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On May 30 2014 19:35 SatedSC2 wrote:Show nested quote +On May 29 2014 20:26 DinoToss wrote:On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D There were inferior mechanical players stomping mechanical geniuses in BW too (Prime example Savior). Arguably there were more playstyles in BW than in SC2 too. Current meta in SC2 is pretty straightforward actually, and the miniscule mechanical differences between players (note Korean players) does not provide strategical variety. When i talk about playstyles i don't mean exatcly build orders or openers. But rather how the game progressed what moves player made, and how he progressed throughout the match. Agressive playstyles and defensive playstyles were both viable. For example zerg could be more tricky than in SC2(how many times did u see drops being used in last year lol). Same wise with Protoss in BW (shuttle/reaver, templars yadayada). The only race that gained variety compared to BW is Terran, which resembles BW Protoss a lot. I wasn't saying that strategy didn't exist in BW, I just think that Mechanics > Strategy in BW and Strategy > Mechanics in SC2 and that's the reason Flash isn't as good at SC2 as he was at BW. It's also the reason I didn't like playing BW, the mechanical entry barrier is too high for my liking and SC2 has a better balance.
Well in terms of strategy, BW is much more diverse in that regard. It has much more "harassment" units in the form of Reavers, Lurker drops, Mutalisks stacks micro, better psionc storms, and vulture plays. There is also the high ground advantage that adds whole new dimensions to play. Another thing to consider is how the game is more about control resources rather than maxing out quickly.
Yeah strategies might be more important in SC2 but strategies in BW is just an another level and that's not even adding on the insane mechanical abilities on top of it.
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On May 29 2014 16:20 imrusty269 wrote:Show nested quote +On May 29 2014 15:58 SiroKO wrote:On May 29 2014 08:25 electronic voyeur wrote: Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.
However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.
Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.
With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.
Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future. Sure Flash is not the ultimate weapon anymore. But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova). It's just that Terran is not among the top race. Imagine a world where only top 2 protoss/zergs would be considered successful. Bomber, Polt, Taeja, MMA are better than Flash.
How could you not mention Bbyong? Bbyong went like 11-3 for his last 14 proleague games. Bbyong is probably the most innovative terran. Who doesn't remember his bc build vs sleep? hellbat pushes? or the impossible 4 base drop play.
I'm not sure what statistics you are citing to contradict to actual recent(within 9 months) results, Bbyong and Flash are both consistently better than Bomber and MMA.
Moreover, statistically speaking both are far better than maru in proleague as well. Polt doesn't play any korean tournaments so its hard to judge polt compared to the proleague/gsl players. So few terrans in GSL hard to descriminate any terrans in gsl. Maru has cheesed his way through the gsl for a long time, but loses to defensive players like sos and rain, which is why i think he has struggled in proleague.
Its a little frustrating that I disagree with the main post that says -"Now, this is the reason why Flash has so far failed to succeed in SC2." when Flash is considered the most successful sc2 terran in proleague despite losing so many TvP's and getting cheesed out of GSL. I'm glad that at least some other people are arguing that flash isn't doing poorly and not saying that the ultimate fix is to switch to zerg.
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I've heard this argument before. Even flash has admitted he wishes he played toss. The belief that Terran has a weaker army than it did in bw; However, is a fallacy. If you don't believe me plz open the unit tester and play around with mech and widow heavy comps. It will take time before mech gets popular and maybe even longer before Flash embraces it.
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grats TC on the thinly veiled balance poking
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On May 29 2014 18:21 SatedSC2 wrote:Show nested quote +On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D
Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.
Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.
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What I don't get is why doesn't Flash just switch race now?
It's never too late...
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On May 30 2014 21:43 sharkie wrote: What I don't get is why doesn't Flash just switch race now?
It's never too late...
god has no race
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On May 30 2014 21:43 sharkie wrote: What I don't get is why doesn't Flash just switch race now?
It's never too late... This. Is there a rule that a player must stick to only one race?
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You guys are not losing belief in Flash and turning atheist are you?
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On May 30 2014 21:41 googolplex wrote:Show nested quote +On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army. Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this. As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.
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On May 30 2014 21:54 yOngKIN wrote:Show nested quote +On May 30 2014 21:41 googolplex wrote:On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army. Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this. As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks. "Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).
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On May 30 2014 22:00 googolplex wrote:Show nested quote +On May 30 2014 21:54 yOngKIN wrote:On May 30 2014 21:41 googolplex wrote:On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army. Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this. As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks. "Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point). And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite?
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On May 30 2014 22:04 yOngKIN wrote:Show nested quote +On May 30 2014 22:00 googolplex wrote:On May 30 2014 21:54 yOngKIN wrote:On May 30 2014 21:41 googolplex wrote:On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army. Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this. As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks. "Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point). And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite? I watched a few in the last few days. Protoss is still 1a brute force race, which is why I think Flash should really switch.
User was warned for this post
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Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.
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On May 30 2014 22:07 googolplex wrote:Show nested quote +On May 30 2014 22:04 yOngKIN wrote:On May 30 2014 22:00 googolplex wrote:On May 30 2014 21:54 yOngKIN wrote:On May 30 2014 21:41 googolplex wrote:On May 29 2014 18:21 SatedSC2 wrote:On May 29 2014 17:41 googolplex wrote: Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands. EDIT: Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army. Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this. As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks. "Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point). And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite? I watched a few in the last few days. Protoss is still 1a brute force race, which is why I think Flash should really switch. I think you have a point when you say that it is a mistake to hold a professional-level competition when the game is not even finished yet, but I also think that you need to brush up on the recent SC2 games. I read your posts and I feel like you have not even watched a game beyond 2012.
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On May 30 2014 22:09 Morbidius wrote: Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo. HAHAHA
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On May 30 2014 22:09 Morbidius wrote: Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo. wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab.
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On May 30 2014 22:13 googolplex wrote:Show nested quote +On May 30 2014 22:09 Morbidius wrote: Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo. wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab. calm down
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Flash can't really switch though. He is an Iconic Terran. While it might marginally improve his SC2 success, it doesn't feel quite right. It's like if Slayers Boxer played Zerg or Protoss, it would feel wrong.
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On May 30 2014 22:09 Morbidius wrote: Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo. Anyway, any link to this swarmhost + spore game? who plays this style?
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