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New Ladder Maps for Season 3. - Page 7

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
You can find TL Strategy's preview of the maps here
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
July 01 2014 05:08 GMT
#121
On July 01 2014 12:09 Jer99 wrote:
Some quick number crunching:


Foxtrot has a size of 148x148, giving it an area of 21904
Deading has a size of 167x167, giving it an area of 27889
Nimbus has a size of 152x152, giving it an area of 23104
Catallena has a size of 164x164, giving it an area of 26896

Compared to frost (158x162, 25596):

Foxtrot is 85.6% the size of frost
Deadwing is ~9% larger than frost
Nimbus is 90.2% the size of frost
Catallena is 5.1% larger than frost

In general, the maps are smaller than frost

Now, compare these to the even bigger maps such as Waystation (168x168, 28224) and Alterzim (192x192, 36864) and these maps are significantly smaller than the previous map pool


This is good to know as the map size was disadvantageous to Terran last season.
aka: KTVindicare the Geeky Bartender
Anacreor
Profile Joined February 2013
Netherlands291 Posts
July 01 2014 06:24 GMT
#122
Nice! Glad to see Blizzard gives the community a tap on the shoulder. Would like it if it stayed like this forever. Blizzard has more time to focus on other things, we'll handle the maps.
"Peter the Acretree chops some wood"
holmesgenius
Profile Joined February 2013
Vietnam65 Posts
July 01 2014 06:56 GMT
#123
and I just start liking Habitation Station...goddam it
Terran imbalance ---- Zerg wins ---- Protoss advances
ETisME
Profile Blog Joined April 2011
12680 Posts
July 01 2014 07:01 GMT
#124
I wish they keep habitation station just for one more season.
It is one of the few maps where there are different strategy in place.
Even I myself as a diamond random player loves exploring that gold base option and try to see what I can achieve with the boosted economy.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-07-01 07:39:38
July 01 2014 07:33 GMT
#125
I really enjoy the new maps but I can't help thinking seeing this mappool :

The Return Of Blink All-ins

The dark age of lame game won by a coin flip is back.

DeadWing and Catalena are pretty good but I can't help fear the worst!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 01 2014 07:56 GMT
#126
Those gold minerals on Foxtrot seam interesting
monchi | IdrA | Flash
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2014-07-01 08:16:48
July 01 2014 08:13 GMT
#127
Do we really get two maps with 3 spawning locations for the next season?
This feels weird, although I like Catallena more than I like Merry Go Round just from the look of it, haven't played it yet so I can't really comment on how it's playing out.

The Deadwing Layout looks boring to me.
Have a nice day!
Extenz
Profile Joined October 2011
Italy822 Posts
Last Edited: 2014-07-01 08:31:32
July 01 2014 08:31 GMT
#128
I like them as protoss.
Mojito99
Profile Joined October 2013
Germany154 Posts
July 01 2014 09:27 GMT
#129
On July 01 2014 16:33 klup wrote:
I really enjoy the new maps but I can't help thinking seeing this mappool :

The Return Of Blink All-ins

The dark age of lame game won by a coin flip is back.

DeadWing and Catalena are pretty good but I can't help fear the worst!



Can you give an explanation as to why you think the above?

the majority of mains are not accessible to blink.

Is the late game coin flip you are referring to a doom drop?
klup
Profile Joined May 2013
France612 Posts
July 01 2014 09:32 GMT
#130
The two maps DeadWing and Catalena are blinkable by the third with wide main giving plenty of space for blink allin and force to make lots of bunkers to cover all the area.

If you add King Sejong Station to this you have 3 maps where this bullshit can be pulled to a great efficiency.

But the good news about Catalena is that it seems to be possible to jump with a reaper from the third also so maybe better scouting available.
Dingodile
Profile Joined December 2011
4139 Posts
July 01 2014 09:37 GMT
#131
we need a map with gold inbase.
Grubby | ToD | Moon | Lyn | Sky
Tuczniak
Profile Joined September 2010
1561 Posts
July 01 2014 10:11 GMT
#132
I'm glad we got those three instead of Biome.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 01 2014 10:47 GMT
#133
Halcyon is the most terrible map here. Very bright, reasonless place for Xel'Naga towers, very weird expansion bases (except gold ones)
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 01 2014 10:50 GMT
#134
--- Nuked ---
Obeast96
Profile Joined October 2012
United States106 Posts
July 01 2014 15:17 GMT
#135
My baby just got one of the best buffs that I could ever ask for thanks to all of these maps: THE Tank. These maps are actually really promising for a lot of terrans as all of these maps are generally smaller.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
July 01 2014 20:35 GMT
#136
"The natural expansion on this map should be a bit more difficult to secure" % of zerg to veto this map. If the zerg generally has to stay 1 base ahead for a macro game then .. erm pylon block and sup block all day anyone . making a timing even more powerful from toss and terran. In b4 this map gets more hate than that ramp we once had (but still have it in sejong but noone said anything)
Incand
Profile Joined November 2012
143 Posts
July 01 2014 20:51 GMT
#137
Noooooooo first season I can't pick only 2 player/cross spawn maps. Been harder every season with more evil 4 player and even 3 player maps coming in with last season only 4 left and this season I have to play two maps where I can't find my opponent Evil TL contest only doing 3+ player maps and ruining my way of only playing 2 player maps since I started at end of WoL
Iron_
Profile Joined April 2010
United States389 Posts
July 01 2014 23:32 GMT
#138
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.
insitelol
Profile Joined August 2012
845 Posts
July 02 2014 04:34 GMT
#139
On July 02 2014 05:51 Incand wrote:
Noooooooo first season I can't pick only 2 player/cross spawn maps. Been harder every season with more evil 4 player and even 3 player maps coming in with last season only 4 left and this season I have to play two maps where I can't find my opponent Evil TL contest only doing 3+ player maps and ruining my way of only playing 2 player maps since I started at end of WoL

Oh man! I knew it was you w/o even watching at the nametag, ahaha. You will learn the REAL SC NOW!
p.s. I'm telling ya, 3 player maps are awesome =)
Less is more.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 02 2014 09:55 GMT
#140
On July 02 2014 08:32 Iron_ wrote:
None of these are 2 player maps? Sure makes it hard to scout all of that protoss bullshit.


Isn´t Foxtrot forced cross-spawn, because it looks like it should be. That would practically make a 2-player map.
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