• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:25
CEST 00:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9818 users

David Kim reddit Q&A transcript - Page 17

Forum Index > SC2 General
440 CommentsPost a Reply
Prev 1 15 16 17 18 19 23 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 14 2014 13:05 GMT
#321
On March 14 2014 21:41 RampancyTW wrote:
Show nested quote +
On March 14 2014 21:31 Sapphire.lux wrote:
On March 14 2014 20:18 Grumbels wrote:
On March 14 2014 19:14 Sapphire.lux wrote:
Warp in is very cool coming from the WP IMO, but only then. Otherwise, it has all the disadvantages pointed out in numerous threads. It should have been a WP ability, not the basic unit production mechanism.

FF is just bad, along with FG, because they are potentially game ending and micro denying, without a sensible skill ceiling (pro level). As a spectator, i never ever think "wow! how great is that P/Z player for having used FF/FG in that way!" In 2010 it was impressive yes, now you just embarrass yourself if you don't have superb FF placement. Storm and EMP can be cool in lategame because of the HT and Ghost positioning game: Having multiple HTs coming from different angles, setting traps, etc is what makes this fun. None of this is present for the Sentry and Infestor, so they are ranging from boring to infuriating for both spectators and players.

I saw this analogy yesterday, I thought it was quite apt:

Starcraft 2 is like a game that revolves around mastering three-ball juggling. It looks impressive for beginners, but is completely trivial for adapts and leaves them struggling to show something creative that is unlike anything else. There are still options to showcase skill, cool tricks that you can do, and it's quite easy to tell a beginner from an expert, but there is probably a limit to what you can set yourself apart with.

Brood War on the other hand is like five-ball juggling. It's almost the same game, but the difficulty is increased so much that even the best players can't execute everything. They will lose rhythm, occasionally mismanage their props and no two players can demonstrate exactly the same tricks.

And Dune II is like nine-ball juggling. It's so mechanically taxing that creativity, improvisation and imagination all fall on the wayside, leaving only pure technique because even the best players can't do anything with nine balls outside of barely succeeding at keeping the right pace. Another example would be turning basketball into a game of purely penalty shots, which would still reward skilled players, but would also reduce the game to one monotonous activity.

(I'm not a juggling expert, so take the numbers with a grain of salt)

And of course people will disagree on whether Brood War was simply too mechanically taxing, so much so that it became oppressive, or whether Starcraft II is not taxing enough.

Units clumping naturally - This really rewards split micro which is one of the coolest micro moments SC2 provides. If units auto spread, marine splitting vs. Banelings won't be as cool to watch.

Deathballs are what killed the game for me. Aesthetically is very very bad.
+ Show Spoiler +
fight fight2 fight3

I've been following SC2 since beta and it's difficult for me to tell what the fuck is happening in those 4 sec fights with 130 units packed in a tiny space, often times one on top of another. For battles to be fun, i have to be able to answer some simple questions, like:

How many (roughly) units are there?
How are they dying and what is killing them?
What and how are the players controlling (microing) the units (displaying skill)?

And of course, i have to have time to enjoy the battle. In the mess of colors that is a late game battle in SC2, it's nigh impossible to tell any of that. For a new comer, it just looks like a mess, like a 4 second explosion, not a battle. Player skill is impossible to tell by anyone save a very, very small audience that plays the game at a relatively high level. It's a mess of colors that makes me dread watching games go to late game. If it's hard for me to watch that, what about a new comer? Is that going to leave him in awe of the "fantastic" climax of this game or leave him confused and with a headache?

So yeah, deathballs or "natural unit clumping" is very hard on the eyes, greatly limits player skill display, makes fights last only a few seconds, makes players afraid to engage and so it leads to that blob A and blob B "dancing" around each other for minutes.

The first link doesn't work for me. I'll say that I also can't watch LoL because it looks a colorful mess to me, as if someone was overeager with water colors, and I felt this way about Starcraft II in the past but nowadays I have no real issues parsing the fights. I think, ideally, it still needs to be improved because the game should be accessible on first impression, but it does become somewhat acceptable once you're used to it.

My main issue is that units moving in lockstep look ridiculous to me and break immersion. I think the Brood War pathing feels a lot more natural, so I can't help but roll my eyes whenever Blizzard dwells on Starcraft 2's "superior pathfinding". How it feels in the game should be the most important of your criteria, not how it performs technically.

I like your analogy.

I just hate the way Blizzards PR works sometimes (probably their mindset in general as well though). In a sea of drawbacks, they cherry pick the one single example where unit clumping brings something positive. Or when they gave us that 2 weeks?! stats to show us how wrong we are about TvP, or Browder openly taunting EVERYONE in the scene by making statements like "the Queen patch is the best change we ever did!" in a time where the scene was literally dying due to how bad the game actually turned after that one change, i could go on an on. It's like they are thinking first and foremost about defending themselfs and pushing back any sort of criticism, instead of working together with the community for the sake of the game. This is where most of the hate comes from IMO.

