|
LOL its funny I have a friend that Stated
" If starbow becomes big I will come back to sc2, If not I'm going to stop gaming all together"
He is not a complainer on balance or anything he just plays to have fun which he finds Starbow one of the most fun games as I do to !!!!
Thank You Devs for Making an amazing mod. Hopefully with patch 2.1 This Mod goes Viral! hahahaha 100K viewers 2014 on Starbow
|
On January 20 2014 23:45 Pirfiktshon wrote:LOL its funny I have a friend that Stated " If starbow becomes big I will come back to sc2, If not I'm going to stop gaming all together" He is not a complainer on balance or anything he just plays to have fun which he finds Starbow one of the most fun games as I do to !!!! Thank You Devs for Making an amazing mod. Hopefully with patch 2.1 This Mod goes Viral! hahahaha 100K viewers 2014 on Starbow  Oh gee.. thanks for pressure buddy
|
On January 20 2014 23:29 hoby2000 wrote:Show nested quote +On January 20 2014 21:36 GrandSmurf wrote: we had iccup on broodwar which wasnt connected to the blizzard ladder system either. i see no reason why we couldn't have a similar system again. Blizzard won't allow it. Someone mentioned earlier in this thread that it's in the ToS now that you can't make your own matchmaking your ladder system using SC2 maps or files. Also, Blizzard does NOT want something like Starbow becoming popular. It's literally a mod that competes with SC2, and if it becomes more popular, I fear they will shut it down for the sake of the "SC2" community, which will be a farce to say the least.
Cause i read this so often, pls explain to me why starbow would get more popular than normal sc2? How is that going to happen`? Will there be big advertising? Why should people who don't have sc2 right now play starbow? They don't even know about it. Sure the mod is fun, but the hype is already kinda over, i just don't see starbow being relevant for most of the playerbase if nothing changes. If they add a ladder (which is not allowed) then maybe it would get slightly bigger, but i don't see why people would play it who aren't really interested in sc2. MAYBE 2.1 will give sc2 new players, but imo that won't change the interest in competetive rts play, starbow is not "more fun" for casuals who never really played a rts, it is just as hard to get into as sc2 for beginners (if not more so cause most players are decent in starbow, there aren't really that many "beginners" that play it)
|
On January 20 2014 23:59 The_Red_Viper wrote: Cause i read this so often, pls explain to me why starbow would get more popular than normal sc2?
There are a few reasons why StarBow COULD get bigger than SC2 (eg. look at DOTA) for example it is f2p, feels more rewarding (units actually do stuff and dont just die unless deathballed) and has no established elite/meta/pros...
How is that going to happen`? Will there be big advertising? Why should people who don't have sc2 right now play starbow?
There never was big advertising for DOTA (yes - propably a bit worn out at that point but still one of the best examples to give) but if players like the game it simply spreads by word of mouth and hype. As mentioned above StarBow will be F2P during next week (Patch 2.1 commencing) so there will be atleast a few people giving the free arcade a shot (and blizzard will be advertising the free Arcade to keep their game alive for sure), not to mention old bw players coming back that really disliked SC2.
They don't even know about it. Sure the mod is fun, but the hype is already kinda over, i just don't see starbow being relevant for most of the playerbase if nothing changes. If they add a ladder (which is not allowed) then maybe it would get slightly bigger, but i don't see why people would play it who aren't really interested in sc2.
They maybe don't know about it at that point in time but A) Blizz will promote F2P Aracde B) word is spread C) BW-ish!!!... For the problem of the hype being already over - sure. Hype brings you much more attention in a short time. But things can grow more slowly and blossom aswell. I actually do see SB being relevant to the playerbase since most players actively DO watch SC2 and argueably SB makes up for more interesting and dynamic matches (atm) aswell as not having the 3-base-deathball-a-click design. Looking at a possible ladder function I sadly have to agree with you - ladder would really step up their game but maybe days aren't counted yet. People try anything thats F2P and alot of ppl just dont wanna buy 80€ box to be roflstomped on ladder by some tryhards.
So maybe I'm being to optimistic, to far-from-reality. But maybe we can force Blizzard to think about their game design (Protoss is much discussed in that regard) and if we can make SC2 better by playing a mod that's gonna die - I'll do it. It's fun .
|
Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc.
|
On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums
"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer.
