• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:19
CEST 07:19
KST 14:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou10Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Weekly Cups (March 17-23): Clem Bounces Back Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech!
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Current Meta Roaring Currents ASL final [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Chess Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1215 users

Next Balance Patch the 28th February. - Page 14

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 12 13 14 15 16 42 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 26 2014 05:09 GMT
#261
On February 26 2014 13:52 wishr wrote:
So much protoss tears in this thread. Why everyone just complain so much instead of just playing?


So much Protoss tears? Where do you get that from? I think there were a couple of Protoss posters, one of whom, I am pretty certain is a troll (theory crafting like mad) with a few Terran rising to it. But, the rest seem to be generally fine with it - as am I.
KT best KT ~ 2014
wishr
Profile Joined February 2012
Russian Federation262 Posts
February 26 2014 05:15 GMT
#262
On February 26 2014 14:09 aZealot wrote:
Show nested quote +
On February 26 2014 13:52 wishr wrote:
+ Show Spoiler +
So much protoss tears in this thread. Why everyone just complain so much instead of just playing?


+ Show Spoiler +
So much Protoss tears? Where do you get that from? I think there were a couple of Protoss posters, one of whom, I am pretty certain is a troll (theory crafting like mad) with a few Terran rising to it. But, the rest seem to be generally fine with it - as am I.


Nice to see people like u. GJ, bro!
* Only girls complain about balance! *
MyrMindservant
Profile Joined October 2013
695 Posts
Last Edited: 2014-02-26 05:19:58
February 26 2014 05:15 GMT
#263
Eh, I'm really disappointed they didn't try different approach to Hydras. Here's the idea I mentioned in another thread some time ago:

"Regarding Hydralisk, I think that it would be much better to buff their anti air range and/or HP, not DPS.
Perhaps something like this:
Air attack range increased from 5 to 6. (becomes 7 after range upgrade)
HP increased from 80 to 90.

Anti air range is especially relevant because Zerg lacks good AA, except for spores. This would give them the same AA range as Queens, after you make range upgrade."

Edit:
On February 26 2014 14:16 Aveng3r wrote:
im so dissapointed they didnt do something about blink

They did. MSC vision range nerf affects Blink rushes considerably.
BoxeR, FanTaSy, Jaedong, Life | White-Ra | Moon || Na'Vi, Wings || ༼ᕤ $◡$ ༽ᕤ MIDAS HIM
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 26 2014 05:16 GMT
#264
im so dissapointed they didnt do something about blink
I carve marble busts of assassinated world leaders - PM for a quote
Wingblade
Profile Joined April 2012
United States1806 Posts
February 26 2014 05:20 GMT
#265
On February 26 2014 13:44 LibertyRises wrote:
Show nested quote +
On February 26 2014 13:38 Chaggi wrote:
On February 26 2014 13:25 Mozdk wrote:
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.


You also have to account for mutas, you also have to account for widow mines. It's the same in every matchup.


Mutas aren't an opening. They're not coming at 5:30 and fucking up your mineral line.
WM's don't deviate builds like oracles do nor do they cause game ending damage if you don't prepare for them right then and there unless you're retarded and clump up your probes while trying to run.


Yup theres something toss can do mirco wise to minimize the effectiveness of the widow mine. Oracles are impossible to kill and are still cost efficient even when u invest in directly countering them with turrets. U literally need 2 turrets or 1 turret and a marines. It doesnt make sense.


