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Starbow - Page 33

Forum Index > SC2 General
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Prev 1 31 32 33 34 35 346 Next
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 14 2014 15:14 GMT
#641
On January 15 2014 00:10 RampancyTW wrote:
Show nested quote +
On January 15 2014 00:07 fLyiNgDroNe wrote:
On January 14 2014 23:31 TheBloodyDwarf wrote:
Lot of you guys saying starbow is already better than sc2. You realy think so? So would it be better if ASUS ROG Winter would be played in Starbow. Hell no.


For me it would definitely be better.

And im not saying SB is already better than SC2. But its more fun to watch and it seems (at this point this is only an analytical/theoretical assumption) that it has more potential for pros to evolve. There is not so much room for evolution in SC2 due to certain very well known hardcoded limitations of the engine.

As a hardcore BW fan i would actually love to see more usage of SC2 units in SB. This could open some insane strategies.
... Seriously?

Starbow and SC2 use the same engine, dude.


its just the BW lovers SC2 Haters bandwagon
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-01-14 15:21:38
January 14 2014 15:16 GMT
#642
On January 15 2014 00:10 RampancyTW wrote:
Show nested quote +
On January 15 2014 00:07 fLyiNgDroNe wrote:
On January 14 2014 23:31 TheBloodyDwarf wrote:
Lot of you guys saying starbow is already better than sc2. You realy think so? So would it be better if ASUS ROG Winter would be played in Starbow. Hell no.


For me it would definitely be better.

And im not saying SB is already better than SC2. But its more fun to watch and it seems (at this point this is only an analytical/theoretical assumption) that it has more potential for pros to evolve. There is not so much room for evolution in SC2 due to certain very well known hardcoded limitations of the engine.

As a hardcore BW fan i would actually love to see more usage of SC2 units in SB. This could open some insane strategies.
... Seriously?

Starbow and SC2 use the same engine, dude.

Inaccurate choice of words, I guess. He didn't mean engine, but certain variables they have chosen to keep fixed.
Turn rates, things like that.
LaluSh made a good video about it, mainly about air units. Starbow changes some of these variables in an attempt to help potential for micro and discouragement of deathball play. Whether all of them are good changes or good approaches to making the changes may be up to perspective, but that is the intention.

@GizmoPT above: Nope, that's very untrue.
1 - read what I've just posted here^
but also 2 - plenty of people who are fans of BW are not keen on Starbow. It's not clear-cut BW vs SC2 fans nonsonse.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
January 14 2014 15:18 GMT
#643
It's also possible given his location is listed as Russia that maybe he didn't express himself well.

It's not a fucking bandwagon lol, if you look at the post history of the kind of folks who appear excited for the shapr Starbow is taking its months, years of the same issues with SC2 core design.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
January 14 2014 15:37 GMT
#644
The entire 'conflict' that people somehow see between starbow and SC2 is ridiculous anyway. Both run on the same engine in the same game using the same models, without SC2 there wouldn't be any starbow. More SC2 players means more people try out starbow, more starbow players means a bigger SC2 community. If it really takes off it's a good thing for Blizzard not a bad thing. If it replaces SC2 entirely I'm pretty sure they wouldn't care a great deal either, because its still SC2 and they retain all IP rights.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 14 2014 15:47 GMT
#645
Basically:

SC2 fans that are threatened by the attention Starbow is getting are silly.

Starbow fans who are threatened by people saying they like SC2 more are also silly.

We can have both and it will be great for everyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 14 2014 16:00 GMT
#646
Starbow tourneys in ESL
http://www.reddit.com/r/starcraft/comments/1v6zad/starbow_on_esl_lets_do_it/
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 14 2014 16:01 GMT
#647
ESL want to run a starbow tournament tomorrow and want map pool advice.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
January 14 2014 16:03 GMT
#648
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 14 2014 16:05 GMT
#649
On January 14 2014 23:30 shivver wrote:
3 things:

1. jaedong is just mad he got owned which is why he never even gave it a shot
2. warp prism warp "zone" HAS GOT TO BE INCREASED, it's like a... quarter of an inch at most?
3. mutas might be a little too ridiculous in tvz

I do love how people are saying it's "imbalanced" when there's not one gram of numbers or statistics to back it up

don't people realize there's a reason it's called the "beta" in the first place?



??

#2 -- just build two warp prisms or take a probe with you and build a pylon. The area is small so that you can only warp in a few units at a time, but you can also warp in a few units, move them out of the way, and warp in more units. Maybe it proves to be very obnoxious, but I take it that you can get used to it?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-01-14 16:19:14
January 14 2014 16:08 GMT
#650
What about this logo? Combination of my and iHiro's style

[image loading]
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2014-01-14 16:29:50
January 14 2014 16:14 GMT
#651
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


I think the best way to intuitively understand how we attempt to balance Starbow is in this way (this is the simple version btw):

- You have BW as the core game (zerg has less larva than in sc2 there)

- You add in new units/abilities, change a few values in order to make a certain types of playstyles a bit better. But overall, try to make it even for all races.