|
On January 21 2014 00:33 celphy wrote:Show nested quote + On January 20 2014 23:59 The_Red_Viper wrote: Cause i read this so often, pls explain to me why starbow would get more popular than normal sc2? There are a few reasons why StarBow COULD get bigger than SC2 (eg. look at DOTA) for example it is f2p, feels more rewarding (units actually do stuff and dont just die unless deathballed) and has no established elite/meta/pros... Show nested quote +How is that going to happen`? Will there be big advertising? Why should people who don't have sc2 right now play starbow? There never was big advertising for DOTA (yes - propably a bit worn out at that point but still one of the best examples to give) but if players like the game it simply spreads by word of mouth and hype. As mentioned above StarBow will be F2P during next week (Patch 2.1 commencing) so there will be atleast a few people giving the free arcade a shot (and blizzard will be advertising the free Arcade to keep their game alive for sure), not to mention old bw players coming back that really disliked SC2. Show nested quote +They don't even know about it. Sure the mod is fun, but the hype is already kinda over, i just don't see starbow being relevant for most of the playerbase if nothing changes. If they add a ladder (which is not allowed) then maybe it would get slightly bigger, but i don't see why people would play it who aren't really interested in sc2. They maybe don't know about it at that point in time but A) Blizz will promote F2P Aracde B) word is spread C) BW-ish!!!... For the problem of the hype being already over - sure. Hype brings you much more attention in a short time. But things can grow more slowly and blossom aswell. I actually do see SB being relevant to the playerbase since most players actively DO watch SC2 and argueably SB makes up for more interesting and dynamic matches (atm) aswell as not having the 3-base-deathball-a-click design. Looking at a possible ladder function I sadly have to agree with you - ladder would really step up their game but maybe days aren't counted yet. People try anything thats F2P and alot of ppl just dont wanna buy 80€ box to be roflstomped on ladder by some tryhards. So maybe I'm being to optimistic, to far-from-reality. But maybe we can force Blizzard to think about their game design (Protoss is much discussed in that regard) and if we can make SC2 better by playing a mod that's gonna die - I'll do it. It's fun  .
I think dota is not that good of an example though, it was pretty much a new genre and teambased, these 2 factors alone made it more interesting for casuals than starbow i feel. I agree that starbow is fun to play, but i think people don't realize that it is fun to play cause we already played rts games. If i am totally new i don't think that i have more fun with starbow than i have with sc2, i will just die to some random shit, just as in any other rts. I just don't think that competetive rts games are really interesting for most of the current gamer base. (ofc i could be wrong here, but i think it isn't too far-fetched)
With all that being said, i think starbow will find its core playerbase, i will play it too, but my biggest hope is that blizzard will use some of it to make sc2 better (like high ground and economy) I hope this doesn't sound too negative, but i just don't see the reason casuals (= people that don't really played rts games competetive, for example ladder) would play starbow, i think they don't even see any big difference between sc2 and sb
|
On January 21 2014 00:46 Grumbels wrote:Show nested quote +On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forumsShow nested quote +"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him.
Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along."
|
On January 21 2014 00:33 celphy wrote:Show nested quote + On January 20 2014 23:59 The_Red_Viper wrote: Cause i read this so often, pls explain to me why starbow would get more popular than normal sc2? There are a few reasons why StarBow COULD get bigger than SC2 (eg. look at DOTA) for example it is f2p, feels more rewarding (units actually do stuff and dont just die unless deathballed) and has no established elite/meta/pros... Show nested quote +How is that going to happen`? Will there be big advertising? Why should people who don't have sc2 right now play starbow? There never was big advertising for DOTA (yes - propably a bit worn out at that point but still one of the best examples to give) but if players like the game it simply spreads by word of mouth and hype. As mentioned above StarBow will be F2P during next week (Patch 2.1 commencing) so there will be atleast a few people giving the free arcade a shot (and blizzard will be advertising the free Arcade to keep their game alive for sure), not to mention old bw players coming back that really disliked SC2. Show nested quote +They don't even know about it. Sure the mod is fun, but the hype is already kinda over, i just don't see starbow being relevant for most of the playerbase if nothing changes. If they add a ladder (which is not allowed) then maybe it would get slightly bigger, but i don't see why people would play it who aren't really interested in sc2. They maybe don't know about it at that point in time but A) Blizz will promote F2P Aracde B) word is spread C) BW-ish!!!... For the problem of the hype being already over - sure. Hype brings you much more attention in a short time. But things can grow more slowly and blossom aswell. I actually do see SB being relevant to the playerbase since most players actively DO watch SC2 and argueably SB makes up for more interesting and dynamic matches (atm) aswell as not having the 3-base-deathball-a-click design. Looking at a possible ladder function I sadly have to agree with you - ladder would really step up their game but maybe days aren't counted yet. People try anything thats F2P and alot of ppl just dont wanna buy 80€ box to be roflstomped on ladder by some tryhards. So maybe I'm being to optimistic, to far-from-reality. But maybe we can force Blizzard to think about their game design (Protoss is much discussed in that regard) and if we can make SC2 better by playing a mod that's gonna die - I'll do it. It's fun  .