Oh my god TWO WHOLE TURRETS? NO WAY 200 minerals to block a 300/300 Toss investment? Oh man how rough that must be.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Wingblade
Profile Joined April 2012
United States1806 Posts
February 26 2014 05:23 GMT
#266
On February 26 2014 14:16 Aveng3r wrote:
im so dissapointed they didnt do something about blink


You mean like... Nerfing the MSC vision all the way to 9 to make high ground vision way harder toget for blinking?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
Last Edited: 2014-02-26 05:30:44
February 26 2014 05:28 GMT
#267
Seems legit to me. They have made good changes of late, but is it enough. I still feel like Terran is very weak. I am just hoping innovation, MKP(return of the king), MVP, Flash can come out with some new ways to play for me to copy lol.
LibertyRises
Profile Blog Joined December 2011
United States175 Posts
February 26 2014 05:31 GMT
#268
On February 26 2014 14:20 Wingblade wrote:
Show nested quote +
On February 26 2014 13:44 LibertyRises wrote:
On February 26 2014 13:38 Chaggi wrote:
On February 26 2014 13:25 Mozdk wrote:
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.


You also have to account for mutas, you also have to account for widow mines. It's the same in every matchup.


Mutas aren't an opening. They're not coming at 5:30 and fucking up your mineral line.
WM's don't deviate builds like oracles do nor do they cause game ending damage if you don't prepare for them right then and there unless you're retarded and clump up your probes while trying to run.


Yup theres something toss can do mirco wise to minimize the effectiveness of the widow mine. Oracles are impossible to kill and are still cost efficient even when u invest in directly countering them with turrets. U literally need 2 turrets or 1 turret and a marines. It doesnt make sense.


Oh my god TWO WHOLE TURRETS? NO WAY 200 minerals to block a 300/300 Toss investment? Oh man how rough that must be.


Your right even when considering having to build an ebay earlier than you want to building two turrets PER BASE which is four is in no way impeding to your build at all silly me i forget that things like banshees and other forms of terran harass units illicit comparable responses economically (like force and cannons right!) and are so slow they require many actions and attention to detail as opposed to simply selecting overcharge. You are right 200 minerals no and no build hitches. Oracle never cost efficient in the face of perfect mirco duh and preventative measures.
Polt: Nani... why such a bitch?
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 26 2014 05:45 GMT
#269
On February 26 2014 14:20 Wingblade wrote:
Show nested quote +
On February 26 2014 13:44 LibertyRises wrote:
On February 26 2014 13:38 Chaggi wrote:
On February 26 2014 13:25 Mozdk wrote:
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.


You also have to account for mutas, you also have to account for widow mines. It's the same in every matchup.


Mutas aren't an opening. They're not coming at 5:30 and fucking up your mineral line.
WM's don't deviate builds like oracles do nor do they cause game ending damage if you don't prepare for them right then and there unless you're retarded and clump up your probes while trying to run.


Yup theres something toss can do mirco wise to minimize the effectiveness of the widow mine. Oracles are impossible to kill and are still cost efficient even when u invest in directly countering them with turrets. U literally need 2 turrets or 1 turret and a marines. It doesnt make sense.


Oh my god TWO WHOLE TURRETS? NO WAY 200 minerals to block a 300/300 Toss investment? Oh man how rough that must be.


That's two turrets per base if you want to move out with marines just to keep your mineral lines from getting destroy. Oracles have other uses like picking off SCVs building production, units coming out of production, scouting, deny SCV scout, revelation. So yes, it can be pretty rough.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-26 05:53:06
February 26 2014 05:51 GMT
#270
On February 26 2014 14:06 Mozdk wrote:
Show nested quote +
On February 26 2014 13:45 vthree wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


I disagree. No one is having problems with the oracles out right killing them. But if you watched the Maru vs Zest game, the oracles basically kept Maru in the dark forever while not letting him move out. And Zest used that (plus the blink fake) to get a fast third. This is a rather strong BO without much counter play from terran.


I haven't seen the game, but it doesn't matter. If it is so dang strong, that you can get a fast 3rd and put the terran far behind, it should be done every single game at pro level, and P should have 90%+ winrate. They don't, so it's not.

/thread


Lol, and BL/infestors weren't used in every single game and ZvP was never 90% for zerg, does that mean it was fine? Or 1-1-1 pre patch and pre map changes?

