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![[image loading]](http://i.imgur.com/aFdIvrD.png)
For Bigger Image:
http://i.imgur.com/aFdIvrD.png
Original data sheet:
https://docs.google.com/spreadsheet/ccc?key=0ApECVF5U539XdE9kM0F6X1ZMMVNGQzIxdk9nYlYwYlE&usp=sharing
Included tournaments: 2013 Global StarCraft II League Hot6ix Cup ASUS ROG NorthCon 2013 2013 Dailymotion Cup 2013 Intel Extreme Masters S8 Global Challenge Singapore 2013 World Cyber Games Finals 2013 DreamHack Open Winter Acer TeamStory Cup Season 2 2013 Red Bull Battle Grounds New York City HomeStory Cup VIII 2013 Global StarCraft 2 Team League Season 2 2013 WCS Global Finals 2013 WCS Season 3 America Challenger Group Stage StarsWar League Season 3 2013 WCS Season 3 Finals 2013 WCS Season 3 Europe Challenger Group Stage 2013 WCS Season 3 America Premier 2013 WCS KR: JOGUNSHOP GSL Season 3 Code S 2013 WCS Korea Season 3: GSL Challenger 2013 WCS Season 3 America Challenger Bracket Stage 2013 Intel Extreme Masters S8 Global Challenge New York 2013 WCS Season 3 Europe Premier 2013 WCS Season 3 Europe Challenger Bracket Stage 2013 WCS Season 3 America Qualifier #1 2013 WCS Season 3 Europe Qualifier #1 2013 WCS KR: GSL Season 3 Qualifier 2013 WCS Season 3 Europe Qualifier #2 2013 WCS Season 3 America Qualifier #2
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Interesting, definitely expected different stats at TvZ, before and after the patch. You mean the mine patch, don´t you?
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That's pretty damn balanced.
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United Kingdom31935 Posts
Gj with TvZ blizz and thank Taeja for those Terran wins in TvP. But to be fair I expected worse
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i like how the winrate before the oracle buff is for protoss higher then after... Its just that people nowadays learned how to deal with Oracle thats why its closer to the 50% now. Funny is how the TvZ MU was 50% before patch and now just favors zerg a bit Oo But overall is the winrate rly good and its really close to perfectly balanced, when my opponents now flame that toss OP is im just going to post this shit... Man always blame the balance instead of working on your own mistakes.
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But this can't be true! These forums have been telling me this whole time that Blizzard hates Terran and Protoss has a 90% winrate against Terran!
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East Gorteau22261 Posts
On December 09 2013 06:15 GumBa wrote: Gj with TvZ blizz and thank Taeja for those Terran wins in TvP. But to be fair I expected worse
You realise that TvP was actually, statistically, less balanced pre-patch? With a per-matchup sample size of some 800 games (I think we can assume at least 600 TvPs were played post-patch), I don't think Taeja being a beast influenced the win rates that much.
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United Kingdom31935 Posts
On December 09 2013 06:20 Zealously wrote:Show nested quote +On December 09 2013 06:15 GumBa wrote: Gj with TvZ blizz and thank Taeja for those Terran wins in TvP. But to be fair I expected worse You realise that TvP was actually, statistically, less balanced pre-patch? With a per-matchup sample size of some 800 games (I think we can assume at least 600 TvPs were played post-patch), I don't think Taeja being a beast influenced the win rates that much. I know. Im just personally frustrated at my own play at the moment ao im jut generally abit bitter and cynical so please dont take everything I say by word.
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damn that siege tank buff must've made a great impact on TvP and looks like the oracle buff wasn't doing what it was intended to do.
Can we expect another buff on the oracle?
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Is there a way to filter the games and sort them according to game duration?
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On December 09 2013 06:20 Zealously wrote:Show nested quote +On December 09 2013 06:15 GumBa wrote: Gj with TvZ blizz and thank Taeja for those Terran wins in TvP. But to be fair I expected worse You realise that TvP was actually, statistically, less balanced pre-patch? With a per-matchup sample size of some 800 games (I think we can assume at least 600 TvPs were played post-patch), I don't think Taeja being a beast influenced the win rates that much.
Post-patch TvP sample size is 286
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Is there a way to filter these games and adjust them to my personal view of balance?
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On December 09 2013 06:28 nkr wrote: Is there a way to filter these games and adjust them to my personal view of balance?
I post the original data set. You can do your own stuff with it.
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I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed.
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Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
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Where are the Korea only graphs at?
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Canada13389 Posts
On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
Ladder is ladder. You can win randomly on ladder. There are a lot of one base all ins protoss can do vs Terran. Its similar to how terran was dominating early WoL - they just had so many early options that ladder could be abused by it.
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On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed.
Yeah I also noticed the huge surge with terrans in Aligulac. Also you point out a good point, the small amount of TvX matches, even in mirrors as in aligulac you have 134 PvP, 68 TvT, 170 ZvZ.
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On December 09 2013 06:56 ZeromuS wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
Ladder is ladder. You can win randomly on ladder. There are a lot of one base all ins protoss can do vs Terran. Its similar to how terran was dominating early WoL - they just had so many early options that ladder could be abused by it.
And it got nerfed. Why shouldn't it be the case now ?
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Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats
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On December 09 2013 06:56 ZeromuS wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
Ladder is ladder. You can win randomly on ladder. There are a lot of one base all ins protoss can do vs Terran. Its similar to how terran was dominating early WoL - they just had so many early options that ladder could be abused by it.
There was never more Terrans than Protoss gobally on highest ladder level.
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Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\
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On December 09 2013 06:22 GumBa wrote:Show nested quote +On December 09 2013 06:20 Zealously wrote:On December 09 2013 06:15 GumBa wrote: Gj with TvZ blizz and thank Taeja for those Terran wins in TvP. But to be fair I expected worse You realise that TvP was actually, statistically, less balanced pre-patch? With a per-matchup sample size of some 800 games (I think we can assume at least 600 TvPs were played post-patch), I don't think Taeja being a beast influenced the win rates that much. I know. Im just personally frustrated at my own play at the moment ao im jut generally abit bitter and cynical  so please dont take everything I say by word.
Glad to see that someone can admit that they get bitter over their ladder experiences and post in rage because of that. : )
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I don't agree with this sample size of what you consider to be worthy tournaments. For example, if you were going to commit to NorthCon, why don't you add ASUS ROG Summer 2013 in there as well? Your definition of premiere events and special events is unclear.
On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
Indeed, honestly I wouldn't read much into these numbers at all. In either case, I'd let the players play it out more before Blizzard decides to be hasty with more changes.
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Thanks for the compilation! It's always good to have hard data, and it's nice to see a general balance between the races
Please don't show these statistics to Terrans. Doing 2% worse in their match-ups against the other races are data that many of the complainers are not yet ready to see.
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Unfortunately, the game is still horribly designed with units such as the Oracle in the game. Do you really want a unit that flies at Nascar speeds and has the potential to kill a whole mineral line in about 10 seconds. It's just a unit in the game that really do not add anything truly "skill-requiring" to the game. Terran are stuck sitting with 5+ marines and a turret, and there is nothing else they can do about it.
So, the win rates can be completely even, but the game is still sort of bad. Too many units lack skill-requiring mechanics, which ends up limiting the game's "reflectiveness" of skill (meaning, skill is not represented very well).
@bo1b There is zero reason why Blizzard shouldn't be actively trying to improve their game other than the fact that they don't really make any money off of SC2 any more. And that's the worst developer excuse (at least for a company as well-off as Blizzard is........) ever. Instead of just trying to make it so all of the races win an equal amount, they should be trying to improve the mechanics and aspects of the game. They should change some skills around so that they do something more interesting than totally slow a huge area (Time Warp). There is really nothing the Terran can do once time-warped, as the spell is gigantic and has far too strong of an effect. The role of TW is also fulfilled by Force Fields, so there was not really much of a reason to add it in the first place.
