• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1861 users

David Kim's Current Balance Thoughts - Page 61

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 59 60 61 62 Next
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 23 2014 15:36 GMT
#1201
On January 23 2014 23:51 Plansix wrote:
Show nested quote +
On January 23 2014 23:48 Pirfiktshon wrote:
The majority of the PvT were against SOS and Rain..... I hear those two are pretty great.


Yes, But in the same token what david kim used as an indication was ProLeague where you had Maru and TY Dominating in TvP which I hear those 2 are Pretty great too.....

So you have to choose one or the other do you count situations like that or no? You can't take the best of both worlds just to turn a blind eye to the results that you don't want and accept the ones you do when its the same situation just one helps your point and the other doesnt.....

Hey, if folks can say that all the pro league wins were against substandard Protoss and don't count, the same is true if SOS and Rain play.

And said that Terran needs a bit of a buff.



I completely agree with you but look at what David kim said in the OP HE was using that so he is now forced to use other situations that are similar that may disprove his belief whether he likes it or not is all i'm saying. But I 100% agree with you ... you have to either discount them both or use them both ... not just accept what suits your fancy like a shady politician...
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2014-01-23 15:38:46
January 23 2014 15:38 GMT
#1202
On January 24 2014 00:34 goody153 wrote:
Show nested quote +
On January 24 2014 00:31 dargul wrote:
they can simply give +dmg to shields to tanks or hellions.

I am not sure what's that supposed to fix.

That supposed to buff terran mech in tvp. may be even allow to play biomech, because mech will work as light version of ghosts.
And it will affect only tvp
In Stim We Trust
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 23 2014 15:41 GMT
#1203
On January 24 2014 00:30 deacon.frost wrote:
Show nested quote +
On January 24 2014 00:02 goody153 wrote:
On January 23 2014 23:59 Micro_Jackson wrote:
I don´t get why people still think Protoss is the best bo1 race and less good at bo3/5/7.

Protoss is the race with the most allins and most opening option currently right? Isn´t that a good thing in bo3 situations because you can get into the head of your opponent way better than Terran who has acually 1-3 styles with the exact same openings and unit compositions?

I think terran basically can only play with two styles right now.

Either a 11/11 two rax all-in or a super safe reaper-expand. Nothing more nothing less.

On Monday I saw a terran player opening with Thor drop. Diamond T player beat top10 master T player. As said by our P master player - it's so rare that it could win in TvP as well, just repair the thor(s)(he didn't). I'm not saying this can work in GM or pro play.

Please - tell me from T players who has innovative style? Who tries something new from time to time. On the P side we have a very wide range from macro players to all-in players. To me it seems like T players are focusing on their mechanics and they are not so much focused on openings, all-ins etc.

I just don't know any "weird" pro T player like WhiteRa is(or was in this case, since he disappeared from tourneys).

And again, I'm not saying it's not happening, in fact they(T players) can be even more focused on research of this and they are just unsuccessful. I want to show you that there are openings for us, lower leaguers, which can hit fast and hard and works



Watch the GSL Code A Match of TheBest vs the protoss that was on last night.... he tried aggression things just don't work if you try to be aggressive and he wound up looking horrible and he was laughed off stage probably to never be seen in sc2 again....
goody153
Profile Blog Joined April 2013
44255 Posts
January 23 2014 15:43 GMT
#1204
On January 24 2014 00:30 deacon.frost wrote:
Show nested quote +
On January 24 2014 00:02 goody153 wrote:
On January 23 2014 23:59 Micro_Jackson wrote:
I don´t get why people still think Protoss is the best bo1 race and less good at bo3/5/7.

Protoss is the race with the most allins and most opening option currently right? Isn´t that a good thing in bo3 situations because you can get into the head of your opponent way better than Terran who has acually 1-3 styles with the exact same openings and unit compositions?

I think terran basically can only play with two styles right now.

Either a 11/11 two rax all-in or a super safe reaper-expand. Nothing more nothing less.

On Monday I saw a terran player opening with Thor drop. Diamond T player beat top10 master T player. As said by our P master player - it's so rare that it could win in TvP as well, just repair the thor(s)(he didn't). I'm not saying this can work in GM or pro play.

Please - tell me from T players who has innovative style? Who tries something new from time to time. On the P side we have a very wide range from macro players to all-in players. To me it seems like T players are focusing on their mechanics and they are not so much focused on openings, all-ins etc.

I just don't know any "weird" pro T player like WhiteRa is(or was in this case, since he disappeared from tourneys).