Are you really suggesting things should only be changed if it has a 90% win rate? If so, please bring back the pre-nerf hellbats and widow mines. With the exception of maybe 5 rax reapers using the early WoL maps, nothing had 90% win rate.
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 26 2014 05:51 GMT
#271
On February 26 2014 14:23 Wingblade wrote:
Show nested quote +
On February 26 2014 14:16 Aveng3r wrote:
im so dissapointed they didnt do something about blink


You mean like... Nerfing the MSC vision all the way to 9 to make high ground vision way harder toget for blinking?

whoops misread, I didnt think that one went through either
I carve marble busts of assassinated world leaders - PM for a quote
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-02-26 06:17:08
February 26 2014 06:15 GMT
#272
On February 26 2014 13:25 Mozdk wrote:
Show nested quote +
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.


You also have to account for mutas, you also have to account for widow mines. It's the same in every matchup.

The closest comparable opening was in tvz/tvt and it was called hellbat drops. They since got nerfed because:

Having an opening that can hit you reasonably cheaply and be expanded upon which when not prepared for can instantly lose you the game is stupid, furthermore since we dont play in a vacuum, just the threat of that build forces unreasonable countermeasures vs potentially stronger builds (in tvz its the 21 triple oc build, in pvt there's a miriad).

Hellbat drops were almost unanimously regarded as a ridiculous and hence got nerfed, proxy oracle is if anything worse.

Also, the two examples you gave were ridiculous. One hits you much much later (assuming two base muta here) and you have to do more damage then the proxy oracle build (which is kind of funny) the other cannot end the game without the protoss making the worlds largest micro mistake.
bhfberserk
Profile Joined August 2011
Canada390 Posts
Last Edited: 2014-02-26 06:27:09
February 26 2014 06:25 GMT
#273
Pretty excited to try opening mines into mech!
Or, Maruaders Mines Medivac :D
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
February 26 2014 06:50 GMT
#274
Its interesting to note that DK has been contacting Flash several times for his feedback with regards to balance according to his recent proleague interview.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 26 2014 07:03 GMT
#275
On February 26 2014 13:56 theBALLS wrote:
Show nested quote +
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.

If protoss fails to do damage with oracles, they too fall far behind.


That's not true at all. There's been countless games where people open up Stargate oracle, get at most 1-2 SCV kills cause who can't, and it's a very simple templar transition that plays like a normal game. Zest vs Maru was the most recent one in Proleague. sOs vs Bomber in WCS is also an easy one to see. Those are just the ones off the top of my head, I'm sure other people can give you far more examples that you're gonna just ignore.
moofang
Profile Joined June 2011
508 Posts
February 26 2014 07:07 GMT
#276
Really not sure the widow mine buff is needed. Already seeing steady increase in bio-mine compositions in pro-level PvT and in ladder PvT. Imo shoulda waited for the meta to develop a bit more before buffing.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 26 2014 07:14 GMT
#277
On February 26 2014 15:50 YyapSsap wrote:
Its interesting to note that DK has been contacting Flash several times for his feedback with regards to balance according to his recent proleague interview.


I think Flash has emailed DK several times. And some of his suggestions were implemented. But I am pretty sure DK got the same suggestions from hundreds of pro and non-pro players (sight range, blink, etc).
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 26 2014 07:21 GMT
#278
On February 26 2014 16:07 moofang wrote:
Really not sure the widow mine buff is needed. Already seeing steady increase in bio-mine compositions in pro-level PvT and in ladder PvT. Imo shoulda waited for the meta to develop a bit more before buffing.


Buffs aren't only to made to units to make them more used/common. Some buffs are made so the units does better vs other units or do better in their roles. Immortals got buffed even though they were common before their buff. Spores were buffed even when they were being made. Protoss got buff to their upgrades even though protoss were already upgrading.