They have a TEST SERVER for this exact reason. Might as well have it constantly up with new changes. They could just throw totally random things up on the test server and it'd be better than how it is now.
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You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. Terran when controlled well, performs like a God. Definitely the best race to play with the highest skill ceiling. Hell I think there's still room for improvement to exploit Terran even more. Just the thought of having a maxed out Terran army with Ghosts and Nukes sniping HTs and calling down Nukes while microing their army back to dodge storms and Colossi lasers gives me the chills. It sounds impossible, but with Terran pros, it just might happen one day I feel.
For Protoss and Zerg, I feel that the player skill is not as high, save for a few players. When discussing top players, it always feel to me like there's more Top Terrans than top Zergs and Protoss combined for some reason.
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On December 09 2013 07:10 DarkPlasmaBall wrote:Thanks for the compilation! It's always good to have hard data, and it's nice to see a general balance between the races Please don't show these statistics to Terrans. Doing 2% worse in their match-ups against the other races are data that many of the complainers are not yet ready to see. Has the patch been out for a month yet? I just don't see a justification for a balance patch after the game was pretty much balanced.
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On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. Terran when controlled well, performs like a God. Definitely the best race to play with the highest skill ceiling. Hell I think there's still room for improvement to exploit Terran even more.
For Protoss and Zerg, I feel that the player skill is not as high, save for a few players. When discussing top players, it always feel to me like there's more Top Terrans than top Zergs and Protoss combined for some reason. Thats because you're biased as hell and have never played either race to a high enough level.
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Ah, I missed the brackets where it said after the latest patch. So I take back my first comment. ;/
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On December 09 2013 07:14 bo1b wrote:Show nested quote +On December 09 2013 07:10 DarkPlasmaBall wrote:Thanks for the compilation! It's always good to have hard data, and it's nice to see a general balance between the races Please don't show these statistics to Terrans. Doing 2% worse in their match-ups against the other races are data that many of the complainers are not yet ready to see. Has the patch been out for a month yet? I just don't see a justification for a balance patch after the game was pretty much balanced.
Indeed, let the players play it out a bit more before we make such comments.
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On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments.
You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments.
You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments.
Am I doing it right?
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On December 09 2013 07:28 DarkPlasmaBall wrote:Show nested quote +On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right?
yep. -.^
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On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such.
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On December 09 2013 07:17 StarStruck wrote:Show nested quote +On December 09 2013 07:14 bo1b wrote:On December 09 2013 07:10 DarkPlasmaBall wrote:Thanks for the compilation! It's always good to have hard data, and it's nice to see a general balance between the races Please don't show these statistics to Terrans. Doing 2% worse in their match-ups against the other races are data that many of the complainers are not yet ready to see. Has the patch been out for a month yet? I just don't see a justification for a balance patch after the game was pretty much balanced. Indeed, let the players play it out a bit more before we make such comments.
Fair enough on the "too early to see how this new patch plays out" claim, although even Before The Patch it was essentially balanced too. +/- 3% from 50% is a pretty small margin.
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On December 09 2013 07:28 DarkPlasmaBall wrote:Show nested quote +On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right?
I think you got it! hah
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On December 09 2013 07:32 RampancyTW wrote:Show nested quote +On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such. Buff protoss and nerf terran is a quality of life patch?
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wow pretty shocked tbh that is looks so good
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On December 09 2013 07:28 DarkPlasmaBall wrote:Show nested quote +On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right? No. I'm saying there's more top Terrans than there are Zergs and Protoss combined. That and race design. When Terran is controlled right, which we've seen countless times, it's a hell of an army that I believe nothing can beat. I gave an example of the high skill ceiling and its control requirements.
Off the top of my head:
Terran: Taeja, Innovation, MMA, Maru, MVP, Polt, and Bomber.
Zerg: Soulkey, Scarlett, Life (recently bouncing back), and Jaedong
Protoss: Soulkey, sOs, Dear. I didn't even think of Rain till you brought it up just now.
Maybe studying is getting to my head... Not making a good argument am I? Should take a break..
On December 09 2013 07:17 StarStruck wrote:Show nested quote +On December 09 2013 07:14 bo1b wrote:On December 09 2013 07:10 DarkPlasmaBall wrote:Thanks for the compilation! It's always good to have hard data, and it's nice to see a general balance between the races Please don't show these statistics to Terrans. Doing 2% worse in their match-ups against the other races are data that many of the complainers are not yet ready to see. Has the patch been out for a month yet? I just don't see a justification for a balance patch after the game was pretty much balanced. Indeed, let the players play it out a bit more before we make such comments. What about the Mothership Core problem in the early game? That can be patched right?
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On December 09 2013 07:35 bo1b wrote:Show nested quote +On December 09 2013 07:32 RampancyTW wrote:On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such. Buff protoss and nerf terran is a quality of life patch? Single unit buff to Protoss and multiple tweaks to Terran, some buff, some nerf. Nerf in current metagame doesn't make it an objective nerf.
If the patch (and future efforts along the sames lines as the patch) fail to encourage more varied playstyles down the line it's a failed patch, but it wasn't intended to be an overall balance patch.
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On December 09 2013 07:41 RampancyTW wrote:Show nested quote +On December 09 2013 07:35 bo1b wrote:On December 09 2013 07:32 RampancyTW wrote:On December 09 2013 07:05 bo1b wrote: Why on earth would they make the changes they did god damnit, this is just like the queen patch too. Everything was balanced then aswell :\ Quality of life patch, and was stated as such. Buff protoss and nerf terran is a quality of life patch? Single unit buff to Protoss and multiple tweaks to Terran, some buff, some nerf. Nerf in current metagame doesn't make it an objective nerf. If the patch (and future efforts along the sames lines as the patch) fail to encourage more varied playstyles down the line it's a failed patch, but it wasn't intended to be an overall balance patch.
let's add 1 hp to the BC and the raven and reduce attack to 1 to the marine. 2 buff 1 nerf = overall buff.
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On December 09 2013 07:41 geokilla wrote:Show nested quote +On December 09 2013 07:28 DarkPlasmaBall wrote:On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right? No. I'm saying there's more top Terrans than there are Zergs and Protoss combined. That and race design. When Terran is controlled right, which we've seen countless times, it's a hell of an army that I believe nothing can beat. I gave an example of the high skill ceiling and its control requirements. Off the top of my head: Terran: Taeja, Innovation, MMA, Maru, MVP, Polt, and Bomber. Zerg: Soulkey, Scarlett, Life (recently bouncing back), and Jaedong Protoss: Soulkey, sOs, Dear. I didn't even think of Rain till you brought it up just now. Maybe studying is getting to my head... Not making a good argument am I? Should take a break..
There's an equally good chance that I've been overworked as well ^^ I'm just happy that there are plenty of top tier players from all races that we can strive to emulate if we choose to take the game more seriously
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On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed.
What's list 99?
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On December 09 2013 07:28 DarkPlasmaBall wrote:Show nested quote +On December 09 2013 07:14 geokilla wrote: You can thank pro Terrans like Taeja and Maru to always keep the win rates in top tier tournaments. You can thank pro Zergs like Soulkey and Life to always keep the win rates in top tier tournaments. You can thank pro Protosses like Dear and Rain to always keep the win rates in top tier tournaments. Am I doing it right? Pretty much. Now you need to ignore those guys who won, complain about play at your level.
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On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats
They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over.
It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed.
...
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complain about tvp been played exactly the same way for 2 years instead of who has couple % advantage this month?
