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David Kim's Current Balance Thoughts - Page 57

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 55 56 57 58 59 62 Next
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-23 09:11:49
January 23 2014 09:10 GMT
#1121
On January 23 2014 18:07 Chaggi wrote:
Show nested quote +
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:12 GMT
#1122
On January 23 2014 18:10 samurai80 wrote:
Show nested quote +
On January 23 2014 18:07 Chaggi wrote:
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).


Mech is never going to become a "thing" in TvP unless some massive changes happen.
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-23 09:27:15
January 23 2014 09:22 GMT
#1123
On January 23 2014 18:12 Chaggi wrote:
Show nested quote +
On January 23 2014 18:10 samurai80 wrote:
On January 23 2014 18:07 Chaggi wrote:
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).


Mech is never going to become a "thing" in TvP unless some massive changes happen.

Well maybe, but this is also why I said hellbats shouldn't have been nerfed. Their harass was maybe a bit too much (especially annoying for TvT) but it prevents P deathball to be too efficient against a terran mech comp.
Edit: (reformulated a bit, sorry)
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:26 GMT
#1124
On January 23 2014 18:22 samurai80 wrote:
Show nested quote +
On January 23 2014 18:12 Chaggi wrote:
On January 23 2014 18:10 samurai80 wrote:
On January 23 2014 18:07 Chaggi wrote:
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).


Mech is never going to become a "thing" in TvP unless some massive changes happen.

Hence what I said about hellbats.


I'm not sure a unnerfed hellbat would be the massive changes that need to happen.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
January 23 2014 09:27 GMT
#1125
I can't believe David Kim and his counter-part Mr. Browder is still on staff at Blizzard... They obviously have no idea what makes a fun/playable/balanced game.

I would like to say that this comment is just conjecture, but look at the viewing numbers and number of retirements in SC... I mean I find playing SC2 boring and arduous...

How can you have a game monitored by one(two) flawed opinions... Please fire these people........,

And all you losers who think this game is all about balance and the GSL should reevaluate... Look at LoL and dota2... Right now Stardust_ has 100 viewers and someone playing dota2 (seriously a boring game, if not for the easy interaction w/ friends) called SingSong got 14000 viewers and some guy who is playing LOL (same exact game as dota2) called Saintvicious has 2400 viewers... are you kidding me?????????????? I'm watching them...ummmmm. snipe off minions.... ganging up on other heroes...

Holy Sht.. SC2 is should be a real strategy game w/ real strategy but it is clearly not (champion consistency anyone...?)

David Kim needs to be replaced!
Justin Browder needs to be replaced!
...They clearly have no idea what their doing....

As of now 2 terrans have made the Korean GSL.... So making Terran a little better will fix the game right????... lol.lol.lol.lol.lol.o.lol..o.ollol

Every week another pro quits (last week Zenio...this week who?) .... Can we get a chart of the number of games by everyone from HOTS release to the present day?

And did you notice that their is only one 'large map' left in the play pool... Do GM and bronze need the same map pool....lolz

Free to play arcade is just a plea! 2.1 has no fucking fixes. Let players host arcade games on their own accord w/o a countdown and w/ the ability to boot and chat. Let the chatrooms be bigger than counter of my PC screen, let me chat in a quick match before/after the game, let all social interactions happened...have you ever heard of social media? Facebook maybe, Twitter,,, they work cause people can type their opinions and others can easily read... Its really not about the game is it, it is about feeling like you belong....Davey. Justice? And its all for free in 2.1, 2.1, 2.1.... anyone see the desperation in that?????????????????????????????????????????

Fire these assholes now. Let a players rebuild, rebalance starcraft2... Please fire David Kim... I hate LOL so much, FPS promote gun violence and are soooo repetitive, MMOs like WoW don't have enough strategy, competitiveness, vastness... their is something very compelling about controlling every aspect of a civilization at once, and honestly starbow is sc1 with better graphic... but if the game is flawed then why play it, why play a flawed game...

Please comment on this...
Please respond....

Yours Truly, sincerely, a dude who just wants to go onto SC2, have a profane philosophical debate on a full-screen chat, play a few games with players he can chat w/, meet, before playing, then trash talk after beating and/or losing, who doesn't want to have they custom games auto-start, who wants all the fucking stats and a fuck load more graphs post game, who never wants to ever see a player named llllllllllll (at least make them make up a nickname lol), who wants to see every awesome move that pros do in broadcasts, who wants the pros not to walk 200/200 armies around the map protecting 4 bases for 12 min every game, who still, still , believes SC2 could be an amazing game isn't of
mediocre,
mediocre,
mediocre,
mediocre,
mediocre,
mediocre,
too many have put too much time into this game, David Kim, for it to be
mediocre,
mediocre,
mediocre,
mediocre,
you sooooooo know it...
this game ain't cutting edge
or exciting,
its fucking
mediocre


User was temp banned for this post.
Its going to be a glorious day, I feel my luck could change
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-23 09:29:21
January 23 2014 09:29 GMT
#1126
On January 23 2014 18:26 Chaggi wrote:
Show nested quote +
On January 23 2014 18:22 samurai80 wrote:
On January 23 2014 18:12 Chaggi wrote:
On January 23 2014 18:10 samurai80 wrote:
On January 23 2014 18:07 Chaggi wrote:
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).


