• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:07
CET 00:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1069 users

David Kim's Current Balance Thoughts - Page 59

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 57 58 59 60 61 62 Next
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
January 23 2014 12:58 GMT
#1161
On January 23 2014 20:00 Fjodorov wrote:
Show nested quote +
On January 23 2014 19:51 nimdil wrote:
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.

How is Masters indicator of balance?


The difference in population of each race doesnt come close to justifying that there are only 24% terran in masters and even less in GM. Doesnt it seem more likely that there is a balance problem than that the terran population is just worse at the game than zerg/toss?


Not really. The balanced game is when you have comparable win ratios at the top of the competition - not on all levels. Masters is a skill level representing progamers in hiatus, talented and active amateurs and active top casters. As long as nothing is hugely broken in Masters, I'm OK with that. What I'm worried about is balance at the very top - like among top 100 players in the world.
Fjodorov
Profile Joined December 2011
5007 Posts
January 23 2014 12:59 GMT
#1162
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.
Fjodorov
Profile Joined December 2011
5007 Posts
January 23 2014 13:00 GMT
#1163
On January 23 2014 21:58 nimdil wrote:
Show nested quote +
On January 23 2014 20:00 Fjodorov wrote:
On January 23 2014 19:51 nimdil wrote:
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.

How is Masters indicator of balance?


The difference in population of each race doesnt come close to justifying that there are only 24% terran in masters and even less in GM. Doesnt it seem more likely that there is a balance problem than that the terran population is just worse at the game than zerg/toss?


Not really. The balanced game is when you have comparable win ratios at the top of the competition - not on all levels. Masters is a skill level representing progamers in hiatus, talented and active amateurs and active top casters. As long as nothing is hugely broken in Masters, I'm OK with that. What I'm worried about is balance at the very top - like among top 100 players in the world.


The representation issue of terran follows the same trend all the way up to your "100 best players in the world". So there you go.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 23 2014 13:03 GMT
#1164
On January 23 2014 21:58 nimdil wrote:
Show nested quote +
On January 23 2014 20:00 Fjodorov wrote:
On January 23 2014 19:51 nimdil wrote:
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.

How is Masters indicator of balance?


The difference in population of each race doesnt come close to justifying that there are only 24% terran in masters and even less in GM. Doesnt it seem more likely that there is a balance problem than that the terran population is just worse at the game than zerg/toss?


Not really. The balanced game is when you have comparable win ratios at the top of the competition - not on all levels. Masters is a skill level representing progamers in hiatus, talented and active amateurs and active top casters. As long as nothing is hugely broken in Masters, I'm OK with that. What I'm worried about is balance at the very top - like among top 100 players in the world.


The problem is that with only 100 players, you cannot make any statistical significant statements about the balance, because you cannot assume that the skill is distributed evenly amongst all three races.
goody153
Profile Blog Joined April 2013
44228 Posts
January 23 2014 13:23 GMT
#1165
3 terrans in code s

but i don't have to worry maru got this . one can fucking dream :D
this is a quote
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-23 13:50:07
January 23 2014 13:36 GMT
#1166
On January 23 2014 20:39 hfsrj wrote:
I know it's rude to auto-quote, but I'd like to have some comments on this :

Show nested quote +
On January 23 2014 04:55 hfsrj wrote:
Btw I don't know if they noticed that most way to "correct for skill" actually hide the imbalance, especially if the most powerfull race is more represented than the two other.

It's quite easy to show : let's say it's 25%A, 25%B, 50%C, for the sake of the argument. If C is favored, and you are A, you loose most of your games versus C, for equal skill (say 100% for simplicity, the argument is still valid for lower). Then you proceed to loose 50% of your games against A and B (same skill). You therefore lost 75% of your games, and your MMR (perceived skill) goes down untill you reach 50% win ratio, i.e. your perceived skill is lower than actual skill.

Things are more complicated in truth, but the statistics still apply. If they count skill by MMR, the figure they show are erroneous. This phenomena exist if C is not overrepresented, but it is obviously smaller, and much harder to correct for.