And again, I'm not saying it's not happening, in fact they(T players) can be even more focused on research of this and they are just unsuccessful. I want to show you that there are openings for us, lower leaguers, which can hit fast and hard and works


I think WhiteRa is a toss player. Well there was this thing where Taeja has gone 3cc 1 rax and he survived a proxy oracle. Although i have no idea how to pull it off if you are not as good as Taeja. Is that what you meant ? And well terrans are focused on the mechanics since microing mmm is necessary for terrans to survive unless you are so ahead economically against your opponent. Maybe one of the reasons terrans don't have the more all-in oriented players(aside from trolls who only 11/11 every game) is that they are not as flexible as protosses. I mean mech vs protoss is hard to pull off for example. The other all-in terran has is scv pull during 10 minutes+.
this is a quote
MTAC
Profile Joined May 2013
103 Posts
January 23 2014 15:45 GMT
#1205
I want to show you that there are openings for us, lower leaguers, which can hit fast and hard and works


Well, in lower league I can win with mass viking, that is not really the point though. (Although My best move ever was sniping a hatch with 12 vikings, spreading my vikings to avoid 8 fungals with 0 vikings touched and got back home. Ah, good old BL/Infestor ERA...)

Although I disagree with the 'great state' of TvZ, at least we see different things and variety.
(TvZ mech too weak until maxed with Raven = too strong once maxed with Raven. And being the most ANNOYING game style ever, apart maybe except mass SH play.)

I agree with the fact that PvP improved a lot in HoTS (Archon/immortal based comp are pretty amazing.) Bad part it's that it was on the detriment of PvZ/PvT. PvT is the same sh#t since WoL Release, and PvZ is Mass SH or Muta switch into basetrade. Could be fun from time to time, but every game? Hell no...

I'd be all for Z/T changes but not for P. For once since WoL release there is ont MU involving P who's not annoying past 10 games watched. They finally made something for toss, although they did it by ruining the two other races, whether it is balance wise (TvP HoTS) or designwise (ZvP/ZvT). Don't think Mscore change is too bad, although MSC vision, or PO range, or stuff like that would have been better IMO.

Buff mech units so biomech/mech comp are better especially midgame, nerf raven too maybe. And CHANGE SH.

My favorite change for it has always been a scourge launcher, BAD in big number, good for drop/harass defense, good against skyT/skyP.

But I think that'll never happens.
Fjodorov
Profile Joined December 2011
5007 Posts
January 23 2014 15:55 GMT
#1206
On January 23 2014 23:11 Big J wrote:
Show nested quote +
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.
ETisME
Profile Blog Joined April 2011
12702 Posts
January 23 2014 15:58 GMT
#1207
On January 24 2014 00:55 Fjodorov wrote:
Show nested quote +
On January 23 2014 23:11 Big J wrote:
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.

bomber just used it against JD in habitation station but he lost
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-23 16:12:16
January 23 2014 16:10 GMT
#1208
On January 24 2014 00:58 ETisME wrote:
Show nested quote +
On January 24 2014 00:55 Fjodorov wrote:
On January 23 2014 23:11 Big J wrote:
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.

bomber just used it against JD in habitation station but he lost


With bio/mine, Terrans have to split bio and target fire with mines. With bio/tank, Terrans have to split bio and target fire with tanks. With bio/mine/tank... Well, split bio and target fire mines AND tanks.

It made some sense on paper to nerf mines with buff to mech upgrades and tank attack speed. However, the off-paper nerf of having to control more units to A) do the most efficient damage, and B) reducing friendly fire; was not taken into consideration.

I was pretty hopeful when the changes were introduced myself. Hindsight is, of course, 20/20. I hope we can see some reversal of the nerfs to the mines (partial or otherwise).
WombaT
Profile Blog Joined May 2010
Northern Ireland26541 Posts
January 23 2014 16:16 GMT
#1209
On January 23 2014 23:59 Micro_Jackson wrote:
I don´t get why people still think Protoss is the best bo1 race and less good at bo3/5/7.

Protoss is the race with the most allins and most opening option currently right? Isn´t that a good thing in bo3 situations because you can get into the head of your opponent way better than Terran who has acually 1-3 styles with the exact same openings and unit compositions?

I think it did use to be the case in fairness. In WoL, if you did say a blink allin which was held, you were pretty much dead. Protoss used to HAVE to mix it up, but if they failed with their choice of aggressive build, they were generally dead in that specific set.

