• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:29
CEST 05:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6139 users

Starbow - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 346 Next
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
January 14 2014 19:03 GMT
#681
On January 15 2014 03:55 rift wrote:
I haven't had SC2 installed in years. Is it possible to play BW music these days?

Yes
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 19:03 GMT
#682
On January 15 2014 02:35 Insoleet wrote:
Show nested quote +
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.



Well, the phoenix is rather the replacement for the corsair in SC2, than the scout. Having both the phoenix and the corsair would be overkill vs light units and leave a spot open for a Protoss AtA that can take on armored units (aka the current scout, or the SC2 Voidray). So the question was rather wether it should be phoenix or corsair and I think the corsair won because of its (for some people more interesting) splash and since move-and-shot micro in Starbow actually can have similar effects as the autoattacking of the phoenix.
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
January 14 2014 19:06 GMT
#683
On January 15 2014 03:55 rift wrote:
I haven't had SC2 installed in years. Is it possible to play BW music these days?

It will be in Patch 2.1, which will also make Arcade Games free to play for Starter Edition thus will make Starbow free for all as well.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 14 2014 19:15 GMT
#684
On January 15 2014 04:03 Big J wrote:
Show nested quote +
On January 15 2014 02:35 Insoleet wrote:
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.



Well, the phoenix is rather the replacement for the corsair in SC2, than the scout. Having both the phoenix and the corsair would be overkill vs light units and leave a spot open for a Protoss AtA that can take on armored units (aka the current scout, or the SC2 Voidray). So the question was rather wether it should be phoenix or corsair and I think the corsair won because of its (for some people more interesting) splash and since move-and-shot micro in Starbow actually can have similar effects as the autoattacking of the phoenix.
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)


Phoenix would own Scourge too much.
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 19:17 GMT
#685
On January 15 2014 04:15 Hider wrote:
Show nested quote +
On January 15 2014 04:03 Big J wrote:
On January 15 2014 02:35 Insoleet wrote:
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.



Well, the phoenix is rather the replacement for the corsair in SC2, than the scout. Having both the phoenix and the corsair would be overkill vs light units and leave a spot open for a Protoss AtA that can take on armored units (aka the current scout, or the SC2 Voidray). So the question was rather wether it should be phoenix or corsair and I think the corsair won because of its (for some people more interesting) splash and since move-and-shot micro in Starbow actually can have similar effects as the autoattacking of the phoenix.
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)


Phoenix would own Scourge too much.


Ah yeah, ofc that.
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2014-01-14 19:19:18
January 14 2014 19:18 GMT
#686
Is anybody else having issues with TvZ? I open by boosting 3 reapers while expanding, add a firebat + bunker, then get stim and +1 while spamming scvs nonstop with that awkward calldown ability. I don't even have any money to build units, but I don't feel like it even matters, since speedlings rape the shit out of everything if you move out.

I go up to 44 scvs and get tank + vessel, and just attack until my opponent dies because he's spamming hydras, or lose to mutalingbane. I guess I'm supposed to go mech, because mech is broodwar! or something...
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 14 2014 19:22 GMT
#687
On January 15 2014 04:15 Hider wrote:
Show nested quote +
On January 15 2014 04:03 Big J wrote:
On January 15 2014 02:35 Insoleet wrote:
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.



Well, the phoenix is rather the replacement for the corsair in SC2, than the scout. Having both the phoenix and the corsair would be overkill vs light units and leave a spot open for a Protoss AtA that can take on armored units (aka the current scout, or the SC2 Voidray). So the question was rather wether it should be phoenix or corsair and I think the corsair won because of its (for some people more interesting) splash and since move-and-shot micro in Starbow actually can have similar effects as the autoattacking of the phoenix.
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)


Phoenix would own Scourge too much.

If they move at the same speed, it's like battle star galactica and you need to screen your important air units with sweet fighters.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ANLProbe
Profile Joined October 2013
667 Posts
January 14 2014 19:22 GMT
#688
On January 15 2014 04:18 PineapplePizza wrote:
Is anybody else having issues with TvZ? I open by boosting 3 reapers while expanding, add a firebat + bunker, then get stim and +1 while spamming scvs nonstop with that awkward calldown ability. I don't even have any money to build units, but I don't feel like it even matters, since speedlings rape the shit out of everything if you move out.

I go up to 44 scvs and get tank + vessel, and just attack until my opponent dies because he's spamming hydras, or lose to mutalingbane. I guess I'm supposed to go mech, because mech is broodwar! or something...