Anyone knows how the skill correction is made ? It's a bit hard not to be biased in doing it, so I'd really like to know more. I'm a physicist and quite comfortable with statistics, btw, and I think it'd be nice in this topic to have more arguments than "small sample size" and "corrected win percentage", that are actually not very informative.

+ Show Spoiler +
Basically you are trying to say that skill cannot properly be measured if the game is imbalanced right ? Why do you need such a demonstration to say something that obvious ?
I mean yes, an imbalanced game will not be representative of each player's skill, it will by definition be biased by the imbalance between races...

edit: nvm, I think I got your point. In other words you meant that if the race that is your worst match-up has a bigger population from the start (more people make an account with this race), you will somewhat be unfavored as you will tend to lose more than those whose worst m-u is a less representated race. Did I get it correctly ?
If yes, well sorry, I have no idea if/how this is corrected.
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 23 2014 13:47 GMT
#1167
On January 23 2014 22:23 goody153 wrote:
3 terrans in code s

but i don't have to worry maru got this . one can fucking dream :D


Maru hope <3
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 23 2014 14:05 GMT
#1168
David Kim's Thought on Balance: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Terrans HAHAHAHHAHAHAHAHAHAHAHAHA

In more serious terms the we have a possibility of having 16 out of 32 players in Code S will be protoss. Also its a strong possibility that we will only have 3 Terrans possibly a 4th if Ryung makes it out of the group. This is really hilarious because even with this small group of players you can see the trend that we have seen for a while in GM Protoss about 50% Zerg about 30% and Terran about 20% so the statement " You can't base balance off of race distribution is a bunch of garbage because that entails that Terrans don't try enough or that Terrans as a whole are just nowhere near the caliber of Protoss players.....When Tier 3 Protoss players can defeat Tier 1 1/2 - Tier 1 Terran players and make it look ez.

BUT HEY If you remove the skill from the players Protoss only wins 51% of the time.... ( What does that even mean... in automation 3000 they threw unit comps in and said GO?)



User was warned for this post
xongnox
Profile Joined November 2011
540 Posts
January 23 2014 14:10 GMT
#1169
On January 23 2014 20:39 hfsrj wrote:
I know it's rude to auto-quote, but I'd like to have some comments on this :

Show nested quote +
On January 23 2014 04:55 hfsrj wrote:
Btw I don't know if they noticed that most way to "correct for skill" actually hide the imbalance, especially if the most powerfull race is more represented than the two other.

It's quite easy to show : let's say it's 25%A, 25%B, 50%C, for the sake of the argument. If C is favored, and you are A, you loose most of your games versus C, for equal skill (say 100% for simplicity, the argument is still valid for lower). Then you proceed to loose 50% of your games against A and B (same skill). You therefore lost 75% of your games, and your MMR (perceived skill) goes down untill you reach 50% win ratio, i.e. your perceived skill is lower than actual skill.

Things are more complicated in truth, but the statistics still apply. If they count skill by MMR, the figure they show are erroneous. This phenomena exist if C is not overrepresented, but it is obviously smaller, and much harder to correct for.


Anyone knows how the skill correction is made ? It's a bit hard not to be biased in doing it, so I'd really like to know more. I'm a physicist and quite comfortable with statistics, btw, and I think it'd be nice in this topic to have more arguments than "small sample size" and "corrected win percentage", that are actually not very informative.



'skill correction' is total bullshit. There are no way to do so unless you get external data about skill. (like, dunno, you take all players involved and force them to play 10k random race games :D. Or you take data from a time the game was supposed balanced, and hope players skill stays similar -- witch is false)

So it's just some random forgery to obtain wanted results. That means strictly nothing, except they take us for idiots. DK can now go on a politician career lol :D
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2014 14:11 GMT
#1170
On January 23 2014 21:59 Fjodorov wrote:
Show nested quote +
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 23 2014 14:15 GMT
#1171
On January 23 2014 23:11 Big J wrote:
Show nested quote +
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.