In a world where Protoss can go for very aggressive builds and transition to the macro stage of the game

I think the epitome of Protoss sucking in series and being great in Bo1s was PvZ, especially I recalling MC vs Stephano in the Stephano era where they were both close to their peaks. Stephano would pretty much do the same openers every game and tweak things slightly, and MC literally did completely different builds for every single set.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dargul
Profile Joined May 2010
Russian Federation125 Posts
January 23 2014 16:17 GMT
#1210
if you playing bio+mines you need only bio grades - mech grades don't affect mines.
If you play bio+tanks you will need at least mech dmg grades.
In Stim We Trust
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-23 16:29:18
January 23 2014 16:19 GMT
#1211
Well, it's the MSC which allows these transitions really, it lets you recover so well because you can get away with a skeleton defense for so long. I just wish I had half the aggressive options of a protoss before the 10 minute mark without having to go all in.
"Digital. They have digital. What is digital?" - Donald J Trump
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2014 16:21 GMT
#1212
On January 24 2014 00:55 Fjodorov wrote:
Show nested quote +
On January 23 2014 23:11 Big J wrote:
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.


Some people have been opening tanks and transitioning into mines = mix of tanks and mines.
But I don't think you should take it that literally. He probably just meant that there should be multiple patterns for biomech.

Though in the reality tanks are still not a good option, since they still don't bring anything to the table that cannot be achieved easier with marauders or mines. Apart from early game defense I guess.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 23 2014 16:22 GMT
#1213
And guess who was right? I am halfway there! ^^

On January 23 2014 00:30 Glorfindel! wrote:
I believe that not a single Terran that faces a Protoss actually will make it to Code S if he has to win the match.
All Terrans that qualify for Code S will do it by only playing TvT or TvZ.
I also forsee Code S Top 16 to contain 0-1 Terrans if there are no patches before this.

Its been fortold.


Also once again regarding the Pro League TvP-stats -
It is not really fair to use those when three of the best Terran players get to play hardly Code B:ers:

On January 23 2014 00:44 Glorfindel! wrote:
Regarding the argument that Terrans are doing fine in PL:

Of course Terran will have a decent win ratio in Pro League when almost only TY, Flash and Maru are the ones fielded. They get to play players like Terror, Departure (Flash and TYs two last opponents) or Billowy and Hush (Protoss players from MVP / CJs last LineUp).

Imagine if the only Protoss players fielded in Pro League was Rain, Parting and Dear and every team fielded 2-3 Terrans every round. Then Protoss would be close to 100% win ratio in PvT.

The reason Terran is doing well is because the teams field the very best Terran players that gets to face random Code B-level protosses.

When Terran around the three WCS has a representation of around 11% (quoting r691175002: "In WCS America, Terran currently constitutes 2/12 players who have made it through challenger. In Europe, they represent only 3/16 players. And we all know how Korea has gone (1/17 through Code A; 2/24 in Code S).

Quite literally Terrans best tournament representation is in the range of 18%, and the total representation across all the aforementioned tournaments is a shocking 11%.")
clearly even David Kim must understand that he can not just look at the win ratio for three Pro League Terrans and consider things to be fine.

As I said, I dont think a single Terran will go through Code A if they have a deciding game against Protoss. Code S will be Maru + everybody who avoided TvP. Code S 16 will probably be 0-1 Terrans if Bbyong or Maru gets a good group.

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
ETisME
Profile Blog Joined April 2011
12702 Posts
Last Edited: 2014-01-23 16:35:51
January 23 2014 16:32 GMT
#1214
On January 24 2014 01:10 plogamer wrote:
Show nested quote +
On January 24 2014 00:58 ETisME wrote:
On January 24 2014 00:55 Fjodorov wrote:
On January 23 2014 23:11 Big J wrote:
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.

bomber just used it against JD in habitation station but he lost


With bio/mine, Terrans have to split bio and target fire with mines. With bio/tank, Terrans have to split bio and target fire with tanks. With bio/mine/tank... Well, split bio and target fire mines AND tanks.

It made some sense on paper to nerf mines with buff to mech upgrades and tank attack speed. However, the off-paper nerf of having to control more units to A) do the most efficient damage, and B) reducing friendly fire; was not taken into consideration.

I was pretty hopeful when the changes were introduced myself. Hindsight is, of course, 20/20. I hope we can see some reversal of the nerfs to the mines (partial or otherwise).

pro rarely target fire with mines
the mine micro is mostly only about burrowing and unburrowing. (and spread out the mines of cause)
Bio is often pre spread and poking.

the only time when you do reactive spread is when the zerg is trying to break through or you gained a momentum to push on creep.

bio tank mine is not any more challenging than bio tank, the biggest threat (muta) is still a problem whether it is bio tank or bio mine tank.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MTAC
Profile Joined May 2013
103 Posts
Last Edited: 2014-01-23 16:43:56
January 23 2014 16:41 GMT
#1215
bio tank mine is not any more challenging than bio tank, the biggest threat (muta) is still a problem whether it is bio tank or bio mine tank.


