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Balance Status Update 4/29/14 - Page 33

Forum Index > SC2 General
697 CommentsPost a Reply
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protosskappa
Profile Joined August 2013
13 Posts
Last Edited: 2014-05-03 12:10:29
May 03 2014 12:08 GMT
#641
wow what an amazing buff
this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco
i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game

how came every terran change makes tvt more coinflippy
cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game
ez life
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-05-03 12:42:06
May 03 2014 12:41 GMT
#642
On May 03 2014 21:08 protosskappa wrote:
wow what an amazing buff
this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco
i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game

how came every terran change makes tvt more coinflippy
cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game
ez life

So. What exactly are you whining about?

There's a buff, but you dont play the game,
but it might possibly have an impossible to predict effect on TvT, but you dont play the game.
But there's tactics that might kill you even without hellbat transformation, but right you quit the game.

YOu quit the game already. What the fuck are you complaining about?

Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here<
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 03 2014 12:48 GMT
#643
On May 03 2014 21:41 SC2Toastie wrote:
Show nested quote +
On May 03 2014 21:08 protosskappa wrote:
wow what an amazing buff
this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco
i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game

how came every terran change makes tvt more coinflippy
cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game
ez life

So. What exactly are you whining about?

There's a buff, but you dont play the game,
but it might possibly have an impossible to predict effect on TvT, but you dont play the game.
But there's tactics that might kill you even without hellbat transformation, but right you quit the game.

YOu quit the game already. What the fuck are you complaining about?

Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here<

He probably likes to watch sc2
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 03 2014 13:19 GMT
#644
On May 03 2014 21:48 Foxxan wrote:
Show nested quote +
On May 03 2014 21:41 SC2Toastie wrote:
On May 03 2014 21:08 protosskappa wrote:
wow what an amazing buff
this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco
i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game

how came every terran change makes tvt more coinflippy
cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game
ez life

So. What exactly are you whining about?

There's a buff, but you dont play the game,
but it might possibly have an impossible to predict effect on TvT, but you dont play the game.
But there's tactics that might kill you even without hellbat transformation, but right you quit the game.

YOu quit the game already. What the fuck are you complaining about?

Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here<

He probably likes to watch sc2

His attitude and nickname make me think that's not true...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2014 13:22 GMT
#645
On May 03 2014 22:19 SC2Toastie wrote:
Show nested quote +
On May 03 2014 21:48 Foxxan wrote:
On May 03 2014 21:41 SC2Toastie wrote:
On May 03 2014 21:08 protosskappa wrote:
wow what an amazing buff
this will sertainly make 8 min armory into 10min 6 hellion runby worth beind ages behind in eco
i am waiting to start playing terran as protoss with mech.. oh wait im not playing this game

how came every terran change makes tvt more coinflippy
cant wait to see 4 hellion drop in my main while 6 hellions runby to natural and turn into hellbats.. oh right i quit the game
ez life

So. What exactly are you whining about?

There's a buff, but you dont play the game,
but it might possibly have an impossible to predict effect on TvT, but you dont play the game.
But there's tactics that might kill you even without hellbat transformation, but right you quit the game.

YOu quit the game already. What the fuck are you complaining about?

Learn to play, actually play, at least don't come into a thread with some random blablabla because you feel like it. If you've got nothing interesting to say, just be silent. Please. >seriously resisting putting a kappaface picture here<

He probably likes to watch sc2

His attitude and nickname make me think that's not true...

I think it's a safe bet to say he's not a PvP fan.
protosskappa
Profile Joined August 2013
13 Posts
May 03 2014 13:27 GMT
#646
im actually better at the game than u 2 combined together but i will be back when something good will happen w terran

User was warned for this post
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 03 2014 13:32 GMT
#647
On May 03 2014 22:27 protosskappa wrote:
im actually better at the game than u 2 combined together but i will be back when something good will happen w terran

For who was wondering; I ment that attitude.
PS doubt it.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 03 2014 14:43 GMT
#648
A true gentleman, his high level play and forum contributions on balance issues will be missed.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
shadymmj
Profile Joined June 2010
1906 Posts
May 03 2014 14:53 GMT
#649
Hellbats need to be reverted to release but with some restrictions to avoid drop abuse. Honestly I do not mind the drops, however their potential to do massive amounts of damage was stupid. Maybe we can lower their damage, increase their fire rate (keeping dps the same), and make them benefit from both infantry and mech upgrades, whichever is higher.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 04 2014 07:17 GMT
#650
On May 03 2014 23:53 shadymmj wrote:
Hellbats need to be reverted to release but with some restrictions to avoid drop abuse. Honestly I do not mind the drops, however their potential to do massive amounts of damage was stupid. Maybe we can lower their damage, increase their fire rate (keeping dps the same), and make them benefit from both infantry and mech upgrades, whichever is higher.


Always have to worry about changes like that, for example lowering damage but increasing fire rate would have other effects such as making BF Hellbats no longer oneshots lings.