Mech is never going to become a "thing" in TvP unless some massive changes happen.

Hence what I said about hellbats.


I'm not sure a unnerfed hellbat would be the massive changes that need to happen.

The thing is the m-u actually WAS better before the nerf, which led me to the conclusion that it should be unnerfed for TvP (and the fix was aimed at TvT).
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:35 GMT
#1127
On January 23 2014 18:29 samurai80 wrote:
Show nested quote +
On January 23 2014 18:26 Chaggi wrote:
On January 23 2014 18:22 samurai80 wrote:
On January 23 2014 18:12 Chaggi wrote:
On January 23 2014 18:10 samurai80 wrote:
On January 23 2014 18:07 Chaggi wrote:
On January 23 2014 18:06 samurai80 wrote:
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
[quote]
1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!

Mech is becoming a thing. But, I was actually against the hellbat nerf. I liked PvT when terrans had the allmighty hellbats much more to be fair (even if they looked op sometimes ).


Mech is never going to become a "thing" in TvP unless some massive changes happen.

Hence what I said about hellbats.


I'm not sure a unnerfed hellbat would be the massive changes that need to happen.

The thing is the m-u actually WAS better before the nerf, which led me to the conclusion that it should be unnerfed for TvP (and the fix was aimed at TvT).


I'm not sure it was simply just that. It was partially better cause Protoss was still struggling to defend stuff like boosted medivacs, and you had interesting compositions like marauder/hellbat that ForGG was known for.
EthanS
Profile Joined February 2011
United States206 Posts
January 23 2014 09:36 GMT
#1128
But ZvT is close to balanced now - and the mech-air upgrades buff helped T there a lot. Un-nerfing hellbats would have big effects on TvZ. Same with rolling back some of the wm nerf. Any changes need to target TvP - so bonuses vs. shields, or nerfs on the MSC.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 23 2014 09:39 GMT
#1129
On January 23 2014 18:36 EthanS wrote:
But ZvT is close to balanced now - and the mech-air upgrades buff helped T there a lot. Un-nerfing hellbats would have big effects on TvZ. Same with rolling back some of the wm nerf. Any changes need to target TvP - so bonuses vs. shields, or nerfs on the MSC.

Nerfs on the MSC doesn't hit other MU than TvP? Really? If you want to aim just for TvP you can't nerf P, since this hits 3 MU
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
3D-Swifty
Profile Joined July 2011
England69 Posts
January 23 2014 09:55 GMT
#1130
WAIT! so skill is factored out of these numbers? That doesnt seem to be fair, as terran is a more demanding race then protos. Am i right in suggesting that what david Kim is doing is gradeing a master baked beans on toast Cook (protos) to a gourmet Apricot French toast cook (terran).

To become GM as protos is simpler and easier than a gm of terran. So if we have a gm protos and a gm terran. they are not necessary the same skill just because of there rank or even because of their execution as its easier on different races.


THIS IS A COP OUT STATISTICS MANIPULATED BY THE BALLANCE TEAM, TELL THEM TO GIVE US THE REAL STATISTICS FROM ALL LEAUGES REMOVING "PLAYERS SKILL" FROM THE EQUATION.


User was warned for this post
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
Last Edited: 2014-01-23 10:25:09
January 23 2014 10:14 GMT
#1131
I would really like to know what would you do in order to balance things out without actually redesigning 1/3 of the game. Warp Gates are not gonna go away or are not gonna be changed at least until LotV if ever; same goes for FFs; suggested MSC change was stupid and all the pro players were saying it would not fix TvP while PvP would get worse; blink research time already was nerfed once in HotS beta... So I really wonder what would you do about protoss being able to do so much stuff without redesigning the race and half of its units.

Also, I still claim that the ONLY surprise PvT wins in GSL so far were Yonghwa>TY, Yonghwa>Flash and Zest>Inno. Everything else was either protoss player favoured (and the same protoss player would be favoured even 2-3 moths ago) or 50/50 matchup that went to protoss just because yes, there indeed IS advantage for protoss in that matchup, mostly because of map pool and because of metagame (example of that would be maybe Stats>Supernova or Panic>Cure).
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
January 23 2014 10:24 GMT
#1132
Buffing Viking ground mode would be an option. It wouldn't effect tvt as much as both bio and mech need vikings, late game zvt rarely sees broods anymore so vikings aren't that useful, it would be a slight buff to mech. Overmaking vikings vs protoss would no longer cost terrans the game. Terrans would feel more comfortable making ghosts and going into late game vs protoss.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 23 2014 10:25 GMT
#1133
Two points, to those saying that terran have a positive winrate in the proleague - it's the only exception. If you look at the GSL, WCS, IEM qualifiers, hell, the months of December, you have P with an advantage. And I and others have written why proleague terrans have it better than others.