I'd say that the MU is currently in flux. There's more mech being played, and it's still catching people off guard (pretty much every mech v Z I see has the Z go for melee upgrade into muta, into OHSHITITSMECH!. And then they narrowly lose. Some zerg also scouted mech and went for a roach drop into losing all roaches to a single repaired thor, into gg. The reaper expand into cloak banshee into fast thors mech opening has been popular for just over a week, so the next 2 weeks should tell us if it's viable or not.
Cry 'havoc' and let slip the dogs of war
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 23 2014 14:18 GMT
#1172
TvZ bio is in the pooper but Mech isn't doing half bad. For instance the game for PL the other day where Zerg stayed on 2-2 MLB and still won against Bio 3-3 with more bases better mining just so happened that Zerg just rolled him with #s even though Terran kept getting free bases because of bad multi-tasking.....

I don't know i'm tired of the rollercoaster of ridiculous things in this game with balance .... Terran gets tools to use ppl start losing to it so David kim nerfs the bejesus out of it..... Even though the other races have some serious things to use and now that protoss is using it they are dominating just as the rest of us called....
justnny
Profile Joined October 2010
United States171 Posts
January 23 2014 14:19 GMT
#1173
I played Zerg when Zerg was completely undersubscribed. As the patch-Zerg era approached I switched to Protoss, but this was a time when Zerg was favored in all matchups. I don't like that Protoss is so prevalent simply because people say it is easy to play. I'm getting lumped in with the Protoss players that are there because they are looking for an easy win.

I'm almost to 1000 wins as Protoss; maybe it is time to switch to Terran?

In this case, though, Protoss is rolling the dice in PvP and PvZ but playing a solid game is definitely P-favored in PvT. I've been between 55-60% win rate in PvT through solid macro play there for 2, maybe 3, seasons. The unit composition is a known thing in PvT, so I don't have the opportunity to choose the wrong army composition and just straight lose like I do in the other matches.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 23 2014 14:23 GMT
#1174
Well thats the huge problem right now is that Protoss has Overlapping unit design that counters itself, its an extremely strange way it interacts with in itself.... #1 thing that would be leaps and bounds toward balancing the game would be only allowing certain units to be warped in ..... Then cutting back on the 1 A units and giving micro options to Protoss to make it a more complex and solid race as oppose to coin flippy vs itself which is really retarded to see....
Bagi
Profile Joined August 2010
Germany6799 Posts
January 23 2014 14:24 GMT
#1175
On January 23 2014 23:11 Big J wrote:
Show nested quote +
On January 23 2014 21:59 Fjodorov wrote:
On January 23 2014 21:51 SeXyBaCk wrote:
Anyone who refuses to see that TvP is completely broken now is delusional. Pro-league means nothing. I can't remember the last time a terran even remotely won a set easily against protoss. Winning usually involves 3 pronged attacking and a protoss walking their colossus or templars into a small unit of bio and losing the game due to poor control. Whenever there's army clashing terran dies.

This has simply happened because one by one every terran timing has been nerfed out of the game. What do you want to achieve playing TvP these days? What are you going for? What's the aim? Deny a third? Deny a 4th? Get to lategame ghost viking? What? 2-2 pushes? None of it remotely works. All it is now is surviving whatever massive attack protoss throws at you and then stay in the game hoping protoss will somehow mess up their control and throw away their aoe damage.

I don't think TvZ has been played enough yet post mine nerf to call it balanced. There seems to be way more mech play because the mines feel close to useless against mutas these days, as well as the hits vs bane ling feel completely random. Zerg have figured out mines, and even if the nerf was undone I think they could still handle them and results would be the same.

Now I understand balance team addressing mines, at times they felt devestating and change a game within 1 second. Why TvP hasn't been addressed in 2 years of protoss dominating the matchup is utterly beyond me.

Someone tell me if were to bet money on starcraft between pro players, would anyone right now bet on the terran when up against the protoss if you knew nothing about the players? Are you putting your money on the protoss or the terran? Be honest.

That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


Oh but DK nerfed the mine for entertainment purposes. He wanted to see the tank more, saying tanks and mines is more fun for the spectator than just mines. Its hilarious if you think about it, but dont spend to much time thinking about it becasue in the end you will want to bash your head against a wall.


and buffed the tank and the merged the air & mech upgrades in the same patch and it has been a huge success in TvZ, as we are currently seeing bio and mech being played and the matchup looking quite balanced.

