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On May 11 2014 04:12 ZenithM wrote: I don't care about leagues, but please remove the goddamn decay. I think this sums my opinion up nicely. Sometimes I get busy and don't have time to play for a couple weeks. Two weeks off SC2 doesn't equate to losing a whole league of skill. Maybe a few rusty games at most, but that's about it.
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Blizzard still actually tries to do something with the leagues?
The system has been flawed since day 1 and there are still numerous changes that they should do especially with Grandmasters and the aspect of "rolling MMR" at the start of each season. Should be a hard reset and then you'll truly see who belongs where.
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On May 11 2014 09:25 [F_]aths wrote:Show nested quote +On May 11 2014 09:09 Blargh wrote:On May 11 2014 04:14 Superouman wrote:On May 11 2014 04:02 Blargh wrote: What if I told you that leagues do not mean anything? What if I told you should get some psychology courses? I have actually taken two, both of which were pretty useless, in my opinion. Just like leagues! Obviously, people want to have some sort of symbolic representation of their skill, like MASTER LEAGUE, but it really does not make any difference, as the ladder is terrible at appropriately ranking people, except for Grandmaster League in Korea. Honestly, if people want leagues, instead of just having an accurate rating, then it should be divided evenly (20/20/20/20/20), and possibly further tiered (tier 1 Masters, tier 2 Masters, etc.) as that would make the clearest "milestones" for people. Even GM in Korea only reflects ladder skills, not tournament skills – which is, what really counts. 20/20/20/20/20 has some downs. Have a look at the bell curve. The middle 20% would be extremely close in skill while the outer 20% would include extreme deviations. Leages should give a very rough, but still useful classification. And they actually provide that. While the bell-curve portion is a good point, I think people are more concerned with where they are relative to other people, not so much what "skill range" they are at. Like, I might want to know whether I am in the top 1% of SC2 players, because that sounds impressive. It is the "being better than X% of people" part that is appealing. So, by having equal distributions for each league, it is clearer to the individual that they are better than at least 20/40/etc. % of people. Obviously, the same would apply to weighted distributions like 10/20/40/20/10, except that it wouldn't seem quite as nice, with this really large league in the middle.
Again, I think it'd be better to have even more precise tiers than just the 5.5 leagues (bronze - grandmasters). Or just giving an exact (MEANINGFUL) rating and percentile.
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On May 11 2014 07:22 sAsImre wrote:Show nested quote +On May 11 2014 07:00 TRaFFiC wrote: Because of smurfing, a lot of spots in plat, di, ML are held by people from other servers. Maybe this is their way to counteract this. I think they should just kill the smurfs. i don't think smurfing is a pbm but the league with the higher percent of alt accounts is definitely gm :p I wouldn't say that. A lot of the NA gms don't have the time or skill to get gm on EU, especially mid season where there are few spots available and you have to be in the top masters to qualify. The EU gms have no reason to get gm on NA since the skill level is lower. And on KR, there are only a handful of foreigner accounts (though recently maybe a dozen).
Master league on the other hand, relatively easy to achieve and it's a HUGE league in terms of difference in skill. So basically impossible to get to GM. Most people don't even try. They just go on another server and put another account into master.
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I played like 10 Games and I'm back in Plat, was Silver before :x
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The league system is bad. My roommate wrote a thread about a better way but it mysteriously got banhammered because people trolled it. Good thing this poster wasn't offering constructive solutions.
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I know it's "hip" to say leagues don't mean anything and I don't care yada yada, while this is true, I wouldn't mind to be in master league just once.
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On May 11 2014 15:21 JacobShock wrote: I know it's "hip" to say leagues don't mean anything and I don't care yada yada, while this is true, I wouldn't mind to be in master league just once. And then, when you'll be stuck in plat/dia the next seasons, you'll mind having been there just once, and complain about being in "lower leagues" while deserving to be in masters? :p
But still, for most people it's actually a good feeling to be placed in good leagues. Hey, even top koreans streamers - yes, the guys who sometimes win premier events, or come very close to winning one - show pride and happiness when they get in top 16 gm.
Because except if you are indeed a top pro, where tournaments is what's important and not ladder rank, your league completely reflect your actual level. So ye, being placed in master means you're better than if you're in dia. And that feels good.
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they are naive if they think simply changing the league requirements will fix anything. the underlying problem still exists: mmr is no longer an accurate metric for the casual player's skill. it is not something they can fix instantly. it took all these months since the hots release for the leagues to become so screwed, and it will take just as long for them to self-adjust after the proper fixes are applied. they need to adjust the inactive mmr decay, and do away with the conservative league placements at the start of each season.
a revert to the wol system and a hard mmr wipe will fix everything in one season though, but it's a bit heavy-handed.
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Got from gold to diamond on US server in two games, which i found pretty weird.
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On May 11 2014 17:28 loginn wrote: Got from gold to diamond on US server in two games, which i found pretty weird.
I started playing Terran-only on my NA account (and that is my worst race by far) after coming back from acouple of months of inactivity and I got from gold to platinum in about 10 games even so I lost most of the games...
There might be a good reason for this to happen but without Blizz explaining what they have changed and why they've done it, this just feels weird.
edit: I know Blizz did post about it on b.net forums (as the op links to that) but couldn't they announce something that affects everyone who plays ladder within the client? also, the amount of information on the matter is rather limited
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United Kingdom31935 Posts
I actually enjoy seeing my rank. Me and my two best friends are all in Diamond and its sorta like a fun competitive thing seeing whos higher :D
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Am i wrong, but both sites show masters are at ~1-2%? Where is the change?
