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Flash and SC2 playstyle

Forum Index > SC2 General
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electronic voyeur
Profile Joined October 2012
United States133 Posts
May 28 2014 23:25 GMT
#1
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 28 2014 23:29 GMT
#2
I actually think Flash should play Protoss.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-05-28 23:32:36
May 28 2014 23:31 GMT
#3
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Well, at least Flash was one of the best in the world in sc2 playing Terran. + maps in BW/SC2 are quite different. Flashu will have his opportunities, one day it might happen and he will reclaim his throne.

Sadly or not, Bisu hadn't switched to Terran and rejected becoming a God.

On May 29 2014 08:29 DinoMight wrote:
I actually think Flash should play Protoss.


It's same to Bisu. Bisu should have played Terran in SC2 and Flash - Protoss. But they simply can't because their auras are with those races, races which they made look godlike at some point.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
May 28 2014 23:32 GMT
#4
The consensus is that Flash would have much better results had he played Protoss due to his style and the mechanics of the race.

But, if he can be so good at one style of play, why couldn't he be good at a different style, say the Polt style? Maybe he's stubborn and doesn't want to change his style, or maybe he isn't good at different styles
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2014 23:33 GMT
#5
If Flash played Zerg he'd actually have proper siege tanks in the swarm host.
Hark, what baseball through yonder window breaks?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 28 2014 23:35 GMT
#6
Everyone has their own style of play, and not anyone can just switch to a different style.

Just look at MarineKing... amazing micro AND macro (yes macro) but the worst decision making I've ever seen. You can't just ask him to play like Rain... it's just not something he can do lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
skylarr
Profile Joined May 2013
Canada209 Posts
May 28 2014 23:37 GMT
#7
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 28 2014 23:41 GMT
#8
flash said in the past that he regreted not switching to protoss.

but to be honest he is still doing really well in proleauge so I dont know why this "the race he plays doesn't fit his style" comes from.
The harder it becomes, the more you should focus on the basics.
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 28 2014 23:49 GMT
#9
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.
Total Annihilation Zero
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-05-28 23:53:32
May 28 2014 23:51 GMT
#10
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
skylarr
Profile Joined May 2013
Canada209 Posts
May 28 2014 23:58 GMT
#11
On May 29 2014 08:51 oo_Wonderful_oo wrote:
Show nested quote +
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

Show nested quote +
On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 29 2014 00:30 GMT
#12
I am sorry, but it just bugs me. its Brood War not Broodwars.

Also Flash will succeed eventually, his work ethic is exceptional. He might not reach Bonjwa status, I just cant imagine he wouldn't win something eventually.
"Right on" - Morrow
plasemeious
Profile Joined November 2009
United States244 Posts
May 29 2014 01:20 GMT
#13
On May 29 2014 08:58 skylarr wrote:
Show nested quote +
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling

I don't know if anyone would consider him a great player. He does well in proleague but that is pretty much it. Is he really consistently making ro16 in code s? I couldn't find a good way to figure it out, but I feel like he hasn't been in a little
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
May 29 2014 01:38 GMT
#14
On May 29 2014 10:20 plasemeious wrote:
Show nested quote +
On May 29 2014 08:58 skylarr wrote:
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling

I don't know if anyone would consider him a great player. He does well in proleague but that is pretty much it. Is he really consistently making ro16 in code s? I couldn't find a good way to figure it out, but I feel like he hasn't been in a little


He's not doing well in Proleague, he's literally carried KT Rolster to unbelievable 3rd position last Proleague when they were projected as way lower + he's carrying them right now, while TY is slumping again, Zest is busy winning in Code S and so on.

And about consistently making Ro16 in Code S.
Who is making it consistently for last seasons? soO, PartinG, Soulkey and Rain? They're top dogs but if we have 4 great players in the world, things are getting weird.

+ Flashu is arguably top-5 if not top-3 Terran in the world right now. It's a shame, that he got Shine in Code A, one day this guy will pay for his sins, l0l.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2014-05-29 01:55:05
May 29 2014 01:54 GMT
#15
On May 29 2014 10:38 oo_Wonderful_oo wrote:
Show nested quote +
On May 29 2014 10:20 plasemeious wrote:
On May 29 2014 08:58 skylarr wrote:
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling

I don't know if anyone would consider him a great player. He does well in proleague but that is pretty much it. Is he really consistently making ro16 in code s? I couldn't find a good way to figure it out, but I feel like he hasn't been in a little


He's not doing well in Proleague, he's literally carried KT Rolster to unbelievable 3rd position last Proleague when they were projected as way lower + he's carrying them right now, while TY is slumping again, Zest is busy winning in Code S and so on.

And about consistently making Ro16 in Code S.
Who is making it consistently for last seasons? soO, PartinG, Soulkey and Rain? They're top dogs but if we have 4 great players in the world, things are getting weird.

+ Flashu is arguably top-5 if not top-3 Terran in the world right now. It's a shame, that he got Shine in Code A, one day this guy will pay for his sins, l0l.

TY isn't slumping, you kidding me? People these days have ridiculous "slump radars" now, it's literally "he lost the last match or two, therefore he's 70% worst than he was the week before". Holy Christ.

