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You can find TL Strategy's preview of the maps here |
On July 08 2014 05:39 PinoKotsBeer wrote: Only solution to get rid of it is set terrain to low quality :/
OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile. You should play Yoshi's Island it's really good and relaxing.
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On July 08 2014 05:59 ZAiNs wrote:Show nested quote +On July 08 2014 05:39 PinoKotsBeer wrote: Only solution to get rid of it is set terrain to low quality :/
OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile. You should play Yoshi's Island it's really good and relaxing. Nice that it helped you, but thats not my type of game.
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Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".
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Russian Federation4295 Posts
On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable. Cloud Kingdom says hello.
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Italy12246 Posts
On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd".
The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).
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On July 08 2014 06:52 Teoita wrote:Show nested quote +On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).
Which is outrageous and so unprofessionnal it makes me want to kick a Blizzard employee in the face. Releasing maps on ladder is something serious, they are even damaging the mapmakers credibility with such poor versions of their maps.
Edit : I remember the map pool being changed when too many problems arose on Metropolis. What are they waiting for to correct all the problems EVERYONE is mentioning ? I mean is it that hard to change two map names, two map descriptions and to upload the correct version of Foxtrot ? Amazing laziness.
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On July 08 2014 06:27 Existor wrote:Show nested quote +On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable. Cloud Kingdom says hello.
I remember Cloud Kingdom had a similar issue going on but for whatever reason I find it much worse on Foxtrot Labs.
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On July 08 2014 06:55 [PkF] Wire wrote: What are they waiting for to correct all the problems EVERYONE is mentioning ? Need to collect more data!
Edit: also, what's up with special icons raining those days?
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On July 08 2014 06:52 Teoita wrote:Show nested quote +On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names).
Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map.
PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here.
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does this season really end November 10? Thats a long season.....
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On July 08 2014 07:13 HelpMeGetBetter wrote: does this season really end November 10? Thats a long season.....
Ha ha yeah, the dates are chosen so that the ladder season ends the same time the WCS crown their champions. It's a long season indeed, so we'd better have perfect versions of the maps uploaded if we're to play on it for roughly 4 months and a half.
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On July 08 2014 07:09 Universum wrote:Show nested quote +On July 08 2014 06:52 Teoita wrote:On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names). Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map. PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here. Please do, i want to check this so i can replicate it and fix it in my version at least.
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On July 08 2014 07:19 Uvantak wrote:Show nested quote +On July 08 2014 07:09 Universum wrote:On July 08 2014 06:52 Teoita wrote:On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names). Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map. PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here. Please do, i want to check this so i can replicate it and fix it in my version at least.
I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations.
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On July 08 2014 07:26 Universum wrote:Show nested quote +On July 08 2014 07:19 Uvantak wrote:On July 08 2014 07:09 Universum wrote:On July 08 2014 06:52 Teoita wrote:On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names). Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map. PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here. Please do, i want to check this so i can replicate it and fix it in my version at least. I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations. Here you go:
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On July 08 2014 07:29 Uvantak wrote:Show nested quote +On July 08 2014 07:26 Universum wrote:On July 08 2014 07:19 Uvantak wrote:On July 08 2014 07:09 Universum wrote:On July 08 2014 06:52 Teoita wrote:On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names). Well that explains why foxtrot also has some mineral spots problem. Every game I've played on it so far there's always one of my colossus that gets stuck dancing between minerals lines and ledge (Bottom right expansion mostly). I also got two colossus stuck UNABLE TO FREE THEMSELVES behind two mineral patches on the third expansion (The lower one behind the rocks) on the top left Spawn. The first incident isn't too bad I just manually walk the colossus out of the dance, but the second one is pretty bad, I essentially lost 2 colossus because of map design. Please Blizzard upload the right version of the map. PS: I'd upload an image of the map and pinpoint the spots exactly but I have no idea how to do it. If someone explains it to me I'll take screenshots and post them here. Please do, i want to check this so i can replicate it and fix it in my version at least. I'd love to but I have no idea how to post screenshots in a TL Forum post. Please someone help me ? I'd post screenshots with colossus so you can see the exact locations. Here you go: ![[image loading]](http://i.imgur.com/TTS3amK.jpg)
I'm at work right now afor the next 2 hours and for some reason the '' Upload Image '' and other options in post wouldn't show up on my mobile and I never noticed them before xD I'm such a noob. I should be able to post the examples around 11 pm EST. I'll test all mineral lines and see if those two were the only glitchy ones.
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I just had my placement match on Deadwing....Terran friends, veto this map immediately.
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On July 08 2014 05:59 ZAiNs wrote:Show nested quote +On July 08 2014 05:39 PinoKotsBeer wrote: Only solution to get rid of it is set terrain to low quality :/
OMFG these maps are sooooooooo fcking bad, i wish i could veto them all. More ZPcraft for ANOTHER season. i'll skip this season. Cant be bothered to play the game much longer with all the nonsense going on. Hopefully i will find a different good game in the meanwhile. You should play Yoshi's Island it's really good and relaxing.
FUCK YOSHI!
+ Show Spoiler +
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United States23455 Posts
On July 08 2014 06:52 Teoita wrote:Show nested quote +On July 08 2014 06:26 [PkF] Wire wrote: Foxtrot is really hard to play on normal settings, not because it's a bad map -I can't tell yet- but because of that fucking blur. God, do they even play their maps before releasing them ? This shiny effect nearly makes me feel uncomfortable.
Edit : CORRECT THE MAP NAMES AND THE DESCRIPTIONS. For God's sake. "sdsdsd". The TLMC maps were playtested and corrected to avoid shit like this, but appearently Blizzard uploaded the wrong version (along with having the wrong names). That icon is kewl beans Teoita
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On July 08 2014 07:36 Morphage wrote: I just had my placement match on Deadwing....Terran friends, veto this map immediately.
Lol what?!? That map is a Terran dream come true.
edit - Actually, I selfishly wasn't considering the TvP matchup. I'm speaking as a Zerg main, hence my frustration.
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Northern Ireland24314 Posts
I wish they would stop removing good functional maps and expand the pool a bit, let you mix things up or have a few wonky maps, even give more vetoes if required.
Looking forward to playing some games on these and see how they work. Thank fuck no Alterzim though
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