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SC2 Balance Changes: Pros' Impressions - Page 7

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 5 6 7 8 9 24 Next All
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 02 2014 16:13 GMT
#121
I like Ryung's comment. "I don't know 'cuz I'm Terran."
kiss kiss fall in love
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
February 02 2014 16:15 GMT
#122
On February 03 2014 01:10 weikor wrote:
I actually like the hydra buff.

This is just what this game needs imho.

After the hydra is buffed,find a good way for Protoss to deal with it (preferably no MSC buff). Then buff the siege tank accordingly to smash hydras (as it should), also helping mech.


The Hydralisk buff doesn't actually change much from a TvZ side of things. If anything it MIGHT make Hydralisks better vs pure Bio but a cost reduction doesn't really affect them vs Mech much.

If anything this will allow larger portions of the Zerg army to be Hydralisk as opposed to Roach based, which MIGHT make fighting vs Tanks easier, but not by much.
aka: KTVindicare the Geeky Bartender
lowercase
Profile Joined September 2010
Canada1047 Posts
February 02 2014 16:15 GMT
#123
On February 03 2014 01:07 Cloak wrote:

--Zerg 3 larva from inject.
Major nerf, but needs to be done if the other races are getting big nerfs can't let Zerg overwhelm.


Except you're pretty much uniformly buffing Terran, except for adding minor cost increases to stim and combat shields. Yeah, real balanced.
That is not dead which can eternal lie...
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
February 02 2014 16:17 GMT
#124
MSC vision nerf,
photon overcharge as a channeling spell (allowing terran to destroy MSC and stop the overcharge) but still casting range 10,
ghost is quite fine as it is (and i play mech lol),
tempests are fine,
hydras lol.

why not :

make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave)
allow the carrier to throw all its interceptors like in BW to see some carrier/tempest PvZ
some proposals about oracle? too fast, too much dps and still no use in mid/late game
No bad days
Gwailo
Profile Joined July 2010
Argentina16 Posts
February 02 2014 16:18 GMT
#125
This post is great, but I think some people might be missing one big point in these patch changes. I don't think these changes are only having in mind balance, but also game design. Looking particularly at the Tempest and Ghost changes: the tempest is kind of a weird unit if you look at it from an outside perspective, although its strong, you can't really see why it is so weak in general as a ultimate tier unit. In that way I think the + buildings is a cool change. For the Ghost change, that upgrade is pretty much just annoying a lot of the times, since your strategy doesn't usually revolve around them (not the case with the infestor) and most people aren't counting the seconds for that particular upgrade to finish. Having that in mind, it will also just encourage timings, so that might not be the best way to go about it.

As far as the Mothership Core, I think Minigun had great points in the changes he suggested, since they not only fix the balance issues, but make the unit more interesting and unique design wise.

Despite these being design changes, they are small, so it is understandable that they aren't including the swarm hosts, which would need almost a complete redesign to be a better unit for the game, which is too bad, because most people probably agree that they are the ones who need the change the most.
SpiritSTR
Profile Blog Joined February 2012
Brazil41 Posts
February 02 2014 16:18 GMT
#126
Is so hard to blizzard hear the MSC vision nerf? I mean, thats the main problem with protoss in PvT, every terran is asking for it...im protoss (high dia) and even myself know the will help alot terran with blink's allin and will not affect so much the other matchups, the photon overcharge will only affect PvP...ghost buff... well guess time will tell about it... i really dont undertand the mind of balance team, buff hidra? Really? TLO say everything about it , will be a protoss nightmare...
Luck is the last dying wish of those who wanna believe that winning can happen by accident, sweat on the other hand is for those who know its a choice
Cloak
Profile Joined October 2009
United States816 Posts
February 02 2014 16:19 GMT
#127
On February 03 2014 01:15 lowercase wrote:
Show nested quote +
On February 03 2014 01:07 Cloak wrote:

--Zerg 3 larva from inject.
Major nerf, but needs to be done if the other races are getting big nerfs can't let Zerg overwhelm.


Except you're pretty much uniformly buffing Terran, except for adding minor cost increases to stim and combat shields. Yeah, real balanced.


I'm making Medivac more mineral intensive, cutting into the mineral heavy army production of bio pretty heavily. I was thinking about a nerf to Mule instead but thought targeting Medivac would be more direct.
The more you know, the less you understand.
b0rt_
Profile Joined October 2011
Norway931 Posts
February 02 2014 16:24 GMT
#128
On February 03 2014 01:17 TwiggyWan wrote:
make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave)


I'm not sure how zerg creates units with minerals but 'feeding' a SH with minerals is a bit too far and looks stupid imo.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 02 2014 16:27 GMT
#129
make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave)

Then nerf something from Protoss that requires zergs to make swarm hosts.

