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Active: 1735 users

Blizzard and GameHeart to collaborate on WCS

Forum Index > SC2 General
96 CommentsPost a Reply
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TL.net ESPORTS
Profile Joined July 2011
4 Posts
June 19 2014 23:15 GMT
#1
via: battle.net

We invited Ryan Schutter, the creator of the popular GameHeart overlay, to come and collaborate with the StarCraft development team here at Blizzard’s headquarters. For years, Ryan has been on the forefront of making the StarCraft spectating experience as good as possible for viewers, and we wanted to both recognize his hard work and join forces as we improve the World Championship Series.

Previously, GameHeart has been used at non-WCS events, and viewers let us know that they really want to see some of the GameHeart features when they tune into the WCS. In response to that feedback, we are pleased to announce an official WCS GameHeart overlay, the product of our collaboration is a new version of GameHeart that will be used for WCS events. The overlay will also be available to anyone who wants to use it for any other StarCraft broadcast. This original GameHeart overlay is still available and Ryan is welcome to keep developing new features for the non-WCS version.

Ryan has been diligently working on updating the existing mod while our Blizzard engineers have been providing support through minor coding changes to help improve how GameHeart functions. Stay tuned for a rundown of features as we get nearer to the completion of our partnership.

As we continue to explore ways to bring more eSports support and functionality into the StarCraft II game client, we believe that it’s vital to focus on what players and viewers want and expect from the game. Our thanks go out to the passionate StarCraft community for their feedback and support of the scene.
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TL+ Member
Aeromi
Profile Blog Joined August 2012
France14460 Posts
June 19 2014 23:15 GMT
#2
Finally.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
Last Edited: 2014-06-19 23:19:29
June 19 2014 23:16 GMT
#3
Finally. It's been a long time coming. Be interesting to see the difference between the standard version and WCS certified.
TuKa
Profile Joined June 2012
Brazil8 Posts
June 19 2014 23:20 GMT
#4
"Hell... it's about time"
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 19 2014 23:20 GMT
#5
Yay ^^
Moderatorlickypiddy
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2014-06-19 23:30:10
June 19 2014 23:21 GMT
#6
Finally and I hope this means that we'll have stronger team colors as well!
The curse is real
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
June 19 2014 23:21 GMT
#7
nice
Noocta
Profile Joined June 2010
France12578 Posts
June 19 2014 23:21 GMT
#8
It wasn't already ? damn.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
June 19 2014 23:23 GMT
#9
Sweet!
TL+ Member
Drake
Profile Joined October 2010
Germany6146 Posts
June 19 2014 23:23 GMT
#10
about time
no i mean its super nice to see, ofc blizzard has skilled programmer, but he sees whats GOOD and not whats possible ^^
his work is amazing and this will be so nice xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
June 19 2014 23:24 GMT
#11
yay (and yes finally)
Administrator
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 19 2014 23:24 GMT
#12
yay!!!
Musicus
Profile Joined August 2011
Germany23576 Posts
June 19 2014 23:26 GMT
#13
finally, yes congrats Ryan, this is awesome
Maru and Serral are probably top 5.
ZombieGrub
Profile Blog Joined May 2011
United States707 Posts
June 19 2014 23:26 GMT
#14
Well deserved for sure. :D
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-06-19 23:27:19
June 19 2014 23:26 GMT
#15
Hurray! And grats to Ryan Schutter finally getting recognition from Blizzard.

Imagine guys, watchable ZvZ's with stronger colors!
Neosteel Enthusiast
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 19 2014 23:27 GMT
#16
On June 20 2014 08:23 Drake wrote:
about time
no i mean its super nice to see, ofc blizzard has skilled programmer, but he sees whats GOOD and not whats possible ^^
his work is amazing and this will be so nice xD


I don't think the creator of Gameheart can be compared to Blizzard's programmers. To put it simply, they probably use different tools. Blizzard's programmers are concerned with internals not so much with maps/mods.
Boucot
Profile Blog Joined October 2011
France15997 Posts
June 19 2014 23:28 GMT
#17
On June 20 2014 08:20 TuKa wrote:
"Hell... it's about time"

