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Balance Status Update 4/29/14 - Page 34

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 32 33 34 35 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
May 04 2014 14:36 GMT
#661
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Frex
Profile Joined March 2012
Finland888 Posts
May 04 2014 14:47 GMT
#662
On May 04 2014 23:36 ZeromuS wrote:
Show nested quote +
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
May 04 2014 14:52 GMT
#663
On May 04 2014 23:47 Frex wrote:
Show nested quote +
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.

Regarding Caduceus Reactor: some people have started it to fake Cloak research.
[O]ops
Profile Joined July 2011
Italy44 Posts
Last Edited: 2014-05-04 14:57:08
May 04 2014 14:56 GMT
#664
On May 04 2014 23:52 ZAiNs wrote:
Show nested quote +
On May 04 2014 23:47 Frex wrote:
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.

Regarding Caduceus Reactor: some people have started it to fake Cloak research.

Do you actually play the game? It's better to just fake with the actual cloak upgrade itself as the cost is lower
TheDwf
Profile Joined November 2011
France19747 Posts
May 04 2014 15:00 GMT
#665
On May 04 2014 23:52 ZAiNs wrote:
Show nested quote +
On May 04 2014 23:47 Frex wrote:
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.

Regarding Caduceus Reactor: some people have started it to fake Cloak research.

HotS even killed this only use; now you can fake Cloak with Cloak. (:
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 04 2014 15:21 GMT
#666
On May 05 2014 00:00 TheDwf wrote:
Show nested quote +
On May 04 2014 23:52 ZAiNs wrote:
On May 04 2014 23:47 Frex wrote:
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.

Regarding Caduceus Reactor: some people have started it to fake Cloak research.

HotS even killed this only use; now you can fake Cloak with Cloak. (:

The energy boost ups would be a lot more meaningful if it upped the max energy or regen rate.
我的媽和她的瘋狂的外甥都
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
May 04 2014 15:40 GMT
#667
On May 04 2014 23:47 Frex wrote:
Show nested quote +
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.


Oh thats right sorry

Also yeah a redesign could work but what would it benefit really?

IDK i still think this is the wrong way to look at things is upgrades necessarily.

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 04 2014 20:54 GMT
#668
On May 04 2014 22:48 Loccstana wrote:
When are we going to get the siege tank buff to make mech viable?


Needs +15 dmg to shields (unless armored).
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2014-05-04 20:56:24
May 04 2014 20:55 GMT
#669
On May 05 2014 00:40 ZeromuS wrote:
Show nested quote +
On May 04 2014 23:47 Frex wrote:
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.


Oh thats right sorry

Also yeah a redesign could work but what would it benefit really?

IDK i still think this is the wrong way to look at things is upgrades necessarily.



I thought it also extended the range of seeker missles??

EDIT: Holy crap it doesn't. I've always been getting it for that purpose, lol...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 04 2014 20:58 GMT
#670
On May 05 2014 05:55 FabledIntegral wrote:
Show nested quote +
On May 05 2014 00:40 ZeromuS wrote:
On May 04 2014 23:47 Frex wrote:
On May 04 2014 23:36 ZeromuS wrote:
On May 04 2014 22:29 Frex wrote:
I feel that they might as well remove Durable Materials upgrade from raven and just grant it to them automatically.

They could also rething Neosteel Frames upgrade


You can't simply give every unit all its upgrades for free.

It removes diversity from the game and makes timings more powerful without actually putting effort in.

IMO small changes like this are a step in the right direction and while it is removing an upgrade, its an upgrade whose initial implementation was always very very contentious.


I don´t know if you are familiar with Durable Materials, but all it does is increase the duration of Auto-Turret and PDD from 3 minutes to 4 minutes.

I was also suggesting to redesign Neosteel Frames upgrade, which I have not seen in use in any game during HotS. Having new upgrades would actually add diversity. They could also do something Caduceus Reactor upgrade (another upgarde which I have never seen upgraded in a live game), they did play around with it in beta, but just left as it was in WoL.


Oh thats right sorry

Also yeah a redesign could work but what would it benefit really?

IDK i still think this is the wrong way to look at things is upgrades necessarily.



