• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:52
CEST 06:52
KST 13:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)2Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!37Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Which box art did your first copy of StarCraft 1 have? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion XUN appreciation thread
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5679 users

David Kim's Current Balance Thoughts - Page 2

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 2 3 4 5 60 61 62 Next
Aquila-
Profile Blog Joined April 2011
516 Posts
January 10 2014 03:03 GMT
#21
Statistics cover range: Jan. 3-9th, 2013.
Nice try David Kim, nice try.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2014 03:05 GMT
#22
On January 10 2014 12:03 Aquila- wrote:
Statistics cover range: Jan. 3-9th, 2013.
Nice try David Kim, nice try.

Ok I didn't see that. It had to be a typo. Those win rates would be from WOL and tvz wouldn't be that close to 50%
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zanzabarr
Profile Joined October 2010
Canada217 Posts
January 10 2014 03:06 GMT
#23
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
January 10 2014 03:06 GMT
#24
One week of data wow....

TL+ Member
Jazzman88
Profile Joined January 2012
Canada2228 Posts
January 10 2014 03:09 GMT
#25
On January 10 2014 11:39 iHirO wrote:
I'd be interested to know how the player skill was factored out.


Yes, I would also like this information. How do you actually account for this? Every time I see Blizzard posting statistics talking about how they've factored out XYZ, I wonder if the statistics actually mean anything at all anymore. I, of course, am not a statistics major, but I'd like an explanation for how this is achieved without rigging the data in some way.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2014 03:13 GMT
#26
On January 10 2014 12:09 Jazzman88 wrote:
Show nested quote +
On January 10 2014 11:39 iHirO wrote:
I'd be interested to know how the player skill was factored out.


Yes, I would also like this information. How do you actually account for this? Every time I see Blizzard posting statistics talking about how they've factored out XYZ, I wonder if the statistics actually mean anything at all anymore. I, of course, am not a statistics major, but I'd like an explanation for how this is achieved without rigging the data in some way.

They likely use internal MMR and look for players that have similar win rates in that specific match up, like both players have around a 50% success rate in their average TvZ against opponents of similar MMR. With all the games being played, they likely have a wealth of data to work with.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
wiseman2024
Profile Joined June 2011
United States4 Posts
Last Edited: 2014-01-10 03:15:34
January 10 2014 03:14 GMT
#27
On January 10 2014 12:06 Zanzabarr wrote:
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs



1 week of Proleague automatically solves all the issues both T and Z have had with Protoss? Wut? Also, top Korean pros such as Polt and Bomber have been complaining as well. I'm sure they don't follow that 3-step path to chobo that you posted.
The smarter you become, the more you realize that you don't know much.
kimaphan
Profile Joined June 2013
United States43 Posts
January 10 2014 03:15 GMT
#28
On January 10 2014 11:56 operwolf wrote:
Are those win percentages current? It says 2013 in the picture, typo maybe?

It was a typo. The stats are from this current season's data.
Former Global Esports Director at Blizzard Entertainment
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2014-01-10 03:17:43
January 10 2014 03:16 GMT
#29
So the mantra seems to be to stare at the winrates and as long as they fit a certain criteria, the games fine?

A bit depressing. TvP is a mess of a match-up loaded with unpredictable all-ins and an unplayable lategame.
beesinyoface
Profile Joined May 2012
2450 Posts
January 10 2014 03:18 GMT
#30
Ah yes David Kim, it seems you and your team still just don't GET it, do you?

Oh well.
aaaaa
Topin
Profile Blog Joined December 2010
Peru10125 Posts
January 10 2014 03:18 GMT
#31
just one week data wtf? rly?
i would define my style between a mix of ByuN, Maru and MKP
itsjustatank
Profile Blog Joined November 2010
Hong Kong9179 Posts
Last Edited: 2014-01-10 03:18:58
January 10 2014 03:18 GMT
#32
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.
Photographer"nosotros estamos backamos" - setsuko
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2014-01-10 03:21:20
January 10 2014 03:18 GMT
#33
I think, right now, Protoss is struggling because of how predictable their tactics have become. For example, a lot of Protoss players have done blink all-ins in Yeonsu. Also, the Protoss design follows the principle of your greatest strength can be your greatest weakness. The fact that a lot of Protosses have taken a lot of bad game-ending engagements has more to do with the players than the race itself.

