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Situation Report: The SC2 Multiplayer Ladder - Page 2

Forum Index > SC2 General
192 CommentsPost a Reply
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Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-18 18:30:10
December 18 2013 18:29 GMT
#21
I was master on NA 2 seasons ago, without much games on it, played 1 game last season, put me in gold.
I needed over 80 games this season (with 78-7 score) to get back into master.
fastr
Profile Joined February 2011
France901 Posts
December 18 2013 18:42 GMT
#22
On December 19 2013 02:39 Excalibur_Z wrote:

- Our data shows that the maximum impact of decay is over 310 rating. Though it does cap around this value, that's still the equivalent of losing 20 straight same-skill games. That's more than "a few" in my glossary.

- They said that decay starts at 14 days where it starts at 0 adjustment. That's something I've said as well and it's important for players to understand that. If you take a 15 day break, you're only a game and a half behind (in sports terms). Same with "if you play one game every two weeks, you won't decay" -- very important for players to remember that because people were getting paranoid.


Interesting data. I don't really know much about MMR but a 310 rating drop roughly corresponds to one league's MMR span, if that makes sense? Like gold would be 500-799, platinum 800-1100 right? If it is, that's certainly not "a few games" indeed.

Based on that, if this statement is correct
"Once it kicks in, the adjustment ramps from zero adjustment to our maximum adjustment over a period of two weeks
It means you could lose 310 rating in a month, right? How about someone who doesn't play for a month, play one game, and doesnt play for another month. Does the decay reset? Does he lose 620 rating?

Man, this all thing is messed up.
Yrr
Profile Joined June 2012
Germany804 Posts
December 18 2013 18:46 GMT
#23
On December 19 2013 Battlenet wrote:
  • The adjustment only kicks in after a player has played no games (ranked or unranked) in a given queue for more than two weeks.
  • Once it kicks in, the adjustment ramps from zero adjustment to our maximum adjustment over a period of two weeks. There is no further adjustment after four weeks of inactivity.
  • At its maximum value, the adjustment is small; it’s the equivalent of losing a few games.


Thatswhy I might be bronze next season in 1v1s. A max in decay is worthless if you play from time to time because the decay between every session adds up.

They should add teamgames somewhere into the check for inactivity.
Or ask the individual player if he wants the decay when he comes back.

My concerns are not about the leaguesymbols but about the skilllevel of my opponents. I play maybe 5-20 1v1 per season and win almost all of them. But I dont want to play like 50 to 100 games until I get decent opponents, thats not fun.

Before they introduced this I was diamond with my 5-20 games per season. But since then I got demoted 1 league per season.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
December 18 2013 18:48 GMT
#24
On December 19 2013 03:20 Nimix wrote:
Show nested quote +

At its maximum value, the adjustment is small; it’s the equivalent of losing a few games.

High diamond to low gold = losing a few games. Okay blizzard.



This. Winning a placement match and still getting demoted after finishing previous season rank 2 Plat. Okay.

Really glad they are going to fix it though. Frustrating to play a match in Gold league only to find out the opponent who just beat you is a 12X Master league player, stuck in Gold for some reason.
TL+ Member
las91
Profile Blog Joined May 2011
United States5080 Posts
December 18 2013 18:50 GMT
#25
I was a Masters player consistently before, I got placed in diamond at the beginning of this season after maybe 10 games the previous season, it seems to be a BIT more than just a few games but I don't think it's as drastic as maybe some of the anecdotes have been saying.

Then again I'm just coming forward with more anecdotal evidence
In Inca we trust
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 18 2013 18:51 GMT
#26
On December 19 2013 03:42 fastr wrote:
Show nested quote +
On December 19 2013 02:39 Excalibur_Z wrote:

- Our data shows that the maximum impact of decay is over 310 rating. Though it does cap around this value, that's still the equivalent of losing 20 straight same-skill games. That's more than "a few" in my glossary.

- They said that decay starts at 14 days where it starts at 0 adjustment. That's something I've said as well and it's important for players to understand that. If you take a 15 day break, you're only a game and a half behind (in sports terms). Same with "if you play one game every two weeks, you won't decay" -- very important for players to remember that because people were getting paranoid.


Interesting data. I don't really know much about MMR but a 310 rating drop roughly corresponds to one league's MMR span, if that makes sense? Like gold would be 500-799, platinum 800-1100 right? If it is, that's certainly not "a few games" indeed.

Based on that, if this statement is correct
Show nested quote +
"Once it kicks in, the adjustment ramps from zero adjustment to our maximum adjustment over a period of two weeks
It means you could lose 310 rating in a month, right? How about someone who doesn't play for a month, play one game, and doesnt play for another month. Does the decay reset? Does he lose 620 rating?