And Flash is #3 this PL.. how is that not good?
Refer to my post.
PhoenixVoid
Profile Blog Joined December 2011
Canada32748 Posts
May 29 2014 01:55 GMT
#16
Remember reading elsewhere that Flash fits the style of a Protoss or a Zerg more, Jaedong a Protoss and Bisu a Terran in SC2 but for race and BW loyalty's sake stuck with their BW races. As for Flash and Jaedong I think the two are still solid players and can easily rank in the top 10 of their respective races but still need some adjustment or a mental block removed. Perhaps it is still too early to decide whether they should remain their races or if they need a change to truly succeed and possibly reach their BW-levels but I think they still are fine.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
plasemeious
Profile Joined November 2009
United States244 Posts
Last Edited: 2014-05-29 02:03:19
May 29 2014 02:01 GMT
#17
On May 29 2014 10:38 oo_Wonderful_oo wrote:
Show nested quote +
On May 29 2014 10:20 plasemeious wrote:
On May 29 2014 08:58 skylarr wrote:
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling

I don't know if anyone would consider him a great player. He does well in proleague but that is pretty much it. Is he really consistently making ro16 in code s? I couldn't find a good way to figure it out, but I feel like he hasn't been in a little


He's not doing well in Proleague, he's literally carried KT Rolster to unbelievable 3rd position last Proleague when they were projected as way lower + he's carrying them right now, while TY is slumping again, Zest is busy winning in Code S and so on.

And about consistently making Ro16 in Code S.
Who is making it consistently for last seasons? soO, PartinG, Soulkey and Rain? They're top dogs but if we have 4 great players in the world, things are getting weird.

+ Flashu is arguably top-5 if not top-3 Terran in the world right now. It's a shame, that he got Shine in Code A, one day this guy will pay for his sins, l0l.

Regardless of what you want to call it I was not disputing that. He has been in Code S 2/5 last seasons. Who has made it consistently or at least greater than 40% of the time? Life,Symbol,Curious,Leenock, Bomber,GuMiho,Squirtle,PartinG, RorO,KeeN, Soulkey, DongRaeGu, INnoVation, soO,Rain, hero and quite possibly others. Did he also bomb out a few foreign tournaments?
Why are you calling him Flashu?
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 29 2014 02:16 GMT
#18
On May 29 2014 10:55 PhoenixVoid wrote:
Remember reading elsewhere that Flash fits the style of a Protoss or a Zerg more, Jaedong a Protoss and Bisu a Terran in SC2 but for race and BW loyalty's sake stuck with their BW races. As for Flash and Jaedong I think the two are still solid players and can easily rank in the top 10 of their respective races but still need some adjustment or a mental block removed. Perhaps it is still too early to decide whether they should remain their races or if they need a change to truly succeed and possibly reach their BW-levels but I think they still are fine.

I don't think Jaedong needs any help playing Zerg. He's been doing fine.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 29 2014 02:29 GMT
#19
I don't think he'd be very good with Zerg at all, in fact he'd probably be worse off with it than with Terran. His macro is probably still the best in sc2, but Zerg also calls for a lot of reactionary play that stems from good decisions and proper scouting. As many know, that's probably Flash's weakest attribute by far in sc2. Which is far different from how he was in BW.

I'm with the majority that he'd make a good protoss. He's really strong if he's able to macro into the later stages.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
geokilla
Profile Joined May 2011
Canada8247 Posts
May 29 2014 02:44 GMT
#20
On May 29 2014 10:54 Zenbrez wrote:
Show nested quote +
On May 29 2014 10:38 oo_Wonderful_oo wrote:
On May 29 2014 10:20 plasemeious wrote:
On May 29 2014 08:58 skylarr wrote:
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling

I don't know if anyone would consider him a great player. He does well in proleague but that is pretty much it. Is he really consistently making ro16 in code s? I couldn't find a good way to figure it out, but I feel like he hasn't been in a little


He's not doing well in Proleague, he's literally carried KT Rolster to unbelievable 3rd position last Proleague when they were projected as way lower + he's carrying them right now, while TY is slumping again, Zest is busy winning in Code S and so on.

And about consistently making Ro16 in Code S.
Who is making it consistently for last seasons? soO, PartinG, Soulkey and Rain? They're top dogs but if we have 4 great players in the world, things are getting weird.

+ Flashu is arguably top-5 if not top-3 Terran in the world right now. It's a shame, that he got Shine in Code A, one day this guy will pay for his sins, l0l.

TY isn't slumping, you kidding me? People these days have ridiculous "slump radars" now, it's literally "he lost the last match or two, therefore he's 70% worst than he was the week before". Holy Christ.

And Flash is #3 this PL.. how is that not good?


Proleague is not WCS and individual tournament success. Flash hasn't won anything in SC2.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 29 2014 03:06 GMT
#21
Stop saying Brood Wars.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
Last Edited: 2014-05-29 03:33:56
May 29 2014 03:09 GMT
#22
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just think my four previous points are some heavy factors.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-05-29 03:18:33
May 29 2014 03:13 GMT
#23
Most terrans have excellent offrace, Taeja had 63% winrate on KR GM with toss, jjakji reached EU high masters with toss in less than 50 games (although some might consider EU masters bad for a Code S player). aLive beat Jaedong 3-0 with Zerg (JD played terran) on stream. ForGG also offraces sometimes and has decent winrate in EU GM
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
May 29 2014 03:24 GMT
#24
On May 29 2014 12:09 BisuDagger wrote:
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just thing my four previous points are some heavy factors.




boom, /thread
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2014-05-29 04:03:41
May 29 2014 03:40 GMT
#25
+ Show Spoiler +
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


THIS POST IS JUST GARBAGE. ElectronicVoyeur don't do this crap. Its a feeling post without statistics. You are blatently wrong. First off saying that he struggles, that's a lie. He does great, particularly in TvZ for which he was 7 wins 2 losses. In 2014, Flash was 15 wins, 8 losses overall. + Show Spoiler +
Proleague 2014 games

YOU NEED TO ACTUALLY WATCH HIS GAMES.

I'll admit that he just like nearly every other terran does struggle quite a bit vs toss. (but terran just doesn't have a great transition into the late late game vs toss.) But where do you get off with this post saying that he's not nearly as good and he'd be better as zerg because you feel that zerg is op. Get over yourself.

He plays week in and out vs the very best in proleague and is still one of the best players hands down. He plays bio and mech. He has many different tricks. Flash has always been known for his execution. He's not a player like Bbyong who will go 2 base bc. (ie vs sleep) or does hellbat marine pushes (ie vs soulkey) He is still one of the most dominant players he's creative and still mind games his enemies.

