• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:14
CET 21:14
KST 05:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

New Ladder Maps for Season 3. - Page 10

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 8 9 10 11 Next All
You can find TL Strategy's preview of the maps here
Morphage
Profile Joined September 2011
France492 Posts
Last Edited: 2014-07-07 23:15:52
July 07 2014 23:15 GMT
#181
On July 08 2014 07:58 jtype wrote:
Show nested quote +
On July 08 2014 07:36 Morphage wrote:
I just had my placement match on Deadwing....Terran friends, veto this map immediately.


Lol what?!? That map is a Terran dream come true.

edit - Actually, I selfishly wasn't considering the TvP matchup. I'm speaking as a Zerg main, hence my frustration.


Yeh I had the unfortunate experience of playing a Protoss on that map, but I don't see why it would be so bad for a zerg either, the map is just so fucking huge.
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 07 2014 23:18 GMT
#182
are there any position spawns that are disagbled on any of the maps?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Universum
Profile Joined January 2011
Canada192 Posts
July 08 2014 01:19 GMT
#183
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

[image loading]

This is for the colossus hug top left:

[image loading]

You often learn more from losing than winning. Don't rage, it's a game!
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-08 01:29:43
July 08 2014 01:28 GMT
#184
On July 08 2014 06:27 Existor wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.


cloud kingdom never had FPS issues like some of these new HOTS maps being produced. Seems like every season there is always one map with some type of graphic issues, fps blur's ECT. Not very fun to play on.

Hard to see burrowed widow mines on this map, ECT on any settings. Notice FPS has issues on Fox, compared to the other maps.
Remember our motto: We ain't got it.
Zode
Profile Joined April 2011
Canada297 Posts
July 08 2014 01:53 GMT
#185
These maps seem darker then past maps to me, first time playing them I'm like whoaaaaa.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 08 2014 01:53 GMT
#186
On July 08 2014 10:19 Universum wrote:
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

+ Show Spoiler +
[image loading]


This is for the colossus hug top left:

+ Show Spoiler +
[image loading]



Okay, thank you for that, regarding the first picture here's how my version of the map looks.

+ Show Spoiler +
[image loading]


And this is Blizzard's.

+ Show Spoiler +
[image loading]


I do not know why they decided to change the mineral line, maybe the QA team found another bug they tried to get rid of (?), i'll mess around with that and see if i can find anything that could be exploited in my version.

As far as the second pic that's an easy fix and it is something that i did not do when testing my map (drop colossi around the mineral lines), so it probably exists in my version as well, let's see if i can fix this. One thing i cannot assure you is that this will be fixed in the ladder version, it is a very specific bug and foxtrot has more dire issues that must be dealt with first. What i can assure you tho is that in all my future maps i'll test more weird things like these.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 08 2014 02:16 GMT
#187
On July 08 2014 10:53 Uvantak wrote:
Show nested quote +
On July 08 2014 10:19 Universum wrote:
So as promised, I tested every mineral line in Foxtrot (The version currently on the ladder) and it seems that the two glitches I pin pointed are the only one. Then again, perhaps there is more that I missed. Nothing major really, but as I noticed them I figured I'd point it out. Here are the screenshots:

This is for the bottom right dance:

+ Show Spoiler +
[image loading]


This is for the colossus hug top left:

+ Show Spoiler +
[image loading]



Okay, thank you for that, regarding the first picture here's how my version of the map looks.

+ Show Spoiler +
[image loading]


And this is Blizzard's.

+ Show Spoiler +
[image loading]


I do not know why they decided to change the mineral line, maybe the QA team found another bug they tried to get rid of (?), i'll mess around with that and see if i can find anything that could be exploited in my version.

As far as the second pic that's an easy fix and it is something that i did not do when testing my map (drop colossi around the mineral lines), so it probably exists in my version as well, let's see if i can fix this. One thing i cannot assure you is that this will be fixed in the ladder version, it is a very specific bug and foxtrot has more dire issues that must be dealt with first. What i can assure you tho is that in all my future maps i'll test more weird things like these.



