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Starbow - Page 101

Forum Index > SC2 General
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 20 2014 16:58 GMT
#2001
--- Nuked ---
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 20 2014 16:59 GMT
#2002
On January 21 2014 01:58 Laertes wrote:
Show nested quote +
On January 21 2014 01:57 Grumbels wrote:
On January 21 2014 01:51 Laertes wrote:
Guys we need your support here. Please upvote before the anti-jerk throws this post into oblivion.

http://www.reddit.com/r/starcraft/comments/1vogbl/starbow_needs_korean_translators/

You're not supposed to try and manipulate votes on reddit, it's against reddit policy.


I fixed it.

Good, I called off the police.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 20 2014 17:06 GMT
#2003
On January 21 2014 01:10 Yorbon wrote:
Show nested quote +
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.
Head Coach Park: "They should buff tanks!"
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
January 20 2014 17:10 GMT
#2004
On January 21 2014 02:06 Sapphire.lux wrote:
Show nested quote +
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 17:13 GMT
#2005
On January 21 2014 02:06 Sapphire.lux wrote:
Show nested quote +
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

I can see why he made the point, since the genre of tower defense was started on the Warcraft 3 editor. Now it's on every smart phone across the world. If the mod is great it will take off and have a long life, but SC2 isn't gong to be patched just because of that.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 20 2014 17:14 GMT
#2006
Are you going to put the ability to Muta spread back into the game? Zerg has a hard time against mech when Terran can counter Mutas so efficiently. They can't adequately force goliaths since 2-3 vessels destroy a muta cloud in seconds because the mutas naturally bunch up.

This isn't a question of infinite selection, mutas are fine to deal with for terran regardless of Terran's composition, it's a question of zerg having a core unit in it's anti-mech composition back in the game. I think it would also solve a lot of the rage about Irradiate, which tbh I think probably is too strong in a mech composition right now as it effectively negates muta.

Is there a way to spread them I'm not seeing?
My. Copy. Is. Here.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
January 20 2014 17:18 GMT
#2007
just remove smart cast
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 20 2014 17:24 GMT
#2008
On January 21 2014 02:10 [17]Purple wrote:
Show nested quote +
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.

That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.
Head Coach Park: "They should buff tanks!"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 17:30 GMT
#2009
On January 21 2014 02:24 Sapphire.lux wrote:
Show nested quote +
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 20 2014 17:31 GMT
#2010
Reality is that #s don't lie and if Starbow Takes off and grows like it has been recently we are going to see a Funny incident where Starbow with ELO ratings is going to receive more attention than SC2 LOL!

Razer is going to start organizing more tournaments and others are popping up left and right..... I think this is the beginning of something that isn't going to just go away or Die out because of how big BW was and the fact that not only do sc2 players love the mod but also BW players love it and now its going ot be F2P things are going to grow rapidly.....
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-01-20 17:34:59
January 20 2014 17:31 GMT
#2011
On January 21 2014 02:13 Plansix wrote:
Show nested quote +
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

I can see why he made the point, since the genre of tower defense was started on the Warcraft 3 editor. Now it's on every smart phone across the world. If the mod is great it will take off and have a long life, but SC2 isn't gong to be patched just because of that.

Of course not. If SC2 is to be changed it's because the community wants it and has asked for it for a long time. Starbow to me is proof that some of the elements we wanted, do indeed make a difference and improves the game. Whether enough people want an overhaul of SC2 and whether Blizz has the means and will to do it is debatable of course.

EDIT: i'm not for one second saying that Starbow or any other MOD should make Blizzard kneel in shame and patch the game. They already dismissed all the relevant feedback and criticism that was thrown their way for 4 years now, a MOD will not change that attitude.
Head Coach Park: "They should buff tanks!"
Survivor61316
Profile Joined July 2012
United States470 Posts
January 20 2014 17:41 GMT
#2012
On January 21 2014 02:14 Piy wrote:
Are you going to put the ability to Muta spread back into the game? Zerg has a hard time against mech when Terran can counter Mutas so efficiently. They can't adequately force goliaths since 2-3 vessels destroy a muta cloud in seconds because the mutas naturally bunch up.

