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On March 21 2014 06:01 Die4Ever wrote:Show nested quote +On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.
Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.
It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.
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On March 21 2014 06:23 aZealot wrote:Show nested quote +On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.
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On March 21 2014 06:30 KrazyTrumpet wrote:Show nested quote +On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that. It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifier
There is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though.
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On March 21 2014 05:52 Taronar wrote:Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so. Wtf of course that's what we want.
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On March 21 2014 06:30 KrazyTrumpet wrote:Show nested quote +On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.
That would be cool and already somewhat happens as with Red Bull and Shoutcraft too, I think. But, I meant as part of the regular map pool and regular tournament play, so that players have time to practice and develop strategies for the maps.
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On March 21 2014 06:40 ZAiNs wrote:Show nested quote +On March 21 2014 06:30 KrazyTrumpet wrote:On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that. It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifierThere is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though. Those are still pretty much the same kinds of maps as we get now, though.
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On March 21 2014 06:44 aZealot wrote:Show nested quote +On March 21 2014 06:30 KrazyTrumpet wrote:On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that. That would be cool and already somewhat happens as with Red Bull and Shoutcraft too, I think. But, I meant as part of the regular map pool and regular tournament play, so that players have time to practice and develop strategies for the maps. proleague needs to do more crazy maps again
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On March 21 2014 06:45 KrazyTrumpet wrote:Show nested quote +On March 21 2014 06:40 ZAiNs wrote:On March 21 2014 06:30 KrazyTrumpet wrote:On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that. It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifierThere is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though. Those are still pretty much the same kinds of maps as we get now, though. Semi-island maps, lava maps, mains with 2 ramps, collapsible rocks at natural are pretty crazy. I don't think you can go much further without making things too different.
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On March 21 2014 06:59 ZAiNs wrote:Show nested quote +On March 21 2014 06:45 KrazyTrumpet wrote:On March 21 2014 06:40 ZAiNs wrote:On March 21 2014 06:30 KrazyTrumpet wrote:On March 21 2014 06:23 aZealot wrote:On March 21 2014 06:01 Die4Ever wrote:On March 21 2014 05:52 Taronar wrote: It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
Terran just made their day a whole lot more frustrating. I will be happy all-inning all of you on ladder.
GLGL We don't want more restrictions on maps though, we want all different kinds of maps to be balanced. Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014. It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL. I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that. It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifierThere is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though. Those are still pretty much the same kinds of maps as we get now, though. Semi-island maps, lava maps, mains with 2 ramps, collapsible rocks at natural are pretty crazy. I don't think you can go much further without making things too different. Right, but that's what I want. Something completely and utterly different, thrown at the progamers and saying "Here, figure stuff out"
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"It seems like you’ve been becoming more attractive lately as well. Is this related to your winning streak?"
That's a weird question lol, anyway nice interviews!
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On March 21 2014 05:58 KrazyTrumpet wrote:Show nested quote +On March 21 2014 05:50 Drake wrote: that zest thinking he can win 3-0 before game, vs mister 200k is just a joke lol seems sos did to much party after his win xD I mean...$O$ pretty much had to play his matches immediately after he flew back from Poland. That's a ridiculous amount of jet lag to deal with
Still no credit to my boy wooki.. there won't be any excuses after he kills rain.
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On March 21 2014 07:23 eurTsItniH wrote: "It seems like you’ve been becoming more attractive lately as well. Is this related to your winning streak?"
That's a weird question lol, anyway nice interviews! there's a lot of awkward homoeroticism in this community lol
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On March 21 2014 05:52 Taronar wrote: I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.
In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.
I find this notion that protoss players are forced into all ins because they can't keep up with terran in a macro game hilarious. Where is any kind of evidence on that?
Compared to WoL, which basically had same unit composition as Hots, nothing really changed except protoss is safer in the early game due to MSC and stargate, which was not viable in WoL is now viable in Hots?
The reason you see so many 2 base blink timings is because they are a 80% success rate strat. When you are in a tournament, you play to win. Protoss players use strats that give them greatest chances of winning.
If TvP macro game was for example perfect 50:50 split and 2 base blink is 80:20 split, which route would you choose?
That doesn't mean at all that protoss is unable to play macro and that they are forced into all-ining terran because of it.
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As soon as I saw the patch notes with the buffed widowmines, I knew that if zealots started dying to them there would be hilarious whine. Rain needs to try pushing down a ramp with m/l/b vs pre split marines, and 5+ pre nerfed widowmines before complaining really, cause frankly the level of micro required is a joke.
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My god! Rain kept claiming that Terran was OP entire the interview lol. Not sure about that, but that was standpoint of a professional gamer.
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Mvp had that interview where he claimed terran was up, when there was 20 terrans in the ro32 gsl
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Rain is happy now. Only zergs who will die to the chooo chooo expert!
You can focus on your PvP now my dear, those OP terrans are gone it was just a bad nightmare
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Rain, I'm disappointed
Maybe he's just trolling?
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Seeker
Where dat snitch at?36904 Posts
Life's interview is now up! Next up: soO.
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Thanks Seeker! you're awesome!
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