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New Ladder Maps for Season 3. - Page 8

Forum Index > SC2 General
214 CommentsPost a Reply
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You can find TL Strategy's preview of the maps here
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 02 2014 10:09 GMT
#141
On July 02 2014 18:55 Daswollvieh wrote:
Show nested quote +
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.

Nop 3 spawns, every spawn is enabled except for the vertical one
yo
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 02 2014 10:24 GMT
#142
On July 02 2014 19:09 Killmouse wrote:
Show nested quote +
On July 02 2014 18:55 Daswollvieh wrote:
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.

Nop 3 spawns, every spawn is enabled except for the vertical one


Oh, I guess then it´s time to proxy them battlecruisers like crazy.
GuoJing
Profile Joined July 2011
France30 Posts
July 02 2014 13:18 GMT
#143
Pretty sure Catallena is a reference to Kpop girlsband Orange Caramel as Catallena (song) was released 3 months ago and includes a kind of trolling octopus in their music video.
ZeromuS
Profile Blog Joined October 2010
Canada13423 Posts
July 02 2014 13:24 GMT
#144
On July 01 2014 18:32 klup wrote:
The two maps DeadWing and Catalena are blinkable by the third with wide main giving plenty of space for blink allin and force to make lots of bunkers to cover all the area.

If you add King Sejong Station to this you have 3 maps where this bullshit can be pulled to a great efficiency.

But the good news about Catalena is that it seems to be possible to jump with a reaper from the third also so maybe better scouting available.


The biggest issue for blink isn't getting into the main. Its pressuring the main and the natural at the same time early before stim is done. Allowing for timewarp on the ramp.

Catallena its really not as easy as it was on yeonsu (with no ramp into the nat to boot).

On deadwing, there is a ramp leading to the nat and to get the more efficient blink all in positioning you need to kill the rocks into the natural delaying the blink all in slightly. This makes it easier to hold than in the old blink friendly maps.

This being said I still think deadwing is something terran should avoid vs p
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
July 02 2014 13:42 GMT
#145
Every maps are better then ones in current season. So, good!
AoSApocalypse
Profile Joined June 2011
Italy10 Posts
July 03 2014 07:31 GMT
#146
On Deadwing we will see protoss ffe in third covering 3 base.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 03 2014 08:05 GMT
#147
On July 01 2014 08:09 EatThePath wrote:
For the love of god blizzard please stop using team maps that have cannon-cheesable main minerals. Seriously wtf, every fucking time.




Yeah I'm really fucking pissed at the team maps, they also seem completely oblivious to the mass phoenix with support meta in teams when they throw a map like old country in there.
"Not you."
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2014-07-04 14:41:57
July 04 2014 14:41 GMT
#148
Positive:
Community maps and they are looking awesome!

Negative:
-The return of endless blink, "skill" builds will prevail again.
-Toss quick 3 base expands and no way to punish.

Conclusion:
Why bother to play as Terran if it's going to be a toss party for another season
http://www.twitch.tv/pinokotsbeer
eusoc
Profile Joined November 2011
Italy82 Posts
Last Edited: 2014-07-06 15:53:56
July 06 2014 15:51 GMT
#149
I don't know if anyone else already said that, but according to TLPD Merry Go Round has a 61% ZvP... and it's still in the map pool. It is actually hard to take a hird and the open space also makes 2 base allin not very effective.

(Still better than 64% TvZ on Alterzim)
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-07-07 00:36:19
July 06 2014 23:59 GMT
#150
Is it just me or is Catallena LE mining rate very slow due to the configuration of the minerals ? Timings seems to be off by a good 5-10 seconds early game.

Edit : the maps are live on ladder on EU. Couldn't Blizzard see that they were putting descriptions like "completely devoid of any description whatsoever" or "sdsdds" for the new maps ? It's absolutely ridiculous and pretty unprofessionnal.
starslayer
Profile Joined August 2011
United States696 Posts
July 07 2014 05:18 GMT
#151
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 05:34 GMT
#152
On July 07 2014 14:18 starslayer wrote:
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)

All the Vespene geysers in Catallena are efficient, just checked.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
starslayer
Profile Joined August 2011
United States696 Posts
July 07 2014 05:47 GMT
#153
On July 07 2014 14:34 Uvantak wrote:
Show nested quote +
On July 07 2014 14:18 starslayer wrote:
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)

All the Vespene geysers in Catallena are efficient, just checked.

ty
i came here to kickass and chew bubblegum and i'm all out of bubble gum
jtype
Profile Blog Joined April 2009
England2167 Posts
July 07 2014 07:21 GMT
#154
The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen.
KotaOnCue
Profile Joined September 2010
United States180 Posts
July 07 2014 15:33 GMT
#155
Anybody else experiencing major lag on the new maps? And it isn't me that's lagging but my opponents? Every game on a new map so far has had pretty bad lag spikes which kinda kills it for me.
"They say ignorance is bliss. Is it true?"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 07 2014 15:43 GMT
#156
On July 07 2014 16:21 jtype wrote:
The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen.

There are a few exploitable siege tank spots that aren't a bad consolation prize.

Blizzard has messed up executing this new map pool in that the names and descriptions in the veto menu are rather lacking, at least at the time of this post. There are a few placeholder names and descriptions that look very messy.
ㅇㅅㅌㅅ
Stress
Profile Joined February 2011
United States980 Posts
July 07 2014 17:32 GMT
#157
Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Dreamer.T
Profile Joined December 2009
United States3584 Posts
Last Edited: 2014-07-07 17:39:20
July 07 2014 17:39 GMT
#158
On July 08 2014 02:32 Stress wrote:
Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?


Same here, I actually thought my glasses were dirty. Aside from that, that map produces some really fun TvT's. A lot of these maps seem very tank friendly, I kind of like it. Just watched Kas use tanks to great effect on Deadwing vs Zerg.
Forever the best, IMMvp <3
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2014-07-07 20:40:55
July 07 2014 20:39 GMT
#159
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

User was temp banned for this post.
http://www.twitch.tv/pinokotsbeer
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-07-07 20:57:56
July 07 2014 20:57 GMT
#160
Is it just me or is the map pool REALLY good for mech this season?

I'm finding it really hard to get anything done TvT or ZvT playing against mech.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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