Just to be clear the colossus weren't dropped there...they were walked there . As I mentionned it's nothing major, but might as well just show those glitch


You often learn more from losing than winning. Don't rage, it's a game!
The_Darkness
Profile Joined December 2011
United States910 Posts
July 08 2014 02:25 GMT
#188
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?
To be is to be the value of a bound variable.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 08 2014 02:36 GMT
#189
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 08 2014 02:41 GMT
#190
On July 08 2014 07:37 JacobShock wrote:
Show nested quote +
On July 08 2014 05:59 ZAiNs wrote:
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.


FUCK YOSHI!

+ Show Spoiler +


Noo! Don't fuck Yoshi! Look at how awesome he is!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
July 08 2014 03:03 GMT
#191
rush distances for the new maps

here
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
The_Darkness
Profile Joined December 2011
United States910 Posts
July 08 2014 05:42 GMT
#192
On July 08 2014 11:36 ZeromuS wrote:
Show nested quote +
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.


It's very unclear to me what these maps offer in terms of being new other than foxtrot, which I imagine will be vetoed by most protosses and thus a bit of a dud. They are also are all ugly as sin. Why are the old GSL maps so vastly superior. Do the amateur map makers not have access to the same tile sets. These maps are depressing to look at and they're just very uninspired. But that's just my initial reaction; maps have grown on me in the past. I hope these do.
To be is to be the value of a bound variable.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 08 2014 05:48 GMT
#193
On July 08 2014 11:36 ZeromuS wrote:
Show nested quote +
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.

A lot of Protoss proxies become stronger on 4 player maps because they may not be scouted or at least will probably be scouted later.
anessie
Profile Joined August 2011
180 Posts
July 08 2014 13:11 GMT
#194
On July 01 2014 05:17 Vindicare605 wrote:
Dust Bowl

+ Show Spoiler +
[image loading]

Dust Bowl is more of a rush friendly map where each player per team starts spread out from each other. It is possible to gather your forces at the choke point leading towards the three players, but there is also a longer back door path that the opposing team can take as well. The center of this map features a long path with ramps serving as choke points that can be used as forward defensive positions as well. We believe this map will play very aggressive and the team controlling the key locations of the map or using a more aggressive play style will be at an advantage.


Between reaper harass, 3 easy cannon rush spots, proxy's & fast lings this map should be renamed to "Cheese Mania".

It's weird that on so many new team maps they made it possible to get to the mineral line instantly with any low ground cannon.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 08 2014 13:16 GMT
#195
yeah the team maps are a total disaster, I get the feeling I'm not really contributing though when I have a top ranking in 3v3 but almost only make 1v1 maps @@, I should really start making some more team maps.
"Not you."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-07-08 13:18:33
July 08 2014 13:17 GMT
#196
On July 08 2014 14:42 The_Darkness wrote:
Show nested quote +
On July 08 2014 11:36 ZeromuS wrote:
On July 08 2014 11:25 The_Darkness wrote:
I really dislike nearly all of these maps after playing on them. No 2 player maps and Foxtrot is hard to wall off on. These maps were so bad that I thought Blizzard designed them all. Are these maps going to make their way to PL?


The reason they are all 4 player is because they are different.

For TLMC the goal was to choose maps that differed from the standard by a little bit but could still allow some standard play. The exception was foxtrot, because it is so very different. To be honest, we didn't know Blizz was gonna choose all of these for ladder but I am kinda glad they did. It could shake up the metagame since the maps are pretty different from what we've been used to. The smaller number of 2 player maps also reduces the number of easy proxy maps which have been very strong for Protoss recently.


It's very unclear to me what these maps offer in terms of being new other than foxtrot, which I imagine will be vetoed by most protosses and thus a bit of a dud. They are also are all ugly as sin. Why are the old GSL maps so vastly superior. Do the amateur map makers not have access to the same tile sets. These maps are depressing to look at and they're just very uninspired. But that's just my initial reaction; maps have grown on me in the past. I hope these do.


