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Blizzard and GameHeart to collaborate on WCS - Page 3

Forum Index > SC2 General
96 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Stress
Profile Joined February 2011
United States980 Posts
June 20 2014 00:37 GMT
#41
On June 20 2014 08:47 TotalBiscuit wrote:
Show nested quote +
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
iViNtaGe
Profile Joined July 2012
United States254 Posts
June 20 2014 00:47 GMT
#42
Sweet
Favorite Players: Bomber | Maru | Life | PartinG | InnoVation | Bbyong
Adept
Profile Joined December 2009
United States472 Posts
June 20 2014 00:50 GMT
#43
So happy to see this finally happen!
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
June 20 2014 00:55 GMT
#44
FInallllllyyyy took them long enough. ><
Graphics@shiroiusagi_ | shiroiusagi.net
looken
Profile Joined September 2011
727 Posts
June 20 2014 00:58 GMT
#45
great news
"Jingle Bells, Tasteless smells" Artosis 17.12.15
Twine
Profile Joined June 2012
France246 Posts
June 20 2014 01:05 GMT
#46
Very good new ! Looking forward to the WCS Overlays !
#1 Bomber fan | Jin Air best KT
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
June 20 2014 01:10 GMT
#47
On June 20 2014 09:37 Stress wrote:
Show nested quote +
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Whitewing
Profile Joined October 2010
United States7483 Posts
June 20 2014 01:20 GMT
#48
On June 20 2014 10:10 TotalBiscuit wrote:
Show nested quote +
On June 20 2014 09:37 Stress wrote:
On June 20 2014 08:47 TotalBiscuit wrote:
On June 20 2014 08:31 Stress wrote:
I can't stand the stronger team colors. Was it GameHeart that was used at the most recent DreamHack? I thought the interface information was way too small (units, production, upgrades, etc..) I really hope I don't have to stare at that again.


No accounting for taste.

Strong colours should be standard across the board, particularly good for casters, not to mention allowing viewers to more easily distinguish units on screen, particularly on lower-res streams.


When strong colors was introduced there was many people, myself included, that didn't like it and thought it went over the top. As for the UI, you want to reduce screen clutter from all the information (supply, production, upgrades, etc..) but what DreamHack just recently used was way to tiny in my opinion. You shouldn't have to strain to see the information when in fullscreen mode. I have nothing against the layout of the UI my main concerns are the size and stronger colors.


Dreamhacks setup is non-standard, that's up to their designers to sort out. The Gameheart 1v1 interface which everyone else uses is nothing like that and the sizing is absolutely fine.

As for strong colours, they aren't going anywhere and thank god for that, they're really important for viewability.


They could be implemented better on certain units. I very much like them on banelings, for example, but on other units (like the colossus) I just don't like how it looks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GiveMeCake
Profile Joined October 2010
148 Posts
June 20 2014 01:31 GMT
#49
I remember seeing a banner at the bottom of the UI while watching the DH games where logos such as Monster, Need for Seat, etc were displayed 100% of the time.

While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

Just wait until they start saying that TaeJa is making Monster® Marines or when casters talk about Jaedong's Hyper X® Ling micro.

I'd rather go back to the basic UI if it means they cant put a 30 font Monster logo in the center bottom of the screen 100% of the time.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
June 20 2014 01:36 GMT
#50
Gewd shit !!!!!!
Caster man does casting on yt/RiquizCasts
dNa
Profile Blog Joined December 2010
Germany591 Posts
June 20 2014 01:39 GMT
#51
yay good news, but please put the ressorces on top again :x
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 20 2014 01:42 GMT
#52
I hope GSL continue to use whatever they're using. It's by far the best IMO. Resources/supply in the right place, army supply, workers and mineral/gas income are also visible at all times.
pNRG
Profile Joined February 2012
United States333 Posts
June 20 2014 01:57 GMT
#53
Congrats! It's a big step to be recognized by Blizzard in such a way (imo).
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 20 2014 01:59 GMT
#54
jeez finally. I was so spoiled by GameHeart tournament it was getting hard to go back to other UIs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Ahli
Profile Joined May 2012
Germany355 Posts
June 20 2014 02:01 GMT
#55
On June 20 2014 10:31 GiveMeCake wrote:
While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

That's usually added during the after-production of the game's captured screen image and are not build into the interface nor into the extension mod. It's the same as the whole UI was modified in streams before observer interfaces were added to the game engine.

Therefore, the stream production has full control over that and you would need to talk with the tournaments about that. But they rely on advertisement money to be able to run the whole show, so I don't necessarily blame them until the advertisements are unbearable.
Do you remember what has been done before? advertisements left and right to the unit info panel, above the portrait and above the command card (= the ability buttons) and above the observer controls. If you compare that to the modern interfaces, it's still a big difference.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 20 2014 02:26 GMT
#56
On June 20 2014 10:31 GiveMeCake wrote:
I remember seeing a banner at the bottom of the UI while watching the DH games where logos such as Monster, Need for Seat, etc were displayed 100% of the time.

While I do understand that sponsors are vital, having them in front of your face while you're watching Starcraft is annoying. We have the same single ad being played over and over, constant plugs from casters and product placement everywhere. We even have custom decals built onto the maps, and now banners built into the interface?

Just wait until they start saying that TaeJa is making Monster® Marines or when casters talk about Jaedong's Hyper X® Ling micro.

I'd rather go back to the basic UI if it means they cant put a 30 font Monster logo in the center bottom of the screen 100% of the time.


I much rather have visual ads than have the casters plug shit non-stop.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2014-06-20 02:30:27
June 20 2014 02:29 GMT
#57
Awesome! I hope they offer him a job!

As for the stronger team colors debate, unfortunately I doubt blizzard is going to approve it for WCS. At best we might get things like the com scan graphic being player-colored instead of generic yellow. This collaboration is more likely about things like the recent workers killed pop up and upgrades about to finish pop up.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
June 20 2014 02:41 GMT
#58
I like stronger team colors because I have poor vision, and being able to clearly tell a player's units apart from those of their opponent can be a challenge in mirror matchups, especially when the map's tileset is on the darker side.

More importantly, congrats to Ryan Schutter. Demonstrating once again that hard work can pay off.
The world is better when every background has a chance.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 20 2014 03:32 GMT
#59
Alright glad we got this one sorted out. Love me some WCS and Gameheart
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 20 2014 03:42 GMT
#60
hell, its about time
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