You are an idiot, who doesn't look at statistics and doesn't watch the actual games. Why would you change races to a race that you beat 7-2 in 2014?

User was warned for this post
Smile
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37095 Posts
May 29 2014 04:02 GMT
#26
On May 29 2014 12:24 Heinsenzerg wrote:
Show nested quote +
On May 29 2014 12:09 BisuDagger wrote:
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just thing my four previous points are some heavy factors.

boom, /thread

ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
May 29 2014 04:08 GMT
#27
If Flash plays Protoss, he will have fun in PvP because it's just SOOOOOOOOOOOOOO different from TvT (and yes, I mean BW TvT)
Celebrating Starcraft since... a long time ago.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 29 2014 04:11 GMT
#28
On May 29 2014 08:33 Thieving Magpie wrote:
If Flash played Zerg he'd actually have proper siege tanks in the swarm host.


Fun fact: Flash started as a zerg player and Jaedong as a terran player. When they practiced against each other, they would offrace ZvT which is why both their ZvT matchups were godlike to watch
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
b0lt
Profile Joined March 2009
United States790 Posts
May 29 2014 04:13 GMT
#29
On May 29 2014 08:25 electronic voyeur wrote: I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy.


Flash vs Zero on polaris
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 29 2014 06:44 GMT
#30
On May 29 2014 13:02 Seeker wrote:
Show nested quote +
On May 29 2014 12:24 Heinsenzerg wrote:
On May 29 2014 12:09 BisuDagger wrote:
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just thing my four previous points are some heavy factors.

boom, /thread


don't empty quote like that
ModeratorRetired LR Bonjwa
TL+ Member
SiroKO
Profile Joined February 2012
France721 Posts
May 29 2014 06:58 GMT
#31
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Sure Flash is not the ultimate weapon anymore.
But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova).
It's just that Terran is not among the top race.
Imagine a world where only top 2 protoss/zergs would be considered successful.
Our envy always last longer than the happiness of those we envy
SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 29 2014 07:03 GMT
#32
On May 29 2014 08:58 skylarr wrote:
Show nested quote +
On May 29 2014 08:51 oo_Wonderful_oo wrote:
On May 29 2014 08:37 skylarr wrote:
To be honest I think the format of tournaments and event contribute to Flash's "struggles". In BW, the only games he played were televised, OSL, MSL, and proleague. These matches lets you prepare for a specific opponent days before hand. Flash is a smart player and plans accordingly depending on his opponents. However in SC2, tournaments outside of GSL and proleague are quick, almost pick-up games where you play many opponents in one day... which isn't what Flash is used to for 7+ years. If you look at his results in proleague and GSL, he is one of the top players in proleague and his GSL record is decent. I don't think Flash is "falling off" of any sort, it's nothing more than just the format of tournaments that favours flash's playstyle.


Well, when you can't hit more than Ro16 in GSL being BW God, you know that you're probably doing something wrong, considering that Flash carried half-dead KT Rolster last season in hybrid Proleague and he's keeping doing it now while his lieutenant-Code S champion aren't bored by winning anywhere but playoffs finals against SKT T1.
And it's not like Flash is playing tons of foreign tournaments. But well, dropping there in early rounds isn't good as well and it's what happened after HotS release.

Look at Stork though. Flash at least had his moments of success in SC2 and Stork was struggling for almost 3 years until he started winning now. So, nothing is lost for Flashu.

On May 29 2014 08:49 TaShadan wrote:
Flash does not love sc2 like he loved bw. He just plays it because he gets the money. Thats why he is not as strong as in bw.


It's too ignorant.
I'm not a Flash fan, but fans just love him, listen to crowd in SPL when Lee Young Ho is sitting in the booth. And those BW legends appreciate their fans.

Theres also an unnecessary stigma that Flash must be a Bonjwa in SC2. Had he been a new player that no one knew about, he would be a "great player". But because he is Flash, no one appreciates how he can consistently place ro16. Again, SC2 is a different day and game than bw, give it some time before judging his SC2 skillsets. I didn't say Flash was the same person he was in BW, but he's certainly isn't struggling


Spot on.

Just because that some players have had huge succes earlier in their career doesn't mean that they A) Should ROFLSTOMP just because of earlier results. B) That he can't still (slowly but surely ) get better and better with time. C) That he isn't doing good (or atleast getting better)

It's normal for us to judge a player based on our experiences and memories with them in the past. But that doesn't translate to: that he SHOULD be the best, or that - because he isn't doing "good" (that statement is lol in inself...) that he has lost his passion, hates the game, will never get good etc etc.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
baubo
Profile Joined September 2008
China3370 Posts
May 29 2014 07:16 GMT
#33
It's no surprise that Flash's best matchup is TvZ. SC2 and BW TvZ are probably the most similar among all the matchups. And Flash had a very aggressive, timing oriented TvZ play back in BW. But his TvT and TvP skills in BW are pretty worthless in SC2, as passive positional play gets you killed in SC2. Especially in TvP.

Flash as a player is just designed to play protoss. If Flash played protoss, he'd be considered an universal villain by the SC2 community for playing either the most boring, drawn out, 3-base macro into deathball into win type of play. Or he'd just hit precise timing windows with lame immortal all-ins or blink stalker all-ins and people would just scream imba even more than they do now.

Meh
imrusty269
Profile Joined January 2014
United States1404 Posts
Last Edited: 2014-05-29 07:33:43
May 29 2014 07:20 GMT
#34
On May 29 2014 15:58 SiroKO wrote:
Show nested quote +
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Sure Flash is not the ultimate weapon anymore.
But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova).
It's just that Terran is not among the top race.
Imagine a world where only top 2 protoss/zergs would be considered successful.


