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Leagues being adjusted - Page 2

Forum Index > SC2 General
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Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-05-10 20:30:27
May 10 2014 20:30 GMT
#21
So everyone except the GM's gets a free promotion? That sucks.
+ Show Spoiler +
Shameless brag thread
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Ercster
Profile Joined August 2011
United States603 Posts
May 10 2014 20:39 GMT
#22
On May 11 2014 04:14 Waise wrote:
Show nested quote +
On May 11 2014 04:11 Ercster wrote:
On May 11 2014 04:02 Blargh wrote:
What if I told you that leagues do not mean anything?

Well that's not quite true. You need the leagues to show how many points you have in said league, and that combo means a lot. Sure you could set the scale with just pure ELO, but that would make it way more unappealing. And on a less technical note, the leagues provide a great way for people to focus on improving. When I played regularly, my end goal was always to hit Master (started as a lowly bronze) and being able to hit the milestones of the next league were such a boost. It makes you feel like your hard work isn't all for nothing.

well, if you need leagues and care about "points," that's fine. but a lot of us are able to improve and set goals without unreliable trinkets and badges such as league placement. whatever works for you though!

Well the combo of league and points are essentially ELO, which is your skill rank. So the only unreliable part is with leagues being adjusted, and they're doing that to make things much more accurate for the outside viewer.
“The good thing about science is that it's true whether or not you believe in it.” -Neil deGrasse Tyson
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2014-05-10 20:47:44
May 10 2014 20:41 GMT
#23
To be honest the change kind of makes me sad. I had been working really hard on the KR server at trying to get better, I was up the top of diamond mostly matched against Masters players. I saw a promotion as being a stamp of approval of improvement, if it just gets given tome I will be sad. Currently I have a broken arm so I can't play but if this means I get in there easier it will be disappointing.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 10 2014 20:50 GMT
#24
What are the current percentages per league they're looking for?

Neither for or against, as long as Master league doesn't get massively overfilled again, as it should be something for your average joe to aspire towards.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-05-10 21:20:36
May 10 2014 21:15 GMT
#25
On May 11 2014 03:49 RavingRaver wrote:
Personally, I find that this is a good change as it's bringing leagues closer to how they were in WoL, which is superior to how it was in HotS for the most part.

Do you realize that the nios.kr league distributions are for ALL players and not "active" players?

The true distributions are not any closer to WoL right now. Blizzard's desired ladder distributions are only for active players.

Bonus pool as activity metric: http://www.teamliquid.net/forum/starcraft-2/423477-ladder-analysis-activity-metric

My own analysis isn't as accurate as the bonus pool analysis, but there are tens of thousands of players that haven't done more than 10 games on ladder this season. These "inactive" players inflate (at least!) the bronze and silver league percentages: http://www.teamliquid.net/forum/starcraft-2/448455-sc2rankscom-official-thread#10
TTBest
Profile Joined September 2013
Germany74 Posts
May 10 2014 21:21 GMT
#26
I have been promoted in Gold league now and even playing against Platinum for the first time ever! It's quite a motivation for me right now to play a bit more...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 10 2014 21:30 GMT
#27
On May 11 2014 05:50 Wombat_NI wrote:
What are the current percentages per league they're looking for?

Neither for or against, as long as Master league doesn't get massively overfilled again, as it should be something for your average joe to aspire towards.


I don't think it directly answers your question, but I think you'd find it interesting:

http://www.reddit.com/r/starcraft/comments/254uj2/ladder_so_far_in_numbers/
KT best KT ~ 2014
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-05-10 21:36:13
May 10 2014 21:34 GMT
#28
On May 11 2014 05:50 Wombat_NI wrote:
What are the current percentages per league they're looking for?

http://eu.battle.net/sc2/en/blog/10059616/
From Masters-to-Bronze:
2/18/20/32/20/8

These distributions are not going to be directly visible from nios or sc2ranks because those sites look at "ALL" players and not "active" players.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 10 2014 21:51 GMT
#29
Thanks for the links, I was more wondering what Blizzard's actual intended breakdowns would be, although ofc how the ladders themselves look is good information to know!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
frajen86
Profile Joined February 2014
168 Posts
May 10 2014 21:53 GMT
#30
On May 11 2014 06:51 Wombat_NI wrote:
Thanks for the links, I was more wondering what Blizzard's actual intended breakdowns would be, although ofc how the ladders themselves look is good information to know!

