|
You can find TL Strategy's preview of the maps here |
On July 02 2014 18:55 Daswollvieh wrote:Show nested quote +On July 02 2014 08:32 Iron_ wrote: None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit. Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map. Nop 3 spawns, every spawn is enabled except for the vertical one
|
On July 02 2014 19:09 Killmouse wrote:Show nested quote +On July 02 2014 18:55 Daswollvieh wrote:On July 02 2014 08:32 Iron_ wrote: None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit. Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map. Nop 3 spawns, every spawn is enabled except for the vertical one
Oh, I guess then it´s time to proxy them battlecruisers like crazy.
|
Pretty sure Catallena is a reference to Kpop girlsband Orange Caramel as Catallena (song) was released 3 months ago and includes a kind of trolling octopus in their music video.
|
Canada13379 Posts
On July 01 2014 18:32 klup wrote: The two maps DeadWing and Catalena are blinkable by the third with wide main giving plenty of space for blink allin and force to make lots of bunkers to cover all the area.
If you add King Sejong Station to this you have 3 maps where this bullshit can be pulled to a great efficiency.
But the good news about Catalena is that it seems to be possible to jump with a reaper from the third also so maybe better scouting available.
The biggest issue for blink isn't getting into the main. Its pressuring the main and the natural at the same time early before stim is done. Allowing for timewarp on the ramp.
Catallena its really not as easy as it was on yeonsu (with no ramp into the nat to boot).
On deadwing, there is a ramp leading to the nat and to get the more efficient blink all in positioning you need to kill the rocks into the natural delaying the blink all in slightly. This makes it easier to hold than in the old blink friendly maps.
This being said I still think deadwing is something terran should avoid vs p
|
Every maps are better then ones in current season. So, good!
|
On Deadwing we will see protoss ffe in third covering 3 base.
|
On July 01 2014 08:09 EatThePath wrote: For the love of god blizzard please stop using team maps that have cannon-cheesable main minerals. Seriously wtf, every fucking time.
Yeah I'm really fucking pissed at the team maps, they also seem completely oblivious to the mass phoenix with support meta in teams when they throw a map like old country in there.
|
Positive: Community maps and they are looking awesome!
Negative: -The return of endless blink, "skill" builds will prevail again. -Toss quick 3 base expands and no way to punish.
Conclusion: Why bother to play as Terran if it's going to be a toss party for another season
|
I don't know if anyone else already said that, but according to TLPD Merry Go Round has a 61% ZvP... and it's still in the map pool. It is actually hard to take a hird and the open space also makes 2 base allin not very effective.
(Still better than 64% TvZ on Alterzim)
|
Is it just me or is Catallena LE mining rate very slow due to the configuration of the minerals ? Timings seems to be off by a good 5-10 seconds early game.
Edit : the maps are live on ladder on EU. Couldn't Blizzard see that they were putting descriptions like "completely devoid of any description whatsoever" or "sdsdds" for the new maps ? It's absolutely ridiculous and pretty unprofessionnal.
|
not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round)
|
On July 07 2014 14:18 starslayer wrote: not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round) All the Vespene geysers in Catallena are efficient, just checked.
|
On July 07 2014 14:34 Uvantak wrote:Show nested quote +On July 07 2014 14:18 starslayer wrote: not 100% percent sure yet but on the new map catallena the top right spawns left gas seems really far away compared to the other spawns still need to test it out but from the looks of it, its pretty far away. (same as merry go round) All the Vespene geysers in Catallena are efficient, just checked. ty
|
The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen.
|
Anybody else experiencing major lag on the new maps? And it isn't me that's lagging but my opponents? Every game on a new map so far has had pretty bad lag spikes which kinda kills it for me.
|
On July 07 2014 16:21 jtype wrote: The new maps are an absolute joke. They wont need to buff terran if they let ridiculous maps like this get chosen. There are a few exploitable siege tank spots that aren't a bad consolation prize.
Blizzard has messed up executing this new map pool in that the names and descriptions in the veto menu are rather lacking, at least at the time of this post. There are a few placeholder names and descriptions that look very messy.
|
Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?
|
On July 08 2014 02:32 Stress wrote: Foxtrot Labs kills my eyes with that haze/blur effect. Anyway to fix this (other than vetoing the map)?
Same here, I actually thought my glasses were dirty. Aside from that, that map produces some really fun TvT's. A lot of these maps seem very tank friendly, I kind of like it. Just watched Kas use tanks to great effect on Deadwing vs Zerg.
|
Only solution to get rid of it is set terrain to low quality :/
OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.
User was temp banned for this post.
|
Is it just me or is the map pool REALLY good for mech this season?
I'm finding it really hard to get anything done TvT or ZvT playing against mech.
|
|
|
|