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On December 09 2013 08:00 Psychobabas wrote:Show nested quote +On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... I like the part where you specifically referenced games where players did that to provide evidence to back up this claim....
oh wait.
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On December 09 2013 07:53 Ghanburighan wrote:Show nested quote +On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99?
It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time.
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On December 09 2013 08:02 Plansix wrote:Show nested quote +On December 09 2013 08:00 Psychobabas wrote:On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... I like the part where you specifically referenced games where players did that to provide evidence to back up this claim.... oh wait.
not sure if serious...
watch tours
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On December 09 2013 08:05 Faust852 wrote:Show nested quote +On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time.
Cheers!
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On December 09 2013 08:05 Faust852 wrote:Show nested quote +On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time. Clearly these randomly selected results *winks* are better than Aligulac's comprehensive list
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On December 09 2013 08:00 Psychobabas wrote:Show nested quote +On December 09 2013 06:59 ffadicted wrote: Looks like terrans are finally learning to adapt! GJ Blizzard, good to see balanced stats They sure do. 2 base allin with SCVs and hope Protoss can't defend. If it doesnt work, its game over. It's even more fun to watch those "games" happen in tournaments. Beautiful sight indeed. ... That's why a lot of Protoss players go Storm now. It nullifies the SCV pull. Or maybe just the Koreans..
On December 09 2013 08:01 zezamer wrote: complain about tvp been played exactly the same way for 2 years instead of who has couple % advantage this month? TvP has been exactly the same since WOL was released. I don't feel it's changed at all.
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On December 09 2013 08:17 MtlGuitarist97 wrote:Show nested quote +On December 09 2013 08:05 Faust852 wrote:On December 09 2013 07:53 Ghanburighan wrote:On December 09 2013 06:50 Faust852 wrote: I got almost the same thing with Aligulac stats from the 4th october till now.
Pre patch PvT 53,8% PvZ 48,3% TvZ 50,4%
Post patch PvT 52,5% PvZ 52,3% TvZ 48,0%
But looking at the last list (list 99), things aren't going on the right tracks : PvT 54.29% PvZ 50.83% TvZ 42.91%
Anyway, I think the reason why PvT has a more balanced W/R after the patch is that really good protoss like Daer, Trap & co didn't play that much after the 11/11. For TvZ, we see more and more mass mutalisk that looks like a bit imbalanced. Anyway, there are way less TvX match up than the others, that's also something that need to be noticed. What's list 99? It's a system Aligulac use, every 2 weeks there is a new list, and the list are just matchs up W/R in the 2 weeks time. Clearly these randomly selected results *winks* are better than Aligulac's comprehensive list 
Actually if you saw my 1st post, aligulac stats are very close to the OP one's, since we need a few weeks/month to see if the balance switch, his post is kinda irrelevent. That's why I post the last list where stats reflect more how we feel currently about the balance. Even though TvP is closer to 50% than I though and TvZ way more imbalanced than I imagined.
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On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. Ninja edit: I stand by what I wrote but the way i wrote is was terribad. I believe that saying if the game is "balanced" should be entirely based upon the pro stats at the highest level, even though it should be tweaked to some extend for the amateur's tastes.
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huh, the PvT stats are odd. If anything you'd think it'd be the other way around with Protoss mostly getting all the benefits in the last patch.
It's not like we've seen an increase in mech nor even more siege tank usage in that matchup.
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On December 09 2013 08:23 McRatyn wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else.
What you don't understand, is that people who watch these games are us, and if Blizzard piss us off with a broken balance at a lesser level, the game will die. You CAN balance the game in ML/GML and still having correct W/R in pro matchs.
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On December 09 2013 08:23 McRatyn wrote:Show nested quote +On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. Yeah, the number of ladder heroes that can make into GM In each region doesn't really matter for balance. Its first come, first served as well. People keep citing that data, but its just the thing they use when the win/loss ratios don't favor their argument.
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On December 09 2013 08:28 Faust852 wrote:Show nested quote +On December 09 2013 08:23 McRatyn wrote:On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. What you don't understand, is that people who watch these games are us, and if Blizzard piss us off with a broken balance at a lesser level, the game will die.
Not really, no. Not at all lol
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On December 09 2013 08:28 FrostedMiniWheats wrote: huh, the PvT stats are odd. If anything you'd think it'd be the other way around with Protoss mostly getting all the benefits in the last patch.
It's not like we've seen an increase in mech nor even more siege tank usage in that matchup. They got the benefits for one non-massed unit. It's obviously going to have a non-zero effect on the game, but it didn't really alter the way the unit was used or countered, other than boosting its longevity.
It'd be different for a unit like the stalker or zealot, which are massable and have a lot of intricate unit interactions in the early game.
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balance still pretty good. i was expecting horrible balance like 20% winrate increase from one side
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Balance hasn't been much of an issue for half a year already I feel. The issues are small enough that a tournament can easily fix it by map selection. The combination of maps and general balance favor P just a little bit in general now I guess, possibly oracle buff was a bit much or maps like yeonsu favor P a little too much.
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imo having watched pretty much all the tournaments this year, the Zerg buff to overseer speed combined with mine nerf really swung the favor to Zerg way too much. Mines are made near useless and Terrans have no other effective counter to Muta/bling ball. Before these two changes TvZ was entertaining and I thought very fair to both races but now after the changes I see more and more Zergs winning quite one sided their matches vs terrans. Seems like we're back to last year of WoL. Not fun to watch TvZ lately and really starting to affect my faith in Blizzard's balance team.
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On December 09 2013 08:28 FrostedMiniWheats wrote: huh, the PvT stats are odd. If anything you'd think it'd be the other way around with Protoss mostly getting all the benefits in the last patch.
It's not like we've seen an increase in mech nor even more siege tank usage in that matchup. no but players learn to adapt to certain things... and wtf is wrong with this biased talk here ? I have enough of people flaming in their dia or master league... Man at masters lvl you are not a top tier player you are really good but you have still a lot of room to improve. Stop wasting your time flaming and instead start analyzing your replays and improve your Gameplay...
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Someone mind explaining how the winrate for T v P went up for terran after the oracle buff. wat
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On December 09 2013 11:08 Dontkillme wrote: Someone mind explaining how the winrate for T v P went up for terran after the oracle buff. wat
Because everybody saying that the world was over-reacting was right? lol A match up was never going to go to the shitter because a harrassing unit that at most gets 2 or 3 made all game got a little speed boost lol Maybe the win% of oracle all-in builds went up, but alas, because this isn't ladder, you can't just do the same sh*t every game and expect to be successful.
Anyway, that change had by far the biggest impact in PvP
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United States33397 Posts
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On December 09 2013 11:14 Waxangel wrote: is DK a god? Yes, yes he is.
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I think the patch had little to balance the game for terran in TvP. Who goes tanks against protoss on a regular basis? they are not used. And a lot of protoss, especially KR/EU go for early HT, not Colossus for some time. So I don't see the combined upgrades making a difference at all until its vikings vs Colossus.
If anything, it would seem that a lot more protoss have gone for an Oracle opening or proxy oracles every game, and for this reason it has become easier for terrans to figure it out and defend it? even if blindly countering it? not sure.
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On December 09 2013 09:12 goody153 wrote: balance still pretty good. i was expecting horrible balance like 20% winrate increase from one side
Massive whining from one race about one matchup in particular doesn't indicate actual imbalance. It just indicates who's crying more on Reddit
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Wow. That is some pretty good data to see.
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On December 09 2013 11:14 Waxangel wrote: is DK a god? I fear personally for DK's life, one week he is hailed as a god and the next he is slandered all over TL.
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United States97276 Posts
I just realized that the first time I came to the thread I thought it was before on top and after on bottom and was wondering why everyone was saying it was getting better
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I am very sad that there is no balance at premier tournaments.