The post above yours show Blizzard's actual intended breakdowns
CrazyPieGuy
Profile Joined March 2012
United States41 Posts
May 10 2014 21:55 GMT
#31
I think it's good. Moving up the ladder gives me milestones to hit as I improve. With the new distribution, the milestones are spaced at a more even pace for me to achieve.
Yes
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
May 10 2014 22:00 GMT
#32
Because of smurfing, a lot of spots in plat, di, ML are held by people from other servers. Maybe this is their way to counteract this. I think they should just kill the smurfs.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
imre
Profile Blog Joined November 2011
France9263 Posts
May 10 2014 22:22 GMT
#33
On May 11 2014 07:00 TRaFFiC wrote:
Because of smurfing, a lot of spots in plat, di, ML are held by people from other servers. Maybe this is their way to counteract this. I think they should just kill the smurfs.


i don't think smurfing is a pbm but the league with the higher percent of alt accounts is definitely gm :p
Zest fanboy.
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2014-05-10 22:52:00
May 10 2014 22:45 GMT
#34
On May 11 2014 06:15 frajen86 wrote:
Show nested quote +
On May 11 2014 03:49 RavingRaver wrote:
Personally, I find that this is a good change as it's bringing leagues closer to how they were in WoL, which is superior to how it was in HotS for the most part.

Do you realize that the nios.kr league distributions are for ALL players and not "active" players?

The true distributions are not any closer to WoL right now. Blizzard's desired ladder distributions are only for active players.

Bonus pool as activity metric: http://www.teamliquid.net/forum/starcraft-2/423477-ladder-analysis-activity-metric

My own analysis isn't as accurate as the bonus pool analysis, but there are tens of thousands of players that haven't done more than 10 games on ladder this season. These "inactive" players inflate (at least!) the bronze and silver league percentages: http://www.teamliquid.net/forum/starcraft-2/448455-sc2rankscom-official-thread#10


I know nios.kr isn't 99% reliable, but it's better than SC2 ranks because it constantly updates imo. Each site has their pros and cons though and I'll post the SC2 ranks website to offer a more varied perspective. I do wonder what the actual ladder distributions are though based on active players.
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-05-10 23:59:37
May 10 2014 23:53 GMT
#35
On May 11 2014 07:45 RavingRaver wrote:
I know nios.kr isn't 99% reliable, but it's better than SC2 ranks because it constantly updates imo. Each site has their pros and cons though and I'll post the SC2 ranks website to offer a more varied perspective. I do wonder what the actual ladder distributions are though based on active players.


My point isn't really about update time although that is kind of important if we were trying to get ladder distributions every day. The point is that if you assume that the nios.kr league distributions are the same as Blizzard's target distributions then you are wrong.

Even if SC2ranks website is off by even a week, the fact that 71% of the players in bronze league divisions have played less than 10 games and 55% have played 5 or less games should suggest to you that there is a lot of inactivity in the low leagues.

If you actually read the "activity metric" thread you will see some analysis that Excalibur Z did on 2013 Season 4 which proves that if you only look at players with relatively small bonus pool, the league distributions are a lot closer to what the Blizzard targets are.

1 bonus week: Master - 5.4%, Diamond - 15.27%, Platinum - 18.95%, Gold - 28.84%, Silver - 20.26%, Bronze - 11.26%
2 bonus weeks: Master - 5.56%, Diamond - 15.34%, Platinum - 19.37%, Gold - 29.58%, Silver - 20.07%, Bronze - 10.05%
3 bonus weeks: Master - 5.62%, Diamond - 15.06%, Platinum - 19.53%, Gold - 30.31%, Silver - 20.18%, Bronze - 9.26%
4 bonus weeks: Master - 5.64%, Diamond - 14.57%, Platinum - 19.46%, Gold - 31.27%, Silver - 20.46%, Bronze - 8.57%
5 bonus weeks: Master - 5.53%, Diamond - 13.87%, Platinum - 19.21%, Gold - 31.94%, Silver - 21.17%, Bronze - 8.25%
6 bonus weeks: Master - 5.09%, Diamond - 12.60%, Platinum - 18.35%, Gold - 31.96%, Silver - 22.93%, Bronze - 9.03%
Blargh
Profile Joined September 2010
United States2104 Posts
May 11 2014 00:09 GMT
#36
On May 11 2014 04:14 Superouman wrote:
Show nested quote +
On May 11 2014 04:02 Blargh wrote:
What if I told you that leagues do not mean anything?

What if I told you should get some psychology courses?

I have actually taken two, both of which were pretty useless, in my opinion. Just like leagues!

Obviously, people want to have some sort of symbolic representation of their skill, like MASTER LEAGUE, but it really does not make any difference, as the ladder is terrible at appropriately ranking people, except for Grandmaster League in Korea.

Honestly, if people want leagues, instead of just having an accurate rating, then it should be divided evenly (20/20/20/20/20), and possibly further tiered (tier 1 Masters, tier 2 Masters, etc.) as that would make the clearest "milestones" for people.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-05-11 00:26:48
May 11 2014 00:25 GMT
#37
On May 11 2014 09:09 Blargh wrote:
Show nested quote +
On May 11 2014 04:14 Superouman wrote:
On May 11 2014 04:02 Blargh wrote:
What if I told you that leagues do not mean anything?

What if I told you should get some psychology courses?

I have actually taken two, both of which were pretty useless, in my opinion. Just like leagues!

