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David Kim's Current Balance Thoughts - Page 56

Forum Index > SC2 General
1229 CommentsPost a Reply
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Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 23 2014 07:35 GMT
#1101
Whining is actually productive, because if it gets loud and toxic enough, then Blizzard will act out of fear of a riot. And since there will always be room for improvement, because everything change brings unforeable consequences, people just have to be toxic all the time. So, common sense demands everyone to be as bitchy and entitled as possible, so they get what they want as quickly as they want. And then it´s gonna be fun again.

I mean, lets be reasonable here.
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 07:36 GMT
#1102
On January 23 2014 16:08 GolemMadness wrote:
Let's all go crazy over a small sample size of games from the GSL! Meanwhile, terran has a 64% win rate in Proleague, while protoss has a win rate of 44%.


But GSL matters a lot more.
Bbyong | MMA | Polt | Dream | Maru | Mvp
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 23 2014 07:38 GMT
#1103
On January 23 2014 16:08 GolemMadness wrote:
Let's all go crazy over a small sample size of games from the GSL! Meanwhile, terran has a 64% win rate in Proleague, while protoss has a win rate of 44%.


Not sure if this is a troll... GSL has larger sample size than PL in terms of TvP...
EthanS
Profile Joined February 2011
United States206 Posts
January 23 2014 08:05 GMT
#1104
I'm tired of the "small sample size" rejoinder. Yes, a small sample size is a problem when the effect measured is small - it ends up within the margin of error. But given the humongous size of the disparities we're seeing in GSL, these samples may be large enough to draw some conclusions.

We should, at this point, be asking "is the sample a valid representation of the whole"? And I think that we get very different answers for Proleague and GSL.

GSL is all 1v1, and Starcraft2 is a 1v1 game. In GSL, each player wants to play their best game every game, with no other considerations. There's no "my team is down 0-2, time for a high-risk desperate cheese". In GSL, all players get a chance to play, without concern for roster order. So GSL is a pretty good representation of the state of the 1v1 game - and in 1v1, TvP, Terran is getting crushed. So, is GSL representative of all all top SC2? Probably - but really, the only counter-argument is that several high-profile Terrans play in NA, and if they were in GSL they'd be making it to CodeS. Are Taeja Polt and Heart better than all the terrans we've already see go down?

Team play introduces lots of other considerations - matchups, metagames, rivalries, roster spots and play order, who is the "ace", who is available to play, who can snipe an opponent, who is signed, who is sulking, who is being punished by a coach... NONE of that factors into GSL. As such, Proleague is NOT representative of the 1v1 game.

Thus, GSL tells us one of two things: Terran is seriously screwed right now, OR almost all the best Korean Terrans left Korea at the same time... but not the Zergs or Protoss.

So if you want to argue that PvT is fine right now, you need to explain why only (or disproportionately) T left Korea, and not Z or P.
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
Last Edited: 2014-01-23 08:18:14
January 23 2014 08:15 GMT
#1105
I can't believe anyone still argues this. TvP in WOL felt 40-60 protoss favoured. TvP in HOTS at this stage feels 20-80 Protoss favoured.

Maybe in WOL the ladder overall was balanced, but whoever watched GSL knew, two players that are of similiar caliber in their other two matchups the game would likely see the terran struggling. Now top tier terrans just flat out lose and look terrible against protoss players that haven't achieved anything in the game. Where were these players a year ago? Unless protoss makes some huge mistake like lose a bunch of their army through pathing problems the terran feels like they've already lost the game after it starts.

I do not want to watch 18 protoss and 11 zerg flugging it out in ZvP late game with Zerg ultimately taking everything. The screwed up TvP balanced negatively effects protoss in that zerg only have to practice one late game matchup and turtle to the SH inf corr composition.

It's just as much in Protosses interest that the TvP matchup is balanced.

IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

How come all those patchzergs from late WOL have gone off the rails? Symbol? Curious? Can't win a game these days. This is what will happen to all these protoss once the balanced gets addressed.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 23 2014 08:19 GMT
#1106
Ehm, how can Zerg take everything when the only problem is TvP? Does it mean that PvZ is a problem as well? Interesting, interesting.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 23 2014 08:22 GMT
#1107
On January 23 2014 17:15 SeXyBaCk wrote:
I can't believe anyone still argues this. TvP in WOL felt 40-60 protoss favoured. TvP in HOTS at this stage feels 20-80 Protoss favoured.