- Macromechanics are added into the game. Chrono/Inject Larva and Overcharge function as an alternative to more infastructure (macro hatch, factory/barrack/gateway etc.). If you use them well you will experience that they are a bit more cost effective than adding extra infastructure. But you don't actually need to research Nexus upgrade for instance if you have trouble using the energy.
fLyiNgDroNe
Profile Joined September 2005
Belgium4039 Posts
January 14 2014 16:31 GMT
#652
On January 15 2014 00:10 RampancyTW wrote:
Show nested quote +
On January 15 2014 00:07 fLyiNgDroNe wrote:
On January 14 2014 23:31 TheBloodyDwarf wrote:
Lot of you guys saying starbow is already better than sc2. You realy think so? So would it be better if ASUS ROG Winter would be played in Starbow. Hell no.


For me it would definitely be better.

And im not saying SB is already better than SC2. But its more fun to watch and it seems (at this point this is only an analytical/theoretical assumption) that it has more potential for pros to evolve. There is not so much room for evolution in SC2 due to certain very well known hardcoded limitations of the engine.

As a hardcore BW fan i would actually love to see more usage of SC2 units in SB. This could open some insane strategies.
... Seriously?

Starbow and SC2 use the same engine, dude.


Yeah ok my bad. Scratch engine and put deathball instead. Doesnt change the fact that HOTS is limited.
Drone is a way of living
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2014-01-14 16:36:05
January 14 2014 16:35 GMT
#653
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Warp gate

+ Show Spoiler +

Adds more lategame diversity - Gateways give the raw power. Warpgates offer more map control.


@Macro mechanics
+ Show Spoiler +

We wanted each race to have a "back-to-base mechanic". In BW, that is solved naturally by players only being able to select one structure. Because of that, there is a lot more things to spend APM on. In the SC2 engine, without any macro mechanics at all, it just felt a bit.. empty.

P and Z already have CB and Inject as macro mechanics that are useful during the entire game, if players have APM for it. Terran did not really have that, and we were not superfond of having Mules in the game.

We tried to invent a more interesting ability than Overcharge. But we got limited by the editor.

We will look more into macro mechanics in the near future after players have explored the game more.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.
Creator of Starbow
Ingsoc
Profile Joined September 2012
59 Posts
January 14 2014 16:45 GMT
#654
I like this. I love that people are using the chat and the group to discuss, find matches, asking to/for observing etc. I really like the community feel, and I hope it doesn't die down!
Really nice to see so many masters/grandmasters playing.
Bit sad to see people fighting in the thread already tho. If you don't like it and you need to post something you might as well try to present some constructive criticism. It's a beta after all, things can't be expected to work perfectly.
The makers of this mod deserve praise imo, for all their hard work. Well done.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 14 2014 16:47 GMT
#655
Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 14 2014 16:50 GMT
#656
I think the right course of action now would be to not change anything about the game for at least until the recent hype dies down a bit, (excepting bugs and things that are obviously broken for balance to the point that the mod becomes unplayable), and just gather feedback from pro players in the meantime.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
starslayer
Profile Joined August 2011
United States696 Posts
January 14 2014 16:55 GMT
#657
cant find it but some here wanted to give warp prisms more warp in range and i got up to nine zealots ez maybe ten if i tried which isnt that bad i actually like it that i can't warp in 20 zealots i feel that its good as it is
i came here to kickass and chew bubblegum and i'm all out of bubble gum
saddaromma
Profile Joined April 2013
1129 Posts
January 14 2014 16:55 GMT
#658
btw, mapmakers might use some donations, since the project is time-consuming and it will get bigger and bigger due to recent hype.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2014-01-14 16:57:41
January 14 2014 16:57 GMT
#659
On January 15 2014 01:55 saddaromma wrote:
btw, mapmakers might use some donations, since the project is time-consuming and it will get bigger and bigger due to recent hype.


i told Kabel to quit his work and go fulltime Starbow for a couple of months and live off donations.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-01-14 17:05:04
January 14 2014 16:58 GMT
#660
On January 15 2014 01:47 mau5mat wrote:
Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it.


The Likely Blizzard's Q/A Response to Starbow:
1. Have you seen/heard about Starbow? What do you think about it?
A. Yes. <insert generic response about being happy that the Arcade is being used, development is being made, and communities are being formed>

2. Would you consider implementing things from Starbow or just consider as a whole what the devs have done?
A. <insert generic response about how stuff from Starbow is too different from SC2 and how the general changes are way too drastic for SC2. Also how SC2 is just a different game from BW/Starbow and they like the direction SC2 is going. Possibly throw in that they have tested stuff like this before but did not feel like it was good for SC2>

EDIT: also stuff about "visibility of skill" and not feeling that Starbow would not be good for the casual scene.
T P Z sagi
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