Obviously, people want to have some sort of symbolic representation of their skill, like MASTER LEAGUE, but it really does not make any difference, as the ladder is terrible at appropriately ranking people, except for Grandmaster League in Korea.

Honestly, if people want leagues, instead of just having an accurate rating, then it should be divided evenly (20/20/20/20/20), and possibly further tiered (tier 1 Masters, tier 2 Masters, etc.) as that would make the clearest "milestones" for people.

Even GM in Korea only reflects ladder skills, not tournament skills – which is, what really counts.

20/20/20/20/20 has some downs. Have a look at the bell curve. The middle 20% would be extremely close in skill while the outer 20% would include extreme deviations.

Leages should give a very rough, but still useful classification. And they actually provide that.
You don't choose to play zerg. The zerg choose you.
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2014-05-11 00:37:51
May 11 2014 00:26 GMT
#38
On May 11 2014 08:53 frajen86 wrote:
Show nested quote +
On May 11 2014 07:45 RavingRaver wrote:
I know nios.kr isn't 99% reliable, but it's better than SC2 ranks because it constantly updates imo. Each site has their pros and cons though and I'll post the SC2 ranks website to offer a more varied perspective. I do wonder what the actual ladder distributions are though based on active players.


My point isn't really about update time although that is kind of important if we were trying to get ladder distributions every day. The point is that if you assume that the nios.kr league distributions are the same as Blizzard's target distributions then you are wrong.

Even if SC2ranks website is off by even a week, the fact that 71% of the players in bronze league divisions have played less than 10 games and 55% have played 5 or less games should suggest to you that there is a lot of inactivity in the low leagues.

If you actually read the "activity metric" thread you will see some analysis that Excalibur Z did on 2013 Season 4 which proves that if you only look at players with relatively small bonus pool, the league distributions are a lot closer to what the Blizzard targets are.

1 bonus week: Master - 5.4%, Diamond - 15.27%, Platinum - 18.95%, Gold - 28.84%, Silver - 20.26%, Bronze - 11.26%
2 bonus weeks: Master - 5.56%, Diamond - 15.34%, Platinum - 19.37%, Gold - 29.58%, Silver - 20.07%, Bronze - 10.05%
3 bonus weeks: Master - 5.62%, Diamond - 15.06%, Platinum - 19.53%, Gold - 30.31%, Silver - 20.18%, Bronze - 9.26%
4 bonus weeks: Master - 5.64%, Diamond - 14.57%, Platinum - 19.46%, Gold - 31.27%, Silver - 20.46%, Bronze - 8.57%
5 bonus weeks: Master - 5.53%, Diamond - 13.87%, Platinum - 19.21%, Gold - 31.94%, Silver - 21.17%, Bronze - 8.25%
6 bonus weeks: Master - 5.09%, Diamond - 12.60%, Platinum - 18.35%, Gold - 31.96%, Silver - 22.93%, Bronze - 9.03%


I don't assume that nios.kr and SC2 ranks league distributions are the same as Blizzard's target distributions. Statistics sites such as nios.kr and SC2 ranks should be taken with a grain of salt. I'm sure that the actual distributions are closer to the target distributions than the statistics sites would have you believe. I assume that Blizzard has looked solely at the active player base's league distribution upon making their decision to change the league percentages.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-11 00:51:46
May 11 2014 00:50 GMT
#39
On May 11 2014 05:39 Ercster wrote:
Show nested quote +
On May 11 2014 04:14 Waise wrote:
On May 11 2014 04:11 Ercster wrote:
On May 11 2014 04:02 Blargh wrote:
What if I told you that leagues do not mean anything?

Well that's not quite true. You need the leagues to show how many points you have in said league, and that combo means a lot. Sure you could set the scale with just pure ELO, but that would make it way more unappealing. And on a less technical note, the leagues provide a great way for people to focus on improving. When I played regularly, my end goal was always to hit Master (started as a lowly bronze) and being able to hit the milestones of the next league were such a boost. It makes you feel like your hard work isn't all for nothing.

well, if you need leagues and care about "points," that's fine. but a lot of us are able to improve and set goals without unreliable trinkets and badges such as league placement. whatever works for you though!

Well the combo of league and points are essentially ELO, which is your skill rank. So the only unreliable part is with leagues being adjusted, and they're doing that to make things much more accurate for the outside viewer.

your "skill rank" is impossibly subjective. the only thing that actually matters is identifying flaws in your play and improving upon them. statistically i would be the best player in bronze league but the worst player in grandmaster, and conversely there might be people who have never even played starcraft but would be better than me if they started. who needs these useless direct numerical comparisons other than the most self-serving and insecure gamers? do people really play starcraft just to feel "better than others"?
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 11 2014 00:53 GMT
#40
Unless you're playing purely for the fun, or are focused on tournament prep it's quite nice to know where you're at on a competitive ladder? It's really not that complex an idea, some people place perhaps too much stock into it but that's their problem.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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