This isn't a question of infinite selection, mutas are fine to deal with for terran regardless of Terran's composition, it's a question of zerg having a core unit in it's anti-mech composition back in the game. I think it would also solve a lot of the rage about Irradiate, which tbh I think probably is too strong in a mech composition right now as it effectively negates muta.

Is there a way to spread them I'm not seeing?

Make scourge man..
Liquid Fighting
saddaromma
Profile Joined April 2013
1129 Posts
January 20 2014 17:54 GMT
#2013
On January 21 2014 02:30 Plansix wrote:
Show nested quote +
On January 21 2014 02:24 Sapphire.lux wrote:
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."

Something along "we like some stuff in starbow and we think it would greatly enhance sc2 multiplayer. Therefore we are willing to look into that in future"...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 17:59 GMT
#2014
On January 21 2014 02:54 saddaromma wrote:
Show nested quote +
On January 21 2014 02:30 Plansix wrote:
On January 21 2014 02:24 Sapphire.lux wrote:
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."

Something along "we like some stuff in starbow and we think it would greatly enhance sc2 multiplayer. Therefore we are willing to look into that in future"...

Never going to happen after a week or two of the mod taking off on reddit and TL. If there are 10k people playing the game 4 months from now maybe. It take a lot more than that to make Blizzard uproot the entire player base with changes to their game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
saddaromma
Profile Joined April 2013
1129 Posts
January 20 2014 18:15 GMT
#2015
On January 21 2014 02:59 Plansix wrote:
Show nested quote +
On January 21 2014 02:54 saddaromma wrote:
On January 21 2014 02:30 Plansix wrote:
On January 21 2014 02:24 Sapphire.lux wrote:
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
On January 21 2014 00:40 FromShouri wrote:
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."

Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.

http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."

It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests.

They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."

Something along "we like some stuff in starbow and we think it would greatly enhance sc2 multiplayer. Therefore we are willing to look into that in future"...

Never going to happen after a week or two of the mod taking off on reddit and TL. If there are 10k people playing the game 4 months from now maybe. It take a lot more than that to make Blizzard uproot the entire player base with changes to their game.

"Never going to happen" - thats the issue we are talking about. Blizzard is completely ignorant or having no interest in sc2 multiplayer whatsoever. But that doesn't mean you can invalidate anyone's critisizm about blizzard by just saying its not gonna happen.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 18:23 GMT
#2016
On January 21 2014 03:15 saddaromma wrote:
Show nested quote +
On January 21 2014 02:59 Plansix wrote:
On January 21 2014 02:54 saddaromma wrote:
On January 21 2014 02:30 Plansix wrote:
On January 21 2014 02:24 Sapphire.lux wrote:
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
[quote]
http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

[quote]
They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."

Something along "we like some stuff in starbow and we think it would greatly enhance sc2 multiplayer. Therefore we are willing to look into that in future"...

Never going to happen after a week or two of the mod taking off on reddit and TL. If there are 10k people playing the game 4 months from now maybe. It take a lot more than that to make Blizzard uproot the entire player base with changes to their game.

"Never going to happen" - thats the issue we are talking about. Blizzard is completely ignorant or having no interest in sc2 multiplayer whatsoever. But that doesn't mean you can invalidate anyone's critisizm about blizzard by just saying its not gonna happen.

You didn't really read wha I wrote, did you?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17117 Posts
Last Edited: 2014-01-20 18:33:54
January 20 2014 18:33 GMT
#2017
The Blizzard-hate in here reminds me of a 12 year old spoiled brat who now "hates his parents".

Blizzard has done great work making a fantastic MOD Kit.
BLizzard's team deserves a fuck-tonne of credit for it.

For any Blizz CM's reading this thread.
Keep up the great work Blizzard.
The guys who say they hate you really love you.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
404AlphaSquad
Profile Joined October 2011
839 Posts
January 20 2014 18:42 GMT
#2018
On January 21 2014 03:33 JimmyJRaynor wrote:
The Blizzard-hate in here reminds me of a 12 year old spoiled brat who now "hates his parents".

Blizzard has done great work making a fantastic MOD Kit.
BLizzard's team deserves a fuck-tonne of credit for it.