Mass firebat medic tank with science vessels work really well.
Go TAEJA
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-01-14 19:27:44
January 14 2014 19:23 GMT
#689
On January 15 2014 04:18 PineapplePizza wrote:
Is anybody else having issues with TvZ? I open by boosting 3 reapers while expanding, add a firebat + bunker, then get stim and +1 while spamming scvs nonstop with that awkward calldown ability. I don't even have any money to build units, but I don't feel like it even matters, since speedlings rape the !@#$%^&* out of everything if you move out.

I go up to 44 scvs and get tank + vessel, and just attack until my opponent dies because he's spamming hydras, or lose to mutalingbane. I guess I'm supposed to go mech, because mech is broodwar! or something...


Bio openings are standard in BW vs zerg.
Maybe reconsider your opening. Why do you got for 3 reapers for instance instead of just 1 or2?
What is your expo timing btw (before/after OC?) OC timings can perhaps be adjusted so they allin better w/ with your overall gameplan.
Are you overcharging your barracks in period before you make a move-out?
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 14 2014 19:29 GMT
#690
Im so noob lol Trying for 1 rax expo, into tanks right away, but its too late, the dragoons rape me haha. Im supposed to open rax/gas/fact into expo i think?
http://www.twitch.tv/rebufferingg
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-01-14 19:43:02
January 14 2014 19:35 GMT
#691
On January 15 2014 04:29 rebuffering wrote:
Im so noob lol Trying for 1 rax expo, into tanks right away, but its too late, the dragoons rape me haha. Im supposed to open rax/gas/fact into expo i think?


No. I did 1 rax expand vs Cranks Dragoons pressure and lost no units at all. Below is the build; :

- 1 rax expo (before 2nd supply depot)
- Then geyser (before anything else)
- Then 1 Marine
- Cut scv's for a while --> Research OC --> Your supply blocked while researching it which is the optimal usage.
- Supply depot (this guy builds bunkers afterwards)
- 2nd Marine
- Factory
- Techlab on barracks
- Orbital command on your natural expansion.
--> When factory is done, give it the Barracks techlab.
--> Get one Siege Tank and Siege tech asap --> Overcharge out Siege Tanks..
......... Be ready to repair your bunker. As a general rule, 1 scv per Dragoon.
When Siege Tech is out, your safe.
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 14 2014 19:35 GMT
#692
On January 15 2014 04:03 Big J wrote:
Show nested quote +
On January 15 2014 02:35 Insoleet wrote:
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.

[ ... ]
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)

So you've said that multiple times now, but as far as I can see the Corsair does not have a lift ability, neither can I research it at Fleet Beacon / Cyber Core. How do I get it?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 14 2014 19:35 GMT
#693
www.twitch.tv/SC2_Starbow Q&A is online btw
aka KanBan85. Working on Starbow.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 14 2014 19:36 GMT
#694
1rax expo should work. Are you building a bunker at your natural and using scvs to repair?
aka ChillyGonzalo / GnozL
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 14 2014 19:43 GMT
#695
@Corsair lift
+ Show Spoiler +
The lift ability got removed when the hype-train started, a few days ago. It was in a buggy and strange reworked version. So it got removed. The Corsair is currently "naked" now, but if needed, it might get an ability in the future.

Check all units at the wiki: http://starbow.wikia.com/wiki/Starbow_Wiki
Creator of Starbow
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 19:50 GMT
#696
On January 15 2014 04:35 dani` wrote:
Show nested quote +
On January 15 2014 04:03 Big J wrote:
On January 15 2014 02:35 Insoleet wrote:
On January 15 2014 01:35 Kabel wrote:
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Well the scouts answer is rather strange. You want to take the good of SC2 and the good of BW ? Just replace scouts by phoenixes. They are obviously one of the real good idea SC2 dev have implemented.

[ ... ]
But after all, the corsairs disruption web got replaced with the lift of the phoenix, to give the corsair some of the phoenix's interesting powers/utility. (e.g. harass)

So you've said that multiple times now, but as far as I can see the Corsair does not have a lift ability, neither can I research it at Fleet Beacon / Cyber Core. How do I get it?


Oh sorry. What Kabel said, it has been removed as of lately
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 14 2014 19:59 GMT
#697
On January 15 2014 04:35 Hider wrote:
Show nested quote +
On January 15 2014 04:29 rebuffering wrote:
Im so noob lol Trying for 1 rax expo, into tanks right away, but its too late, the dragoons rape me haha. Im supposed to open rax/gas/fact into expo i think?


