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David Kim's Current Balance Thoughts - Page 2

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 2 3 4 5 60 61 62 Next
Aquila-
Profile Blog Joined April 2011
516 Posts
January 10 2014 03:03 GMT
#21
Statistics cover range: Jan. 3-9th, 2013.
Nice try David Kim, nice try.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2014 03:05 GMT
#22
On January 10 2014 12:03 Aquila- wrote:
Statistics cover range: Jan. 3-9th, 2013.
Nice try David Kim, nice try.

Ok I didn't see that. It had to be a typo. Those win rates would be from WOL and tvz wouldn't be that close to 50%
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zanzabarr
Profile Joined October 2010
Canada217 Posts
January 10 2014 03:06 GMT
#23
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
January 10 2014 03:06 GMT
#24
One week of data wow....

TL+ Member
Jazzman88
Profile Joined January 2012
Canada2228 Posts
January 10 2014 03:09 GMT
#25
On January 10 2014 11:39 iHirO wrote:
I'd be interested to know how the player skill was factored out.


Yes, I would also like this information. How do you actually account for this? Every time I see Blizzard posting statistics talking about how they've factored out XYZ, I wonder if the statistics actually mean anything at all anymore. I, of course, am not a statistics major, but I'd like an explanation for how this is achieved without rigging the data in some way.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2014 03:13 GMT
#26
On January 10 2014 12:09 Jazzman88 wrote:
Show nested quote +
On January 10 2014 11:39 iHirO wrote:
I'd be interested to know how the player skill was factored out.


Yes, I would also like this information. How do you actually account for this? Every time I see Blizzard posting statistics talking about how they've factored out XYZ, I wonder if the statistics actually mean anything at all anymore. I, of course, am not a statistics major, but I'd like an explanation for how this is achieved without rigging the data in some way.

They likely use internal MMR and look for players that have similar win rates in that specific match up, like both players have around a 50% success rate in their average TvZ against opponents of similar MMR. With all the games being played, they likely have a wealth of data to work with.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
wiseman2024
Profile Joined June 2011
United States4 Posts
Last Edited: 2014-01-10 03:15:34
January 10 2014 03:14 GMT
#27
On January 10 2014 12:06 Zanzabarr wrote:
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs



1 week of Proleague automatically solves all the issues both T and Z have had with Protoss? Wut? Also, top Korean pros such as Polt and Bomber have been complaining as well. I'm sure they don't follow that 3-step path to chobo that you posted.
The smarter you become, the more you realize that you don't know much.
kimaphan
Profile Joined June 2013
United States43 Posts
January 10 2014 03:15 GMT
#28
On January 10 2014 11:56 operwolf wrote:
Are those win percentages current? It says 2013 in the picture, typo maybe?

It was a typo. The stats are from this current season's data.
Former Global Esports Director at Blizzard Entertainment
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2014-01-10 03:17:43
January 10 2014 03:16 GMT
#29
So the mantra seems to be to stare at the winrates and as long as they fit a certain criteria, the games fine?

A bit depressing. TvP is a mess of a match-up loaded with unpredictable all-ins and an unplayable lategame.
beesinyoface
Profile Joined May 2012
2450 Posts
January 10 2014 03:18 GMT
#30
Ah yes David Kim, it seems you and your team still just don't GET it, do you?

Oh well.
aaaaa
Topin
Profile Blog Joined December 2010
Peru10100 Posts
January 10 2014 03:18 GMT
#31
just one week data wtf? rly?
i would define my style between a mix of ByuN, Maru and MKP
itsjustatank
Profile Blog Joined November 2010
Hong Kong9164 Posts
Last Edited: 2014-01-10 03:18:58
January 10 2014 03:18 GMT
#32
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.
Photographer"nosotros estamos backamos" - setsuko
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2014-01-10 03:21:20
January 10 2014 03:18 GMT
#33
I think, right now, Protoss is struggling because of how predictable their tactics have become. For example, a lot of Protoss players have done blink all-ins in Yeonsu. Also, the Protoss design follows the principle of your greatest strength can be your greatest weakness. The fact that a lot of Protosses have taken a lot of bad game-ending engagements has more to do with the players than the race itself.

Also, if you look at the Terrans, they have learned to be much more aggressive (Maru/Keen) or defensive (TY). As for the Zerg, the only tactics they have to deal with are all-ins (Soulkey) or deathballs (fucking Roro). Regardless of the results, I still think that Protoss needs a minor change because of how stale the matches have become especially PvT.
Seed's # 1 fan!!! #ForVengeance
ChoDing
Profile Joined November 2009
United States740 Posts
January 10 2014 03:20 GMT
#34
DK

FML

User was temp banned for this post.
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
seak99
Profile Joined November 2013
Canada69 Posts
January 10 2014 03:20 GMT
#35
On January 10 2014 12:18 itsjustatank wrote:
Show nested quote +
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



Exactly, like what exactly does he mean when they factor the "race strength"
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 10 2014 03:20 GMT
#36
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.


I don't really get this, so are you saying that you're fine with the balance but you think it's unfair that Terran is harder to play than Protoss or Zerg? If so that's not really a topic for a balance discussion thread.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9164 Posts
Last Edited: 2014-01-10 03:26:23
January 10 2014 03:22 GMT
#37
On January 10 2014 12:20 seak99 wrote:
Show nested quote +
On January 10 2014 12:18 itsjustatank wrote:
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



Exactly, like what exactly does he mean when they factor the "race strength"


Yep, that's my qualm exactly. Metrics can be made for estimating player skill, but the other factor is quite dubious.
Photographer"nosotros estamos backamos" - setsuko
Talack
Profile Joined September 2010
Canada2742 Posts
January 10 2014 03:22 GMT
#38
On January 10 2014 12:16 Bagi wrote:
So the mantra seems to be to stare at the winrates and as long as they fit a certain criteria, the games fine?

A bit depressing. TvP is a mess of a match-up loaded with unpredictable all-ins and an unplayable lategame.


Couldn't have said it better myself. I absolutely hate this decision to balance match ups based on win percents, there is a clear early game problem in TvP right now that has ruined the match up, and apparently that's just fine and dandy as long as it's 50% win rates!
wiseman2024
Profile Joined June 2011
United States4 Posts
January 10 2014 03:25 GMT
#39
On January 10 2014 12:18 itsjustatank wrote:
Show nested quote +
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



It's not even linguistic flourish. It's incomprehensible and muddled. I agree that elucidation would be fantastic.
The smarter you become, the more you realize that you don't know much.
Redfish
Profile Joined April 2010
United States142 Posts
January 10 2014 03:26 GMT
#40
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.


In what world does having the same number of people play each race equal each race being balanced?

Let's say that there are 20 terran, 90 zerg and 90 toss in GM. If the Terran in GM won 50% of both TvP and TvZ, would that really be imbalanced?

Would you still cry imba if those 20 terran out of 200 won 90% in non-mirrors?
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