Also, if you look at the Terrans, they have learned to be much more aggressive (Maru/Keen) or defensive (TY). As for the Zerg, the only tactics they have to deal with are all-ins (Soulkey) or deathballs (fucking Roro). Regardless of the results, I still think that Protoss needs a minor change because of how stale the matches have become especially PvT.
Seed's # 1 fan!!! #ForVengeance
ChoDing
Profile Joined November 2009
United States740 Posts
January 10 2014 03:20 GMT
#34
DK

FML

User was temp banned for this post.
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
seak99
Profile Joined November 2013
Canada69 Posts
January 10 2014 03:20 GMT
#35
On January 10 2014 12:18 itsjustatank wrote:
Show nested quote +
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



Exactly, like what exactly does he mean when they factor the "race strength"
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 10 2014 03:20 GMT
#36
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.


I don't really get this, so are you saying that you're fine with the balance but you think it's unfair that Terran is harder to play than Protoss or Zerg? If so that's not really a topic for a balance discussion thread.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9179 Posts
Last Edited: 2014-01-10 03:26:23
January 10 2014 03:22 GMT
#37
On January 10 2014 12:20 seak99 wrote:
Show nested quote +
On January 10 2014 12:18 itsjustatank wrote:
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



Exactly, like what exactly does he mean when they factor the "race strength"


Yep, that's my qualm exactly. Metrics can be made for estimating player skill, but the other factor is quite dubious.
Photographer"nosotros estamos backamos" - setsuko
Talack
Profile Joined September 2010
Canada2742 Posts
January 10 2014 03:22 GMT
#38
On January 10 2014 12:16 Bagi wrote:
So the mantra seems to be to stare at the winrates and as long as they fit a certain criteria, the games fine?

A bit depressing. TvP is a mess of a match-up loaded with unpredictable all-ins and an unplayable lategame.


Couldn't have said it better myself. I absolutely hate this decision to balance match ups based on win percents, there is a clear early game problem in TvP right now that has ruined the match up, and apparently that's just fine and dandy as long as it's 50% win rates!
wiseman2024
Profile Joined June 2011
United States4 Posts
January 10 2014 03:25 GMT
#39
On January 10 2014 12:18 itsjustatank wrote:
Show nested quote +
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.



It's not even linguistic flourish. It's incomprehensible and muddled. I agree that elucidation would be fantastic.
The smarter you become, the more you realize that you don't know much.
Redfish
Profile Joined April 2010
United States142 Posts
January 10 2014 03:26 GMT
#40
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.


In what world does having the same number of people play each race equal each race being balanced?

Let's say that there are 20 terran, 90 zerg and 90 toss in GM. If the Terran in GM won 50% of both TvP and TvZ, would that really be imbalanced?

Would you still cry imba if those 20 terran out of 200 won 90% in non-mirrors?
Prev 1 2 3 4 5 60 61 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft515
ProTech126
StarCraft: Brood War
Rain 2650
GuemChi 1773
Noble 37
ajuk12(nOOB) 19
Icarus 7
Dota 2
NeuroSwarm199
League of Legends
JimRising 784
Super Smash Bros
Mew2King87
Other Games
summit1g5257
Coldzera 1160
C9.Mang0175
Livibee129
Maynarde112
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 32
• Azhi_Dahaki5
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1119
• Rush477
Other Games
• Scarra907
Upcoming Events
GSL
6h 8m
OSC
8h 8m
PiGosaur Cup
19h 8m
Kung Fu Cup
1d 6h
Replay Cast
1d 19h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.