Maybe in WOL the ladder overall was balanced, but whoever watched GSL knew, two players that are of similiar caliber in their other two matchups the game would likely see the terran struggling. Now top tier terrans just flat out lose and look terrible against protoss players that haven't achieved anything in the game. Where were these players a year ago? Unless protoss makes some huge mistake like lose a bunch of their army through pathing problems the terran feels like they've already lost the game after it starts.

I do not want to watch 18 protoss and 11 zerg flugging it out in ZvP late game with Zerg ultimately taking everything. The screwed up TvP balanced negatively effects protoss in that zerg only have to practice one late game matchup and turtle to the SH inf corr composition.

It's just as much in Protosses interest that the TvP matchup is balanced.

IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

How come all those patchzergs from late WOL have gone off the rails? Symbol? Curious? Can't win a game these days. This is what will happen to all these protoss once the balanced gets addressed.

Curious is a patch zerg?
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 08:35 GMT
#1108
On January 23 2014 17:15 SeXyBaCk wrote:
I can't believe anyone still argues this. TvP in WOL felt 40-60 protoss favoured. TvP in HOTS at this stage feels 20-80 Protoss favoured.

Maybe in WOL the ladder overall was balanced, but whoever watched GSL knew, two players that are of similiar caliber in their other two matchups the game would likely see the terran struggling. Now top tier terrans just flat out lose and look terrible against protoss players that haven't achieved anything in the game. Where were these players a year ago? Unless protoss makes some huge mistake like lose a bunch of their army through pathing problems the terran feels like they've already lost the game after it starts.

I do not want to watch 18 protoss and 11 zerg flugging it out in ZvP late game with Zerg ultimately taking everything. The screwed up TvP balanced negatively effects protoss in that zerg only have to practice one late game matchup and turtle to the SH inf corr composition.

It's just as much in Protosses interest that the TvP matchup is balanced.

IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

How come all those patchzergs from late WOL have gone off the rails? Symbol? Curious? Can't win a game these days. This is what will happen to all these protoss once the balanced gets addressed.


Both Curious and Symbol qualified for code S again.
Bbyong | MMA | Polt | Dream | Maru | Mvp
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-23 08:46:22
January 23 2014 08:45 GMT
#1109
On January 23 2014 17:05 EthanS wrote:
I'm tired of the "small sample size" rejoinder. Yes, a small sample size is a problem when the effect measured is small - it ends up within the margin of error. But given the humongous size of the disparities we're seeing in GSL, these samples may be large enough to draw some conclusions.

We should, at this point, be asking "is the sample a valid representation of the whole"? And I think that we get very different answers for Proleague and GSL.

GSL is all 1v1, and Starcraft2 is a 1v1 game. In GSL, each player wants to play their best game every game, with no other considerations. There's no "my team is down 0-2, time for a high-risk desperate cheese". In GSL, all players get a chance to play, without concern for roster order. So GSL is a pretty good representation of the state of the 1v1 game - and in 1v1, TvP, Terran is getting crushed. So, is GSL representative of all all top SC2? Probably - but really, the only counter-argument is that several high-profile Terrans play in NA, and if they were in GSL they'd be making it to CodeS. Are Taeja Polt and Heart better than all the terrans we've already see go down?

Team play introduces lots of other considerations - matchups, metagames, rivalries, roster spots and play order, who is the "ace", who is available to play, who can snipe an opponent, who is signed, who is sulking, who is being punished by a coach... NONE of that factors into GSL. As such, Proleague is NOT representative of the 1v1 game.

Thus, GSL tells us one of two things: Terran is seriously screwed right now, OR almost all the best Korean Terrans left Korea at the same time... but not the Zergs or Protoss.

So if you want to argue that PvT is fine right now, you need to explain why only (or disproportionately) T left Korea, and not Z or P.

