• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:24
CET 02:24
KST 10:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1814Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft (UMS) SWITCHEROO *New* /Destination Edit/ BGH Auto Balance -> http://bghmmr.eu/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1023 users

Starbow - Page 251

Forum Index > SC2 General
Post a Reply
Prev 1 249 250 251 252 253 346 Next
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 05 2014 12:34 GMT
#5001
--- Nuked ---
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 05 2014 12:59 GMT
#5002
I've recently updated the Starbow reddit appearance, any feedback or suggestions are welcome.

Also if anyone is decent with Python, it might be cool to write a bot to retrieve the Top 10 Eros ladder rank from StarbowMod.com and display it in the side bar.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
Last Edited: 2014-03-05 13:52:37
March 05 2014 13:51 GMT
#5003
http://starbowmod.com/forum/showthread.php?tid=180&pid=998#pid998

So ladder-based tournaments should continue, though the excact format hasn't been decided upon yet.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 05 2014 15:42 GMT
#5004
Slightly random, but a small addition to an earlier post of mine about functionality vs conceptual stuff. One of the reasons I like the fact that chronoboost helps cannons in Starbow is because the concept of chrono is that times speeds up for the thing that's affected. Cannons shoot faster, buildings build faster. I think from that perspective it also makes sense to have shields regenerate more quickly when under the effect. Why not I guess?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
bananafone
Profile Joined October 2011
68 Posts
March 05 2014 16:03 GMT
#5005
On March 06 2014 00:42 Grumbels wrote:
I think from that perspective it also makes sense to have shields regenerate more quickly when under the effect. Why not I guess?


They already do.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 05 2014 16:35 GMT
#5006
I noticed a drop in Starbow streams after the tournament, especially known player streams.
We need another tournament :D
Balthazar
Profile Joined February 2011
United States277 Posts
March 05 2014 16:46 GMT
#5007
On March 06 2014 01:03 bananafone wrote:
Show nested quote +
On March 06 2014 00:42 Grumbels wrote:
I think from that perspective it also makes sense to have shields regenerate more quickly when under the effect. Why not I guess?


They already do.


I just tested this in Starbow Tester 2.0. The shields do not regenerate faster when a cannon is chronoboosted.
Code
Profile Blog Joined June 2009
Canada634 Posts
March 05 2014 16:48 GMT
#5008
The "known" players have slowed down but there are still some people streaming pretty steadily that have quite enjoyable streams.

What we really need is that Starbow stream finder that is in the works
tehredbanditt
Profile Joined July 2010
103 Posts
March 05 2014 16:52 GMT
#5009
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !
life of lively to live to life of full life thx to shield battery
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2014-03-05 17:04:32
March 05 2014 17:03 GMT
#5010
On March 06 2014 01:52 tehredbanditt wrote:
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !


You have to actually learn how to play ZvT.

Go muta into lurkers into defilers. It's weaker in starbow but I have no problems vs any terrans but dirtybag and beastyqt.

Also you aren't fully utilising the ability to power with ling bane into tech units. you make too many lings and banelings and rely on the terran making a mistake.

ZvP is also pretty easy.

3 hatch spire into 5 hatch hydra into either lurkers and hive, muta snipe and mass hydra, or baneling drop with mass hydra or ling.

Again, no problems vs any protoss on ladder.
My. Copy. Is. Here.
bananafone
Profile Joined October 2011
68 Posts
March 05 2014 17:33 GMT
#5011
On March 06 2014 01:46 Balthazar wrote:
Show nested quote +
On March 06 2014 01:03 bananafone wrote:
On March 06 2014 00:42 Grumbels wrote:
I think from that perspective it also makes sense to have shields regenerate more quickly when under the effect. Why not I guess?


They already do.


I just tested this in Starbow Tester 2.0. The shields do not regenerate faster when a cannon is chronoboosted.


I tested it by chronoboosting a forge on fighting spirit. It definitely works there.
WarpTV
Profile Joined August 2011
205 Posts
March 05 2014 17:47 GMT
#5012
On March 05 2014 19:53 -Archangel- wrote:
To add to the previous abduct talk. I tried using it yesteday to abduct HT before they could storm. Didn't work so well :D
I only had 4 vipers and he has about 10 HT, still died to storm :D

And with Corsairs I could not use Muta to snipe HT. I guess practicing storm dodging is only real option at this time...

