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Flash and SC2 playstyle - Page 5
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Pirfiktshon
United States1072 Posts
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Morbidius
Brazil3449 Posts
On May 30 2014 22:13 googolplex wrote: wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab. It was not meant as an insult, Flash's positional/defensive play is absolutely superb, i don't think anyone can deny that. | ||
googolplex
United States280 Posts
On May 30 2014 22:52 Morbidius wrote: It was not meant as an insult, Flash's positional/defensive play is absolutely superb, i don't think anyone can deny that. So, I havent been following the games in some months. Care to link these swarmhost + spore games? Im curious, thanks | ||
shadymmj
1906 Posts
On May 30 2014 22:00 googolplex wrote: "Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point). but that is not a "real strategy". that's being cute. true, BW is a real strategy game, while I've come to realise that a lot of "strategy" in sc2 just involves altering timings and hoping for a misread. When you talk strategy you should consider Economy, which is difficult to manage in BW and super simplified in sc2. If you give me 2 hours (maybe even less) to practice a 3CC build in a no rush game I will be able to macro my way to 200/200 maybe 30 secs short of Flash. You tell me if any random C+ iccup player can pick up a mouse and macro to almost near a pro benchmark. Not happening son. This requires not purely mechanics but also a sense of build flow and management, there is solid proof because some 250 apm terrans are still superbad at eco management. Also you should consider positions, how they are gained and lost. Easier to watch in action with flash vs fanta rather than try to explain, but in a war the process of opening and maintaining fronts that stretch for miles are important. It's really quite absurd to see an entire army packed into a blob moving across the battlefield at high speed. Then we can talk about strategic options, because Terran in BW had so many standard options from pure bio, pure mech, biomech, valkonic, 2 port, fast vultures w/ mines... In the next expansion sc2 should really reconsider how new units will interact to create new possibilities in overall strategy instead of 'filling holes' or 'expanding micro requirements'. It's true for example that SHs created a new strategy, but it involves infamous 2 hour long snoozefests. | ||
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