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On December 09 2013 14:12 DiMano wrote: I am very sad that there is no balance at premier tournaments. Me too
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Oh damn the winrate was wrong. My mistake. I have updated the corrected version. Is it possible that admins can edit the title of the thread to include "FIXED"? Admins, please? Thank you
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Yay Terran doing badly. That means we are next for a buff!!! AMIRIGHT!!!
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Okay yeah, that makes a little more sense with the PvT, even though Terran still did slightly better post-patch.
ZvP is right where I thought it was -_-;
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On December 09 2013 14:47 larse wrote:Oh damn the winrate was wrong. I have updated the new version
![[image loading]](http://i.imgur.com/aFdIvrD.png) lel
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all within +/- 5%, looking good
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Protoss is looking strong and terran is struggling with nerfs, all is right in the world again.
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So out of those 2.4k games, what is the sample size before and what is after the patch?
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On December 09 2013 16:33 Qwerty85 wrote: So out of those 2.4k games, what is the sample size before and what is after the patch?
Take a look at the google doc file in the OP
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TvZ is kinda interesting, TvP the numbers doesn´t really matter. TvP will always have some weird numbers because there are way more successful foreign Protoss than Terrans.
The TvZ numbers and what i watched recently shows that the Widowmine and Tank nerf/buff was a big failure.
The "aim" was not to nerv, it was to make the game more diverse by making the tank more of an standard element beyond early game zerg allin situations. This didn´t happen, most pro tvz are still bio mine, just it is harder to do now with the nerf. In my opinion it did the opposite because the tank buff limited the zerg options. Roach/Hydra is (some say it was never) not viable on a pro level. If someone trys it, ask Hyun what happens, Teaja made him look like a diamond player at HSC finals when he tried Roach Hydra.
So is the game balanced according to this numbers? Yea kinda everything in range of +-5% is ok. Is the game fun in every matchup? I don´t think so. TvT is way more gimmicky, TvP is bad as ever with Protoss adapting to speedmedivacs and Terrans fighting with the same weapons since the WOL beta, without any surprise (no wonder no one scouts anymore as P in TvP). It might be balanced by the numbers but it isn´t fun playing and watching in my opinion. PvZ looks kinda like the end of WoL, which means win on 2 base or die trying. Not that it is a bad thing for P, it´s more that it is a mistake to take ever a 3th base.
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On December 09 2013 17:06 USvBleakill wrote: TvZ is kinda interesting, TvP the numbers doesn´t really matter. TvP will always have some weird numbers because there are way more successful foreign Protoss than Terrans.
I think we have to look at why that is. We can't just assume the better foreigners just play Protoss.
Also, strangely, I think the tournaments kind of balance themselves out in terms of win rate. There are very few big name foreign terrans so foreign teams end up picking up more Korean terrans and fly them to all the foreign events.
I don't have enough them to gather all the data. But I would be interested to know that if we took the top 10 players of each race (using alilugac or something) and see how many events they have been to since the patch. I have a feeling that the top 10 terrans go to a lot more tournaments compare to the top 10 protoss. Therefore, they end up pulling the win rate closer to 50%.
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in other words, the patch was utterly useless. there was no reason for it to exist since it made balance worse and no new strategies are here except for everything oracle based...can you say cheese?
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On December 09 2013 17:06 USvBleakill wrote: TvZ is kinda interesting, TvP the numbers doesn´t really matter. TvP will always have some weird numbers because there are way more successful foreign Protoss than Terrans.
I think we have to look at why that is. We can't just assume the better foreigners just play Protoss.
Also, strangely, I think the tournaments kind of balance themselves out in terms of win rate. There are very few big name foreign terrans so foreign teams end up picking up more Korean terrans and fly them to all the foreign events.
I don't have enough them to gather all the data. But I would be interested to know that if we took the top 10 players of each race (using alilugac or something) and see how many events they have been to since the patch. I have a feeling that the top 10 terrans go to a lot more tournaments compare to the top 10 protoss. Therefore, they end up pulling the win rate closer to 50%.
And I don't think we can throw out ladder data outright. Sure, if it is just for a single individual player, it might be because their style just works better when their opponent doesn't know their style(ie, mech in TvP, roach hydra in ZvT, etc). But blink all-ins, proxy oracles are pretty much in every protoss' arsenal, so if a terran player can be prepared for it in offline tournaments, they would be prepared on it on ladder.
After Soulkey's comment about lack of terrans on KR ladder, I went to check and there are 3 terrans in the top 30.
And I disagree that PvZ is like WoL. A lot of foreign protoss seem to prefer the 2 base all-ins. But Korean protoss are doing fine with taking a 3rd and defending it (although they still throw stuff like 2 base all-ins or each zealots (San!) to change things up). If you watch the Rain series, he has little to no problems taking his third. Yes, sometimes it gets cancelled/delayed but is not do or die.
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On December 09 2013 16:33 Qwerty85 wrote: So out of those 2.4k games, what is the sample size before and what is after the patch?
It's tiny. For example, post-patch TvP is 205 games. Just to put that into perspective, someone beating another 4-0 gives a (sic!) 2% change in the winrate. The variance is so big, you'd literally need to update the winrate at a game-to-game basis because the numbers keep changing.
Thank you for the effort, but both the list 99 and this post-patch list just doesn't have enough games to tell us much.
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On December 09 2013 07:14 Blargh wrote: Unfortunately, the game is still horribly designed with units such as the Oracle in the game. Do you really want a unit that flies at Nascar speeds and has the potential to kill a whole mineral line in about 10 seconds. It's just a unit in the game that really do not add anything truly "skill-requiring" to the game. Terran are stuck sitting with 5+ marines and a turret, and there is nothing else they can do about it.
So, the win rates can be completely even, but the game is still sort of bad. Too many units lack skill-requiring mechanics, which ends up limiting the game's "reflectiveness" of skill (meaning, skill is not represented very well).
@bo1b There is zero reason why Blizzard shouldn't be actively trying to improve their game other than the fact that they don't really make any money off of SC2 any more. And that's the worst developer excuse (at least for a company as well-off as Blizzard is........) ever. Instead of just trying to make it so all of the races win an equal amount, they should be trying to improve the mechanics and aspects of the game. They should change some skills around so that they do something more interesting than totally slow a huge area (Time Warp). There is really nothing the Terran can do once time-warped, as the spell is gigantic and has far too strong of an effect. The role of TW is also fulfilled by Force Fields, so there was not really much of a reason to add it in the first place.
They have a TEST SERVER for this exact reason. Might as well have it constantly up with new changes. They could just throw totally random things up on the test server and it'd be better than how it is now.
I completely agree. I can just see David Kim now in a managerial meeting "Guys! Look! Terran are only losing by 3% overall in TvP <Nevermind half the games requires an scv pull after mass turrets for oracle, blink, dt, vray, 4-gate, or 2 base immortal all-in>.
What a punk. I read this guys bio and he is my age with BS undergrad who was seemingly good at SC1. How many koreans don't have that on their resume? What a poor choice as a game developer: His statements sound like every consultant I met that tries to marginalize a bad situation by not presenting the facts clearly (this, of course, is to preserve their employment after certain benchmarks are not met). I guess I have to give the guy credit for "spinning" the truth to preserve his job. Too bad for the game...
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I am surprised people are still talking about balance vs complaints on TvP....The problem lies in the design of TvP at the moment, not necessarily a balance issue. Obviously balance does come into play and many can see that by observing the ratio of toss vs terran players in Master and GM, and from that data, I would have to say that TvP is pretty balanced in pro scene atm (although many can argue that it's mainly due to like 2/3 korean terrans who are traditionally good since WoL days like Taeja).