Buffs to widows mines were done to increase their effectiveness in early harass (forcing protoss to be more defensive) and vs mass zealots comps that were increasingly more popular.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-02-26 07:33:14
February 26 2014 07:31 GMT
#279
On February 26 2014 16:03 Chaggi wrote:
Show nested quote +
On February 26 2014 13:56 theBALLS wrote:
On February 26 2014 13:18 Chaggi wrote:
On February 26 2014 13:04 Mozdk wrote:
On February 26 2014 11:43 Loccstana wrote:
still no fixes to TvP lategame or how ridiculous oracles are...


No one is having problems with oracles anymore. Not at pro level. Or even diamond.


You do realize that the problem with oracles has never been that they're hard to stop, but that literally every build that Terran has to open up with HAS to account for oracles or else they just straight up die? That they provide a stupid amount of flexibility to the Protoss player and give massive amounts of map control, and is easily transitioned from even if NO damage is done. Zest vs Maru in the most recent Proleague is a great example of that.

If protoss fails to do damage with oracles, they too fall far behind.


That's not true at all. There's been countless games where people open up Stargate oracle, get at most 1-2 SCV kills cause who can't, and it's a very simple templar transition that plays like a normal game. Zest vs Maru was the most recent one in Proleague. sOs vs Bomber in WCS is also an easy one to see. Those are just the ones off the top of my head, I'm sure other people can give you far more examples that you're gonna just ignore.


Well - strenght-wise that's true, but gameplay-wise that's not... So I guess you're both right..

If Protoss opens up with a Stargate it was an investment, and if it failed - true that Protoss is behind.. But - shouldn't it be that way ??

Also - don't forget how Revelation can really change the looks of the battles.. So Oracles have their prolonged usage though, despite not being a fighter unit..

Oracle still has at least some minimal (though it was shown quite a few times that minimal revelation role can really be pivital to the matchups as well) use after the beginning stages of the game
Another world, another place, another universe, won the race.. :) ;) :P
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 26 2014 07:33 GMT
#280
On February 26 2014 14:15 MyrMindservant wrote:
Eh, I'm really disappointed they didn't try different approach to Hydras. Here's the idea I mentioned in another thread some time ago:

"Regarding Hydralisk, I think that it would be much better to buff their anti air range and/or HP, not DPS.
Perhaps something like this:
Air attack range increased from 5 to 6. (becomes 7 after range upgrade)
HP increased from 80 to 90.

Anti air range is especially relevant because Zerg lacks good AA, except for spores. This would give them the same AA range as Queens, after you make range upgrade."

Edit:
Show nested quote +
On February 26 2014 14:16 Aveng3r wrote:
im so dissapointed they didnt do something about blink

They did. MSC vision range nerf affects Blink rushes considerably.


This is pretty much exactly how I feel about the hydra change too. I dislike the attack speed change because it affects the micro ability of the unit.

At least they are trying to fix the hydra and I like the WM and MSC changes, looking forward to seeing how everything plays out.
Prev 1 12 13 14 15 16 42 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 141
StarCraft: Brood War
Shuttle 666
Aegong 44
Noble 17
Purpose 11
Icarus 7
NotJumperer 6
League of Legends
JimRising 808
Counter-Strike
Stewie2K489
Super Smash Bros
hungrybox351
Other Games
summit1g8319
C9.Mang0360
WinterStarcraft354
Tasteless89
Mew2King25
Trikslyr19
Organizations
Other Games
gamesdonequick954
Counter-Strike
PGL218
Other Games
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler14
League of Legends
• Rush1233
• Lourlo852
• Stunt343
Other Games
• WagamamaTV200
Upcoming Events
Replay Cast
4h 41m
OSC
10h 41m
Tenacious Turtle Tussle
17h 41m
The PondCast
1d 4h
OSC
1d 6h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
2 days
RSL Revival
3 days
WardiTV Invitational
3 days
[ Show More ]
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.