My thoughts exactly.
Former SC2 writer for Millenium - twitter.com/Boucot
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
June 19 2014 23:29 GMT
#18
Wow about damn time.
Gameheart should be used by every tournament
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 19 2014 23:29 GMT
#19
As god intended. Glad he is getting the support he needs to make sure its used in every single game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Metak
Profile Joined August 2011
296 Posts
June 19 2014 23:31 GMT
#20
!! Finally.
Stress
Profile Joined February 2011
United States980 Posts
June 19 2014 23:31 GMT
#21
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
SebaZ
Profile Joined April 2010
Italy223 Posts
June 19 2014 23:35 GMT
#22
Awesome news, for the Gameheart developer (great to finally see his work recognized by Blizzard) and for the SC2 scene as a whole.
TeamBanished
Profile Joined September 2011
United States301 Posts
June 19 2014 23:36 GMT
#23
congrats to Gameheart!
For Aiur
Marou
Profile Blog Joined April 2010
Germany1371 Posts
June 19 2014 23:42 GMT
#24
Finally Blizzard will throw some cash at him.
twitter@RickyMarou
InExcelsis
Profile Joined May 2013
United States38 Posts
June 19 2014 23:44 GMT
#25
it took blizzard long enough so happy they finally did this
Yhamm
Profile Blog Joined December 2012
France7248 Posts
June 19 2014 23:45 GMT
#26
I certainly hope it won't be the same UI lthan DreamHack, I really don't like the huge black bar at the top

apart from that, good news
LiquipediaWe will have only each other at the last
KingFool
Profile Joined January 2008
Canada428 Posts
June 19 2014 23:47 GMT
#27
That's great
Stimin myself on a daily basis
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
June 19 2014 23:47 GMT
#28
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
EndlessViolence
Profile Joined January 2011
114 Posts
June 19 2014 23:50 GMT
#29
awesome news :p
FunKaDeLiC
Profile Joined April 2010
France79 Posts
June 19 2014 23:51 GMT
#30
Good job !
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 19 2014 23:52 GMT
#31
good on blizzard and may Ryan get all the support he needs.
"Right on" - Morrow
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
June 19 2014 23:55 GMT
#32
Great news! Im guessing Blizz are funding them now that the kickstarter money has dried up.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
June 19 2014 23:56 GMT
#33
Awesome to at last see GH in WCS. Grats to Ryan, his contributions to the scene is amazing.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
WombaT
Profile Blog Joined May 2010
Northern Ireland25722 Posts
June 19 2014 23:57 GMT
#34
Sick stuff
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zephyp
Profile Joined April 2013
238 Posts
June 20 2014 00:08 GMT
#35
Great news! I've been missing worker count in WCS.
tshi
Profile Joined September 2012
United States2495 Posts
June 20 2014 00:09 GMT
#36
esports is literally saved
scrub - inexperienced player with relatively little skill and excessive arrogance
ETisME
Profile Blog Joined April 2011
12478 Posts
June 20 2014 00:14 GMT
#37
Took way too long!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
June 20 2014 00:16 GMT
#38
Yay Gameheart! Best overlay out there.
WriterRecently Necro'd (?)
HaRuHi
Profile Blog Joined November 2010
1220 Posts
June 20 2014 00:27 GMT
#39
I am super happy for Ryan, but overlay viewing comfort is not a weak point of sc2. If you compare it with any other rts out there it is simply the best there is.
Chiyosuke
Profile Blog Joined May 2010
United States51 Posts
June 20 2014 00:33 GMT
#40
Awesome! I'm so happy for GameHeart!
Stress
Profile Joined February 2011
United States980 Posts
June 20 2014 00:37 GMT
#41
On June 20 2014 08:47 TotalBiscuit wrote:
Show nested quote +
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
iViNtaGe
Profile Joined July 2012
United States254 Posts
June 20 2014 00:47 GMT
#42
Sweet
Favorite Players: Bomber | Maru | Life | PartinG | InnoVation | Bbyong
Adept
Profile Joined December 2009
United States472 Posts
June 20 2014 00:50 GMT
#43
So happy to see this finally happen!
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
June 20 2014 00:55 GMT
#44
FInallllllyyyy took them long enough. ><
Graphics@shiroiusagi_ | shiroiusagi.net
looken
Profile Joined September 2011
727 Posts
June 20 2014 00:58 GMT
#45
great news
"Jingle Bells, Tasteless smells" Artosis 17.12.15
Twine
Profile Joined June 2012
France246 Posts
June 20 2014 01:05 GMT
#46
Very good new ! Looking forward to the WCS Overlays !
#1 Bomber fan | Jin Air best KT
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
June 20 2014 01:10 GMT
#47
On June 20 2014 09:37 Stress wrote:
Show nested quote +
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Whitewing
Profile Joined October 2010
United States7483 Posts
June 20 2014 01:20 GMT
#48
On June 20 2014 10:10 TotalBiscuit wrote:
Show nested quote +
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GiveMeCake
Profile Joined October 2010
148 Posts
June 20 2014 01:31 GMT
#49
I remember seeing a banner at the bottom of the UI while watching the DH games where logos such as Monster, Need for Seat, etc were displayed 100% of the time.

