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New Ladder Maps for Season 3. - Page 9

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
You can find TL Strategy's preview of the maps here
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 07 2014 20:59 GMT
#161
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
July 07 2014 21:16 GMT
#162
On July 08 2014 05:59 ZAiNs wrote:
Show nested quote +
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.

Nice that it helped you, but thats not my type of game.
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24232 Posts
Last Edited: 2014-07-07 21:41:42
July 07 2014 21:26 GMT
#163
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 07 2014 21:27 GMT
#164
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 07 2014 21:52 GMT
#165
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
Last Edited: 2014-07-07 21:56:49
July 07 2014 21:55 GMT
#166
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Which is outrageous and so unprofessionnal it makes me want to kick a Blizzard employee in the face. Releasing maps on ladder is something serious, they are even damaging the mapmakers credibility with such poor versions of their maps.

Edit : I remember the map pool being changed when too many problems arose on Metropolis. What are they waiting for to correct all the problems EVERYONE is mentioning ? I mean is it that hard to change two map names, two map descriptions and to upload the correct version of Foxtrot ? Amazing laziness.
Stress
Profile Joined February 2011
United States980 Posts
July 07 2014 21:59 GMT
#167
On July 08 2014 06:27 Existor wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Cloud Kingdom says hello.


I remember Cloud Kingdom had a similar issue going on but for whatever reason I find it much worse on Foxtrot Labs.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-07-07 22:01:19
July 07 2014 22:00 GMT
#168
On July 08 2014 06:55 [PkF] Wire wrote:
What are they waiting for to correct all the problems EVERYONE is mentioning ?

Need to collect more data!

Edit: also, what's up with special icons raining those days?
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:09 GMT
#169
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.
You often learn more from losing than winning. Don't rage, it's a game!
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
July 07 2014 22:13 GMT
#170
does this season really end November 10? Thats a long season.....
[PkF] Wire
Profile Joined March 2013
France24232 Posts
July 07 2014 22:17 GMT
#171
On July 08 2014 07:13 HelpMeGetBetter wrote:
does this season really end November 10? Thats a long season.....


Ha ha yeah, the dates are chosen so that the ladder season ends the same time the WCS crown their champions. It's a long season indeed, so we'd better have perfect versions of the maps uploaded if we're to play on it for roughly 4 months and a half.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 22:19 GMT
#172
On July 08 2014 07:09 Universum wrote:
Show nested quote +
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:26 GMT
#173
On July 08 2014 07:19 Uvantak wrote:
Show nested quote +
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.
You often learn more from losing than winning. Don't rage, it's a game!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 07 2014 22:29 GMT
#174
On July 08 2014 07:26 Universum wrote:
Show nested quote +
On July 08 2014 07:19 Uvantak wrote:
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.

Here you go:

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Universum
Profile Joined January 2011
Canada192 Posts
July 07 2014 22:32 GMT
#175
On July 08 2014 07:29 Uvantak wrote:
Show nested quote +
On July 08 2014 07:26 Universum wrote:
On July 08 2014 07:19 Uvantak wrote:
On July 08 2014 07:09 Universum wrote:
On July 08 2014 06:52 Teoita wrote:
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).


Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.

PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.

Please do, i want to check this so i can replicate it and fix it in my version at least.


I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.

Here you go:

[image loading]



I'm at work right now afor the next 2 hours and for some reason the '' Upload Image '' and other options in post wouldn't show up on my mobile and I never noticed them before xD I'm such a noob. I should be able to post the examples around 11 pm EST. I'll test all mineral lines and see if those two were the only glitchy ones.



You often learn more from losing than winning. Don't rage, it's a game!
Morphage
Profile Joined September 2011
France492 Posts
Last Edited: 2014-07-07 22:36:59
July 07 2014 22:36 GMT
#176
I just had my placement match on Deadwing....Terran friends, veto this map immediately.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 07 2014 22:37 GMT
#177
On July 08 2014 05:59 ZAiNs wrote:
Show nested quote +
On July 08 2014 05:39 PinoKotsBeer wrote:
Only solution to get rid of it is set terrain to low quality :/


OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile.

You should play Yoshi's Island it's really good and relaxing.


FUCK YOSHI!

+ Show Spoiler +
"Right on" - Morrow
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 07 2014 22:42 GMT
#178
On July 08 2014 06:52 Teoita wrote:
Show nested quote +
On July 08 2014 06:26 [PkF] Wire wrote:
Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.

Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".


The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).

That icon is kewl beans Teoita
WriterRecently Necro'd (?)
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2014-07-07 23:02:06
July 07 2014 22:58 GMT
#179
On July 08 2014 07:36 Morphage wrote:
I just had my placement match on Deadwing....Terran friends, veto this map immediately.


Lol what?!? That map is a Terran dream come true.

edit - Actually, I selfishly wasn't considering the TvP matchup. I'm speaking as a Zerg main, hence my frustration.
WombaT
Profile Blog Joined May 2010
Northern Ireland25984 Posts
July 07 2014 23:07 GMT
#180
I wish they would stop removing good functional maps and expand the pool a bit, let you mix things up or have a few wonky maps, even give more vetoes if required.

Looking forward to playing some games on these and see how they work. Thank fuck no Alterzim though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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