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On January 15 2014 01:58 purakushi wrote:Show nested quote +On January 15 2014 01:47 mau5mat wrote: Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it. The Likely Blizzard's Q/A Response to Starbow: 1. Have you seen/heard about Starbow? What do you think about it? A. Yes. <insert generic response about being happy that the Arcade is being used, development is being made, and communities are being formed> 2. Would you consider implementing things from Starbow or just consider as a whole what the devs have done? A. <insert generic response about how stuff from Starbow is too different from SC2 and how the general changes are way too drastic for SC2. Also how SC2 is just a different game from BW/Starbow and they like the direction SC2 is going. Possibly throw in that they have tested stuff like this before but did not feel like it was good for SC2> hahah brillant. You should add how this will scare off newer players and cause the casual community to collapse.
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On January 15 2014 01:58 purakushi wrote:Show nested quote +On January 15 2014 01:47 mau5mat wrote: Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it. The Likely Blizzard's Q/A Response to Starbow: 1. Have you seen/heard about Starbow? What do you think about it? A. Yes. <insert generic response about being happy that the Arcade is being used, development is being made, and communities are being formed> 2. Would you consider implementing things from Starbow or just consider as a whole what the devs have done? A. <insert generic response about how stuff from Starbow is too different from SC2 and how the general changes are way too drastic for SC2. Also how SC2 is just a different game from BW/Starbow and they like the direction SC2 is going. Possibly throw in that they have tested stuff like this before but did not feel like it was good for SC2>
You should apply for a job at Blizzard.
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On January 15 2014 02:01 Ingsoc wrote:Show nested quote +On January 15 2014 01:58 purakushi wrote:On January 15 2014 01:47 mau5mat wrote: Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it. The Likely Blizzard's Q/A Response to Starbow: 1. Have you seen/heard about Starbow? What do you think about it? A. Yes. <insert generic response about being happy that the Arcade is being used, development is being made, and communities are being formed> 2. Would you consider implementing things from Starbow or just consider as a whole what the devs have done? A. <insert generic response about how stuff from Starbow is too different from SC2 and how the general changes are way too drastic for SC2. Also how SC2 is just a different game from BW/Starbow and they like the direction SC2 is going. Possibly throw in that they have tested stuff like this before but did not feel like it was good for SC2> You should apply for a job at Blizzard. Shouldn't we want him to use his powers for good, not for evil?
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On January 15 2014 02:01 Grumbels wrote:Show nested quote +On January 15 2014 02:01 Ingsoc wrote:On January 15 2014 01:58 purakushi wrote:On January 15 2014 01:47 mau5mat wrote: Why is it so hard for David Kim or Blizzard to respond in the same manner than these guys are doing to questions or critique for the game? I wish you guys success in getting Starbow more recognition, I don't know if it will be as big as the no-brakes hype train wants it to be, but if at the very least it makes the guys at Blizzard really think about their design, it will be worth it. The Likely Blizzard's Q/A Response to Starbow: 1. Have you seen/heard about Starbow? What do you think about it? A. Yes. <insert generic response about being happy that the Arcade is being used, development is being made, and communities are being formed> 2. Would you consider implementing things from Starbow or just consider as a whole what the devs have done? A. <insert generic response about how stuff from Starbow is too different from SC2 and how the general changes are way too drastic for SC2. Also how SC2 is just a different game from BW/Starbow and they like the direction SC2 is going. Possibly throw in that they have tested stuff like this before but did not feel like it was good for SC2> You should apply for a job at Blizzard. Shouldn't we want him to use his powers for good, not for evil? You're absolutely right, we should.
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On January 15 2014 01:55 starslayer wrote: cant find it but some here wanted to give warp prisms more warp in range and i got up to nine zealots ez maybe ten if i tried which isnt that bad i actually like it that i can't warp in 20 zealots i feel that its good as it is
Okay well if you're some patch of ground off to the side of a base or his army than that is fine.
But if you wanna fly a prism over his tank line in pvt dropping zlots and then putting the prism in warp mode, it kind of sucks that you have to warp in 20 zealots in a quarter square inch area where 3 tanks basically blow them away before they even get warped in.
The same thing happened when I dropped on his third and then tried warping in behind his mineral lines, splash damage from 4 tanks took out like 20 zealots because I've got no room.
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On January 15 2014 01:35 Kabel wrote:Show nested quote +On January 15 2014 01:03 Heartland wrote: I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.
- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?
- Why do Terran need chronoboost?
- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.
- Why are Scouts in the game?
Otherwise I think it looks pretty cool. @Scouts+ Show Spoiler +Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.
We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.
We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.
Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.
For terran macro mechanics, what about having mules but not limited by energy, instead they'd be limited by a reload time ? This way, terran players have to think about it regurarly to be efficient with it, and cant hold energy worth of 25 mules in their CCs that they throw to get back into the game.
Can't wait to try the mod this week end.
To watch livestreams, simply search there : http://www.twitch.tv/search?query=starbow#stq=starbow&stp=1

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The scout has to suck so you can use the stove. Its not a successor to BW unless you can do the stove.