While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

Just wait until they start saying that TaeJa is making Monster® Marines or when casters talk about Jaedong's Hyper X® Ling micro.

I'd rather go back to the basic UI if it means they cant put a 30 font Monster logo in the center bottom of the screen 100% of the time.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
June 20 2014 01:36 GMT
#50
Gewd shit !!!!!!
Caster man does casting on yt/RiquizCasts
dNa
Profile Blog Joined December 2010
Germany591 Posts
June 20 2014 01:39 GMT
#51
yay good news, but please put the ressorces on top again :x
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 20 2014 01:42 GMT
#52
I hope GSL continue to use whatever they're using. It's by far the best IMO. Resources/supply in the right place, army supply, workers and mineral/gas income are also visible at all times.
pNRG
Profile Joined February 2012
United States333 Posts
June 20 2014 01:57 GMT
#53
Congrats! It's a big step to be recognized by Blizzard in such a way (imo).
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 20 2014 01:59 GMT
#54
jeez finally. I was so spoiled by GameHeart tournament it was getting hard to go back to other UIs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Ahli
Profile Joined May 2012
Germany355 Posts
June 20 2014 02:01 GMT
#55
On June 20 2014 10:31 GiveMeCake wrote:
While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

That's usually added during the after-production of the game's captured screen image and are not build into the interface nor into the extension mod. It's the same as the whole UI was modified in streams before observer interfaces were added to the game engine.

Therefore, the stream production has full control over that and you would need to talk with the tournaments about that. But they rely on advertisement money to be able to run the whole show, so I don't necessarily blame them until the advertisements are unbearable.
Do you remember what has been done before? advertisements left and right to the unit info panel, above the portrait and above the command card (= the ability buttons) and above the observer controls. If you compare that to the modern interfaces, it's still a big difference.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 20 2014 02:26 GMT
#56
On June 20 2014 10:31 GiveMeCake wrote:
I remember seeing a banner at the bottom of the UI while watching the DH games where logos such as Monster, Need for Seat, etc were displayed 100% of the time.

While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

Just wait until they start saying that TaeJa is making Monster® Marines or when casters talk about Jaedong's Hyper X® Ling micro.

I'd rather go back to the basic UI if it means they cant put a 30 font Monster logo in the center bottom of the screen 100% of the time.


I much rather have visual ads than have the casters plug shit non-stop.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2014-06-20 02:30:27
June 20 2014 02:29 GMT
#57
Awesome! I hope they offer him a job!

As for the stronger team colors debate, unfortunately I doubt blizzard is going to approve it for WCS. At best we might get things like the com scan graphic being player-colored instead of generic yellow. This collaboration is more likely about things like the recent workers killed pop up and upgrades about to finish pop up.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
June 20 2014 02:41 GMT
#58
I like stronger team colors because I have poor vision, and being able to clearly tell a player's units apart from those of their opponent can be a challenge in mirror matchups, especially when the map's tileset is on the darker side.

More importantly, congrats to Ryan Schutter. Demonstrating once again that hard work can pay off.
The world is better when every background has a chance.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 20 2014 03:32 GMT
#59
Alright glad we got this one sorted out. Love me some WCS and Gameheart
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 20 2014 03:42 GMT
#60
hell, its about time
magnaflow
Profile Joined August 2011
Canada1521 Posts
June 20 2014 03:49 GMT
#61
Stronger color is nice but it could use some touch-ups. It is kind of ugly looking, and could be done a bit better IMO
TJ31
Profile Joined October 2012
630 Posts
June 20 2014 04:35 GMT
#62
On June 20 2014 12:49 magnaflow wrote:
Stronger color is nice but it could use some touch-ups. It is kind of ugly looking, and could be done a bit better IMO

Yep, on some units it's more or less ok, but some look terrible. Like banelings' color is way too oversaturated. Then again, we're probably the minority so they won't change anything.

