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[Interviews] 2014 GSL Season 1 Code S Ro8 Winners - Page 7

Forum Index > SC2 General
175 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-03-20 21:24:03
March 20 2014 21:23 GMT
#121
On March 21 2014 06:01 Die4Ever wrote:
Show nested quote +
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.
KT best KT ~ 2014
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 20 2014 21:30 GMT
#122
On March 21 2014 06:23 aZealot wrote:
Show nested quote +
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 20 2014 21:40 GMT
#123
On March 21 2014 06:30 KrazyTrumpet wrote:
Show nested quote +
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.

It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifier

There is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
March 20 2014 21:44 GMT
#124
On March 21 2014 05:52 Taronar wrote:Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Wtf of course that's what we want.
People are imbeciles, lucky thing god made cats.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 20 2014 21:44 GMT
#125
On March 21 2014 06:30 KrazyTrumpet wrote:
Show nested quote +
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.


That would be cool and already somewhat happens as with Red Bull and Shoutcraft too, I think. But, I meant as part of the regular map pool and regular tournament play, so that players have time to practice and develop strategies for the maps.
KT best KT ~ 2014
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 20 2014 21:45 GMT
#126
On March 21 2014 06:40 ZAiNs wrote:
Show nested quote +
On March 21 2014 06:30 KrazyTrumpet wrote:
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.

It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifier

There is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though.

Those are still pretty much the same kinds of maps as we get now, though.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Die4Ever
Profile Joined August 2010
United States17677 Posts
March 20 2014 21:47 GMT
#127
On March 21 2014 06:44 aZealot wrote:
Show nested quote +
On March 21 2014 06:30 KrazyTrumpet wrote:
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.


That would be cool and already somewhat happens as with Red Bull and Shoutcraft too, I think. But, I meant as part of the regular map pool and regular tournament play, so that players have time to practice and develop strategies for the maps.

proleague needs to do more crazy maps again
"Expert" mods4ever.com
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 20 2014 21:59 GMT
#128
On March 21 2014 06:45 KrazyTrumpet wrote:
Show nested quote +
On March 21 2014 06:40 ZAiNs wrote:
On March 21 2014 06:30 KrazyTrumpet wrote:
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.

It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifier

There is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though.

Those are still pretty much the same kinds of maps as we get now, though.

Semi-island maps, lava maps, mains with 2 ramps, collapsible rocks at natural are pretty crazy. I don't think you can go much further without making things too different.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 20 2014 22:07 GMT
#129
On March 21 2014 06:59 ZAiNs wrote:
Show nested quote +
On March 21 2014 06:45 KrazyTrumpet wrote:
On March 21 2014 06:40 ZAiNs wrote:
On March 21 2014 06:30 KrazyTrumpet wrote:
On March 21 2014 06:23 aZealot wrote:
On March 21 2014 06:01 Die4Ever wrote:
On March 21 2014 05:52 Taronar wrote:
It is in the maps guys, come on we already stated this a thousand times. Blink all-ins are good on almost all current tournament maps. Instead of fixing the maps we nerf a one race and buff another. Past season there was hardly any balance whine because the win/rates were kind of ok. Pre-patch everyone is like "Protoss OPPP", then we nerf P and buff T to balance out the whine. Next week the strong Blink maps are gone and we get maps with huge open-airspace and Terran will wreck protoss like never before...

I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.

Terran just made their day a whole lot more frustrating.
I will be happy all-inning all of you on ladder.

GLGL

We don't want more restrictions on maps though, we want all different kinds of maps to be balanced.


Yes. That said, we don't know what the restrictions are going to be. If it is only restrictions on blink-able space into the main, that does not affect maps in terms of other features. I do hope it is nothing major though, because, if so, that runs counter to DK's statements that Blizzard are looking to actively tweak the map pool with greater variety in 2014.

It may also be that maps like Yeonsu are removed only for the next season, but will re-appear later in the year when Terrans have gotten used to their new toys and Blink all-ins are no longer as prevalent. I certainly hope so. I've been wanting greater map variety for a while now, and I will be very disappointed if we just have homogenous maps like we used to in WOL.

I kind of wish a few tournaments would just say "fuck it" and try a map pool that completely breaks all convention. I would be really interested to see what kind of strategies progamers come up with on maps like that.