The main problem that many terrans are addressing is the fact that due to design of Toss in general, ladder games can't be compared to LANs. Toss is a race that excels when one doesn't know how this person plays (a.k.a in ladder with so many barcodes in GM or randos that you haven't faced yet if you are in masters) due to the flexibility in early game. Now with the changes like MSC/Oracle Buff, it just adds on to so many things that toss can throw at you in terms of creativity (blink, dt, oracle, oracle into 3 gate, oracle into expo, greedy play with nexus cannon def, etc). This just makes TvP not FUN at all...it feels like when you win TvP that this toss tried to do something creative and failed horribly or you did not catch the timing attacks or the tech path toss went (in TvP no one can argue that Terran isn't the reactive race....if you don't choose the corresponding tech in forms of vikings vs col or ghosts vs ht, YOU ARE FUCKED. But if you guess it right, toss isn't always fucked and becomes a skill mu.)
This doesn't happen as much in LANs since you know how that toss player plays and what kind of tricks they excel at in particular (which is why even MC changed his playstyle from all-in('timing') into more macro cuz you just can't win when everyone knows your style as a protoss unless you go macro style). HOWEVER, in ladder, it's just 5-6 different openers toss throws at you, and you trying to predict it. The games NEVER go back and forth like TvZ or TvT....which really reduces the quality of MU imo. This is why many terrans are begging blizzard to buff mech so Terran can also have a tech path they can choose and hopefully make toss react to Terran's opener depending on maps.
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Why there is no asus rog summer 2013?
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On December 09 2013 17:39 Striker123 wrote: I am surprised people are still talking about balance vs complaints on TvP....The problem lies in the design of TvP at the moment, not necessarily a balance issue. Obviously balance does come into play and many can see that by observing the ratio of toss vs terran players in Master and GM, and from that data, I would have to say that TvP is pretty balanced in pro scene atm (although many can argue that it's mainly due to like 2/3 korean terrans who are traditionally good since WoL days like Taeja).
The main problem that many terrans are addressing is the fact that due to design of Toss in general, ladder games can't be compared to LANs. Toss is a race that excels when one doesn't know how this person plays (a.k.a in ladder with so many barcodes in GM or randos that you haven't faced yet if you are in masters) due to the flexibility in early game. Now with the changes like MSC/Oracle Buff, it just adds on to so many things that toss can throw at you in terms of creativity (blink, dt, oracle, oracle into 3 gate, oracle into expo, greedy play with nexus cannon def, etc). This just makes TvP not FUN at all...it feels like when you win TvP that this toss tried to do something creative and failed horribly or you did not catch the timing attacks or the tech path toss went (in TvP no one can argue that Terran isn't the reactive race....if you don't choose the corresponding tech in forms of vikings vs col or ghosts vs ht, YOU ARE FUCKED. But if you guess it right, toss isn't always fucked and becomes a skill mu.)
This doesn't happen as much in LANs since you know how that toss player plays and what kind of tricks they excel at in particular (which is why even MC changed his playstyle from all-in('timing') into more macro cuz you just can't win when everyone knows your style as a protoss unless you go macro style). HOWEVER, in ladder, it's just 5-6 different openers toss throws at you, and you trying to predict it. The games NEVER go back and forth like TvZ or TvT....which really reduces the quality of MU imo. This is why many terrans are begging blizzard to buff mech so Terran can also have a tech path they can choose and hopefully make toss react to Terran's opener depending on maps.
Well put. The cost-benefit for Protoss far exceeds that of Terran: There are too many potentially "all-in" capability with far less risk for Protoss. Double Oracle fail? No problem, just keep the terran in base sniping unprotected sides of mineral lines while expanding. Blink all-in scouted? No problem, just make 5-7 stalkers and feign an all-in while you expand and your opponent make 3 bunkers for no reason and stays on 1-base. Or there is the good ol' fake aggression and have terran over produce defensive while Protoss takes double forge and every tech path in the tree. God forbid you try to be aggressive and with 10+ rines (after fail Oracle) and make them right-click on their Nexus. I guess we are supposed to scout that with 1 reaper right? O' and don't forget, with the new 4-player map pool, we need to save 10 scans to make sure we dont miss what Protoss is proxying.
So to your point: Not to make this about balance, but knowing your opponents playstyle is key. With Top Protoss many Terrans know their openers and study replays, versus random ladder opponents it is FAR different. I don't see these statistics reflective of true gameplay on masters level or greater on ladder.
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On December 09 2013 17:24 vthree wrote:Show nested quote +On December 09 2013 17:06 USvBleakill wrote: TvZ is kinda interesting, TvP the numbers doesn´t really matter. TvP will always have some weird numbers because there are way more successful foreign Protoss than Terrans.
I think we have to look at why that is. We can't just assume the better foreigners just play Protoss. Also, strangely, I think the tournaments kind of balance themselves out in terms of win rate. There are very few big name foreign terrans so foreign teams end up picking up more Korean terrans and fly them to all the foreign events. I don't have enough them to gather all the data. But I would be interested to know that if we took the top 10 players of each race (using alilugac or something) and see how many events they have been to since the patch. I have a feeling that the top 10 terrans go to a lot more tournaments compare to the top 10 protoss. Therefore, they end up pulling the win rate closer to 50%. And I don't think we can throw out ladder data outright. Sure, if it is just for a single individual player, it might be because their style just works better when their opponent doesn't know their style(ie, mech in TvP, roach hydra in ZvT, etc). But blink all-ins, proxy oracles are pretty much in every protoss' arsenal, so if a terran player can be prepared for it in offline tournaments, they would be prepared on it on ladder. After Soulkey's comment about lack of terrans on KR ladder, I went to check and there are 3 terrans in the top 30. And I disagree that PvZ is like WoL. A lot of foreign protoss seem to prefer the 2 base all-ins. But Korean protoss are doing fine with taking a 3rd and defending it (although they still throw stuff like 2 base all-ins or each zealots (San!) to change things up). If you watch the Rain series, he has little to no problems taking his third. Yes, sometimes it gets cancelled/delayed but is not do or die.
To be honest i think we can assume that, to a certain amount, the best (speak european) foreigners play protoss. It is a relative sure fact that Terran benefits from being "fast" which is more a korean thing, but you have to keep in mind from what these players come. Warcraft3 was more popular in the recent years in the foreign scene and Protoss fits these players better than Terran or Zergs.
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guys, guys... please understand that these numbers mean (almost) ABSOLUTELY NOTHING!!! the sample size is just too small.
like the guy above said, just losing ONE series 2-0 changes the winrates by 1% !!!
it's fun to know these numbers but we can absolutely not determine anything balance wise (except that there isn't an enormous imbalance, like 60%, which would be highly unlikely, but my guess is that even with a real 55-45 distribution people would be raging)
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TvZ stats will continue to decline, TvP will always probably be around the same. It always seems somewhat balanced at the top level, no matter how frustrating it is for ladder terrans!
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On December 09 2013 18:20 AxionSteel wrote: TvZ stats will continue to decline, TvP will always probably be around the same. It always seems somewhat balanced at the top level, no matter how frustrating it is for ladder terrans! yeah, thats the pity of starcraft 2 being an e-sport title. It is balanced around the very best, and not for the rest of the 99.9 %. Which is fine, but ofc frustrating to some. When I check out my TvP stats in Sc2Gears (I play random but just for the interest), I see an almost 50% winrate, but with Toss having about a third of the APM, it feels like you have to put more effort into the game as T, than as P. So it will always be frustrating and I will always understand the complaining from the Terran side of things.