It is not too much. But balance is something that takes time to evaluate, not only because of the small sample size by itself but because the metagame changes (that is players find solution by themselves). It may not happen and then Blizz will nerf P or buff T, but until now terrans have been good at turning an unfavorable metagame to a favorable one. Mech may be the answer, I dunno (well, from today's game in GSL, Stats was even one step ahead and already had a counter with carriers <3 ).
ejozl
Profile Joined October 2010
Denmark3482 Posts
January 23 2014 08:46 GMT
#1110
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
samurai80
Profile Joined November 2011
Japan4225 Posts
January 23 2014 08:48 GMT
#1111
On January 23 2014 17:46 ejozl wrote:
Show nested quote +
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 23 2014 08:54 GMT
#1112
On January 23 2014 17:48 samurai80 wrote:
Show nested quote +
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?
Bagi
Profile Joined August 2010
Germany6799 Posts
January 23 2014 08:58 GMT
#1113
On January 23 2014 17:46 ejozl wrote:
Show nested quote +
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

I love how idealistic protoss icons get towards balance during times like these.

Every single metagame shift in SC2 has come from patching. People called the queen patch bullshit from the start, it wasnt fixed through "self-balancing", it was fixed by HOTS. The same thing will eventually happen with current protoss, but hopefully we don't need to wait until LOTV.
DooMDash
Profile Joined May 2010
United States1015 Posts
January 23 2014 09:00 GMT
#1114
Blizzard has nerfed Terran because of ONE match. ( Thors cannon nerf ).
S1 3500+ Master T. S2 1600+ Master T.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:01 GMT
#1115
On January 23 2014 17:46 ejozl wrote:
Show nested quote +
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.


It's insulting that you think that this has all come about simply cause of the Oracle speed boost.
samurai80
Profile Joined November 2011
Japan4225 Posts
January 23 2014 09:06 GMT
#1116
On January 23 2014 17:54 plogamer wrote:
Show nested quote +
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:07 GMT
#1117
On January 23 2014 18:06 samurai80 wrote:
Show nested quote +
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.


which has done absolutely nothing for the MU that people care about, TvP. Yay!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 23 2014 09:08 GMT
#1118
On January 23 2014 18:06 samurai80 wrote:
Show nested quote +
On January 23 2014 17:54 plogamer wrote:
On January 23 2014 17:48 samurai80 wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

This is precisely what I meant in my previous post.

Where were you when they nerfed hellbats and widowmines?

But they did buff mech/air upgrades.

Why don't we nerf the shit out of HT and buff carriers to compensate? Surely it will even itself out.
samurai80
Profile Joined November 2011
Japan4225 Posts
January 23 2014 09:08 GMT
#1119
On January 23 2014 17:58 Bagi wrote:
Show nested quote +
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

I love how idealistic protoss icons get towards balance during times like these.

Every single metagame shift in SC2 has come from patching. People called the queen patch bullshit from the start, it wasnt fixed through "self-balancing", it was fixed by HOTS. The same thing will eventually happen with current protoss, but hopefully we don't need to wait until LOTV.

Hopefully it won't take that long of course. I just ask for a bit more patience.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 23 2014 09:10 GMT
#1120
On January 23 2014 18:08 samurai80 wrote:
Show nested quote +
On January 23 2014 17:58 Bagi wrote:
On January 23 2014 17:46 ejozl wrote:
IMO balance today is at it's worst it ever was. At least during BL inf times timings could be hit to deny that zerg deathball. Bit by bit every viable timing of terran has been nerfed out of the game, so that protoss and zerg dominate anything past 15 minutes.

1 month of Terran not knowing what to do in PvT does not equal the Broodlordwar Era.
RTS is almost self-balancing in the way that players who do worse, because of their race or certain "imbalances," figure out something new, in order to win. I don't like the approach of buffing units like the Ghost to tell players how they should play.

I love how idealistic protoss icons get towards balance during times like these.

Every single metagame shift in SC2 has come from patching. People called the queen patch bullshit from the start, it wasnt fixed through "self-balancing", it was fixed by HOTS. The same thing will eventually happen with current protoss, but hopefully we don't need to wait until LOTV.

Hopefully it won't take that long of course. I just ask for a bit more patience.


You mean the issues that were present since HoTS beta isn't long enough time?
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