Bomber, Polt, Taeja, MMA are better than Flash.
Bbyong | MMA | Polt | Dream | Maru | Mvp
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2014-05-29 07:39:51
May 29 2014 07:38 GMT
#35
On May 29 2014 16:20 imrusty269 wrote:
Show nested quote +
On May 29 2014 15:58 SiroKO wrote:
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Sure Flash is not the ultimate weapon anymore.
But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova).
It's just that Terran is not among the top race.
Imagine a world where only top 2 protoss/zergs would be considered successful.


Bomber, Polt, Taeja, MMA are better than Flash.


Based on what ? (Old) Foreign tournament performances ?
I would be interested to see how they perform consistently in ProLeague or WCS Korea.
Our envy always last longer than the happiness of those we envy
Big J
Profile Joined March 2011
Austria16289 Posts
May 29 2014 07:43 GMT
#36
Time to grab some popcorn, a new Flash-circlejerk thread has come to town.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
May 29 2014 07:54 GMT
#37
On May 29 2014 15:44 opterown wrote:
Show nested quote +
On May 29 2014 13:02 Seeker wrote:
On May 29 2014 12:24 Heinsenzerg wrote:
On May 29 2014 12:09 BisuDagger wrote:
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just thing my four previous points are some heavy factors.

boom, /thread


don't empty quote like that

Is that worth of report?


---
Was there replay function in bw?
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
imrusty269
Profile Joined January 2014
United States1404 Posts
May 29 2014 08:06 GMT
#38
On May 29 2014 16:38 SiroKO wrote:
Show nested quote +
On May 29 2014 16:20 imrusty269 wrote:
On May 29 2014 15:58 SiroKO wrote:
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Sure Flash is not the ultimate weapon anymore.
But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova).
It's just that Terran is not among the top race.
Imagine a world where only top 2 protoss/zergs would be considered successful.


Bomber, Polt, Taeja, MMA are better than Flash.


Based on what ? (Old) Foreign tournament performances ?
I would be interested to see how they perform consistently in ProLeague or WCS Korea.


We can't compare them directly, but there is plenty evidence.
Taeja dominated Innovation, Life, and Rain, some of the best players in Korea.
Polt is miles better than Flash in TvP and probably better in TvT as well. I couldn't imagine Polt losing to YongHwa and Bravo in code A.
Bomber had much better performance during his time in Korea and his skill hasn't declined or anything.
MMA is more questionable, but he 2-0 Flash last time they met, and he looks pretty solid recently still.


Bbyong | MMA | Polt | Dream | Maru | Mvp
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 29 2014 08:07 GMT
#39
On May 29 2014 16:43 Big J wrote:
Time to grab some popcorn, a new Flash-circlejerk thread has come to town.


I've already unzipped my pants ready to circle with the rest of the fanboys
Hark, what baseball through yonder window breaks?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 29 2014 08:13 GMT
#40
On May 29 2014 16:54 TheBloodyDwarf wrote:
Show nested quote +
On May 29 2014 15:44 opterown wrote:
On May 29 2014 13:02 Seeker wrote:
On May 29 2014 12:24 Heinsenzerg wrote:
On May 29 2014 12:09 BisuDagger wrote:
Here's how I see it:

1. Flash didn't become the best at Brood War over night. In fact it took years from when he first picked up Brood War to even become recognized as a top level player. SC2, as I view it, is a completely different game. I expect it to take Flash several years to master too.

2. Flash is playing SC2 in an era were the game is not stable. He joined while WoL was around. HoTS has continued to recieve patches. As someone as brilliant as him, I also believe time working with a no longer patched/upgraded game will make a huge difference. When he played Brood War there were no more patches and a lot of the game had been discovered.

3. SC2 is not even close to Brood War in strategy. All the timings are completely different. Flash, the god of strategy in Brood War, has to forget more habits from SC1 then anyone out there in order to play his best at SC2. These are habit he has been developing 14 hours a day every day for the 6 years before the switch.

4. Flash came into the Brood War scene as someone unknown building up from the bottom. In order to defeat his opponents he would cheese often or go for strong yet simple all-ins to beat better opponents. Flash in SC2 is trying to be the whole package. He wants to play like he did at the end of Brood War with large macro and economic builds. I believe he has lost the vision he had when he first started Brood War. That was, defeat opponents no matter what over playing the macro style game against opponents who mastered it already.

Flash went undefeated in proleague during the month of April. He's still very talented. I don't doubt that if he enjoys playing the game, that he will always remain at the top. I just thing my four previous points are some heavy factors.

boom, /thread


don't empty quote like that

Is that worth of report?


---
Was there replay function in bw?

normally it would be, yes, but seeker is staff so he gets away with a bit more
ModeratorRetired LR Bonjwa
TL+ Member
Bam Lee
Profile Joined June 2012
2336 Posts
Last Edited: 2014-05-29 08:28:33
May 29 2014 08:28 GMT
#41
If you seriously want to open a thread about flash and sc2 i would love to see atleast some statistics or some kind of data instead of just writing down your opinion without anything to back it up.
Post characteristic games of flash, link games in which he has shown his brilliance or anything like that.
Otherwise i dont see a whole lot of value in the OP :S
(although it did stir up some discussion)
Almand
Profile Joined September 2012
19 Posts
May 29 2014 08:33 GMT
#42
Flash just should watch avilo stream.
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 29 2014 08:41 GMT
#43
Oldtimer here, chiming in.
(Warning though, I havent really followed the tournaments the last couple of months. so some things I say might be outdated.)