They like deathballs, they like FF, FG, Colossus, stupid vision high ground adv., etc, because they are their babies, not because they are good. Admitting that all these things and more are just crap would be a massive blow to their ego as game designers so we are left with denials, cumbersome workarounds and super slow response times for obvious problems.

And the Queen change, despite upsetting the balance of the game, allowed them to eventually make changes that brought the infestor back in line with where it should have been as a spellcaster.

I don't think i understand what you mean. The game went tits up, both balance and fun factor, for almost one year and only the expansion saved it. Are you saying that was necessary in order to balance the Infestor? Like, why not nerf the unit in the many, many moths it was clear it was broken? Or why not revert the Queen change and then reintroduce it in the expansion along with an Infestor nerf? Besides, my post was in regard to Dustins comment of "the Queen change was the best bla bla" when it clearly was the worst ever for WOL. Unless you think they treated the last year of WOL as a testing ground for HOTS, in witch case the uglier and more unbalanced WOL looked, the more likely people would be to buy HOTS, but that's just ridiculous thinking of course.
Head Coach Park: "They should buff tanks!"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2014 13:18 GMT
#322
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 14 2014 13:25 GMT
#323
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

That is why they should be implemented and tested in LotV beta
RampancyTW
Profile Joined August 2010
United States577 Posts
March 14 2014 13:33 GMT
#324
On March 14 2014 22:25 -Archangel- wrote:
Show nested quote +
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

That is why they should be implemented and tested in LotV beta
Would have to be an insanely long beta to properly test the impacts of said changes.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2014 13:34 GMT
#325
On March 14 2014 22:33 RampancyTW wrote:
Show nested quote +
On March 14 2014 22:25 -Archangel- wrote:
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

That is why they should be implemented and tested in LotV beta
Would have to be an insanely long beta to properly test the impacts of said changes.

Yeah, the queen change was a very slow roll to the BLWinfestor era.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-14 13:36:40
March 14 2014 13:36 GMT
#326
On March 14 2014 22:33 RampancyTW wrote:
Show nested quote +
On March 14 2014 22:25 -Archangel- wrote:
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

That is why they should be implemented and tested in LotV beta
Would have to be an insanely long beta to properly test the impacts of said changes.

Since it is a last Expansion and there will be no more chances to fix anything important, it should be. If it takes 1 year, let it take one year. Or the game is going to die much faster than BW did.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 14 2014 13:39 GMT
#327
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

Ah ok, but the really big changes that some want are about the expansion, not a patch. In the years it takes them to develop this expansions and at the price they are released at, it should be enough to make changes and test the shit out of them. Like, you know, how they did in every expansion of every game, except for SC2.

Anyway, it's a useless point, because the alternative would be to never make any changes at all. There is always a risk that things might get worse, but then that is why they are game designers, to find and make changes for the better, not cower that they might get it wrong.
Head Coach Park: "They should buff tanks!"
Nauseam
Profile Joined May 2013
Sweden191 Posts
March 14 2014 13:42 GMT
#328
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.


No, we have seen many of those changes already done with a modding tool in a custom map called Starbow. It didn't make the game worse, just different. Different in a way many people appreciate.

The change on the queen range in WoL is just a testament to that David Kim and the others doesn't know what they're doing.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2014 13:48 GMT
#329
On March 14 2014 22:36 -Archangel- wrote:
Show nested quote +
On March 14 2014 22:33 RampancyTW wrote:
On March 14 2014 22:25 -Archangel- wrote:
On March 14 2014 22:18 Plansix wrote:
He is saying that the small change of the queen range caused the a huge problem at the end of WOL, so demanding larger changes has a greater risk of ruining the game and making it worse.

That is the part that people who are demanding "big changes" forget. Those changes are just as likely to make the game worse.

That is why they should be implemented and tested in LotV beta
Would have to be an insanely long beta to properly test the impacts of said changes.

Since it is a last Expansion and there will be no more chances to fix anything important, it should be. If it takes 1 year, let it take one year. Or the game is going to die much faster than BW did.

People keep saying that and it keeps not happening. I think it will be fine if they just keep doing they they are going and building on what they have. Some changes and new units will spice things up. I would like some new structures too. But they don't need to redesign the game from the ground up.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
Last Edited: 2014-03-14 14:40:43
March 14 2014 14:37 GMT
#330
David Kim is respecting the work of a full sized team of Blizzard guys who were hyper-focused on all aspects of balance and fun-game-play in the making of HOTS in 2012 and 2013.

That team is now disbanded and working on other projects.