That's why I think one of the easiest way to buff biomech/mech comp would be to put tank on 2 supply and decrease buildtime and cost. Maybe even to 75 gas. Bio/tank or bio/tank/mine would have a better way to deal with Mutas since more marines and with tank cost decreased won't cut that much into double/triple upgrades. Furthermore, mobility would still be a problems but eyh, having some drawback is normal and I do think it could be a viable playstyle this way. Even if that means going even slower and leapfrogging with Tank/mines/bunkers.

In terms of mech play, it allows a FAR better midgame with a lot more power source TvZ/TvP in straight fight, and better defense (supply decrease).

And maybe we could see Terran going out of home before the 10 minutes markes on TvZ/TvP. That would be much, much, much more interesting and challenging for the opponents.

EDIT: and make some use of bunkers upgrades would help a lot--> allow HB in it maybe, and incerease range even more by 1. And Raven nerf is needed too.
ETisME
Profile Blog Joined April 2011
12702 Posts
January 23 2014 16:46 GMT
#1216
On January 24 2014 01:41 MTAC wrote:
Show nested quote +
bio tank mine is not any more challenging than bio tank, the biggest threat (muta) is still a problem whether it is bio tank or bio mine tank.


That's why I think one of the easiest way to buff biomech/mech comp would be to put tank on 2 supply and decrease buildtime and cost. Maybe even to 75 gas. Bio/tank or bio/tank/mine would have a better way to deal with Mutas since more marines and with tank cost decreased won't cut that much into double/triple upgrades. Furthermore, mobility would still be a problems but eyh, having some drawback is normal and I do think it could be a viable playstyle this way. Even if that means going even slower and leapfrogging with Tank/mines/bunkers.

In terms of mech play, it allows a FAR better midgame with a lot more power source TvZ/TvP in straight fight, and better defense (supply decrease).

And maybe we could see Terran going out of home before the 10 minutes markes on TvZ/TvP. That would be much, much, much more interesting and challenging for the opponents.

EDIT: and make some use of bunkers upgrades would help a lot--> allow HB in it maybe, and incerease range even more by 1. And Raven nerf is needed too.

we don't really know how big a 2 supply tank can be and decreasing supply and time will probably be way too powerful on some map.

It is far better to buff thors instead since it goes well with more composition, bio tank thor, marauder hellbat thor etc.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-23 16:53:34
January 23 2014 16:51 GMT
#1217
On January 24 2014 01:32 ETisME wrote:
Show nested quote +
On January 24 2014 01:10 plogamer wrote:
On January 24 2014 00:58 ETisME wrote:
On January 24 2014 00:55 Fjodorov wrote:
On January 23 2014 23:11 Big J wrote:
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


The thing is that DK thought it would be fun for spectators if terrans were playing bio/tank/mine. Thats whats so stupid. Nobody is going to use both tanks and mines. Thats why he could have buffed the tank without nerfing the WM so hard.

bomber just used it against JD in habitation station but he lost


With bio/mine, Terrans have to split bio and target fire with mines. With bio/tank, Terrans have to split bio and target fire with tanks. With bio/mine/tank... Well, split bio and target fire mines AND tanks.

It made some sense on paper to nerf mines with buff to mech upgrades and tank attack speed. However, the off-paper nerf of having to control more units to A) do the most efficient damage, and B) reducing friendly fire; was not taken into consideration.

I was pretty hopeful when the changes were introduced myself. Hindsight is, of course, 20/20. I hope we can see some reversal of the nerfs to the mines (partial or otherwise).

pro rarely target fire with mines
the mine micro is mostly only about burrowing and unburrowing. (and spread out the mines of cause)
Bio is often pre spread and poking.

the only time when you do reactive spread is when the zerg is trying to break through or you gained a momentum to push on creep.

bio tank mine is not any more challenging than bio tank, the biggest threat (muta) is still a problem whether it is bio tank or bio mine tank.


Whether pros rarely target fire or not, there's no argument that target-firing is optimal. And when pros manage to target fire, they get more damage, and less friendly fire (ex. losing all your medivacs filled with retreating units, though it was pre-nerf mine).

By that same token, you see a lot of reactive spreading from pros. While bio-mine is mobile, ling/muta/bane is even faster. When a Zerg chooses to engage away from a pre-spread, entrenched location; Terrans have to move their army and Zergs do their best to exploit that. If I had a penny every time a Terran pro barely burrows mines before an engagement with the Zerg, well, I don't know - I shouldn't exaggerate. But it'd be quite a lot of pennies.