Flash rose gradually as the best. He did not become god overnight, although early on, progamers like Oov and Savior are already commenting on his macro skills. He had (still has) a ridiculous work ethic, and he mastered every aspect of every strategy there is in BW. Moreover, BW was a complete game when he played it, and although there were often new tweaks, timings, and innovations, with the amount of knowledge, mechanics, experience, practice, and in-game scouting at the pro-level, nothing is a complete surprise. The only thing to do at the prolevel is execute and react and counteract perfectly. His tanklines are impenetrable, his marine drops are game-ender, and everything he does is perfect. Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense. Flash is playing SC2 as if he is playing BW, relying on his strengths on macro and muscle-oriented offense. I think he needs to unlearn his god-mode and learn SC2 from thr ground up, that way he really understands and can take advantage of all the idiosyncracies and quirks of the game. I personally do not think he will reach god status in SC2, but I think he will be around for a while at a decent sub-Code S level.
011000100110010101100001011101010111010001101001011001100111010101101100
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
May 29 2014 08:42 GMT
#44
On May 29 2014 08:25 electronic voyeur wrote:
I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy.



I believe it was 108 turrets.
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-29 09:34:35
May 29 2014 09:21 GMT
#45
--- Nuked ---
imrusty269
Profile Joined January 2014
United States1404 Posts
May 29 2014 10:25 GMT
#46
On May 29 2014 18:21 SatedSC2 wrote:
Show nested quote +
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Strategy isn't fun to watch. It's the micro, macro, and tactics that create excitement. One can argue the fact that players like Elfi, TAiLs are relevant is what's wrong with SC2.
Bbyong | MMA | Polt | Dream | Maru | Mvp
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-29 10:51:25
May 29 2014 10:29 GMT
#47
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
May 29 2014 11:16 GMT
#48
On May 29 2014 17:42 ThunderGod wrote:
Show nested quote +
On May 29 2014 08:25 electronic voyeur wrote:
I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy.

https://www.youtube.com/watch?v=FfuaywRsScA

I believe it was 108 turrets.

BeSt has built more gateways then that in a game. xD
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DinoToss
Profile Joined August 2013
Poland507 Posts
May 29 2014 11:26 GMT
#49
On May 29 2014 18:21 SatedSC2 wrote:
Show nested quote +
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D

There were inferior mechanical players stomping mechanical geniuses in BW too (Prime example Savior). Arguably there were more playstyles in BW than in SC2 too. Current meta in SC2 is pretty straightforward actually, and the miniscule mechanical differences between players (note Korean players) does not provide strategical variety.

When i talk about playstyles i don't mean exatcly build orders or openers. But rather how the game progressed what moves player made, and how he progressed throughout the match. Agressive playstyles and defensive playstyles were both viable. For example zerg could be more tricky than in SC2(how many times did u see drops being used in last year lol). Same wise with Protoss in BW (shuttle/reaver, templars yadayada). The only race that gained variety compared to BW is Terran, which resembles BW Protoss a lot.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 29 2014 11:38 GMT
#50
*Starts to wonder how many more threads of 'Flash should play this race' we're going to have* ._.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
May 30 2014 08:55 GMT
#51
On May 29 2014 20:16 BisuDagger wrote:
Show nested quote +
On May 29 2014 17:42 ThunderGod wrote:
On May 29 2014 08:25 electronic voyeur wrote:
I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy.

https://www.youtube.com/watch?v=FfuaywRsScA

I believe it was 108 turrets.

BeSt has built more gateways then that in a game. xD

Yah but Foru more impressive, building 50 gateways in a game and then managing to lose

http://www.teamliquid.net/forum/brood-war/4183-nada-vs-foru-50-gates-game
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-30 10:35:45
May 30 2014 10:35 GMT
#52
--- Nuked ---
ETisME
Profile Blog Joined April 2011
12736 Posts
May 30 2014 10:40 GMT
#53
On May 29 2014 19:25 imrusty269 wrote:
Show nested quote +
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Strategy isn't fun to watch. It's the micro, macro, and tactics that create excitement. One can argue the fact that players like Elfi, TAiLs are relevant is what's wrong with SC2.

Icefisher is crazy cool because how different and ground breaking it was
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
sharkie
Profile Blog Joined April 2012
Austria18650 Posts
May 30 2014 10:43 GMT
#54
another Flash thread? Will we keep having them till TL shuts down? ^^
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 30 2014 10:55 GMT
#55
He needs to either play protoss or be more like Maru (ie cheesing)
maru G5L pls
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 30 2014 11:00 GMT
#56
On May 30 2014 19:35 SatedSC2 wrote:
Show nested quote +
On May 29 2014 20:26 DinoToss wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D

There were inferior mechanical players stomping mechanical geniuses in BW too (Prime example Savior). Arguably there were more playstyles in BW than in SC2 too. Current meta in SC2 is pretty straightforward actually, and the miniscule mechanical differences between players (note Korean players) does not provide strategical variety.

When i talk about playstyles i don't mean exatcly build orders or openers. But rather how the game progressed what moves player made, and how he progressed throughout the match. Agressive playstyles and defensive playstyles were both viable. For example zerg could be more tricky than in SC2(how many times did u see drops being used in last year lol). Same wise with Protoss in BW (shuttle/reaver, templars yadayada). The only race that gained variety compared to BW is Terran, which resembles BW Protoss a lot.

I wasn't saying that strategy didn't exist in BW, I just think that Mechanics > Strategy in BW and Strategy > Mechanics in SC2 and that's the reason Flash isn't as good at SC2 as he was at BW. It's also the reason I didn't like playing BW, the mechanical entry barrier is too high for my liking and SC2 has a better balance.


This isn't close to being true. Flash was great because of his strategies and decision making. Yes, he also had very good mechanics, but so did everyone else. The only area he was really above everyone else at was macro.
http://na.op.gg/summoner/userName=FLABREZU
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
May 30 2014 11:18 GMT
#57
On May 29 2014 17:33 Almand wrote:
Flash just should watch avilo stream.


^^This.
Age of Mythology forever!
Deleted User 261926
Profile Joined April 2012
960 Posts
May 30 2014 11:36 GMT
#58
On May 29 2014 19:29 SatedSC2 wrote:
Show nested quote +
On May 29 2014 19:25 imrusty269 wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Strategy isn't fun to watch. It's the micro, macro, and tactics that create excitement. One can argue the fact that players like Elfi, TAiLs are relevant is what's wrong with SC2.