DK is not going to spit in the face of all their work. DK has at his disposal a maintenance crew that is a fraction of the talent-base of the team that did all the heavy lifting to make HotS possible.

the maintenance team is never as big or as focused as the design and development team.
its how all software is built and maintained, not just video game software.
and it ain't changing any time soon.

therefore, DK's position about big changes is 100% reasonable.

now that every one knows DK's position on big changes they now know big changes will not occur. therefore, the next rational move is to evaluate SC2:HotS against the other RTS games available. Then, choose the best option and play that.

i've made my choice and i'm happy with it. lots of good RTS games to choose from.

1) SC2:HotS
2) RA3
3) Brood War
4) CoH1

all these games are big huge fun.

Everything is Amazing.. and no one is happy!

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Big J
Profile Joined March 2011
Austria16289 Posts
March 14 2014 14:44 GMT
#331
On March 14 2014 23:37 JimmyJRaynor wrote:
David Kim is respecting the work of a full sized team of Blizzard guys who were hyper-focused on all aspects of balance and fun-game-play in the making of HOTS in 2012 and 2013.

That team is now disbanded and working on other projects.

DK is not going to spit in the face of all their work. DK has at his disposal a maintenance crew that is a fraction of the talent-base of the team that did all the heavy lifting to make HotS possible.

the maintenance team is never as big or as focused as the design and development team.
its how all software is built and maintained, not just video game software.
and it ain't changing any time soon.

therefore, DK's position about big changes is 100% reasonable.

now that every one knows DK's position on big changes they now know big changes will not occur. therefore, the next rational move is to evaluate SC2:HotS against the other RTS games available. Then, choose the best option and play that.

i've made my choice and i'm happy with it. lots of good RTS games to choose from.

1) SC2:HotS
2) RA3
3) Brood War
4) CoH1

all these games are big huge fun.

Everything is Amazing.. and no one is happy!

https://www.youtube.com/watch?v=uEY58fiSK8E


Sounds reasonable. Even sounds like a reasonable list.
RA3 would be so much fun if the controls weren't so clunky.
Still need to try CoH. Should be a pretty amazing game from what I have heard.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
March 14 2014 14:49 GMT
#332
On March 14 2014 23:44 Big J wrote:
Show nested quote +
On March 14 2014 23:37 JimmyJRaynor wrote:
David Kim is respecting the work of a full sized team of Blizzard guys who were hyper-focused on all aspects of balance and fun-game-play in the making of HOTS in 2012 and 2013.

That team is now disbanded and working on other projects.

DK is not going to spit in the face of all their work. DK has at his disposal a maintenance crew that is a fraction of the talent-base of the team that did all the heavy lifting to make HotS possible.

the maintenance team is never as big or as focused as the design and development team.
its how all software is built and maintained, not just video game software.
and it ain't changing any time soon.

therefore, DK's position about big changes is 100% reasonable.

now that every one knows DK's position on big changes they now know big changes will not occur. therefore, the next rational move is to evaluate SC2:HotS against the other RTS games available. Then, choose the best option and play that.

i've made my choice and i'm happy with it. lots of good RTS games to choose from.

1) SC2:HotS
2) RA3
3) Brood War
4) CoH1

all these games are big huge fun.

Everything is Amazing.. and no one is happy!

https://www.youtube.com/watch?v=uEY58fiSK8E


Sounds reasonable. Even sounds like a reasonable list.
RA3 would be so much fun if the controls weren't so clunky.
Still need to try CoH. Should be a pretty amazing game from what I have heard.


i originally bought RA3 because of Gina Carano. she came to the ring with a huge RA3 logo on her chest

[image loading]

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Killcani
Profile Joined October 2010
Sweden448 Posts
Last Edited: 2014-03-14 14:53:05
March 14 2014 14:51 GMT
#333
I don't understand why they are so afraid to make changes to the game? If they just let it SH turtle 1hour+ games get standard the game is going to die out sooner than later. They are basically trying to preserve what little they have left while the game dies instead of trying to actually make a better game this is so frustrating.

Blizzard is not the game company it used to be.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-03-14 15:24:44
March 14 2014 15:18 GMT
#334
On March 14 2014 23:37 JimmyJRaynor wrote:
David Kim is respecting the work of a full sized team of Blizzard guys who were hyper-focused on all aspects of balance and fun-game-play in the making of HOTS in 2012 and 2013.

That team is now disbanded and working on other projects.

DK is not going to spit in the face of all their work. DK has at his disposal a maintenance crew that is a fraction of the talent-base of the team that did all the heavy lifting to make HotS possible.

Yeah, DK does not want to upset the delicate filings of a game designer that has already moved on to other projects. Got to keep the original vision or else poor DB will feel insecure and disrespected. Sounds reasonable and in line with how a multi billion dollar company would work.