Yeah because old BW players just jump at the idea of playing a BW-ish mod. Pretty sure it would be more likely for them to simply reinstall BW and play that.
|
On January 21 2014 00:55 Plansix wrote:Show nested quote +On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth. Well, unless you're trying to polarize or cut part of the playerbase from the discussion.
Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way.
|
On January 21 2014 00:55 Plansix wrote:Show nested quote +On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I think on some level that after three years of complaining about SC2 not being the desired follow-up to BW that many people wanted, that it's a bit much for Blizzard to suggest that they're happy for a mod to fulfill this desire. Isn't it Blizzard's job to create a good sequel to BW?
Also, community managers should not be taken seriously, since they have no decision making power and they're hired specifically for PR purposes, which is why I'm personally not offended by the statement. However, if Dustin Browder were to say the same thing then I would be offended, because I think that SC2 mainly should try to live up to BW's example and it's awful to hear it being trivialized as if it's the same as wanting a new tower defense map to exist.
|
On January 21 2014 00:58 thezanursic wrote:Show nested quote +On January 21 2014 00:33 celphy wrote: On January 20 2014 23:59 The_Red_Viper wrote: Cause i read this so often, pls explain to me why starbow would get more popular than normal sc2? There are a few reasons why StarBow COULD get bigger than SC2 (eg. look at DOTA) for example it is f2p, feels more rewarding (units actually do stuff and dont just die unless deathballed) and has no established elite/meta/pros... How is that going to happen`? Will there be big advertising? Why should people who don't have sc2 right now play starbow? There never was big advertising for DOTA (yes - propably a bit worn out at that point but still one of the best examples to give) but if players like the game it simply spreads by word of mouth and hype. As mentioned above StarBow will be F2P during next week (Patch 2.1 commencing) so there will be atleast a few people giving the free arcade a shot (and blizzard will be advertising the free Arcade to keep their game alive for sure), not to mention old bw players coming back that really disliked SC2. They don't even know about it. Sure the mod is fun, but the hype is already kinda over, i just don't see starbow being relevant for most of the playerbase if nothing changes. If they add a ladder (which is not allowed) then maybe it would get slightly bigger, but i don't see why people would play it who aren't really interested in sc2. They maybe don't know about it at that point in time but A) Blizz will promote F2P Aracde B) word is spread C) BW-ish!!!... For the problem of the hype being already over - sure. Hype brings you much more attention in a short time. But things can grow more slowly and blossom aswell. I actually do see SB being relevant to the playerbase since most players actively DO watch SC2 and argueably SB makes up for more interesting and dynamic matches (atm) aswell as not having the 3-base-deathball-a-click design. Looking at a possible ladder function I sadly have to agree with you - ladder would really step up their game but maybe days aren't counted yet. People try anything thats F2P and alot of ppl just dont wanna buy 80€ box to be roflstomped on ladder by some tryhards. So maybe I'm being to optimistic, to far-from-reality. But maybe we can force Blizzard to think about their game design (Protoss is much discussed in that regard) and if we can make SC2 better by playing a mod that's gonna die - I'll do it. It's fun  . Yeah because old BW players just jump at the idea of playing a BW-ish mod. Pretty sure it would be more likely for them to simply reinstall BW and play that.
I've played BW recently, and I've played Starbow recently.. both are good games and have their place. Why can't people play both and enjoy both?
|
On January 21 2014 01:10 Yorbon wrote:Show nested quote +On January 21 2014 00:55 Plansix wrote:On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth. Well, unless you're trying to polarize or cut part of the playerbase from the discussion. Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way. You have to realize that starbow is just extremely small right now, look at the arcade ranking for a comparison in numbers. Starbow's best place was like 14. i think, there is just no real need for blizzard to react to it really (most of the sc2 playerbase doesn't give a fuck, yet atleast). Yes the more core audience did complain and hype starbow instantly, but that was the case for the entire lifetime of sc2 i feel, nothing really changed there, truth is, most of the sc2 playerbase (multiplayer) doesn't support starbow.
|
Starbow is just one of many mods out there. It gets as much attention as every other mod. Starbow is just one of many small communities in SC2.
|
On January 21 2014 01:16 The_Red_Viper wrote:Show nested quote +On January 21 2014 01:10 Yorbon wrote:On January 21 2014 00:55 Plansix wrote:On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth. Well, unless you're trying to polarize or cut part of the playerbase from the discussion. Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way. You have to realize that starbow is just extremely small right now, look at the arcade ranking for a comparison in numbers. Starbow's best place was like 14. i think, there is just no real need for blizzard to react to it really (most of the sc2 playerbase doesn't give a fuck, yet atleast). Yes the more core audience did complain and hype starbow instantly, but that was the case for the entire time of sc2 i feel, nothing really changed there, truth is, most of the sc2 playerbase (multiplayer) doesn't support starbow. I don't really care about those numbers or the mod itself. I was purely talking about the attitude; the point is not that people do or do not support alternatives, the point is that this answer cuts off people having these concerns, which seems to me a not so tactical way of communicating.