Subjective opinion is subjective. I'd much rather watch TAiLS do something crazy that I've never seen before, and try to wrap my head around how and why it worked, than watch Rain play a mechanically excellent, but incredibly dull and standard and passive, macro game.

EDIT:

Then again, I'm a pretty non-standard, aggressive/cheesy Protoss player, so it makes sense that I appreciate TAiLS more than Rain. I find watching macro games pretty boring unless both players are playing really aggressively (that's often not the case) and I find playing macro games even worse...



I agree with your point. While I do like watching perfect solid play micro/macro wise I also like when people apply some really well thought strategy to win despite inferior mechanics.
DinoToss
Profile Joined August 2013
Poland507 Posts
May 30 2014 12:02 GMT
#59
Well my hidden point was that despite SC2 being more strategy oriented it actually became much more cutthroat in terms of efficiency than BW. In BW sometimes you had those whacky low eco or high tech games that were out of the world, few reasons why, certain mechanics and unique maps made it possible at highest level.

Games like FBH vs Savior or Jaedong (battlecruisers), Stork vs GGplay, Hiya vs Free (ghosts, nukes vs dark archon) are just examples of one of the best games ever played etc. Those games were already at a point where BW was figured out. And then we saw mass queen vs terran to counter mech became standard.

Stuff like that don't happen much in SC2, because efficiency became key, there is no space around the edge. And that space used to be mechanical play, map features, BW glitches (mineral glitching for example). And don't forget people didn't max out in BW in some games ever, while in SC2 its around 11-14 SC2 minute mark. This is also another reason why efficiency is key in SC2, because the end line happens so quick.

My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2014-05-30 12:17:00
May 30 2014 12:15 GMT
#60
On May 29 2014 19:25 imrusty269 wrote:
Show nested quote +
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Strategy isn't fun to watch. It's the micro, macro, and tactics that create excitement. One can argue the fact that players like Elfi, TAiLs are relevant is what's wrong with SC2.


I watch sc2 mostly for the strategy, the only micro I like is the one of life.

about flash, no one mentions the fact that osl was bo1, and the gsl format is to play 3 bo3, that doesn't fit with the flash's training way, where he can focus in just one map and one matchup.
Dominions 4: "Thrones of Ascension".
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2014-05-30 12:17:34
May 30 2014 12:16 GMT
#61
On May 30 2014 19:35 SatedSC2 wrote:
Show nested quote +
On May 29 2014 20:26 DinoToss wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D

There were inferior mechanical players stomping mechanical geniuses in BW too (Prime example Savior). Arguably there were more playstyles in BW than in SC2 too. Current meta in SC2 is pretty straightforward actually, and the miniscule mechanical differences between players (note Korean players) does not provide strategical variety.

When i talk about playstyles i don't mean exatcly build orders or openers. But rather how the game progressed what moves player made, and how he progressed throughout the match. Agressive playstyles and defensive playstyles were both viable. For example zerg could be more tricky than in SC2(how many times did u see drops being used in last year lol). Same wise with Protoss in BW (shuttle/reaver, templars yadayada). The only race that gained variety compared to BW is Terran, which resembles BW Protoss a lot.

I wasn't saying that strategy didn't exist in BW, I just think that Mechanics > Strategy in BW and Strategy > Mechanics in SC2 and that's the reason Flash isn't as good at SC2 as he was at BW. It's also the reason I didn't like playing BW, the mechanical entry barrier is too high for my liking and SC2 has a better balance.


Well in terms of strategy, BW is much more diverse in that regard. It has much more "harassment" units in the form of Reavers, Lurker drops, Mutalisks stacks micro, better psionc storms, and vulture plays. There is also the high ground advantage that adds whole new dimensions to play. Another thing to consider is how the game is more about control resources rather than maxing out quickly.

Yeah strategies might be more important in SC2 but strategies in BW is just an another level and that's not even adding on the insane mechanical abilities on top of it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2014-05-30 12:18:51
May 30 2014 12:18 GMT
#62
On May 29 2014 16:20 imrusty269 wrote:
Show nested quote +
On May 29 2014 15:58 SiroKO wrote:
On May 29 2014 08:25 electronic voyeur wrote:
Like most of you, I joined TL at the tailend of the Broodwars era and at the beginning of the SC2 explosion. I was not keenly interested in Broodwars because I knew about the game through SC2, which is also the only version I play.

However, my curiosity led me to watch a few Broodwars games and know about its history and champions. One things struck me! Flash. He was unstoppable. He was superb. He was god. Many people (haters) credit it to his race, the Terran, which they say was responsible for most of the bonjwas (I dont know how to translate this, but looking at the history, this is used to refer to players who are dominant). But the more I watch Flash, the more I realize it is not the race, but really his style of play. He is a perfectionist. His actions are precise. He uses his tanks as an impenetrable wall. He knows how to mindgame his enemies, attacking in most creative and unexpected ways. I don't recall exactly, but I remember it is almost a thing of lore among Broodwars fans that Flash played one game building hundreds of turrets just to nullify an enemy. He will also not hesitate to be cautious and defend with a battery of tanks until he is ready to move out, all for the slightest advantage. He is creative and bold.

Now, this is the reason why Flash has so far failed to succeed in SC2. His style of play simply does not allow it. Terran is not exactly the strong defense-heavy race that it was in Broodwars. It is now weaker but with a lot more options. What hinders Flash now is the race's inability to be defensive when necessary, like Flash did with tanks and depots and Battlecruisers, and move out on strategic points to take advantage of mistakes made by the opponent. Flash cannot anymore rely on the strength of the tanks to leapfrog and strangle the enemy to death. The other races in SC2 have a lot of options to deal with this, and the general speed of SC2 itself does not permit it.