EDIT: they probably learned this after seing all the trauma the reset of the original Starcraft engine caused to the deves., or the years of therapy Jay Wilson needed to get back on his feet after having the game taken away from him and overhauled...Never will they spit in anyone's face again!
Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
Last Edited: 2014-03-14 15:33:56
March 14 2014 15:33 GMT
#335
ultimately, Blizzard thinks Jay Wilson did a bad job and he was moved off of the D3 team. The game was completely overhauled.

Dustin Browder on the other hand was promoted to VP.

So now we know what Mike Morhaime thinks. He is happy with DB and unhappy with JW. And so, Blizzard won't drastically overhaul SC2:HotS.
Now that you know this pick: ur favourite RTS game and start playing because complaining won't change anything.

or you could make ur own MOD.
or if u think Blizzard arcade framework sucks and the MOD Kit for SC2 sucks you can crack open your copy of Visual C++ and Visual Studio and make ur own game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 14 2014 15:53 GMT
#336
There are 2 possible reasons for why an overhaul in LOTV is not on the books.
1)no funds
2)they like how the game works now, so there is no reason to

The second one is more likely, and what your passive aggressive post implies, but that has nothing to do with "respecting the work" or "not wanting to spit" in what face. You are either a drama queen or naive, that's why i responded with sarcasm.

Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
Last Edited: 2014-03-14 16:02:54
March 14 2014 16:01 GMT
#337
On March 15 2014 00:53 Sapphire.lux wrote:
There are 2 possible reasons for why an overhaul in LOTV is not on the books.
1)no funds
2)they like how the game works now, so there is no reason to

The second one is more likely, and what your passive aggressive post implies, but that has nothing to do with "respecting the work" or "not wanting to spit" in what face. You are either a drama queen or naive, that's why i responded with sarcasm.


no,
i stated the facts.

ok, you're DK, a project manager working on a piece of software in mainteance mode: HotS.. .u walk into your boss's office and propose to overhaul a piece of software with a team 1/10 as big as the team who made it. this doesn't just apply to SC2:HotS, but to any piece of software that is in maintenance mode.

DK's boss will stare him down and say.. .

"we had a team 10 times this size put 10 times as much total thought and work into it and now you're going to make a drastic change?"

this happens to every project manager working on any software project.

changes are possible, but the project manager's job is on the line if he fubars something that was working.

this is why DK has the stance he does about big changes to SC2:HotS.

and if you think Blizz is going to go on a hiring spree or pull people off of other projects to overhaul its #3 revenue generator you are dreaming in technicolour.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 14 2014 16:12 GMT
#338
On March 15 2014 01:01 JimmyJRaynor wrote:
Show nested quote +
On March 15 2014 00:53 Sapphire.lux wrote:
There are 2 possible reasons for why an overhaul in LOTV is not on the books.
1)no funds
2)they like how the game works now, so there is no reason to

The second one is more likely, and what your passive aggressive post implies, but that has nothing to do with "respecting the work" or "not wanting to spit" in what face. You are either a drama queen or naive, that's why i responded with sarcasm.


no,
i stated the facts.

ok, you're DK, a project manager working on a piece of software in mainteance mode: HotS.. .u walk into your boss's office and propose to overhaul a piece of software with a team 1/10 as big as the team who made it. this doesn't just apply to SC2:HotS, but to any piece of software that is in maintenance mode.

DK's boss will stare him down and say.. .

"we had a team 10 times this size put 10 times as much total thought and work into it and now you're going to make a drastic change?"

this happens to every project manager working on any software project.

changes are possible, but the project manager's job is on the line if he fubars something that was working.

this is why DK has the stance he does about big changes to SC2:HotS.

and if you think Blizz is going to go on a hiring spree or pull people off of other projects to overhaul its #3 revenue generator you are dreaming in technicolour.

You missed the "LOTV" part in my post. It's right where it says LOTV. That is not HOTS, it is LOTV.
Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
March 14 2014 16:26 GMT
#339
my post was relative to HotS.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-14 16:31:07
March 14 2014 16:30 GMT
#340
I don't understand the point these few DK fanboys are trying to make. Can anyone explain it to me?

The only thing I understood is they are claiming HotS is OK while it is losing viewers and players all the time (which started back in WoL and only stopped at beginning of HotS)... is that it?
Prev 1 15 16 17 18 19 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 84
CosmosSc2 18
StarCraft: Brood War
Britney 10333
firebathero 59
Mong 42
Dota 2
monkeys_forever306
Counter-Strike
fl0m1303
minikerr24
Super Smash Bros
C9.Mang0226
Other Games
summit1g10459
Liquid`RaSZi1505
shahzam458
XaKoH 128
NeuroSwarm60
ViBE34
JuggernautJason33
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH322
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21726
Other Games
• Scarra1323
• imaqtpie1077
• Shiphtur166
Upcoming Events
OSC
5m
Escore
11h 35m
IntoTheTV X SOOP
12h 35m
CranKy Ducklings
1d 11h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.