Right now without Swarm Hosts zergs can't fight with terran/protoss deathball
lopido
Profile Joined December 2013
Canada245 Posts
February 02 2014 16:29 GMT
#130
who are the pros who proposed this patch ?
stupid patch.
Buddy168
Profile Joined June 2012
United States157 Posts
February 02 2014 16:29 GMT
#131
All I wanna dooooooo is go Roach Hydraaaaaaaaaaaaaaa T.T
"You're being a useless fucking asshole" - Day[9]
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 02 2014 16:32 GMT
#132
I think TLO offered the best feedback here.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
February 02 2014 16:33 GMT
#133
On February 03 2014 00:12 VArsovskiSC wrote:
I'd liked to hear some of the better Pros on their opinion.. I mean don't get me wrong, but they could've certainly asked Naniwa instead of Desrow.. I mean they should've focused on those who actually DO things, instead of talk about them

Although most of them did their part well - pretty sure it would've been actually much better to ask the legit players, instead of potential rising stars IMO..

Though might be wrong cause they might say something like what Ryung said "oh, they nerfing Protoss and buffing Terran ? - cool" - so yah - doesn't help

Still - would be interested to hear what Polt and/or Taeja think about the changes overall

taeja is so biased
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 02 2014 16:33 GMT
#134
On February 03 2014 01:29 lopido wrote:
who are the pros who proposed this patch ?
stupid patch.

Blizzard did, and its -currently- only a testmap.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
February 02 2014 16:43 GMT
#135
TLO and Minigun showing how these comments should be done, in my opinion. :D

I like reading what pro players think, although I wish MMA had more to say, lol.
Incremental change is the Democrat version of Trickle Down economics.
TronJovolta
Profile Joined April 2013
United States323 Posts
February 02 2014 16:43 GMT
#136
On February 03 2014 00:46 desRow wrote:
Show nested quote +
On February 02 2014 23:36 ImperialFist wrote:
On February 02 2014 23:22 KTP_TV wrote:
It's nice to know what a few pro's opinion.

I like the difference between desRow and minigun point of view,
desRow : * crying, don't nerf my race, crying, crying *
minigun : * proposes one of the best way to change PvT *


Desrow despises Terran so that is to be expected.


I don't despise terran. I agree that the mothershipcore vision range is too good but the terran whiners like Avilo who are a mile away from being a tournament player should sit down and play instead of spreading bullshit as much as they can.


And how much tournament winnings have you accumulated? LOL.
maXX_CZ
Profile Joined July 2012
Czech Republic19 Posts
February 02 2014 16:44 GMT
#137
Nice to see pros react, suprisingly close to normal community feedback.

Tempest: Not sure its needed, not playing P at all, but not a big fan of that.

MSC was designed as DEFENSIVE unit. Originally it was part of nexus, u remember?

So... vision 14? Maybe like... 3? (either u have to have it in base or you have to stick it with your army). Thats how it was originally ment to be used. Not nowadays bullshit (basically harraser/observer/crisis management unit -> timewarp).
Overcharge? Needs nerf in ZvP and ZvT. Make it more expensive, so you cant cast 2 at same time? Make it with + to armored so PvP is ok but its much weaker in PvT and PvZ so some allins are possible?
Overall change of overchange doesnt mean anything for zerg/terran - no possible allins, just screw up PvP (if i understand protosses correctly), so its probably second worse after....

Hydras.... just lol...

Ghost: Not a big fan (as terran). Makes maybe bio sliiightly better, offers some new timings probably, but overall completely missing the point. Reduce armory cost as someone suggested here sounds interesting tho.

Sidenote: Oracle is pretty big bullshit nowadays aswell, due to DPS, cause its sometimes hard to scout if toss is going stargate oracle or blink allin and u have to prepare for both (gl with winnning these games). If they nerf blink allins than leave it like this...
Swiipii
Profile Joined January 2012
2195 Posts
February 02 2014 16:46 GMT
#138
Nerf swarmhosts and Protoss late game. If ravens or mech in general becomes too strong nerf them. It'll bring less deathballish situations and more action in mid game. Just stop with the NR25 nonsense.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 02 2014 16:49 GMT
#139
On February 03 2014 01:43 TronJovolta wrote:
Show nested quote +
On February 03 2014 00:46 desRow wrote:
On February 02 2014 23:36 ImperialFist wrote:
On February 02 2014 23:22 KTP_TV wrote:
It's nice to know what a few pro's opinion.

I like the difference between desRow and minigun point of view,
desRow : * crying, don't nerf my race, crying, crying *
minigun : * proposes one of the best way to change PvT *


Desrow despises Terran so that is to be expected.


I don't despise terran. I agree that the mothershipcore vision range is too good but the terran whiners like Avilo who are a mile away from being a tournament player should sit down and play instead of spreading bullshit as much as they can.


And how much tournament winnings have you accumulated? LOL.


http://aligulac.com/players/987-avilo/
http://aligulac.com/players/542-desRow/

he's earned 50$ while I've earned 692$ + a missing 2140$ from this list (WCS Premier + a tournament in Quebec city last week end for 140$)
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
ZenithM
Profile Joined February 2011
France15952 Posts
February 02 2014 16:51 GMT
#140
Why they're not willing to reduce MSC's sight range is beyond me. It's currently sitting at 14, higher than any unit in the game, I believe, as a remnant of when the MSC was fixed on top of the nexus when the unit was casting photon overcharge. The cannon has 14 range, so the nexus needed to see at 14 range too.
But now that the MSC doesn't stick to the nexus anymore, there is absolutely no need for such a huge sight range. I would start with putting it back in line with overlord or observer range, like 11 or something. Not a huge nerf imo, but keeping 14 doesn't make any sense at all.
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