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On May 11 2014 19:20 insitelol wrote: Am i wrong, but both sites show masters are at ~1-2%? Where is the change?
in leagues below masters
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top 200 2% 5% 10% 23% 25% 35%
How does that sound? Lol I don't think it matters.
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On May 11 2014 09:26 RavingRaver wrote: I don't assume that nios.kr and SC2 ranks league distributions are the same as Blizzard's target distributions. Statistics sites such as nios.kr and SC2 ranks should be taken with a grain of salt. I'm sure that the actual distributions are closer to the target distributions than the statistics sites would have you believe. I assume that Blizzard has looked solely at the active player base's league distribution upon making their decision to change the league percentages. Right, so just to be clear, the target percentages for HotS are (2/18/20/32/20/8) and they have been that way for a while. Blizzard didn't changing those targets.
On May 11 2014 03:49 RavingRaver wrote: Personally, I find that this is a good change as it's bringing leagues closer to how they were in WoL, which is superior to how it was in HotS for the most part. My question to you is do you feel that this change is warranted as leagues were straying too far from proposed percentages So this is what I have an issue with. The leagues are not "closer" to WoL... where is the evidence for this.
The "league boundaries" that Psione is talking about in that bnet post relates to league threshold as MMR. Not the actual percentages that make things up.
Just as an example (I'm completely making these numbers up)... Let's pretend these are the thresholds for leagues at the beginning of league creation. League - MMR range - (Percentage of active players) Masters - 1500-1800 MMR (2%) Diamond - 1200-1499 MMR (18%) Platinum - 1000-1199 MMR (20%) Gold - 700-999 MMR (32%) Silver - 400-699 MMR (20%) Bronze - 1-399 MMR (8%)
Over time, there's MMR decay due to players being inactive. So maybe this happens: Masters - 1500-1800 MMR (2%) Diamond - 1200-1499 MMR (18%) Platinum - 1000-1199 MMR (20%) Gold - 700-999 MMR (26%) <- gold league inactivity means that their MMR has fallen Silver - 400-699 MMR (14%) <- silver league inactivity means that their MMR has fallen Bronze - 1-399 MMR (20%) <- so now the people who are in gold and silver league actually have an MMR that "belongs" in bronze league, due to inactivity.
So to fix this, Blizzard changes the MMR thresholds so that the percentages work again. It changes the thresholds based on the MMR values of the active players in each league. (again, numbers made up) Masters - 1500-1800 MMR (2%) Diamond - 1200-1499 MMR (18%) Platinum - 1000-1199 MMR (20%) Gold - 400-999 MMR (32%) <- the threshold for gold is lower, so some players that used to be in silver end up in gold Silver - 200-399 MMR (20%) <- the threshold for silver is lower, so some players that used to be in bronze end up in silver Bronze - 1-199 MMR (8%) <- the active players that are truly at the bottom of MMR end up bronze, as expected
The league distributions percentages end up the same as before, but the MMR threshold is different.
Some percentages of those inactives will still be in Bronze, some in silver, and some in gold, and this is why relying on Nios and SC2ranks for league distribution numbers is really misleading.
Ultimately, the distribution of active players is still HotS and not WoL (where it would be 20/20/20 for gold to bronze).
When I read the original post, it came across as, "The league distributions are changed! This is for the better!" But for me, this was more of like, the league distributions got adjusted to deal with inactive players. Seeing a promotion is still nice, but the truth is you could have been promoted just because there were more new active players that had a lower MMR than you.
Example: In the beginning, you have an MMR of 250. Let's say Bronze league was 1-300. Due to player inactivity, Blizzard changes the MMR range for Bronze league to 1-200. Silver is now 201-400 MMR. You play 1 game and lose. MMR drops to 240. But now you're in the silver league range, so you get promoted to silver.
It feels good, but the numbers are just adjusting to fit the active player base.
The real issue is that Blizzard doesn't post all the mechanics of this stuff anywhere AFAIK so we have to sit around semi-guessing about all this stuff lol
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Only played 30 games last season. Got Platinum somewhere in the middle. Now I play a placement vs Dia, lose and get rank 40 straight. Can't say I don't like the adjustments but I found it a lil weird :D
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On May 11 2014 13:29 TRaFFiC wrote:Show nested quote +On May 11 2014 07:22 sAsImre wrote:On May 11 2014 07:00 TRaFFiC wrote: Because of smurfing, a lot of spots in plat, di, ML are held by people from other servers. Maybe this is their way to counteract this. I think they should just kill the smurfs. i don't think smurfing is a pbm but the league with the higher percent of alt accounts is definitely gm :p I wouldn't say that. A lot of the NA gms don't have the time or skill to get gm on EU, especially mid season where there are few spots available and you have to be in the top masters to qualify. The EU gms have no reason to get gm on NA since the skill level is lower. And on KR, there are only a handful of foreigner accounts (though recently maybe a dozen). Master league on the other hand, relatively easy to achieve and it's a HUGE league in terms of difference in skill. So basically impossible to get to GM. Most people don't even try. They just go on another server and put another account into master.
I spotted at least 15 players that were PL into GM this season on EU server. +all the smurf, I guess it leaves less then 130 spots for real gm level players.
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Well leagues in SC2 are a typical example of what happens when you try to compromise and please both pros/serious players and casual crowds at the same time: neither end up liking it...
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Please just display MMR.
Leagues and seasons are silly. Just show the MMR like a chess Elo rating. There is no need for mysterious ladder rules. Just display MMR and show percentile ranking.
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