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On December 09 2013 18:06 mihajovics wrote: guys, guys... please understand that these numbers mean (almost) ABSOLUTELY NOTHING!!! the sample size is just too small.
like the guy above said, just losing ONE series 2-0 changes the winrates by 1% !!!
it's fun to know these numbers but we can absolutely not determine anything balance wise (except that there isn't an enormous imbalance, like 60%, which would be highly unlikely, but my guess is that even with a real 55-45 distribution people would be raging)
I think too that we shouldn't look too much at these numbers as long as they are not going out of the +-5% window, but saying they mean nothing is wrong in my opinion. Stats like this alone doesn´t tell to much without some background knowledge like every statistic or study.
On the other hand is the "to small sample size" wrong. Almost every scientific study works with smaller sample size that is just calculated to a trend. If we would cover all games played in the last month you could argue that "99% of all players are to bad to take them into account" and you wouldn´t be wrong.
But thats all we have to discuss and the past statistics show that they are pretty consistent data.
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On December 09 2013 18:06 mihajovics wrote: guys, guys... please understand that these numbers mean (almost) ABSOLUTELY NOTHING!!! the sample size is just too small.
like the guy above said, just losing ONE series 2-0 changes the winrates by 1% !!!
it's fun to know these numbers but we can absolutely not determine anything balance wise (except that there isn't an enormous imbalance, like 60%, which would be highly unlikely, but my guess is that even with a real 55-45 distribution people would be raging) Luci is 0-12 w/l in last two tournament Edit: sorry, lucifron has 14 losses and 0 wins in last 2 tournaments.
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On December 09 2013 17:39 Striker123 wrote:
This doesn't happen as much in LANs since you know how that toss player plays and what kind of tricks they excel at in particular (which is why even MC changed his playstyle from all-in('timing') into more macro cuz you just can't win when everyone knows your style as a protoss unless you go macro style). HOWEVER, in ladder, it's just 5-6 different openers toss throws at you, and you trying to predict it. The games NEVER go back and forth like TvZ or TvT....which really reduces the quality of MU imo. This is why many terrans are begging blizzard to buff mech so Terran can also have a tech path they can choose and hopefully make toss react to Terran's opener depending on maps.
I am not sure there is that much difference between LAN and ladder now. Maybe when you first have builds come out like 1-1-1, soul train, Stephano roach max, etc, only some player could execute them well and so in LAN, you can disregard the possibility.
But as time goes on, these builds that are shown to be powerful and reliable and they are added to the arsenal of every top tier player. The 2 biggest all-in/aggressive builds in PvT is the proxy oracle and blink all-in. Is there any top protoss is the world where if a top terran were to play them, they could say 'well, this protoss won't do proxy oracle, or won't do blink all-in?' Maybe someone like Rain. But for pretty much everyone else, the terran has to know it is possible they will pull out these builds so I don't think it is that different from ladder.
It is like 1-1-1 pre nerf and 11-11 in WoL, every top terran can and WILL throw it out there. Granted, some players will do it more than others. But I think it is common enough that pro terrans have take it into consideration whether in LAN/ladder.
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On December 09 2013 08:29 Plansix wrote:Show nested quote +On December 09 2013 08:23 McRatyn wrote:On December 09 2013 06:53 RyF wrote: Well those tournaments including the few best KR terrans are one thing. So the game seems pretty balanced at the high end Level of Play.
But what about this?
Protoss GMs by Region:
America ~ 98 Europe ~ 92 Korea ~ 82
Just random numbers? I don't think so. I think it's wrong to just look at those numbers and claim that the game is finally balanced.
In a game that is played as a major e-sport only the high end games matter, and nothing else. Yeah, the number of ladder heroes that can make into GM In each region doesn't really matter for balance. Its first come, first served as well. People keep citing that data, but its just the thing they use when the win/loss ratios don't favor their argument.
And of course when that isn't convincing enough it turns into "game needs diversity!" or "its balanced but the design is horrible!"
On December 09 2013 17:19 vthree wrote: I think we have to look at why that is. We can't just assume the better foreigners just play Protoss.
In the same way we CAN assume that "Terran are just better" when they win, right? Because clearly there has to be an imbalance somewhere?
Anyway I find it funny that everyone is wringing their hands and stamping their feet over Terran winrates when they've shifted in Terran's favour in PvT by about half a percent and have shifted in Zerg's favour in ZvT by only 2.5%.
Everyone ignoring the fact that PvZ has, by far, shifted the most with an almost 4% change in favour of Protoss.
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I meant in matches that op includes. Still, just wow :O luci is playing so bad :/
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For now 52-48% is totally fine. Though if the gap widens, or the number of competitive terran players decrease, or worse : both, there would be a problem.
This is a parameter which is not often (never?) taken into account in balance analysis. When a race gets worse, the number of "competitive" players of this race decrease (in other words the worse Terran players stop to get invited, and they are less terrans at tournaments), and therefore the win-ratio doesn't necessarily decrease for that race. Symetrically, when a race gets better, a lot of "frauds", patch-X whatever, get suddenly invited to prestigious tournaments and contribute to decrease the win ratio of their race.
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Its so ridicoulus, to only take the win rates of pro level of play. There is a problem on the casual level of play, where terran is much weaker after the patch. But u guys only close your eyes. Also if we only see the upper tier terrans which are successful these days. I mean look at lucifron ... i really think he will retire soon, or change race ^^
i m really frustrated with the recent state of the game ... i play random these days, and its fun. However i don't know if its my bias of the terran race, but i m quiet decent with zerg and toss after only 25 games (gold level) i know its bad ^^ but i play high platin with terran, so there is not a big diffrence and i think i can reach top gold soon, if i play more games ... i mean now there are at least 9 matchups i have to learn (minus 3 i already know a bit ^^) however. it feels a lot easier to play with protoss or zerg ... but this is my opinion
If we consider the GM or Master or Diamand distribution we see that there are so few terrans and this is still a sign that something is wrong ... i mean over all there is 33% of each race, but if we check all leagues, we see in bronze there are the most terrans, in all leagues above terran is underrepresented ...
if i check all my terrans in my league, then i see they struggeling hard with protoss, maybe on pro level the terrans can reach 50%, but not on lower level of play!
Im really pissed of this game, why nerfing things ... balancing must be more decent and inteligent, why they don't higher the skill cap which is required for the other races ... nerfing Terran and buffing Toss or Zerg ends up in this scenario we see ... protoss can abuse so OP all ins/cheese, and zerg is the race which is more or less always on average (only at the end of WoL they were OP ^^) however. i really hope blizzard will do something, otherwise a lot of terran players quit or switch races ...
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On December 09 2013 19:30 TheBloodyDwarf wrote:I meant in matches that op includes. Still, just wow :O luci is playing so bad :/
yeah he lost his skills ... from one day to another ^^ now he losts to noname protoss/zerg players (patchToss, patchZerg)
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Pandemona
Charlie Sheens House51489 Posts
TvZ went down after the patch....huh why what xD
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On December 09 2013 18:36 USvBleakill wrote:Show nested quote +On December 09 2013 18:06 mihajovics wrote: guys, guys... please understand that these numbers mean (almost) ABSOLUTELY NOTHING!!! the sample size is just too small.
like the guy above said, just losing ONE series 2-0 changes the winrates by 1% !!!
it's fun to know these numbers but we can absolutely not determine anything balance wise (except that there isn't an enormous imbalance, like 60%, which would be highly unlikely, but my guess is that even with a real 55-45 distribution people would be raging) I think too that we shouldn't look too much at these numbers as long as they are not going out of the +-5% window, but saying they mean nothing is wrong in my opinion. Stats like this alone doesn´t tell to much without some background knowledge like every statistic or study. On the other hand is the "to small sample size" wrong. Almost every scientific study works with smaller sample size that is just calculated to a trend. If we would cover all games played in the last month you could argue that "99% of all players are to bad to take them into account" and you wouldn´t be wrong. But thats all we have to discuss and the past statistics show that they are pretty consistent data.
nonononnooooo science using smaller sample size??? absolutely not! only if for some reason it's impossible (or to expensive, etc) to have a larger one. also maybe in one single study they use a relatively smaller sample size, but (partly for this reason) there are multitudes of follow up studies and conclusions in general are made looking at the big picture.
in general of course there is almost always some way to interpret data, but in the case of balance, these numbers ARE absolutely meaningless, because the variance is significantly higher than our sensitivity: people would be very displeased by a 10% difference in winrates (45-55), but in our case the confidence at which we could state that these figures are even within that +-5% boundary are accurate is very low.
this is why we can only measure very large imbalances within the pro starcraft scene, because simply there are just not enough competitive games played. of course this does not mean there aren't any imbalances, but measuring it with the winrates is just not reliable.