|
On January 21 2014 01:20 Yorbon wrote:Show nested quote +On January 21 2014 01:16 The_Red_Viper wrote:On January 21 2014 01:10 Yorbon wrote:On January 21 2014 00:55 Plansix wrote:On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth. Well, unless you're trying to polarize or cut part of the playerbase from the discussion. Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way. You have to realize that starbow is just extremely small right now, look at the arcade ranking for a comparison in numbers. Starbow's best place was like 14. i think, there is just no real need for blizzard to react to it really (most of the sc2 playerbase doesn't give a fuck, yet atleast). Yes the more core audience did complain and hype starbow instantly, but that was the case for the entire time of sc2 i feel, nothing really changed there, truth is, most of the sc2 playerbase (multiplayer) doesn't support starbow. I don't really care about those numbers or the mod itself. I was purely talking about the attitude; the point is not that people do or do not support alternatives, the point is that this answer cuts off people having these concerns, which seems to me a not so tactical way of communicating. So you don't like that Blizzard isn't going to change things in SC2 based on a mod that a very small section of the SC2 community is playing?
|
On January 21 2014 01:26 Plansix wrote:Show nested quote +On January 21 2014 01:20 Yorbon wrote:On January 21 2014 01:16 The_Red_Viper wrote:On January 21 2014 01:10 Yorbon wrote:On January 21 2014 00:55 Plansix wrote:On January 21 2014 00:46 Grumbels wrote:On January 21 2014 00:40 FromShouri wrote: Too the last few people....blizzard does know about the mod, im not that interested in digging up a link but karune a blizzard cm made a post about it on the b.net forums that boiled down to, "ya weve heard of it, ya its fun for a mod, no were not worried, and just be glad we made sc2 with all the creation tools we did because otherwise starbow wouldnt exist."
Edit - also in the obs maps/sc2bw they had rankings in the map, x wins got you critters and you could see your win lose, etc. http://www.blizzposts.com/topic/en/224793/starbow-the-arcade-and-starcraft-ii-forums"It seems like people were asking for these same changes (3 base saturation, the "deathball" problem, the "terrible terrible damage" problem) as far back as early 2011....so why did it take a custom map team?..."
It's no different than people asking for more tower defense or more big game hunters or more super-close rush maps. Custom map makers try to fill those requests. They are only the words of a Blizzard community manager, so they are quite meaningless, but it seems very silly to call the desire to have good gameplay one that Blizzard is happy to have being filled by a mod developer. Lol, the statement made by their community manager is meaningless. The guy who communicates with the community and we should just ignore him. Just because the mod had a good week on reddit does mean that Blizzard is going to go "omg guys, thy did it. They cracked the RTS code. This is what we were looking for all along." I do think referring to a cry for change of gameplay as a cry for more tower defence disqualifies one as a community manager, though. You'll never be taken seriously again by the people taking the mentioned issues seriously, regardless of truth. Well, unless you're trying to polarize or cut part of the playerbase from the discussion. Or maybe i have a wrong image in my head of what a community manager should do, but i have a hard time imagining this answer being a good one either way. You have to realize that starbow is just extremely small right now, look at the arcade ranking for a comparison in numbers. Starbow's best place was like 14. i think, there is just no real need for blizzard to react to it really (most of the sc2 playerbase doesn't give a fuck, yet atleast). Yes the more core audience did complain and hype starbow instantly, but that was the case for the entire time of sc2 i feel, nothing really changed there, truth is, most of the sc2 playerbase (multiplayer) doesn't support starbow. I don't really care about those numbers or the mod itself. I was purely talking about the attitude; the point is not that people do or do not support alternatives, the point is that this answer cuts off people having these concerns, which seems to me a not so tactical way of communicating. So you don't like that Blizzard isn't going to change things in SC2 based on a mod that a very small section of the SC2 community is playing? .... I don't know where i said anything about starbow in particular, changing the current game, or looking at tiny mods by devs. Like i said in my previous post, it's the attitude of the community manager that annoys me. Something along the line of 'we continue to monitor quality of gameplay; if this mod (or any mod) gives surprising results, of course we'll consider it' would suffice. Still says nothing, like it should, but at least doesnt cut off people.
As for my personal opinion: i think bw, starbow and sc2 in it's current state are all fun to watch, albeit some more then others, i don't expect or want any changes on short term.
|
What I'd like to see, and what I think would be crucial for keeping this game relevant for longer than 3 months:
Official clan made by the map creator
1v1 observer version of the game.
This helps build up the games community and help make it easier for people looking for others to game with at their skill level.
|
|
You're not supposed to try and manipulate votes on reddit, it's against reddit policy.
|
|
|
|