No. I did 1 rax expand vs Cranks Dragoons pressure and lost no units at all. Below is the build; :

- 1 rax expo (before 2nd supply depot)
- Then geyser (before anything else)
- Then 1 Marine
- Cut scv's for a while --> Research OC --> Your supply blocked while researching it which is the optimal usage.
- Supply depot (this guy builds bunkers afterwards)
- 2nd Marine
- Factory
- Techlab on barracks
- Orbital command on your natural expansion.
--> When factory is done, give it the Barracks techlab.
--> Get one Siege Tank and Siege tech asap --> Overcharge out Siege Tanks..
......... Be ready to repair your bunker. As a general rule, 1 scv per Dragoon.
When Siege Tech is out, your safe.


Wow thanks! I realize that its mainly me being bad that made me lose haha. Just so scary when goons show up! I also totally forgot to "chrono" my tanks! Derps. Thanks again.
http://www.twitch.tv/rebufferingg
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
January 14 2014 20:04 GMT
#698
On January 15 2014 01:35 Kabel wrote:
Show nested quote +
On January 15 2014 01:03 Heartland wrote:
I was curious about a few things that appeared to be a bit.. well, for lack of a better word, random. Perhaps it has been discussed before, I did my best to look through as much of the discussion as possible.

- Why keep Warpgates in the game? I assume they were removed from the early game to remove some of the all-inny nature of Protoss and to also buff gateway-units (by adding goons). But why keep it as an upgrade at all? And why keep it after the Templar Archives, is there a special reasoning for that?

- Why do Terran need chronoboost?

- Why do Terran needs call-down SCVs? With the nerf to Zerg larva spawning it seems the worst imbalances that would otherwise occur with assymetrical economies are figured out.

- Why are Scouts in the game?

Otherwise I think it looks pretty cool.


@Warp gate

+ Show Spoiler +

Adds more lategame diversity - Gateways give the raw power. Warpgates offer more map control.


@Macro mechanics
+ Show Spoiler +

We wanted each race to have a "back-to-base mechanic". In BW, that is solved naturally by players only being able to select one structure. Because of that, there is a lot more things to spend APM on. In the SC2 engine, without any macro mechanics at all, it just felt a bit.. empty.

P and Z already have CB and Inject as macro mechanics that are useful during the entire game, if players have APM for it. Terran did not really have that, and we were not superfond of having Mules in the game.

We tried to invent a more interesting ability than Overcharge. But we got limited by the editor.

We will look more into macro mechanics in the near future after players have explored the game more.


@Scouts
+ Show Spoiler +
Since we use BW as template for Starbow, we made the races similar. Then we tried to find ways to improve units to make them more fun/useful, or to add/replace them with more intersting ones, if needed to improve gameplay.

We were going to look closer at Protoss air during last week, since we thought it felt a bit unfinished. We had some ideas we wanted to discuss and explore- But Starbow got known to a larger audience very quickly, so we did not have time to do that. Instead we let it be as it is for now, and can take a closer look at it after some more respons from the players.

We are still in beta. We aim to keep the game familiar for players, so we will not start to rearrange things at a large scale. But surely can small improvements be made in many areas.


Thank you for your reply. I am not sure I am convinced all together but you made a good argument. However, about the warpgates I think there is a good point made in the old BW vs SC2 discussion that warp gates aren't a great idea. I was surprised to see them in the game.

Anyway, another matter I forgot to bring up. Why did you choose to split the medic and the dropship into two units (á la BW)? I think the medivac was a good solution to the rather weak dropship in BW and offered a more dynamic playstyle.
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 14 2014 20:18 GMT
#699
Stream is great! lots of useful and interesting info.
http://www.twitch.tv/rebufferingg
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
January 14 2014 20:38 GMT
#700
I love how the visibility of dark swarm is fixed already. Scourge still looks too much like baneling though :/
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
Prev 1 33 34 35 36 37 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
RuFF_SC2 147
ProTech104
FoxeR 58
StarCraft: Brood War
Britney 37116
Rain 3596
GuemChi 3041
Mind 123
Noble 25
Terrorterran 13
HiyA 7
sorry 7
Dota 2
NeuroSwarm165
League of Legends
Doublelift5917
JimRising 713
Counter-Strike
summit1g9756
taco 452
m0e_tv438
Super Smash Bros
hungrybox595
Other Games
PiGStarcraft464
ViBE206
Maynarde168
Organizations
Other Games
gamesdonequick34077
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 96
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo738
• Rush541
• Stunt322
Upcoming Events
Replay Cast
5h 31m
CrankTV Team League
7h 31m
OSC
13h 31m
Replay Cast
20h 31m
Replay Cast
1d 6h
CrankTV Team League
1d 7h
OSC
1d 9h
Replay Cast
1d 20h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.