
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 22 2014 03:34 GMT
#213
TLO does
Moderator
geokilla
Profile Joined May 2011
Canada8240 Posts
Last Edited: 2014-07-22 04:17:59
July 22 2014 04:07 GMT
#214
On July 22 2014 12:34 stuchiu wrote:
TLO does

I feel that as a Terran player, I just experienced the exact opposite of what the TL Preview raved about for Foxtrot Labs. Granted I was playing on horizontal spawns...

Edit: Kind of funny how people thought Foxtrot Labs was a good map. But now, it seems to be reversed?
SirPinky
Profile Joined February 2011
United States525 Posts
July 22 2014 04:25 GMT
#215
On July 22 2014 13:07 geokilla wrote:
Show nested quote +
On July 22 2014 12:34 stuchiu wrote:
TLO does

I feel that as a Terran player, I just experienced the exact opposite of what the TL Preview raved about for Foxtrot Labs. Granted I was playing on horizontal spawns...

Edit: Kind of funny how people thought Foxtrot Labs was a good map. But now, it seems to be reversed?


As I Terran I immediately veto that map after 2 games - it always looked bad, in my opinion. It is near impossible to take a 4th without Zerg or Protoss harassing your 3rd while you try to take another base. They will just move back-and-fourth until you are caught out of position and cant defend one of them.
How much better to get wisdom than gold; to get insight rather than silver!
Normal
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
ZZZero.O215
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 113
StarCraft: Brood War
ZZZero.O 215
Aegong 113
Zeus 61
HiyA 41
JulyZerg 19
MaD[AoV]17
910 11
NaDa 9
Dota 2
syndereN711
monkeys_forever22
LuMiX1
League of Legends
Grubby4734
JimRising 439
febbydoto8
Counter-Strike
fl0m2989
flusha408
Super Smash Bros
hungrybox1282
Mew2King347
Heroes of the Storm
Khaldor255
Other Games
tarik_tv17242
gofns8976
FrodaN2247
shahzam378
Sick44
Organizations
Other Games
gamesdonequick2090
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 57
• StrangeGG 52
• HeavenSC 28
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 28
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22457
League of Legends
• Doublelift5145
Other Games
• imaqtpie1145
Upcoming Events
FEL
9h 58m
BSL20 Non-Korean Champi…
14h 58m
BSL20 Non-Korean Champi…
18h 58m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.