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On December 09 2013 19:48 VeTerrAn1 wrote:Its so ridicoulus, to only take the win rates of pro level of play. There is a problem on the casual level of play, where terran is much weaker after the patch. But u guys only close your eyes. Also if we only see the upper tier terrans which are successful these days. I mean look at lucifron ... i really think he will retire soon, or change race ^^ i m really frustrated with the recent state of the game ... i play random these days, and its fun. However i don't know if its my bias of the terran race, but i m quiet decent with zerg and toss after only 25 games (gold level) i know its bad ^^ but i play high platin with terran, so there is not a big diffrence and i think i can reach top gold soon, if i play more games ...  i mean now there are at least 9 matchups i have to learn (minus 3 i already know a bit ^^) however. it feels a lot easier to play with protoss or zerg ... but this is my opinion If we consider the GM or Master or Diamand distribution we see that there are so few terrans and this is still a sign that something is wrong ... i mean over all there is 33% of each race, but if we check all leagues, we see in bronze there are the most terrans, in all leagues above terran is underrepresented ... if i check all my terrans in my league, then i see they struggeling hard with protoss, maybe on pro level the terrans can reach 50%, but not on lower level of play! Im really pissed of this game, why nerfing things ... balancing must be more decent and inteligent, why they don't higher the skill cap which is required for the other races ... nerfing Terran and buffing Toss or Zerg ends up in this scenario we see ... protoss can abuse so OP all ins/cheese, and zerg is the race which is more or less always on average (only at the end of WoL they were OP ^^) however. i really hope blizzard will do something, otherwise a lot of terran players quit or switch races ... you have to balance for the top if it's a competitive game, sorry
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as balanced as it can get.
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On December 09 2013 20:24 sparklyresidue wrote:Show nested quote +On December 09 2013 19:48 VeTerrAn1 wrote:Its so ridicoulus, to only take the win rates of pro level of play. There is a problem on the casual level of play, where terran is much weaker after the patch. But u guys only close your eyes. Also if we only see the upper tier terrans which are successful these days. I mean look at lucifron ... i really think he will retire soon, or change race ^^ i m really frustrated with the recent state of the game ... i play random these days, and its fun. However i don't know if its my bias of the terran race, but i m quiet decent with zerg and toss after only 25 games (gold level) i know its bad ^^ but i play high platin with terran, so there is not a big diffrence and i think i can reach top gold soon, if i play more games ...  i mean now there are at least 9 matchups i have to learn (minus 3 i already know a bit ^^) however. it feels a lot easier to play with protoss or zerg ... but this is my opinion If we consider the GM or Master or Diamand distribution we see that there are so few terrans and this is still a sign that something is wrong ... i mean over all there is 33% of each race, but if we check all leagues, we see in bronze there are the most terrans, in all leagues above terran is underrepresented ... if i check all my terrans in my league, then i see they struggeling hard with protoss, maybe on pro level the terrans can reach 50%, but not on lower level of play! Im really pissed of this game, why nerfing things ... balancing must be more decent and inteligent, why they don't higher the skill cap which is required for the other races ... nerfing Terran and buffing Toss or Zerg ends up in this scenario we see ... protoss can abuse so OP all ins/cheese, and zerg is the race which is more or less always on average (only at the end of WoL they were OP ^^) however. i really hope blizzard will do something, otherwise a lot of terran players quit or switch races ... you have to balance for the top if it's a competitive game, sorry
lol, u are exactly the typ of no brainers ... maybe blizzard hire ppl like you, could be, because they seem to have the common attitude like you!
there is always a solution ... what did blizzard make? They nerf, and buf, and nerf and nerf and buff ... its just stupid how they try to solve problems with balance ... instead they should think about design and how to even things out regarding the skill cap, which is the highest at terran playstlye, if the other races need the same effort to be sucessful, then things would be fair, but recently zerg and protoss needs less skill over all to reach masters/GM, and this is why on top leagues so few terrans are in.
Maybe u love PvP then GM is the place to be for you, but as Terran PvT is fucking Protoss favoured, because u need not as much micro, also u have an easy macro, warp in mechanics which are also very comfortable! anyways, i think u are a protoss player, and u think the game is still fine ... no other race needs so few apm to be sucessful ^^ this is another tendency ... think about it ...
PS: i play random, and i think protoss is boring compared with terran, but terran is 5times harder to execute
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On December 09 2013 20:38 VeTerrAn1 wrote:Show nested quote +On December 09 2013 20:24 sparklyresidue wrote:On December 09 2013 19:48 VeTerrAn1 wrote:Its so ridicoulus, to only take the win rates of pro level of play. There is a problem on the casual level of play, where terran is much weaker after the patch. But u guys only close your eyes. Also if we only see the upper tier terrans which are successful these days. I mean look at lucifron ... i really think he will retire soon, or change race ^^ i m really frustrated with the recent state of the game ... i play random these days, and its fun. However i don't know if its my bias of the terran race, but i m quiet decent with zerg and toss after only 25 games (gold level) i know its bad ^^ but i play high platin with terran, so there is not a big diffrence and i think i can reach top gold soon, if i play more games ...  i mean now there are at least 9 matchups i have to learn (minus 3 i already know a bit ^^) however. it feels a lot easier to play with protoss or zerg ... but this is my opinion If we consider the GM or Master or Diamand distribution we see that there are so few terrans and this is still a sign that something is wrong ... i mean over all there is 33% of each race, but if we check all leagues, we see in bronze there are the most terrans, in all leagues above terran is underrepresented ... if i check all my terrans in my league, then i see they struggeling hard with protoss, maybe on pro level the terrans can reach 50%, but not on lower level of play! Im really pissed of this game, why nerfing things ... balancing must be more decent and inteligent, why they don't higher the skill cap which is required for the other races ... nerfing Terran and buffing Toss or Zerg ends up in this scenario we see ... protoss can abuse so OP all ins/cheese, and zerg is the race which is more or less always on average (only at the end of WoL they were OP ^^) however. i really hope blizzard will do something, otherwise a lot of terran players quit or switch races ... you have to balance for the top if it's a competitive game, sorry lol, u are exactly the typ of no brainers ... maybe blizzard hire ppl like you, could be, because they seem to have the common attitude like you! there is always a solution ... what did blizzard make? They nerf, and buf, and nerf and nerf and buff ... its just stupid how they try to solve problems with balance ... instead they should think about design and how to even things out regarding the skill cap, which is the highest at terran playstlye, if the other races need the same effort to be sucessful, then things would be fair, but recently zerg and protoss needs less skill over all to reach masters/GM, and this is why on top leagues so few terrans are in. Maybe u love PvP then GM is the place to be for you, but as Terran PvT is fucking Protoss favoured, because u need not as much micro, also u have an easy macro, warp in mechanics which are also very comfortable! anyways, i think u are a protoss player, and u think the game is still fine ... no other race needs so few apm to be sucessful ^^ this is another tendency ... think about it ... PS: i play random, and i think protoss is boring compared with terran, but terran is 5times harder to execute
i'm not sure a plat/gold level is much of an experiential basis to go on. i feel your frustration, but i don't really think it's likely, for example, that the sentry is going to be removed from the game, or even the forcefield spell drastically changed (if we're talking design).