I totally agree that TvZ is seeing great variety post-mine nerf, everything from pure mech to varied bio/mech compositions. Really interesting to see which way the meta develops.

However the bio supported by mines styles seems almost obsolete now, which is kinda sad too. It was kinda annoying when it was the only option for terran but it was still a really cool and micro intensive style for both sides.
burzumbu
Profile Joined October 2013
Croatia68 Posts
January 23 2014 14:24 GMT
#1176
On January 23 2014 21:51 SeXyBaCk wrote:That is not balance. It's not even remotely close. 95% will honestly put their money on the protoss.


like me! on marathonbet they have an e-sport section and they gave me so much money because they made innovation a huge favorite against zest.. every PvT i saw made me put my money on P and i won every time

it is obvious that PvT is broken, stats are showing it (win rate, number of T players in PL or other tournaments etc.)... but we cant change it, even here on TLnet people are banned if they "whine" about reality. If there is no support of this big community, and commentators, players or coaches then we can't do anything.
*i am mine*
dargul
Profile Joined May 2010
Russian Federation125 Posts
January 23 2014 14:37 GMT
#1177
Another balance evidence:
http://wiki.teamliquid.net/starcraft2/IEM_Season_VIII_-_Cologne/Asian_Final_Qualifier#Bracket

No terrans in semifinals all TvP lost except Bomber vs noneim nonkorean toss
In Stim We Trust
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 23 2014 14:40 GMT
#1178
On January 23 2014 23:37 dargul wrote:
Another balance evidence:
http://wiki.teamliquid.net/starcraft2/IEM_Season_VIII_-_Cologne/Asian_Final_Qualifier#Bracket

No terrans in semifinals all TvP lost except Bomber vs noneim nonkorean toss


Incorrect, the same no-name was beaten by Cure 2-1.

Final stats in TvP, 4-9.
Cry 'havoc' and let slip the dogs of war
dargul
Profile Joined May 2010
Russian Federation125 Posts
January 23 2014 14:44 GMT
#1179
On January 23 2014 23:40 Ghanburighan wrote:
Show nested quote +
On January 23 2014 23:37 dargul wrote:
Another balance evidence:
http://wiki.teamliquid.net/starcraft2/IEM_Season_VIII_-_Cologne/Asian_Final_Qualifier#Bracket

No terrans in semifinals all TvP lost except Bomber vs noneim nonkorean toss


Incorrect, the same no-name was beaten by Cure 2-1.

Final stats in TvP, 4-9.

I havn't noticed this sorry. By the way Cure is the only terran who won hit TvP bo3 in Code A GSL
In Stim We Trust
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2014 14:44 GMT
#1180
On January 23 2014 23:37 dargul wrote:
Another balance evidence:
http://wiki.teamliquid.net/starcraft2/IEM_Season_VIII_-_Cologne/Asian_Final_Qualifier#Bracket

No terrans in semifinals all TvP lost except Bomber vs noneim nonkorean toss

The majority of the PvT were against SOS and Rain..... I hear those two are pretty great.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 57 58 59 60 61 62 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings22
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O235
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Clem vs TriGGeR
ComeBackTV 750
UrsaTVCanada574
IndyStarCraft 234
EnkiAlexander 56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 234
White-Ra 229
Nathanias 122
Nina 83
elazer 53
Railgan 40
ForJumy 20
StarCraft: Brood War
Sea 1278
ZZZero.O 235
Dota 2
LuMiX1
League of Legends
KnowMe73
Heroes of the Storm
Khaldor259
Other Games
Grubby4480
Mlord558
Liquid`Hasu242
Pyrionflax232
Fuzer 181
FrodaN167
ToD122
goatrope60
Maynarde57
Organizations
Other Games
gamesdonequick1140
Counter-Strike
PGL122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 37
• Hupsaiya 32
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21117
• Ler105
League of Legends
• imaqtpie2880
Other Games
• Scarra577
Upcoming Events
Sparkling Tuna Cup
10h 53m
WardiTV Korean Royale
12h 53m
LAN Event
15h 53m
IPSL
18h 53m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
20h 53m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 9h
Wardi Open
1d 12h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.