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Blizzard and GameHeart to collaborate on WCS - Page 5

Forum Index > SC2 General
96 CommentsPost a Reply
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Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2014-06-20 13:17:39
June 20 2014 13:17 GMT
#81
On June 20 2014 22:06 FFW_Rude wrote:
Show nested quote +
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 20 2014 13:21 GMT
#82
On June 20 2014 22:17 Khalum wrote:
Show nested quote +
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
GameHeart
Profile Blog Joined February 2012
286 Posts
June 20 2014 14:57 GMT
#83
On June 20 2014 22:21 FFW_Rude wrote:
Show nested quote +
On June 20 2014 22:17 Khalum wrote:
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.


The twitch logo appears in the top right on embedded streams (such as on Team Liquid).

Also thank you everyone for your support!
Gameheart
digmouse
Profile Blog Joined November 2010
China6331 Posts
June 20 2014 15:39 GMT
#84
On June 20 2014 22:21 FFW_Rude wrote:
Show nested quote +
On June 20 2014 22:17 Khalum wrote:
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.

Embedded Twitch streams (like the ones on TL) have a twitch logo at top right of the player, which covers the supply count.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
vult
Profile Blog Joined February 2012
United States9400 Posts
June 20 2014 15:41 GMT
#85
Woo finally it is happening!
I used to play random, but for you I play very specifically.
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
June 20 2014 15:52 GMT
#86
Finally +1
Too weird to live... too rare to die.
xoticpc
Profile Joined June 2014
United States1 Post
June 20 2014 16:10 GMT
#87
Great news!
varsovie
Profile Joined December 2013
Canada326 Posts
Last Edited: 2014-06-20 16:26:40
June 20 2014 16:25 GMT
#88
I now hope they import some of the improvements for the players too.

(maybe not productions tabs and such, but at least stronk colors and supply at the bottom)
HeyImFinn
Profile Joined September 2011
United States250 Posts
June 20 2014 17:14 GMT
#89
On June 21 2014 01:25 varsovie wrote:
I now hope they import some of the improvements for the players too.

(maybe not productions tabs and such, but at least stronk colors and supply at the bottom)

Pleeeeeeeeease, Blizzard?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Whitewing
Profile Joined October 2010
United States7483 Posts
June 20 2014 18:38 GMT
#90
On June 20 2014 21:33 Drake wrote:
Show nested quote +
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


Because I haven't the skill to do it well, and I haven't the time right now to dedicate to learning to do it well. So instead I voice my opinion in the hopes that someone who has the skill agrees and decides to do something of the sort. If it turns out that I'm in such a minority that nobody bothers, then I can live with that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
CCow
Profile Joined August 2010
Germany335 Posts
June 20 2014 21:05 GMT
#91
Awesome news! ^_^
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
June 20 2014 21:13 GMT
#92
so does this mean he's an actualy Blizzard employee?
Clan: QQGC - wundertunge#1850
TL+ Member
Penguinator
Profile Joined December 2010
United States837 Posts
June 20 2014 21:21 GMT
#93
This is good news and all, but why the fuck did it take this long for them to do this..........
Towelie.635
Benz0
Profile Joined July 2012
Germany48 Posts
June 21 2014 01:27 GMT
#94
Good to hear
ETisME
Profile Blog Joined April 2011
12882 Posts
June 22 2014 08:16 GMT
#95
On June 20 2014 22:06 FFW_Rude wrote:
Show nested quote +
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.

He wrote a blog about why it is at the bottom
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
straikah
Profile Joined June 2014
1 Post
June 23 2014 10:24 GMT
#96
i hope we will can play with the strong team color in ladder and everywhere soon....
iverping
Profile Joined March 2014
7 Posts
June 26 2014 00:39 GMT
#97
Are you serious?? That's not what we care. We care about the design and the balance of this dying game. The overlay doesnt save this game! Even a kindergarten kid knows what should be done in the first priority.

User was warned for this post
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