You can't do nearly as much anymore thanks to restrictions set by meta, aka blink now since blizzard is refusing to patch that.
aesthetics are a choice of the mappers, I personaly had to veto foxtrot because of the lighting which I really regret since it looks interesting to play on.
"Not you."
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 12 2014 02:13 GMT
#197
http://us.battle.net/sc2/en/forum/topic/13423182509

Today we published updated versions of three maps in the 2014 Season 3 Ladder map pool. As we explained earlier in the week, these changes were made to fix existing bugs and react to player feedback. With the maps now updated in all regions, here the details of the changes.

Deadwing LE
  • The raised platforms in the center of the map no longer allow unit pathing
  • The placement of certain platforms near the main bases have been shifted
  • Deadwing LE should now display the correct map name in enGB clients
Nimbus LE
  • Cross spawns have been enabled
  • Deadwing LE should now display the correct map name in enGB clients
Foxtrot Labs LE
  • The map lighting has been adjusted
We'll continue to keep an eye on the maps as the season continues, and we want to thank everyone who has helped provide feedback thus far.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 12 2014 02:20 GMT
#198
Nimbus LE
Cross spawns have been enabled
Deadwing LE should now display the correct map name in enGB clients

just lol
Comprehensive strategic intention: DNE
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 12 2014 02:26 GMT
#199
On July 12 2014 11:13 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/13423182509

Show nested quote +
Today we published updated versions of three maps in the 2014 Season 3 Ladder map pool. As we explained earlier in the week, these changes were made to fix existing bugs and react to player feedback. With the maps now updated in all regions, here the details of the changes.

Deadwing LE
  • The raised platforms in the center of the map no longer allow unit pathing
  • The placement of certain platforms near the main bases have been shifted
  • Deadwing LE should now display the correct map name in enGB clients
Nimbus LE
  • Cross spawns have been enabled
  • Deadwing LE should now display the correct map name in enGB clients
Foxtrot Labs LE
  • The map lighting has been adjusted
We'll continue to keep an eye on the maps as the season continues, and we want to thank everyone who has helped provide feedback thus far.


I thought the fact units could get on top of those platforms was cool. I mean the placement may have been a little close to some positions and we failed to realise that in tlmc, but the fact units could go there was awesome. Anyone remember that one Boxer game where he put marines on top of the platforms on updated Temple? was Fantastic.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Universum
Profile Joined January 2011
Canada192 Posts
July 12 2014 02:30 GMT
#200
On July 12 2014 11:20 EatThePath wrote:
Show nested quote +
Nimbus LE
Cross spawns have been enabled
Deadwing LE should now display the correct map name in enGB clients

just lol


I should've read the description of those maps earlier. I litteraly played nimbus like 40 times since monday and I didn't know there were no cross spawns xD
You often learn more from losing than winning. Don't rage, it's a game!
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Bracket - LB Quarterfinals
StRyKeR vs eOnzErG
Bonyth vs Sziky
ZZZero.O131
LiquipediaDiscussion
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 468
SteadfastSC 247
ProTech154
IndyStarCraft 148
BRAT_OK 123
CosmosSc2 12
StarCraft: Brood War
Calm 1846
Shuttle 445
ZZZero.O 131
Dewaltoss 126
Mini 107
Hyun 87
ggaemo 49
yabsab 46
910 30
Killer 16
[ Show more ]
soO 16
Mong 13
HiyA 9
NaDa 5
Counter-Strike
fl0m1163
Heroes of the Storm
Grubby2473
Khaldor831
Liquid`Hasu507
Other Games
FrodaN3014
Beastyqt945
B2W.Neo832
mouzStarbuck288
ToD207
ArmadaUGS166
QueenE88
Mew2King58
Chillindude21
Organizations
Other Games
PGL1914
gamesdonequick1036
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 42
• HeavenSC 24
• Reevou 23
• Adnapsc2 9
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1096
• HappyZerGling72
Other Games
• imaqtpie1456
• Shiphtur210
Upcoming Events
Replay Cast
12h 46m
Wardi Open
15h 46m
Monday Night Weeklies
20h 46m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.