In fact I don't like gameheart or any other overlay at all, never had a problem watching any matches with default observer options.
Although I also understand why they are needed - to compensate some of observers' mistakes and so they (observers) can pay more attention to what's going on, rather than switching between army/production/etc tabs over and over again.
Whitewing
Profile Joined October 2010
United States7483 Posts
June 20 2014 04:46 GMT
#63
On June 20 2014 13:35 TJ31 wrote:
Show nested quote +
On June 20 2014 12:49 magnaflow wrote:
Stronger color is nice but it could use some touch-ups. It is kind of ugly looking, and could be done a bit better IMO

Yep, on some units it's more or less ok, but some look terrible. Like banelings' color is way too oversaturated. Then again, we're probably the minority so they won't change anything.

In fact I don't like gameheart or any other overlay at all, never had a problem watching any matches with default observer options.
Although I also understand why they are needed - to compensate some of observers' mistakes and so they (observers) can pay more attention to what's going on, rather than switching between army/production/etc tabs over and over again.


It's also so you can fit more information on the screen while simultaneously increasing the view of the battlefield by reducing UI space.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
June 20 2014 04:53 GMT
#64
...finally .. !!!!!!!!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Noonius
Profile Joined April 2012
Estonia17413 Posts
June 20 2014 04:55 GMT
#65
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


I got nothing against stronger team colors but colored FF's, scans etc are annoying as hell
Terran forever | Maru hater forever
MarcusWC
Profile Joined August 2011
Canada55 Posts
June 20 2014 04:58 GMT
#66
This is awesome!!! And finally ha ha
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
June 20 2014 05:58 GMT
#67
On June 20 2014 13:55 Noonius wrote:
Show nested quote +
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


I got nothing against stronger team colors but colored FF's, scans etc are annoying as hell

I disagree. In mirror match-ups it's wonderful to be able to tell who's forcefield/time warp/scan/baneling is who's.
FrozENDruiD
Profile Joined February 2012
Romania58 Posts
June 20 2014 07:32 GMT
#68
Was about time.
Your mind will not accept a game this big.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2014-06-20 07:51:08
June 20 2014 07:50 GMT
#69
Fix the red archons(!@#!@!!!@#$!@$!!$@) and I am good with strong colors. I cannot remember how the colossus look, so it is OK. Though I think strong colors should be used ONLY in mirrors. Why do I have to see glowing baneling(no matter how cute it is) when it PvZ or TvZ? I think everybody can tell the difference between red and blue player by, I don't know, race? I know, I know, it's racist ><

Edit: Also congratz to GH!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
June 20 2014 07:53 GMT
#70
Well... now GH has such a monopoly over overlays nothing else will ever be used ever.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
orllyfools
Profile Joined May 2012
United States153 Posts
June 20 2014 08:01 GMT
#71
god wills it!
Squitle-MC-Parting-Major-Polt
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 20 2014 08:06 GMT
#72
On June 20 2014 16:53 Larkin wrote:
Well... now GH has such a monopoly over overlays nothing else will ever be used ever.

Proleague has their own overlay.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
vjcamarena
Profile Joined October 2013
Spain493 Posts
June 20 2014 10:40 GMT
#73
I'm very glad Blizzard decided to recognize the Gameheart overlay.
Congrats to Ryan Schutter and thank you Blizzard!
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
RHoudini
Profile Joined October 2009
Belgium3627 Posts
June 20 2014 10:45 GMT
#74
Why did it take Blizzard years to make this obvious move?
Lee Jae Dong fighting!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 20 2014 10:51 GMT
#75
On June 20 2014 19:45 RHoudini wrote:
Why did it take Blizzard years to make this obvious move?


because ©Soon™ etc.
"Not you."
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 20 2014 12:23 GMT
#76
Always good to see dedication rewarded
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 20 2014 12:25 GMT
#77
NICE ! that is a goooood news.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Daeracon
Profile Joined March 2011
Sweden199 Posts
June 20 2014 12:27 GMT
#78
This sounds really good! Good work Blizzard and Ryan!
You can't use your breaks to get over a hill
Drake
Profile Joined October 2010
Germany6146 Posts
June 20 2014 12:33 GMT
#79
On June 20 2014 10:20 Whitewing wrote:
Show nested quote +
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-06-20 13:08:26
June 20 2014 13:06 GMT
#80
On June 20 2014 21:33 Drake wrote:
Show nested quote +
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2014-06-20 13:17:39
June 20 2014 13:17 GMT
#81
On June 20 2014 22:06 FFW_Rude wrote:
Show nested quote +
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 20 2014 13:21 GMT
#82
On June 20 2014 22:17 Khalum wrote:
Show nested quote +
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
GameHeart
Profile Blog Joined February 2012
286 Posts
June 20 2014 14:57 GMT
#83
On June 20 2014 22:21 FFW_Rude wrote:
Show nested quote +
On June 20 2014 22:17 Khalum wrote:
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.