It is kinda easy to snip HT,

Your really must force the protoss to move his army. (pushing his 3rd or nat). When he does, the corsairs fly way ahead of the HT letting you pick them all off.

When I play as P, I have my arcons on follow command to my HT to help deal with just that.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
March 05 2014 17:52 GMT
#5013
On March 06 2014 02:47 WarpTV wrote:
Show nested quote +
On March 05 2014 19:53 -Archangel- wrote:
To add to the previous abduct talk. I tried using it yesteday to abduct HT before they could storm. Didn't work so well :D
I only had 4 vipers and he has about 10 HT, still died to storm :D

And with Corsairs I could not use Muta to snipe HT. I guess practicing storm dodging is only real option at this time...

It is kinda easy to snip HT,

Your really must force the protoss to move his army. (pushing his 3rd or nat). When he does, the corsairs fly way ahead of the HT letting you pick them all off.

When I play as P, I have my arcons on follow command to my HT to help deal with just that.


It's only easy to snipe the ht of bad protoss. Any good protoss will have his sairs with his army.

If you can't snipe the ht because of sairs then make lurkers and go hive.
My. Copy. Is. Here.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 05 2014 17:53 GMT
#5014
On March 06 2014 01:52 tehredbanditt wrote:
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !

I just came up with a good build in zvt, will post it in the strategy thread
WarpTV
Profile Joined August 2011
205 Posts
March 05 2014 17:55 GMT
#5015
On March 06 2014 02:03 Piy wrote:
Show nested quote +
On March 06 2014 01:52 tehredbanditt wrote:
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !


You have to actually learn how to play ZvT.

Go muta into lurkers into defilers. It's weaker in starbow but I have no problems vs any terrans but dirtybag and beastyqt.

Also you aren't fully utilising the ability to power with ling bane into tech units. you make too many lings and banelings and rely on the terran making a mistake.

ZvP is also pretty easy.

3 hatch spire into 5 hatch hydra into either lurkers and hive, muta snipe and mass hydra, or baneling drop with mass hydra or ling.

Again, no problems vs any protoss on ladder.


Weaker???

Hum, yea by a lot. 3 hatch muta just dies to all most any stim timing, In BW, only a 4 rax +1 timing could bust a sunken wall Doing so was simi-allin as vessels came out later. But now with overcharge form 2 CC's Terran can get 4 rax worth of units with only 2 raxs and also tech at the same time.

Lurkers just can't hold ground vs bio, Fierbats and mraders tank soo much form lurkers, Also the AI works in favor of Bio greatly reducing the effectiveness of line splash

WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-03-05 18:06:54
March 05 2014 18:03 GMT
#5016
On March 06 2014 02:52 Piy wrote:
Show nested quote +
On March 06 2014 02:47 WarpTV wrote:
On March 05 2014 19:53 -Archangel- wrote:
To add to the previous abduct talk. I tried using it yesteday to abduct HT before they could storm. Didn't work so well :D
I only had 4 vipers and he has about 10 HT, still died to storm :D

And with Corsairs I could not use Muta to snipe HT. I guess practicing storm dodging is only real option at this time...

It is kinda easy to snip HT,

Your really must force the protoss to move his army. (pushing his 3rd or nat). When he does, the corsairs fly way ahead of the HT letting you pick them all off.

When I play as P, I have my arcons on follow command to my HT to help deal with just that.


It's only easy to snipe the ht of bad protoss. Any good protoss will have his sairs with his army.

If you can't snipe the ht because of sairs then make lurkers and go hive.


The Idea is that you don't need the mutas, But he does need the HT. You can happy sack your mutas if you snipe most the HT. Just be sure to quickly follow up with an attack.

Also, 3H spire/ 5h hydra is a bit old, In modern ZvP it is mostly use as a timing attack when Protoss only has 4 to 6 HT.
3H spire/ 6h hydra is much more up-to-date. It does not use muta, It walls the nat and 3rd. you fast teching to nydus for mid game defense wile droning 4 bases.
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2014 18:04 GMT
#5017
On March 06 2014 01:52 tehredbanditt wrote:
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !



Can't help you with build orders, I'm just as lost as you in that regard. They all feel like they could just run into the one or the other BO-loss (at least against T; not so much against P, though I'm lacking experience against Gateway expands), though I might just not be good enough. ^^

For ideas, have you played around with Viper/Muta combos? I feel like that's quite a decent way to harass armies and keep their techunit count a little lower than they would want it to have. Also means that when they move out your Viper/Muta harass combo will see it and immidiatly be able to ensnare to buy more time or to run him over.
Also you can abduct corsairs into mutas.

Other questeion: Have you found a way to implement roaches into your play?
tehredbanditt
Profile Joined July 2010
103 Posts
March 05 2014 18:15 GMT
#5018
On March 06 2014 03:04 Big J wrote:
Show nested quote +
On March 06 2014 01:52 tehredbanditt wrote:
I'm looking for some new ideas. I'm having a hard time vs p/t. On most maps taking a quick third against a fast Exp opponent is getting more and more difficult. Gateway/ rax timing attacks are troublesome. Esp if it's not practical map for sunkens. Fire bats are creaming my lings/ slow banes. But what do I make besides them? It feels like I need to just 2 base vs their two base and equal worker count while hiding behind sunkens. Teching feels weak too. Two base Lurk timings are feeling weak because by the time they are out ,moving across the map is an extremely up hill battle against big numbers of bio. I have a few ideas left to explore. One balance whine from me. Zerg macro machanic has always and still feels weak to me. Could just be me though !



Can't help you with build orders, I'm just as lost as you in that regard. They all feel like they could just run into the one or the other BO-loss (at least against T; not so much against P, though I'm lacking experience against Gateway expands), though I might just not be good enough. ^^

For ideas, have you played around with Viper/Muta combos? I feel like that's quite a decent way to harass armies and keep their techunit count a little lower than they would want it to have. Also means that when they move out your Viper/Muta harass combo will see it and immidiatly be able to ensnare to buy more time or to run him over.
Also you can abduct corsairs into mutas.

Other questeion: Have you found a way to implement roaches into your play?

Roaches in zvt. If going ling bane take at least two gases get lair. Use banes with roaches for nice mid game pushes. Great at punishing terrans overconfident going heavy 2 base bio aggression. That is if you can hold onto your third up to that point. On two base it's pretty all in though.
life of lively to live to life of full life thx to shield battery
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 05 2014 18:21 GMT
#5019
On March 06 2014 02:33 bananafone wrote:
Show nested quote +
On March 06 2014 01:46 Balthazar wrote:
On March 06 2014 01:03 bananafone wrote:
On March 06 2014 00:42 Grumbels wrote:
I think from that perspective it also makes sense to have shields regenerate more quickly when under the effect. Why not I guess?


They already do.


I just tested this in Starbow Tester 2.0. The shields do not regenerate faster when a cannon is chronoboosted.


I tested it by chronoboosting a forge on fighting spirit. It definitely works there.

It does? I do feel a bit silly making suggestions that are already in the game, but I recall someone suggesting the same thing earlier, so I thought it didn't exist.

In any case, my current "thought of the day" ()is that I was hoping for Starbow to keep conceptuality in mind, so it's not the specific example that's important but rather the general idea that abilities should add to immersion, should feel logical, should be intuitive, and all those things, aside from being functional. That's why I dislike abduct, it breaks immersion for me. And it's why I was hoping for the queen to be changed slightly to be more intuitive. And why expanding chronoboost to include shield regeneration, which adds to immersion, seems like a nice change to me.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2014-03-05 18:49:33
March 05 2014 18:45 GMT
#5020
Destiny is streaming Starbow right now
Prev 1 249 250 251 252 253 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft484
Nathanias 156
StarCraft: Brood War
Hyun 69
NaDa 23
Rock 9
Dota 2
NeuroSwarm96
Counter-Strike
tarik_tv5286
m0e_tv204
Super Smash Bros
Mew2King72
Other Games
summit1g7448
Sick221
febbydoto7
Guitarcheese6
Organizations
Other Games
gamesdonequick902
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta51
• HeavenSC 46
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki50
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22677
League of Legends
• Doublelift4603
• Stunt88
Other Games
• imaqtpie2694
• Scarra1790
• tFFMrPink 21
Upcoming Events
OSC
1d 11h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.