I thought it also extended the range of seeker missles??

EDIT: Holy crap it doesn't. I've always been getting it for that purpose, lol...

It used to increase the previous Missile tracking time from 10 to 15s.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 04 2014 20:58 GMT
#671
On May 05 2014 05:54 FabledIntegral wrote:
Show nested quote +
On May 04 2014 22:48 Loccstana wrote:
When are we going to get the siege tank buff to make mech viable?


Needs +15 dmg to shields (unless armored).

I propose a flat out buff to like 45 (60 armored) or even 60 flat with a slower attack speed.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 04 2014 21:06 GMT
#672
On May 05 2014 05:58 SC2Toastie wrote:
Show nested quote +
On May 05 2014 05:54 FabledIntegral wrote:
On May 04 2014 22:48 Loccstana wrote:
When are we going to get the siege tank buff to make mech viable?


Needs +15 dmg to shields (unless armored).

I propose a flat out buff to like 45 (60 armored) or even 60 flat with a slower attack speed.

And more splash. I want siege tanks to be scary again, not something you just attack head on with a pack of lings.
KOtical
Profile Joined January 2011
Germany451 Posts
May 05 2014 09:16 GMT
#673
actually i like none of these changes... hellbats/hellion transition doesnt help any in TvP. upgrade cost reduction doesnt help either... they should rather go on by fixing some protoss units...
KOtical
Profile Joined January 2011
Germany451 Posts
May 05 2014 09:23 GMT
#674
On May 05 2014 06:06 maartendq wrote:
Show nested quote +
On May 05 2014 05:58 SC2Toastie wrote:
On May 05 2014 05:54 FabledIntegral wrote:
On May 04 2014 22:48 Loccstana wrote:
When are we going to get the siege tank buff to make mech viable?


Needs +15 dmg to shields (unless armored).

I propose a flat out buff to like 45 (60 armored) or even 60 flat with a slower attack speed.

And more splash. I want siege tanks to be scary again, not something you just attack head on with a pack of lings.


ya i agree siege tanks are way to bad against Z and P! blink stalkers and lings raping siege tanks... not a word about those "new" mutas... god do i hate them...
TT1
Profile Blog Joined December 2008
Canada10050 Posts
May 05 2014 09:44 GMT
#675
PvT
"However, we do believe the matchup is still slightly in favor of Protoss" -__________________-

so clueless
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 05 2014 09:48 GMT
#676
On May 05 2014 18:44 TT1 wrote:
PvT
"However, we do believe the matchup is still slightly in favor of Protoss" -__________________-

so clueless


Disciple of Rain spotted.
Cry 'havoc' and let slip the dogs of war
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 05 2014 10:02 GMT
#677
On May 05 2014 18:16 KOtical wrote:
actually i like none of these changes... hellbats/hellion transition doesnt help any in TvP. upgrade cost reduction doesnt help either... they should rather go on by fixing some protoss units...

Only if mines are removed. You cannot have your cake and eat it too.
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 05 2014 10:10 GMT
#678
On May 05 2014 18:44 TT1 wrote:
PvT
"However, we do believe the matchup is still slightly in favor of Protoss" -__________________-

so clueless


yeah I see those terrans destroy protoss left and right everywhere...

sorry wrong tense: I meant to say: I had seen terrans destroy protoss left and right everywhere... back in 2011.
TT1
Profile Blog Joined December 2008
Canada10050 Posts
May 05 2014 20:21 GMT
#679
On May 05 2014 18:48 Ghanburighan wrote:
Show nested quote +
On May 05 2014 18:44 TT1 wrote:
PvT
"However, we do believe the matchup is still slightly in favor of Protoss" -__________________-

so clueless


Disciple of Rain spotted.


hahaha, its true tho. protoss is forced to open 1 way now due to the mine/ghost buffs (blink + collo) and that makes us extremely predictable. its a low econ style so all that terran has to do is scv pull at 13-14mins and were dead, watch illusion vs jyp on overgrowth for reference
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 05 2014 20:27 GMT
#680
I'd personally like more changes in the "buff tank, nerf mine" department. Although I do like the hellbat change as well.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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