The twitch logo appears in the top right on embedded streams (such as on Team Liquid).

Also thank you everyone for your support!
Gameheart
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 20 2014 15:39 GMT
#84
On June 20 2014 22:21 FFW_Rude wrote:
Show nested quote +
On June 20 2014 22:17 Khalum wrote:
On June 20 2014 22:06 FFW_Rude wrote:
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.


I can't read top right supply info because there's TWITCH over it. You know, the logo. So I like it at the bottom.


Oh there is ? I watch mostly on Youtube or i download vods. Didn't knew that. But that's weird because when i cast / watch my CW i don't have a twitch logo. Might be for twitch parners though.

Embedded Twitch streams (like the ones on TL) have a twitch logo at top right of the player, which covers the supply count.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
vult
Profile Blog Joined February 2012
United States9400 Posts
June 20 2014 15:41 GMT
#85
Woo finally it is happening!
I used to play random, but for you I play very specifically.
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
June 20 2014 15:52 GMT
#86
Finally +1
Too weird to live... too rare to die.
xoticpc
Profile Joined June 2014
United States1 Post
June 20 2014 16:10 GMT
#87
Great news!
varsovie
Profile Joined December 2013
Canada326 Posts
Last Edited: 2014-06-20 16:26:40
June 20 2014 16:25 GMT
#88
I now hope they import some of the improvements for the players too.

(maybe not productions tabs and such, but at least stronk colors and supply at the bottom)
HeyImFinn
Profile Joined September 2011
United States250 Posts
June 20 2014 17:14 GMT
#89
On June 21 2014 01:25 varsovie wrote:
I now hope they import some of the improvements for the players too.

(maybe not productions tabs and such, but at least stronk colors and supply at the bottom)

Pleeeeeeeeease, Blizzard?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Whitewing
Profile Joined October 2010
United States7483 Posts
June 20 2014 18:38 GMT
#90
On June 20 2014 21:33 Drake wrote:
Show nested quote +
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


Because I haven't the skill to do it well, and I haven't the time right now to dedicate to learning to do it well. So instead I voice my opinion in the hopes that someone who has the skill agrees and decides to do something of the sort. If it turns out that I'm in such a minority that nobody bothers, then I can live with that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
CCow
Profile Joined August 2010
Germany335 Posts
June 20 2014 21:05 GMT
#91
Awesome news! ^_^
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 20 2014 21:13 GMT
#92
so does this mean he's an actualy Blizzard employee?
Clan: QQGC - wundertunge#1850
TL+ Member
Penguinator
Profile Joined December 2010
United States837 Posts
June 20 2014 21:21 GMT
#93
This is good news and all, but why the fuck did it take this long for them to do this..........
Towelie.635
Benz0
Profile Joined July 2012
Germany48 Posts
June 21 2014 01:27 GMT
#94
Good to hear
ETisME
Profile Blog Joined April 2011
12478 Posts
June 22 2014 08:16 GMT
#95
On June 20 2014 22:06 FFW_Rude wrote:
Show nested quote +
On June 20 2014 21:33 Drake wrote:
On June 20 2014 10:20 Whitewing wrote:
On June 20 2014 10:10 TotalBiscuit wrote:
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.


well then ... why dont YOU make them look better and show them us, if they good i am sure they will be in soon ... but no its always whine and no idea how to make it better, i for myself like the stronger colors alot in mirrors and dont care in non mirrors but they not anoy me or anythn


It's not because you dunno HOW to do it that you can't say you don't like it. When watching stronger team color i feal the game is cartoony and i don't like it.

But it's true that ling/bling wars are way more visible with it. Abilities in mirrors are really nice (scan color etc... even if it looks funny with some colour) .

But well stc or not i'll watch. The only thing that annoys me a lot is supplies at the bottom at the screen. Because when you play you watch top. And when you look at a tournament you look down.

I don't understand why you would change it at the bottom of the screen.

He wrote a blog about why it is at the bottom
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
straikah
Profile Joined June 2014
1 Post
June 23 2014 10:24 GMT
#96
i hope we will can play with the strong team color in ladder and everywhere soon....
iverping
Profile Joined March 2014
7 Posts
June 26 2014 00:39 GMT
#97
Are you serious?? That's not what we care. We care about the design and the balance of this dying game. The overlay doesnt save this game! Even a kindergarten kid knows what should be done in the first priority.

User was warned for this post
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