For any Blizz CM's reading this thread.
Keep up the great work Blizzard.
The guys who say they hate you really love you.


Yeah their editor is great. Their game is not.
aka Kalevi
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 20 2014 18:45 GMT
#2019
On January 21 2014 03:33 JimmyJRaynor wrote:
The Blizzard-hate in here reminds me of a 12 year old spoiled brat who now "hates his parents".

Blizzard has done great work making a fantastic MOD Kit.
BLizzard's team deserves a fuck-tonne of credit for it.

For any Blizz CM's reading this thread.
Keep up the great work Blizzard.
The guys who say they hate you really love you.

Indeed. The map editor Blizzard supplies is so insanely powerful, it's fucking amazing they release this to users to create awesome stuff like Starbow to begin with. People who seriously bash the editor are out of their minds. You might want to consider Blizzard does not need to release the editor at all, yet does with many of their games for the community to create sick mods.

Roughly on that same topic, just because the SC2 engine can apparently not mimic some BW-specific unit behavior does not make it utter crap (stated and/or implied by some people here). I would think the sheer amount of diversity showcased by all sorts of custom games running on it would be enough for people to give it the respect it deserves.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
January 20 2014 18:48 GMT
#2020
On January 21 2014 03:15 saddaromma wrote:
Show nested quote +
On January 21 2014 02:59 Plansix wrote:
On January 21 2014 02:54 saddaromma wrote:
On January 21 2014 02:30 Plansix wrote:
On January 21 2014 02:24 Sapphire.lux wrote:
On January 21 2014 02:10 [17]Purple wrote:
On January 21 2014 02:06 Sapphire.lux wrote:
On January 21 2014 01:10 Yorbon wrote:
On January 21 2014 00:55 Plansix wrote:
On January 21 2014 00:46 Grumbels wrote:
[quote]
http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums

[quote]
They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.

Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.

Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth.
Well, unless you're trying to polarize or cut part of the playerbase from the discussion.

Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.

I did find that statement very strange. Comparing it to a tower defense was playing it down IMO. As a so called community manager he should at least have a bit more tact.

But it is in the same league as a tower defence, it is simply a mod of a game. Sure it may gain some more traction from now and who knows, it may even become the next coming of Counter Strike or DotA, but at this very moment in time it is still just a mod.


That's not the point though is it? Starbow has implemented a lot of the features the community has been crying out for since WOL BETA: a better economy, better designed Protoss, proper Terran mech, units with micro potential, etc. Blizzard pretended that this things can not be done due to the new engine, that they'll make the game worse, and all sorts of excuses.

I guess we always knew that feedback and criticism is worthless no matter how well argued, evidence or anything else. We've been told to go play BW when we asked for a better game and now we are told Starbow is just like any other mod, just sucks to be dismissed in this way i guess.

So the mod of an RTS that some people think is better than SC2 didn't instantly cause Blizzard to drop everything and start patching SC2 to keep up with the mod? What a shocker.

Seriously, what did you think they were going to say beyond "well glad you are all enjoying the mod."

Something along "we like some stuff in starbow and we think it would greatly enhance sc2 multiplayer. Therefore we are willing to look into that in future"...

Never going to happen after a week or two of the mod taking off on reddit and TL. If there are 10k people playing the game 4 months from now maybe. It take a lot more than that to make Blizzard uproot the entire player base with changes to their game.

"Never going to happen" - thats the issue we are talking about. Blizzard is completely ignorant or having no interest in sc2 multiplayer whatsoever. But that doesn't mean you can invalidate anyone's critisizm about blizzard by just saying its not gonna happen.


Of course Blizzard care about SC2 multiplayer. They're just concerned with pleasing more of the fanbase than the small part who actually care about BW-like macro mechanics and auto-splitting units. I don't mean to be rude, but a lot of people on TL have a tendency to overestimating the relevance of the hardcore part of the community. Out of the people who bought SC2, a massive portion are content just watching Husky's Bronze League Heroes and play a few 3v3s every weekend. They are not a very active part of the community, but as long as they make up a big part of the people paying for the game, it wouldn't make sense for Blizzard to design the game with the smaller hardcore crowd in mind.
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