Man, this all thing is messed up.


That's exactly what it means. If a season is 3 months long and you play on day 1, day 29, and day 57, then by the end of the season you will have decayed around three leagues' worth of rating.
Moderator
Incubus1993
Profile Joined February 2013
Canada140 Posts
December 18 2013 18:57 GMT
#27
On December 19 2013 00:38 storywriter wrote:
I think the 6% figure is if they only count people who are active. A lot of people play very few games per season and have kept their leagues that way for a long time . That doesn't mean those people have gotten so bad they need to be placed two or three leagues below their original league.


They should be demoted though, their slots should be open for people ACTUALLY PLAYING the game. There are so many "Masters" players that play their placement game and leave it at that for the entire season.
"I like to keep an open mind, but not so open my brains fall out."
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2013-12-18 19:02:52
December 18 2013 19:00 GMT
#28
Can somebody explain, how according Blizzard representative Kaivax "There isn't an exaggeration of Protoss players." when stats clearly shows there are over 10% more Toss players in GM and Masters than it suppose to be. Beside, on all leagues except Bronze Terrans are least performing race ?

GM league Toss players -
America 94/199
Europe 92/200
Korea 81/198
Taiwan 88/198
SE Asia 7/13
China 82/198
Global 444/ 1006
44% Protoss global GM

Masters League -
US
P - 37%
T - 24%
Z - 36%

KR
P - 36%
T - 28%
Z -32%

EU
P - 37%
T - 27%
Z - 34%

On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
Last Edited: 2013-12-18 19:02:05
December 18 2013 19:01 GMT
#29
Being a 15 times masters finisher I was placed into diamond this season and it took 15 games to get back. I don't see what the big deal is the ladder should be hard.

also this:

"We continue to investigate ways to improve the experience of climbing the ladder. We want players to know when they’re moving up, and for those who want more granular details, better indications of how they’re doing competitively. We’re exploring ways to let you know when you are getting close to a promotion."

Just make the MMR the actual ladder rank then, what purpose does it serve to have a near meaningless rank and a hidden rank that actually matters?
https://x.com/CaptainWaffless
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
December 18 2013 19:05 GMT
#30
I either face diamond players which I hit in the face pretty hard - or I face master players from who I get kicked in the face pretty hard. I'm currently rank 50 or so in diamond, with 29-9 win/loss... casual guy.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
December 18 2013 19:08 GMT
#31
Why don't they do it like this. Everytime you do not play for let's say 6 weeks, you have to re-play your placement matches.

Placement matches lead to the following:

0/5 wins - Bronze
1/5 wins - Bronze
2/5 wins - Silver
3/5 wins - Gold
4/5 wins - Platinum
5/5 wins - Diamond

Then, you can use the MMR to determine how fast a player will be promoted/demoted to adjust his ladder placement.

I do know I'm kind of oversimplifying it, but I don't think that the approach is too bad, or is it?
darthfoley
Profile Blog Joined February 2011
United States8003 Posts
December 18 2013 19:08 GMT
#32
Yea I was high diamond in WOL. Haven't played very actively at all in the past year with college starting and all that.

Recently decided to get back into HOTS, got placed directly into bronze. Basically beat everyone back into high gold, which is apparently a good ceiling for me right now. It only took my about 15 games to get back to a comfortable level of challenge. Dunno why it's fucking so many other people over
watch the wall collide with my fist, mostly over problems that i know i should fix
dcemuser
Profile Joined August 2010
United States3248 Posts
December 18 2013 19:09 GMT
#33
On December 19 2013 04:00 saltis wrote:
On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?


# of players of a race does not correlate to balance. Certain races have always dominated certain brackets due to being easier/harder/more popular (not better).

Therefore, Blizzard could have the historical race %s in front of them for all time, and they could see that there was no noticeable rise in protoss players from X to Y period of time, which means that this current influx of Protoss players is not primarily due to balance issues.
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
December 18 2013 19:16 GMT
#34
On December 19 2013 03:51 Excalibur_Z wrote:
Show nested quote +
On December 19 2013 03:42 fastr wrote:
On December 19 2013 02:39 Excalibur_Z wrote:

- Our data shows that the maximum impact of decay is over 310 rating. Though it does cap around this value, that's still the equivalent of losing 20 straight same-skill games. That's more than "a few" in my glossary.

- They said that decay starts at 14 days where it starts at 0 adjustment. That's something I've said as well and it's important for players to understand that. If you take a 15 day break, you're only a game and a half behind (in sports terms). Same with "if you play one game every two weeks, you won't decay" -- very important for players to remember that because people were getting paranoid.