Not necessarily a bad thing, but possibly unintended consequence.
TW
Profile Joined March 2012
Poland255 Posts
May 04 2014 08:55 GMT
#651
I am still little concerned about the mutas problem, but maybe after this patch Zs will have to play more defensively so their macro won't be that good to support so many of them.

Still, what about giving turrets an upgrade that will add them splash or better attack. This upgrade could be researched within Turret itself.

So in a late game, when Z has 20+ mutas, T can defend with several upgraded Turrets.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 04 2014 09:55 GMT
#652
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2014 10:08 GMT
#653
On May 04 2014 18:55 Wombat_NI wrote:
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.

Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-05-04 10:18:51
May 04 2014 10:17 GMT
#654
On May 04 2014 19:08 Big J wrote:
Show nested quote +
On May 04 2014 18:55 Wombat_NI wrote:
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.

Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.

Protoss Harassment units usually have more health than shields; can usually not escape marines (the Oracle being the poor exception here) and most of all, the strenght of a flock of mutalisk in both offense and defense with that massive speed is uncomparable to what P/T can do.

In theory, you should never lose a mutalisk, ever. Their speed + regen just makes them so hard to kill, which allows them to snowball easilly.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2014 10:23 GMT
#655
On May 04 2014 19:17 SC2Toastie wrote:
Show nested quote +
On May 04 2014 19:08 Big J wrote:
On May 04 2014 18:55 Wombat_NI wrote:
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.

Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.

Protoss Harassment units usually have more health than shields; can usually not escape marines (the Oracle being the poor exception here) and most of all, the strenght of a flock of mutalisk in both offense and defense with that massive speed is uncomparable to what P/T can do.

In theory, you should never lose a mutalisk, ever. Their speed + regen just makes them so hard to kill, which allows them to snowball easilly.

Mising range.. in theory a mutaliak should never get away.
Also Im just against the fundamental argumentation of his...
Vasoline73
Profile Blog Joined February 2008
United States8203 Posts
May 04 2014 10:29 GMT
#656
On May 02 2014 03:50 SC2Toastie wrote:
Show nested quote +
On May 02 2014 03:42 Vasoline73 wrote:
I don't understand why people think hellions turning into hellbats is particularly cool.

I don't have a major problem with it but it's surprising to see so many approval votes for it... just seems... a little weird to be perfectly honest (the concept in general.)

Still think tier 3 moving sieged tanks is the answer. I'm sticking to this one lol.

Moving Siege Tanks goes straight against what we should get.
It makes them like Collosi.

Kind of why I think PvT is "bad" (rather: difficult for teran) matchup . My advice is in jest, mostly poking fun at Blizzard's refusal to really do anything cool with the tank .

I do hope that they take a look at the siege tank... hellbats are just... like... not that exciting (do like hellions though.)

Oh well, what can ya do but watch PL and enjoy what you have. Blizz will be Blizz.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
May 04 2014 11:11 GMT
#657
On May 04 2014 19:08 Big J wrote:
Show nested quote +
On May 04 2014 18:55 Wombat_NI wrote:
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.

Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.

Phoenixes don't snowball nearly as much, or regen nearly as quickly either, but yeah similar in that they do regen. I've always liked Phoenixes, a finesse unit that for the most point you don't build 20 of and require a degree of babysitting.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 04 2014 11:56 GMT
#658
On May 04 2014 20:11 Wombat_NI wrote:
Show nested quote +
On May 04 2014 19:08 Big J wrote:
On May 04 2014 18:55 Wombat_NI wrote:
I'm more in favour of toning mutas down than buffing static defences a lot, as the latter will see yet more turtling potentially, but the former will still reward players who are diligent in looking after their flock.

Personally I haven't really liked super mutas since release, in terms of them having both the move speed by default. The speed of them lets them get around defences and can help with map control and defence, but to me the regen just doesn't see carelessness punished as much as it should be IMO.

Anyway, I'd like to see other issues explored, but for now see if TvP stabilisation is a trend that's going to continue and what is figures out with tweaked hellions for a bit before further changes.

Yup. Let's talk about Protoss shields on harassment units. Same principle, just stronger mechanic.

Phoenixes don't snowball nearly as much, or regen nearly as quickly either, but yeah similar in that they do regen. I've always liked Phoenixes, a finesse unit that for the most point you don't build 20 of and require a degree of babysitting.

That's great, isn't it!
Those are the units we need more of, Phoenix, expensive yet efficient DTs, Oracles should be that kind of unit, expensive but strong in harrassment Mutalisk, Banshees (which are so underwhelming it isn't even funny), Medivac Drops, etcetera!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2014-05-04 13:29:35
May 04 2014 13:29 GMT
#659
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 04 2014 13:48 GMT
#660
When are we going to get the siege tank buff to make mech viable?
[url]http://i.imgur.com/lw2yN.jpg[/url]
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