/edit

Then when you add leap frogging and target-firing with tanks to the mix, it becomes quite a challenging juggle to manage when there's a counter-attack happening at your third at the same time.
MTAC
Profile Joined May 2013
103 Posts
January 23 2014 16:55 GMT
#1218
we don't really know how big a 2 supply tank can be and decreasing supply and time will probably be way too powerful on some map


Yep. That's why I'd like to see a testmap with it. Maybe just change to 2 supply first, but I think it won't be enough: 2 supply and 100 gaz is what it need to be used IMO.

And thor, I don't think it's that much of a good idea. Except for Anti-air maybe. What mech lacks is good midgame force against ground. Buff thor and it buff ULTRALATE SkyMech, but not that much biomech, or midgame mech.

Maybe Bio/tank/thor. But now mobility becomes a real problem again with the new muta, you'll need at least 2 thors with your main force and I don't want to speak about your Base air defense. No I'm really sckeptical about thor buff,
keglu
Profile Joined June 2011
Poland485 Posts
January 23 2014 16:55 GMT
#1219
On January 23 2014 23:11 Big J wrote:
Show nested quote +
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


Do you consider it success?
IMO bio+mine is to weak now and late game oriented mech too strong.

z0rz
Profile Blog Joined June 2011
United States350 Posts
January 23 2014 16:58 GMT
#1220
On January 24 2014 01:22 Glorfindel! wrote:
And guess who was right? I am halfway there! ^^

Show nested quote +
On January 23 2014 00:30 Glorfindel! wrote:
I believe that not a single Terran that faces a Protoss actually will make it to Code S if he has to win the match.
All Terrans that qualify for Code S will do it by only playing TvT or TvZ.
I also forsee Code S Top 16 to contain 0-1 Terrans if there are no patches before this.

Its been fortold.


Also once again regarding the Pro League TvP-stats -
It is not really fair to use those when three of the best Terran players get to play hardly Code B:ers:

This is where you're wrong.

Flash's only "easy" opponent was eMotion (honestly, it seems like he has potential). He also beat Rogue (pretty solid Zerg), Solar (beast on online tournaments lately, just got Code S), Liquid HerO, Sniper, DRG. Not the easiest opponents.

TY's only "easy" opponent was TerrOr. He also beat CJ herO, sOs, Reality, Soulkey, Ruin (iffy but he's Code S), and Keen (admittedly doing poorly lately). Pretty strong names there.

Maru's only "easy" opponent was Stork (heh). He also beat Stats, Zest, CJ herO, DRG, and Super. Again, really solid opponents.

Don't get me wrong, I'm disgusted with TvP right now, but these guys are beating pretty damn good players (including some of the best Protosses in the world).
twitch.tv/fartymcbutt
Prev 1 59 60 61 62 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
WardiTV Team League
11:00
Playoffs Day 3
WardiTV1043
ComeBackTV 657
IndyStarCraft 238
Rex131
3DClanTV 66
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #127
Classic vs SHINLIVE!
CranKy Ducklings81
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 238
LamboSC2 161
ProTech136
Rex 131
StarCraft: Brood War
Britney 66598
Calm 5069
Bisu 2488
Shuttle 751
EffOrt 490
Mini 433
BeSt 317
Hyuk 306
actioN 285
Rush 273
[ Show more ]
Last 217
ggaemo 214
Light 212
ZerO 201
firebathero 183
Aegong 177
Killer 85
ToSsGirL 79
Mind 67
Backho 60
Hyun 60
Nal_rA 53
Free 45
Barracks 43
Shinee 41
Movie 25
Hm[arnc] 21
GoRush 20
soO 16
scan(afreeca) 13
yabsab 12
IntoTheRainbow 12
Icarus 6
ivOry 4
Terrorterran 3
Dota 2
Gorgc6736
qojqva1304
Fuzer 26
Counter-Strike
zeus813
x6flipin487
edward289
Heroes of the Storm
Khaldor166
Other Games
singsing1968
B2W.Neo1253
Liquid`RaSZi1074
DeMusliM419
XaKoH 277
RotterdaM258
Mew2King65
QueenE55
ZerO(Twitch)19
Organizations
Counter-Strike
PGL941
Other Games
BasetradeTV398
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH196
• CranKy Ducklings SOOP82
• Adnapsc2 13
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• intothetv
• Kozan
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1974
• Nemesis1870
• TFBlade1397
Upcoming Events
BSL
5h 43m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
5h 43m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
19h 43m
Wardi Open
20h 43m
Afreeca Starleague
20h 43m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 20h
GSL
1d 22h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.