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On December 09 2013 07:35 bo1b wrote:Show nested quote +On December 09 2013 07:32 RampancyTW wrote:On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such. Buff protoss and nerf terran is a quality of life patch? Single unit buff to Protoss and multiple tweaks to Terran, some buff, some nerf. Nerf in current metagame doesn't make it an objective nerf.
If the patch (and future efforts along the sames lines as the patch) fail to encourage more varied playstyles down the line it's a failed patch, but it wasn't intended to be an overall balance patch.
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On December 09 2013 07:41 RampancyTW wrote:Show nested quote +On December 09 2013 07:35 bo1b wrote:On December 09 2013 07:32 RampancyTW wrote:On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such. Buff protoss and nerf terran is a quality of life patch? Single unit buff to Protoss and multiple tweaks to Terran, some buff, some nerf. Nerf in current metagame doesn't make it an objective nerf. If the patch (and future efforts along the sames lines as the patch) fail to encourage more varied playstyles down the line it's a failed patch, but it wasn't intended to be an overall balance patch.
let's add 1 hp to the BC and the raven and reduce attack to 1 to the marine. 2 buff 1 nerf = overall buff.
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On December 09 2013 07:41 geokilla wrote:Show nested quote +On December 09 2013 07:28 DarkPlasmaBall wrote:On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right? No. I'm saying there's more top Terrans than there are Zergs and Protoss combined. That and race design. When Terran is controlled right, which we've seen countless times, it's a hell of an army that I believe nothing can beat. I gave an example of the high skill ceiling and its control requirements. Off the top of my head: Terran: Taeja, Innovation, MMA, Maru, MVP, Polt, and Bomber. Zerg: Soulkey, Scarlett, Life (recently bouncing back), and Jaedong Protoss: Soulkey, sOs, Dear. I didn't even think of Rain till you brought it up just now. Maybe studying is getting to my head... Not making a good argument am I? Should take a break..
There's an equally good chance that I've been overworked as well ^^ I'm just happy that there are plenty of top tier players from all races that we can strive to emulate if we choose to take the game more seriously
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On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed.
What's list 99?
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On December 09 2013 07:28 DarkPlasmaBall wrote:Show nested quote +On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right? Pretty much. Now you need to ignore those guys who won, complain about play at your level.
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On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats
They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over.
It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed.
...
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complain about tvp been played exactly the same way for 2 years instead of who has couple % advantage this month?
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On December 09 2013 08:00 Psychobabas wrote:Show nested quote +On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... I like the part where you specifically referenced games where players did that to provide evidence to back up this claim....
oh wait.
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On December 09 2013 07:53 Ghanburighan wrote:Show nested quote +On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99?
It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time.
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On December 09 2013 08:02 Plansix wrote:Show nested quote +On December 09 2013 08:00 Psychobabas wrote:On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... I like the part where you specifically referenced games where players did that to provide evidence to back up this claim.... oh wait.
not sure if serious...
watch tours
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On December 09 2013 08:05 Faust852 wrote:Show nested quote +On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time.
Cheers!
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On December 09 2013 08:05 Faust852 wrote:Show nested quote +On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time. Clearly these randomly selected results *winks* are better than Aligulac's comprehensive list
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On December 09 2013 08:00 Psychobabas wrote:Show nested quote +On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... That's why a lot of Protoss players go Storm now. It nullifies the SCV pull. Or maybe just the Koreans..
On December 09 2013 08:01 zezamer wrote: complain about tvp been played exactly the same way for 2 years instead of who has couple % advantage this month? TvP has been exactly the same since WOL was released. I don't feel it's changed at all.
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On December 09 2013 08:17 MtlGuitarist97 wrote:Show nested quote +On December 09 2013 08:05 Faust852 wrote:On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time. Clearly these randomly selected results *winks* are better than Aligulac's comprehensive list 
Actually if you saw my 1st post, aligulac stats are very close to the OP one's, since we need a few weeks/month to see if the balance switch, his post is kinda irrelevent. That's why I post the last list where stats reflect more how we feel currently about the balance. Even though TvP is closer to 50% than I though and TvZ way more imbalanced than I imagined.
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On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. Ninja edit: I stand by what I wrote but the way i wrote is was terribad. I believe that saying if the game is "balanced" should be entirely based upon the pro stats at the highest level, even though it should be tweaked to some extend for the amateur's tastes.
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huh, the PvT stats are odd. If anything you'd think it'd be the other way around with Protoss mostly getting all the benefits in the last patch.
It's not like we've seen an increase in mech nor even more siege tank usage in that matchup.
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On December 09 2013 08:23 McRatyn wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else.
What you don't understand, is that people who watch these games are us, and if Blizzard piss us off with a broken balance at a lesser level, the game will die. You CAN balance the game in ML/GML and still having correct W/R in pro matchs.
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On December 09 2013 08:23 McRatyn wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. Yeah, the number of ladder heroes that can make into GM In each region doesn't really matter for balance. Its first come, first served as well. People keep citing that data, but its just the thing they use when the win/loss ratios don't favor their argument.
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On December 09 2013 08:28 Faust852 wrote:Show nested quote +On December 09 2013 08:23 McRatyn wrote:On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. What you don't understand, is that people who watch these games are us, and if Blizzard piss us off with a broken balance at a lesser level, the game will die.
Not really, no. Not at all lol
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On December 09 2013 08:28 FrostedMiniWheats wrote: huh, the PvT stats are odd. If anything you'd think it'd be the other way around with Protoss mostly getting all the benefits in the last patch.
It's not like we've seen an increase in mech nor even more siege tank usage in that matchup. They got the benefits for one non-massed unit. It's obviously going to have a non-zero effect on the game, but it didn't really alter the way the unit was used or countered, other than boosting its longevity.
It'd be different for a unit like the stalker or zealot, which are massable and have a lot of intricate unit interactions in the early game.
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