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On January 15 2014 02:28 shivver wrote:Show nested quote +On January 15 2014 01:55 starslayer wrote: cant find it but some here wanted to give warp prisms more warp in range and i got up to nine zealots ez maybe ten if i tried which isnt that bad i actually like it that i can't warp in 20 zealots i feel that its good as it is Okay well if you're some patch of ground off to the side of a base or his army than that is fine. But if you wanna fly a prism over his tank line in pvt dropping zlots and then putting the prism in warp mode, it kind of sucks that you have to warp in 20 zealots in a quarter square inch area where 3 tanks basically blow them away before they even get warped in. The same thing happened when I dropped on his third and then tried warping in behind his mineral lines, splash damage from 4 tanks took out like 20 zealots because I've got no room. I think the problem here is you're trying to warp in zealots within range of sieged tanks, not that the area is too small.
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Have you thought about buffing bio as it's a bit weak vs Protoss and Terran mech? Perhaps medivacs or marine combat shields?
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On January 15 2014 02:41 ANLProbe wrote: Have you thought about buffing bio as it's a bit weak vs Protoss and Terran mech? Perhaps medivacs or marine combat shields?
I kind of like that bio isn't as good, was getting sick of the M/M/M play personally. I havent played yet, but how is bio vs Z? I remember i used to love watching Flash play Vs Zerg, he'd have so many skirmishes on the map with medic/marine.
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On January 15 2014 02:43 rebuffering wrote:Show nested quote +On January 15 2014 02:41 ANLProbe wrote: Have you thought about buffing bio as it's a bit weak vs Protoss and Terran mech? Perhaps medivacs or marine combat shields? I kind of like that bio isn't as good, was getting sick of the M/M/M play personally. I havent played yet, but how is bio vs Z? I remember i used to love watching Flash play Vs Zerg, he'd have so many skirmishes on the map with medic/marine. TvZ is more caster but we can't really tell how it play out as the top players like Rain, Soulkey and Flash haven't played it yet and the meta will change quite a lot. I was getting a bit sick of MMM but I would still want it to be viable so you could go bio, Mech and maybe even Bio-tank in TvP.
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I don't think TvZ bio is particularly more casteroriented than BW. Most notable differences:
. Firebats are stronger (but Hydra's "counter them") - The introduction of the Marauder currently makes Ultras a bit weaker - Viper usefull vs bio - You can use it as a substitut for Defilers or perhaps even use both at the same time if your goods. - - Roaches have 2 armor and should therefore tank pretty well against Marines. - Dropships are better here than in BW. - Banelings... - Marines more agile, less DPS, should make them more microable as in Sc2.
On January 15 2014 02:43 rebuffering wrote:Show nested quote +On January 15 2014 02:41 ANLProbe wrote: Have you thought about buffing bio as it's a bit weak vs Protoss and Terran mech? Perhaps medivacs or marine combat shields? I kind of like that bio isn't as good, was getting sick of the M/M/M play personally. I havent played yet, but how is bio vs Z? I remember i used to love watching Flash play Vs Zerg, he'd have so many skirmishes on the map with medic/marine.
Its not the intention to make bio unviable. We prefer to see that different types of strategies and unit compositions are possible. Currently it is definitely stronger vs protoss and terran than it was in BW. Whether the changes we made are enough - only time can tell.
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I thought firebats were a bit too strong (in terms of hit points) though, since when I watched Ryung vs Impact the latter didn't have any success picking off stray firebats. I think that you should need a group of at least ten bio units or a choke point before firebats become truly cost effective vs zerglings. Obviously this is just my impression based on watching one game. :o
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On January 15 2014 03:04 Grumbels wrote: I thought firebats were a bit too strong (in terms of hit points) though, since when I watched Ryung vs Impact the latter didn't have any success picking off stray firebats. I think that you should need a group of at least ten bio units or a choke point before firebats become truly cost effective vs zerglings. Obviously this is just my impression based on watching one game. :o
Try mixing in Hydralisks - they deal twice the damage to Firebats as in BW.
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On January 15 2014 03:05 Hider wrote:Show nested quote +On January 15 2014 03:04 Grumbels wrote: I thought firebats were a bit too strong (in terms of hit points) though, since when I watched Ryung vs Impact the latter didn't have any success picking off stray firebats. I think that you should need a group of at least ten bio units or a choke point before firebats become truly cost effective vs zerglings. Obviously this is just my impression based on watching one game. :o Try mixing in Hydralisks - they deal twice the damage to Firebats as in BW. Hm, but hydras have more difficulty catching opponents off-guard, which is why I like for zerglings to be able to kill most small groups of units efficiently if you catch them out in the open, as it rewards proper management of reinforcements and positional awareness. Just a thought though.
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make a ladder for them and u'll be their hero
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if the tournament has lots of players, we can see if we start a ladder on ESL
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I haven't had SC2 installed in years. Is it possible to play BW music these days?
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