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wow what an amazing buff this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game
how came every terran change makes tvt more coinflippy cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game ez life
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On May 03 2014 21:08 protosskappa wrote: wow what an amazing buff this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game
how came every terran change makes tvt more coinflippy cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game ez life So. What exactly are you whining about?
There's a buff, but you dont play the game, but it might possibly have an impossible to predict effect on TvT, but you dont play the game. But there's tactics that might kill you even without hellbat transformation, but right you quit the game.
YOu quit the game already. What the fuck are you complaining about?
Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here<
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On May 03 2014 21:41 SC2Toastie wrote:Show nested quote +On May 03 2014 21:08 protosskappa wrote: wow what an amazing buff this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game
how came every terran change makes tvt more coinflippy cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game ez life So. What exactly are you whining about? There's a buff, but you dont play the game, but it might possibly have an impossible to predict effect on TvT, but you dont play the game. But there's tactics that might kill you even without hellbat transformation, but right you quit the game. YOu quit the game already. What the fuck are you complaining about? Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here< He probably likes to watch sc2
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On May 03 2014 21:48 Foxxan wrote:Show nested quote +On May 03 2014 21:41 SC2Toastie wrote:On May 03 2014 21:08 protosskappa wrote: wow what an amazing buff this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game
how came every terran change makes tvt more coinflippy cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game ez life So. What exactly are you whining about? There's a buff, but you dont play the game, but it might possibly have an impossible to predict effect on TvT, but you dont play the game. But there's tactics that might kill you even without hellbat transformation, but right you quit the game. YOu quit the game already. What the fuck are you complaining about? Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here< He probably likes to watch sc2 His attitude and nickname make me think that's not true...
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On May 03 2014 22:19 SC2Toastie wrote:Show nested quote +On May 03 2014 21:48 Foxxan wrote:On May 03 2014 21:41 SC2Toastie wrote:On May 03 2014 21:08 protosskappa wrote: wow what an amazing buff this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game
how came every terran change makes tvt more coinflippy cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game ez life So. What exactly are you whining about? There's a buff, but you dont play the game, but it might possibly have an impossible to predict effect on TvT, but you dont play the game. But there's tactics that might kill you even without hellbat transformation, but right you quit the game. YOu quit the game already. What the fuck are you complaining about? Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here< He probably likes to watch sc2 His attitude and nickname make me think that's not true... I think it's a safe bet to say he's not a PvP fan.
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im actually better at the game than u 2 combined together but i will be back when something good will happen w terran
User was warned for this post
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On May 03 2014 22:27 protosskappa wrote: im actually better at the game than u 2 combined together but i will be back when something good will happen w terran For who was wondering; I ment that attitude. PS doubt it.
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Northern Ireland23701 Posts
A true gentleman, his high level play and forum contributions on balance issues will be missed.
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Hellbats need to be reverted to release but with some restrictions to avoid drop abuse. Honestly I do not mind the drops, however their potential to do massive amounts of damage was stupid. Maybe we can lower their damage, increase their fire rate (keeping dps the same), and make them benefit from both infantry and mech upgrades, whichever is higher.
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On May 03 2014 23:53 shadymmj wrote: Hellbats need to be reverted to release but with some restrictions to avoid drop abuse. Honestly I do not mind the drops, however their potential to do massive amounts of damage was stupid. Maybe we can lower their damage, increase their fire rate (keeping dps the same), and make them benefit from both infantry and mech upgrades, whichever is higher.
Always have to worry about changes like that, for example lowering damage but increasing fire rate would have other effects such as making BF Hellbats no longer oneshots lings.
Not necessarily a bad thing, but possibly unintended consequence.
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I am still little concerned about the mutas problem, but maybe after this patch Zs will have to play more defensively so their macro won't be that good to support so many of them.
Still, what about giving turrets an upgrade that will add them splash or better attack. This upgrade could be researched within Turret itself.
So in a late game, when Z has 20+ mutas, T can defend with several upgraded Turrets.
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Northern Ireland23701 Posts
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.
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On May 04 2014 18:55 Wombat_NI wrote: I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes. Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.
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On May 04 2014 19:08 Big J wrote:Show nested quote +On May 04 2014 18:55 Wombat_NI wrote: I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes. Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic. Protoss Harassment units usually have more health than shields; can usually not escape marines (the Oracle being the poor exception here) and most of all, the strenght of a flock of mutalisk in both offense and defense with that massive speed is uncomparable to what P/T can do.
In theory, you should never lose a mutalisk, ever. Their speed + regen just makes them so hard to kill, which allows them to snowball easilly.
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On May 04 2014 19:17 SC2Toastie wrote:Show nested quote +On May 04 2014 19:08 Big J wrote:On May 04 2014 18:55 Wombat_NI wrote: I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes. Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic. Protoss Harassment units usually have more health than shields; can usually not escape marines (the Oracle being the poor exception here) and most of all, the strenght of a flock of mutalisk in both offense and defense with that massive speed is uncomparable to what P/T can do. In theory, you should never lose a mutalisk, ever. Their speed + regen just makes them so hard to kill, which allows them to snowball easilly. Mising range.. in theory a mutaliak should never get away. Also Im just against the fundamental argumentation of his...
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On May 02 2014 03:50 SC2Toastie wrote:Show nested quote +On May 02 2014 03:42 Vasoline73 wrote: I don't understand why people think hellions turning into hellbats is particularly cool.
I don't have a major problem with it but it's surprising to see so many approval votes for it... just seems... a little weird to be perfectly honest (the concept in general.)
Still think tier 3 moving sieged tanks is the answer. I'm sticking to this one lol. Moving Siege Tanks goes straight against what we should get. It makes them like Collosi.
Kind of why I think PvT is "bad" (rather: difficult for teran) matchup . My advice is in jest, mostly poking fun at Blizzard's refusal to really do anything cool with the tank .
I do hope that they take a look at the siege tank... hellbats are just... like... not that exciting (do like hellions though.)
Oh well, what can ya do but watch PL and enjoy what you have. Blizz will be Blizz.
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Northern Ireland23701 Posts
On May 04 2014 19:08 Big J wrote:Show nested quote +On May 04 2014 18:55 Wombat_NI wrote: I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes. Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic. Phoenixes don't snowball nearly as much, or regen nearly as quickly either, but yeah similar in that they do regen. I've always liked Phoenixes, a finesse unit that for the most point you don't build 20 of and require a degree of babysitting.
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On May 04 2014 20:11 Wombat_NI wrote:Show nested quote +On May 04 2014 19:08 Big J wrote:On May 04 2014 18:55 Wombat_NI wrote: I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.
Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.
Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes. Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic. Phoenixes don't snowball nearly as much, or regen nearly as quickly either, but yeah similar in that they do regen. I've always liked Phoenixes, a finesse unit that for the most point you don't build 20 of and require a degree of babysitting. That's great, isn't it! Those are the units we need more of, Phoenix, expensive yet efficient DTs, Oracles should be that kind of unit, expensive but strong in harrassment Mutalisk, Banshees (which are so underwhelming it isn't even funny), Medivac Drops, etcetera!
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I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.
They could also rething Neosteel Frames upgrade
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When are we going to get the siege tank buff to make mech viable?
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