Interesting data. I don't really know much about MMR but a 310 rating drop roughly corresponds to one league's MMR span, if that makes sense? Like gold would be 500-799, platinum 800-1100 right? If it is, that's certainly not "a few games" indeed.

Based on that, if this statement is correct
"Once it kicks in, the adjustment ramps from zero adjustment to our maximum adjustment over a period of two weeks
It means you could lose 310 rating in a month, right? How about someone who doesn't play for a month, play one game, and doesnt play for another month. Does the decay reset? Does he lose 620 rating?

Man, this all thing is messed up.


That's exactly what it means. If a season is 3 months long and you play on day 1, day 29, and day 57, then by the end of the season you will have decayed around three leagues' worth of rating.


wwwwoooooowwwww
poorly designed... to say the least. I'm a business analyst by trade and it's my job to look at the "what if's".. and I don't think they looked hard enough... especially at the team decay.. that's nuts
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 18 2013 19:18 GMT
#35
On December 19 2013 04:09 dcemuser wrote:
Show nested quote +
On December 19 2013 04:00 saltis wrote:
On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?


# of players of a race does not correlate to balance. Certain races have always dominated certain brackets due to being easier/harder/more popular (not better).

Therefore, Blizzard could have the historical race %s in front of them for all time, and they could see that there was no noticeable rise in protoss players from X to Y period of time, which means that this current influx of Protoss players is not primarily due to balance issues.


So if there are more protoss in GM it's not because it's shinny and stuff ? :o
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2013-12-18 19:20:51
December 18 2013 19:19 GMT
#36
On December 19 2013 04:09 dcemuser wrote:
Show nested quote +
On December 19 2013 04:00 saltis wrote:
On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?


# of players of a race does not correlate to balance. Certain races have always dominated certain brackets due to being easier/harder/more popular (not better).

Therefore, Blizzard could have the historical race %s in front of them for all time, and they could see that there was no noticeable rise in protoss players from X to Y period of time, which means that this current influx of Protoss players is not primarily due to balance issues.


First of all, there is pretty much equal number of race distribution. Second, in balanced game there shouldn't be easier/harder race, all races should require equal skill to play. "Popular" makes sense, but in this case there isn't popular race, ± 2% all races are equally distributed on the ladder as a whole. Third, Terrans are dropping out of GM and Masters not because Toss became "popular" race.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 18 2013 19:25 GMT
#37
On December 19 2013 04:18 Faust852 wrote:
Show nested quote +
On December 19 2013 04:09 dcemuser wrote:
On December 19 2013 04:00 saltis wrote:
On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?


# of players of a race does not correlate to balance. Certain races have always dominated certain brackets due to being easier/harder/more popular (not better).

Therefore, Blizzard could have the historical race %s in front of them for all time, and they could see that there was no noticeable rise in protoss players from X to Y period of time, which means that this current influx of Protoss players is not primarily due to balance issues.


So if there are more protoss in GM it's not because it's shinny and stuff ? :o


Remember, that's the argument people used to explain why 80% of Code S was terran back in the day.

Although, "easiness" and balance are essentially the same thing. It is "easier" to 1 base your way to plat with protoss. It's "easier" to win GSL with zerg.
I'm not stupid, a marauder just shot my brain.
larse
Profile Blog Joined March 2012
1611 Posts
December 18 2013 19:27 GMT
#38
By this pace, I feel patch 2.1 will be released only next year.
Phanekim
Profile Joined April 2003
United States777 Posts
December 18 2013 19:30 GMT
#39
On December 19 2013 03:25 atrox_ wrote:
this post has so many words in it yet it says absolutely nothing. It's full of "we will look intos" and "we will consider"


those guys should run for political office.
i like cheese
Virium
Profile Joined June 2012
United States20 Posts
December 18 2013 19:43 GMT
#40
What a lot of you people need to understand about MMR decay is that you have an incomplete idea pertaining to MMR to begin with. Dropping down by 3 leagues upon re-placement does not mean that your MMR has dropped to that league, and I have a really hard time believing that someone in at least mid-masters actually dropped down to silver when they played their placement match, and like I said, their MMR is clearly not going to be silver league level. This is, unless they actually had silver MMR on the account from losing 30+ in a row since demotion is impossible without leaving league. Back to my main point, however, if you are dropped down by a couple leagues upon your re-placement match, you should have a rather easy time of getting back to your actual league. This is obviously silly (that you should be demoted at all) but it isn't actually as much of a product of your MMR as you may have initially thought.
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