It already happened: http://www.teamliquid.net/forum/sc2-tournaments/433894-red-bull-tlmc-battle-grounds-qualifier

There is a replay pack for it somewhere that has a shit ton of games. Protoss all-ins are really good when nobody knows the maps properly though.

Those are still pretty much the same kinds of maps as we get now, though.

Semi-island maps, lava maps, mains with 2 ramps, collapsible rocks at natural are pretty crazy. I don't think you can go much further without making things too different.

Right, but that's what I want. Something completely and utterly different, thrown at the progamers and saying "Here, figure stuff out"
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
eurTsItniH
Profile Joined January 2012
887 Posts
March 20 2014 22:23 GMT
#130
"It seems like you’ve been becoming more attractive lately as well. Is this related to your winning streak?"

That's a weird question lol, anyway nice interviews!
Nayolbi
Profile Joined November 2013
325 Posts
March 20 2014 22:40 GMT
#131
On March 21 2014 05:58 KrazyTrumpet wrote:
Show nested quote +
On March 21 2014 05:50 Drake wrote:
that zest thinking he can win 3-0 before game, vs mister 200k is just a joke lol
seems sos did to much party after his win xD

I mean...$O$ pretty much had to play his matches immediately after he flew back from Poland. That's a ridiculous amount of jet lag to deal with


Still no credit to my boy wooki.. there won't be any excuses after he kills rain.
Waise
Profile Joined June 2013
3165 Posts
March 20 2014 22:42 GMT
#132
On March 21 2014 07:23 eurTsItniH wrote:
"It seems like you’ve been becoming more attractive lately as well. Is this related to your winning streak?"

That's a weird question lol, anyway nice interviews!

there's a lot of awkward homoeroticism in this community lol
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
March 21 2014 06:30 GMT
#133
On March 21 2014 05:52 Taronar wrote:
I think the widowmine change was too strong. Zealots are supposed to be tanked and kited, not oneshot by mines. *you can splitlawl* yes, lik you can with unstimmed Marine/Marauder. Good luck with that.

In the other news. Protoss all-ins are now way more attractive, which leads to more all-ins and fewer 200/200 fights. Is that what we really want? I don't think so.


I find this notion that protoss players are forced into all ins because they can't keep up with terran in a macro game hilarious.
Where is any kind of evidence on that?

Compared to WoL, which basically had same unit composition as Hots, nothing really changed except protoss is safer in the early game due to MSC and stargate, which was not viable in WoL is now viable in Hots?

The reason you see so many 2 base blink timings is because they are a 80% success rate strat. When you are in a tournament, you play to win. Protoss players use strats that give them greatest chances of winning.

If TvP macro game was for example perfect 50:50 split and 2 base blink is 80:20 split, which route would you choose?

That doesn't mean at all that protoss is unable to play macro and that they are forced into all-ining terran because of it.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 21 2014 06:41 GMT
#134
As soon as I saw the patch notes with the buffed widowmines, I knew that if zealots started dying to them there would be hilarious whine. Rain needs to try pushing down a ramp with m/l/b vs pre split marines, and 5+ pre nerfed widowmines before complaining really, cause frankly the level of micro required is a joke.
Kurte_Idumin
Profile Joined March 2014
Australia22 Posts
March 21 2014 08:29 GMT
#135
My god! Rain kept claiming that Terran was OP entire the interview lol.
Not sure about that, but that was standpoint of a professional gamer.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 21 2014 08:37 GMT
#136
Mvp had that interview where he claimed terran was up, when there was 20 terrans in the ro32 gsl
klup
Profile Joined May 2013
France612 Posts
March 21 2014 10:48 GMT
#137
Rain is happy now. Only zergs who will die to the chooo chooo expert!

You can focus on your PvP now my dear, those OP terrans are gone it was just a bad nightmare
VieuxSinge
Profile Joined February 2011
France231 Posts
March 21 2014 10:54 GMT
#138
Rain, I'm disappointed

Maybe he's just trolling?
Another clue to my existence.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37029 Posts
March 22 2014 04:38 GMT
#139
Life's interview is now up!
Next up: soO.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
partydude89
Profile Blog Joined August 2012
1850 Posts
March 22 2014 06:11 GMT
#140
Thanks Seeker! you're awesome!
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
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