With the latest patch, If Flash played zerg, I think he would be able to optimize his skills and creativity with the Frenzy Broodlord, Ultralisk, and of course, the Swarm Host. I think zerg now has the features of what the terran race was in Broodwars.

Thanks for reading. I just wanted to share my thoughts on why Flash has so far struggled in SC2. I am reviewing the vods of other Broodwars players as well, and I will write about them in the future.


Sure Flash is not the ultimate weapon anymore.
But he could very well be top 3 (after maru and innovation), and he is definitely among the top 5 Terrans (after bbyong and supernova).
It's just that Terran is not among the top race.
Imagine a world where only top 2 protoss/zergs would be considered successful.


Bomber, Polt, Taeja, MMA are better than Flash.


How could you not mention Bbyong? Bbyong went like 11-3 for his last 14 proleague games. Bbyong is probably the most innovative terran. Who doesn't remember his bc build vs sleep? hellbat pushes? or the impossible 4 base drop play.

I'm not sure what statistics you are citing to contradict to actual recent(within 9 months) results, Bbyong and Flash are both consistently better than Bomber and MMA.

Moreover, statistically speaking both are far better than maru in proleague as well. Polt doesn't play any korean tournaments so its hard to judge polt compared to the proleague/gsl players. So few terrans in GSL hard to descriminate any terrans in gsl. Maru has cheesed his way through the gsl for a long time, but loses to defensive players like sos and rain, which is why i think he has struggled in proleague.

Its a little frustrating that I disagree with the main post that says -"Now, this is the reason why Flash has so far failed to succeed in SC2." when Flash is considered the most successful sc2 terran in proleague despite losing so many TvP's and getting cheesed out of GSL. I'm glad that at least some other people are arguing that flash isn't doing poorly and not saying that the ultimate fix is to switch to zerg.
Smile
crown77
Profile Joined February 2011
United States157 Posts
May 30 2014 12:24 GMT
#63
I've heard this argument before. Even flash has admitted he wishes he played toss. The belief that Terran has a weaker army than it did in bw; However, is a fallacy. If you don't believe me plz open the unit tester and play around with mech and widow heavy comps. It will take time before mech gets popular and maybe even longer before Flash embraces it.
IMPrime
Profile Joined September 2011
United States715 Posts
May 30 2014 12:37 GMT
#64
grats TC on the thinly veiled balance poking
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 12:41 GMT
#65
On May 29 2014 18:21 SatedSC2 wrote:
Show nested quote +
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.
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sharkie
Profile Blog Joined April 2012
Austria18650 Posts
May 30 2014 12:43 GMT
#66
What I don't get is why doesn't Flash just switch race now?

It's never too late...
Boonbag
Profile Blog Joined March 2008
France3318 Posts
May 30 2014 12:47 GMT
#67
On May 30 2014 21:43 sharkie wrote:
What I don't get is why doesn't Flash just switch race now?

It's never too late...


god has no race
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 12:47 GMT
#68
On May 30 2014 21:43 sharkie wrote:
What I don't get is why doesn't Flash just switch race now?

It's never too late...

This. Is there a rule that a player must stick to only one race?
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Dumbledore
Profile Joined April 2011
Sweden725 Posts
May 30 2014 12:50 GMT
#69
You guys are not losing belief in Flash and turning atheist are you?
Have a nice day ;)
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 30 2014 12:54 GMT
#70
On May 30 2014 21:41 googolplex wrote:
Show nested quote +
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 13:00 GMT
#71
On May 30 2014 21:54 yOngKIN wrote:
Show nested quote +
On May 30 2014 21:41 googolplex wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.

"Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).
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yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 30 2014 13:04 GMT
#72
On May 30 2014 22:00 googolplex wrote:
Show nested quote +
On May 30 2014 21:54 yOngKIN wrote:
On May 30 2014 21:41 googolplex wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.

"Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).

And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite?
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 13:07 GMT
#73
On May 30 2014 22:04 yOngKIN wrote:
Show nested quote +
On May 30 2014 22:00 googolplex wrote:
On May 30 2014 21:54 yOngKIN wrote:
On May 30 2014 21:41 googolplex wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.

"Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).

And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite?

I watched a few in the last few days. Protoss is still 1a brute force race, which is why I think Flash should really switch.

User was warned for this post
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Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 30 2014 13:09 GMT
#74
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.
Has foreign StarCraft hit rock bottom?
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 30 2014 13:10 GMT
#75
On May 30 2014 22:07 googolplex wrote:
Show nested quote +
On May 30 2014 22:04 yOngKIN wrote:
On May 30 2014 22:00 googolplex wrote:
On May 30 2014 21:54 yOngKIN wrote:
On May 30 2014 21:41 googolplex wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.

"Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).

And you dare question my objectivity. I think you haven't watched sc2 for a long time, amirite?

I watched a few in the last few days. Protoss is still 1a brute force race, which is why I think Flash should really switch.

I think you have a point when you say that it is a mistake to hold a professional-level competition when the game is not even finished yet, but I also think that you need to brush up on the recent SC2 games. I read your posts and I feel like you have not even watched a game beyond 2012.
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 30 2014 13:11 GMT
#76
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

HAHAHA
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 13:13 GMT
#77
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab.
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yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 30 2014 13:19 GMT
#78
On May 30 2014 22:13 googolplex wrote:
Show nested quote +
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab.

calm down
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 30 2014 13:24 GMT
#79
Flash can't really switch though. He is an Iconic Terran. While it might marginally improve his SC2 success, it doesn't feel quite right. It's like if Slayers Boxer played Zerg or Protoss, it would feel wrong.
Team Slayers, Axiom-Acer and Vile forever
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 13:27 GMT
#80
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

Anyway, any link to this swarmhost + spore game? who plays this style?
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Pirfiktshon
Profile Joined June 2013
United States1072 Posts
May 30 2014 13:37 GMT
#81
I like how all of you say welll he would be better playing protoss...the truth is that everyone would play better if we all chose protoss... LOL

User was warned for this post
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 30 2014 13:52 GMT
#82
On May 30 2014 22:13 googolplex wrote:
Show nested quote +
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab.