Second, I find it hilarious that there's another terran in Code S now, and he also didn't win a single set against a protoss to get there.
Cry 'havoc' and let slip the dogs of war
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 10:28 GMT
#1134
On January 23 2014 19:14 Ammanas wrote:
I would really like to know what would you do in order to balance things out without actually redesigning 1/3 of the game. Warp Gates are not gonna go away or are not gonna be changed at least until LotV if ever; same goes for FFs; suggested MSC change was stupid and all the pro players were saying it would not fix TvP while PvP would get worse; blink research time already was nerfed once in HotS beta... So I really wonder what would you do about protoss being able to do so much stuff without redesigning the race and half of its units.

Also, I still claim that the ONLY surprise PvT wins in GSL so far were Yonghwa>TY, Yonghwa>Flash and Zest>Inno. Everything else was either protoss player favoured (and the same protoss player would be favoured even 2-3 moths ago) or 50/50 matchup that went to protoss just because yes, there indeed IS advantage for protoss in that matchup, mostly because of map pool and because of metagame (example of that would be maybe Stats>Supernova or Panic>Cure).


You can't single out wins like that. If all the MU are 50-50 but somehow all protosses manage to win (no surprise win) we still have a problem.
Bbyong | MMA | Polt | Dream | Maru | Mvp
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 23 2014 10:32 GMT
#1135
On January 23 2014 19:28 imrusty269 wrote:
Show nested quote +
On January 23 2014 19:14 Ammanas wrote:
I would really like to know what would you do in order to balance things out without actually redesigning 1/3 of the game. Warp Gates are not gonna go away or are not gonna be changed at least until LotV if ever; same goes for FFs; suggested MSC change was stupid and all the pro players were saying it would not fix TvP while PvP would get worse; blink research time already was nerfed once in HotS beta... So I really wonder what would you do about protoss being able to do so much stuff without redesigning the race and half of its units.

Also, I still claim that the ONLY surprise PvT wins in GSL so far were Yonghwa>TY, Yonghwa>Flash and Zest>Inno. Everything else was either protoss player favoured (and the same protoss player would be favoured even 2-3 moths ago) or 50/50 matchup that went to protoss just because yes, there indeed IS advantage for protoss in that matchup, mostly because of map pool and because of metagame (example of that would be maybe Stats>Supernova or Panic>Cure).


You can't single out wins like that. If all the MU are 50-50 but somehow all protosses manage to win (no surprise win) we still have a problem.

But the problem is the map pool IMO. And I hate this map pool and I am P player ;-)

(Though I hate it because the free air space everywhere :D)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 23 2014 10:47 GMT
#1136
On January 23 2014 19:28 imrusty269 wrote:
Show nested quote +
On January 23 2014 19:14 Ammanas wrote:
I would really like to know what would you do in order to balance things out without actually redesigning 1/3 of the game. Warp Gates are not gonna go away or are not gonna be changed at least until LotV if ever; same goes for FFs; suggested MSC change was stupid and all the pro players were saying it would not fix TvP while PvP would get worse; blink research time already was nerfed once in HotS beta... So I really wonder what would you do about protoss being able to do so much stuff without redesigning the race and half of its units.

Also, I still claim that the ONLY surprise PvT wins in GSL so far were Yonghwa>TY, Yonghwa>Flash and Zest>Inno. Everything else was either protoss player favoured (and the same protoss player would be favoured even 2-3 moths ago) or 50/50 matchup that went to protoss just because yes, there indeed IS advantage for protoss in that matchup, mostly because of map pool and because of metagame (example of that would be maybe Stats>Supernova or Panic>Cure).


You can't single out wins like that. If all the MU are 50-50 but somehow all protosses manage to win (no surprise win) we still have a problem.

Well, both of my paragraphs were claiming there is a problem. What I am saying though, is that it is not balance problem per say, it is a combination of map pool, metagame and poor design choices.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Fjodorov
Profile Joined December 2011
5007 Posts
January 23 2014 10:48 GMT
#1137
so clever of DK to comment on balance when a few terrans have been doing well in proleague and just before the code a/wcs has started. Now nobody can say he has been hiding and doesnt comment, while avoiding to comment to the actual situation. haha wp
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 23 2014 10:51 GMT
#1138
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.

How is Masters indicator of balance?
Fjodorov
Profile Joined December 2011
5007 Posts
January 23 2014 11:00 GMT
#1139
On January 23 2014 19:51 nimdil wrote:
Show nested quote +
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.

How is Masters indicator of balance?


The difference in population of each race doesnt come close to justifying that there are only 24% terran in masters and even less in GM. Doesnt it seem more likely that there is a balance problem than that the terran population is just worse at the game than zerg/toss?

samurai80
Profile Joined November 2011
Japan4225 Posts
January 23 2014 11:06 GMT
#1140
On January 23 2014 18:36 EthanS wrote:
But ZvT is close to balanced now - and the mech-air upgrades buff helped T there a lot. Un-nerfing hellbats would have big effects on TvZ. Same with rolling back some of the wm nerf. Any changes need to target TvP - so bonuses vs. shields, or nerfs on the MSC.

Yes. It's not simple now. Which is why I said it shouldn't have been nerfed this way in the first place, things the nerf was supposed to fix should have been fixed by a different modification.
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