It was not meant as an insult, Flash's positional/defensive play is absolutely superb, i don't think anyone can deny that.
Has foreign StarCraft hit rock bottom?
googolplex
Profile Blog Joined February 2012
United States280 Posts
May 30 2014 13:54 GMT
#83
On May 30 2014 22:52 Morbidius wrote:
Show nested quote +
On May 30 2014 22:13 googolplex wrote:
On May 30 2014 22:09 Morbidius wrote:
Why are people saying he should switch to Protoss? Zerg's Swarm Host+Spore turtlefest seems to be the closest playstyle to his BW terran. If that fails he can always try the Avilo.

wow how ignorant about Flash. He is not that type of player. His strength is strategy, mindgames and macro, not turtling. I have to call you out on this subtle jab.

It was not meant as an insult, Flash's positional/defensive play is absolutely superb, i don't think anyone can deny that.

So, I havent been following the games in some months. Care to link these swarmhost + spore games? Im curious, thanks
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shadymmj
Profile Joined June 2010
1906 Posts
May 30 2014 14:10 GMT
#84
On May 30 2014 22:00 googolplex wrote:
Show nested quote +
On May 30 2014 21:54 yOngKIN wrote:
On May 30 2014 21:41 googolplex wrote:
On May 29 2014 18:21 SatedSC2 wrote:
On May 29 2014 17:41 googolplex wrote:
Now comes SC2. The biggest problem about SC2 is that it comes on this retarded triple expansion. Because of this, prolevel games are unstable simply because the game is not finished yet. New patches are being done. Incessant whining and crying happens. Nerfs and buffs disrupt presently held metagames. As a result, there is no stable metagama or even playstyle that could guarantee domination, not even with Flash`s mechanics and starsense.

I think that the "unstability" you speak of allows players to show who has the superior STRATEGIC mindset and in a real time STRATEGY game that's a good thing. Players like TAiLS and Elfi aren't mechanically brilliant, but they're so good at coming up with new builds and strategies that they manage to remain relevant, and I think that's a good thing. I never really liked playing BW because mechanics were emphasised too much relative to strategy. Mechanics obviously are important and do need to be important, but strategy should always be the most important element of a strategy game and I don't think that was the case in BW due to the insane mechanical demands.

EDIT:

Elephant In The Room: Never forgive, never forget. MC is still stomping face and taking cheques! :D


Are you f**king serious? Do you really think sc2 superior to bw in terms of strategy requirements? I have never seen a high-level bw game where strategy was secondary to mechanics. Mechanics allowed for the strategy, but strategy was the core of the game. Even a simple Stork 2gate forge goon rush was based on perfect timing, scouting, reaction, and all elements of strategy. This strategy of course becomes more efficient with perfect mechanics. In sc2 on the other hand, you can very well just turtle or rely on brute force, regardless of strategy, and win based solely on the strength of your army.

Moreover, the instability (I said unstable, not "unstability" idiot lol) is not related to the strategy element directly, but strategy is only possible because the game is not finished yet. It's like playing a game of basketball where the rules are not complete yet, hence, to further the comparison, some people dribble and take 5 steps, some people use the elbow to get rid of a defender, and then the rules change, and the game is different again. This is the reason for the lack of parity at the highlevel. Sure, some may be consistent, some may even "hack" the system (MC). In the end though, the fact that the game is being promoted at a competitive level while it is not yet finished is a scandal! Why did we ever fall for this.

As someone who is still bitter about the murder of bw for this rubbish they also call starcraft, I objectively think that strategy in be was more defined because of the mechanics. This means that a strategy is amplified or washed out depending on the mechanics of the player. Now, for sc2, because of things like smartcasting and the like, it becomes easy to win against strategy with just a few clicks.

"Objectively" lol. TO be honest, there is really no strategy per se in sc2. Look at incontrol, he talks about strategy and timings and all that shit but is never really pull it off. Of course, his lack of skill is one big reason for it, but another is that real strategy is really not a thing in sc2 unlike in bw. force is. in bw, you can win with just 2 dropships worth of mm and micro your way to eliminate the opponents economy and tech even if he already has archons or ultras. In sc2, colossus, templar, immortal,stalker and 1a, hands off the keyboard and dance to gg (exaggeration, but you get the point).


but that is not a "real strategy". that's being cute.

true, BW is a real strategy game, while I've come to realise that a lot of "strategy" in sc2 just involves altering timings and hoping for a misread.

When you talk strategy you should consider Economy, which is difficult to manage in BW and super simplified in sc2.
If you give me 2 hours (maybe even less) to practice a 3CC build in a no rush game I will be able to macro my way to 200/200 maybe 30 secs short of Flash. You tell me if any random C+ iccup player can pick up a mouse and macro to almost near a pro benchmark. Not happening son. This requires not purely mechanics but also a sense of build flow and management, there is solid proof because some 250 apm terrans are still superbad at eco management.

Also you should consider positions, how they are gained and lost. Easier to watch in action with flash vs fanta rather than try to explain, but in a war the process of opening and maintaining fronts that stretch for miles are important. It's really quite absurd to see an entire army packed into a blob moving across the battlefield at high speed.

Then we can talk about strategic options, because Terran in BW had so many standard options from pure bio, pure mech, biomech, valkonic, 2 port, fast vultures w/ mines...

In the next expansion sc2 should really reconsider how new units will interact to create new possibilities in overall strategy instead of 'filling holes' or 'expanding micro requirements'. It's true for example that SHs created a new strategy, but it involves infamous 2 hour long snoozefests.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
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