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On December 09 2013 20:57 sparklyresidue wrote:Show nested quote +On December 09 2013 20:38 VeTerrAn1 wrote:On December 09 2013 20:24 sparklyresidue wrote:On December 09 2013 19:48 VeTerrAn1 wrote:Its so ridicoulus, to only take the win rates of pro level of play. There is a problem on the casual level of play, where terran is much weaker after the patch. But u guys only close your eyes. Also if we only see the upper tier terrans which are successful these days. I mean look at lucifron ... i really think he will retire soon, or change race ^^ i m really frustrated with the recent state of the game ... i play random these days, and its fun. However i don't know if its my bias of the terran race, but i m quiet decent with zerg and toss after only 25 games (gold level) i know its bad ^^ but i play high platin with terran, so there is not a big diffrence and i think i can reach top gold soon, if i play more games ...  i mean now there are at least 9 matchups i have to learn (minus 3 i already know a bit ^^) however. it feels a lot easier to play with protoss or zerg ... but this is my opinion If we consider the GM or Master or Diamand distribution we see that there are so few terrans and this is still a sign that something is wrong ... i mean over all there is 33% of each race, but if we check all leagues, we see in bronze there are the most terrans, in all leagues above terran is underrepresented ... if i check all my terrans in my league, then i see they struggeling hard with protoss, maybe on pro level the terrans can reach 50%, but not on lower level of play! Im really pissed of this game, why nerfing things ... balancing must be more decent and inteligent, why they don't higher the skill cap which is required for the other races ... nerfing Terran and buffing Toss or Zerg ends up in this scenario we see ... protoss can abuse so OP all ins/cheese, and zerg is the race which is more or less always on average (only at the end of WoL they were OP ^^) however. i really hope blizzard will do something, otherwise a lot of terran players quit or switch races ... you have to balance for the top if it's a competitive game, sorry lol, u are exactly the typ of no brainers ... maybe blizzard hire ppl like you, could be, because they seem to have the common attitude like you! there is always a solution ... what did blizzard make? They nerf, and buf, and nerf and nerf and buff ... its just stupid how they try to solve problems with balance ... instead they should think about design and how to even things out regarding the skill cap, which is the highest at terran playstlye, if the other races need the same effort to be sucessful, then things would be fair, but recently zerg and protoss needs less skill over all to reach masters/GM, and this is why on top leagues so few terrans are in. Maybe u love PvP then GM is the place to be for you, but as Terran PvT is fucking Protoss favoured, because u need not as much micro, also u have an easy macro, warp in mechanics which are also very comfortable! anyways, i think u are a protoss player, and u think the game is still fine ... no other race needs so few apm to be sucessful ^^ this is another tendency ... think about it ... PS: i play random, and i think protoss is boring compared with terran, but terran is 5times harder to execute i'm not sure a plat/gold level is much of an experiential basis to go on. i feel your frustration, but i don't really think it's likely, for example, that the sentry is going to be removed from the game, or even the forcefield spell drastically changed (if we're talking design).
sorry for beeing rude ... but the frustration level is very high ^^
i m not a pro, so my insight of the game is not that good, but its good enough to see when something is broken. There were pro players which clearly say that the oracle buff is not necessary (also Toss players). Thus i don't understand why they implement this buff anyways ... only because they wanna see more action ... sad story, true ...
however, i think especially against Zerg the sentry is a key unit ... when i play toss against zerg i need the sentry otherwise i have plenty of zerglings in my mineral line and lose the game ... i don't say that i have the solution on the tablet but i earn no money, if they will hire me and give me a loan, i will find a solution (unbiased as possible ^^ i swear). I see the fragile part of the balance, but i don't know why the change so much after HotS, because i remember when HotS came out, the problems were not so big (WM nerf was ok) but all the nerfs and buffs together destroys the already good balance, and make the game (in terrans point of view) uncomfortable ...
I don't wanna insult you, only because u play another race, its not your problem if DK don't make his job ...
i mean --> Protoss as a whole race is broken:
Colossi: so damn strong, hardcountered by vikings, but vikings are useless if the protoss switch to Ht's /Zealot/Archon/Stalker Army Immortal: destroy every mech plan of terran HT: so huge damage output against bio, matchwinning also on Pro level DT's: do huge dmg also against buildings, if behind darkshrine ^^ Void Rays: strong, but buffed Oracle: strong, but also buffed --> now OP
i mean also zealots are fucking strong, MSC/Zealot/Stalker pressure against Terran is damn strong ... wtf
Blink Allin / Oracle proxy or expand --> too strong, also if scouted early (espcially Blink) no scouting against Terran --> its not necessary ... = imbalance
but i stop now ... i can understand that protoss must be the race with the hightech units, but this must not result in a imbalanced game ...
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On December 09 2013 21:21 VeTerrAn1 wrote: I see the fragile part of the balance, but i don't know why the change so much after HotS, because i remember when HotS came out, the problems were not so big (WM nerf was ok) but all the nerfs and buffs together destroys the already good balance, and make the game (in terrans point of view) uncomfortable ...
1) There have actually been very, very few changes. It's simply not right to say they change a lot when blizzard actually lets the game vegetate with glaring (pretty universally accepted) issues like Mech being not strong enough or ZvZ being roachgalore and no real solutions, despite the community presenting one after the other. 2) People actually want changes. At least big parts of the community. E.g. the famous post of MC about TvZ and how it's pretty stale. Not to mention TvP, for which you could remove 50% of the units of both races and you wouldn't notice the difference. 3) Most of the balance changes have been minor. Most of the changes in winrates have been contributed by metagame changes (e.g. TvP and TvZ have been going from >50% to <50% or ~50% anyways, even before the last patch). Which of course questions the necessity of the patches, yet also the impact that people accredit them. As the statistics in the OP show, the winrates are actually quite fine and we absolutly cannot speak of "all the nerfs and buffs destroying the already good balance", since the statistics don't seem to be in shambles not to mention: not long enough to be significant.
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to me the game looks pretty balance BUT only for the highest level. Protoss has a huge advantage in lower leagues imo...
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On December 09 2013 19:30 TheBloodyDwarf wrote:I meant in matches that op includes. Still, just wow :O luci is playing so bad :/ I just wanted to show it in a more visual way. I just choose 1st of november as a starting date at random, I know you were referring to the last 2 weeks or so.
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to me it looks like the winrates were more balanced pre patch, so why did they even patch in the first place??
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On December 09 2013 19:36 SiroKO wrote: For now 52-48% is totally fine. Though if the gap widens, or the number of competitive terran players decrease, or worse : both, there would be a problem.
This is a parameter which is not often (never?) taken into account in balance analysis. When a race gets worse, the number of "competitive" players of this race decrease (in other words the worse Terran players stop to get invited, and they are less terrans at tournaments), and therefore the win-ratio doesn't necessarily decrease for that race. Symetrically, when a race gets better, a lot of "frauds", patch-X whatever, get suddenly invited to prestigious tournaments and contribute to decrease the win ratio of their race.
Sure, but it could be the other way around, e.g. Lucifron is in fact not very good (relative to other top pros), but imbalance in favor of Terran allowed him to get a string of good results.
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On December 09 2013 22:37 skunk_works wrote: to me it looks like the winrates were more balanced pre patch, so why did they even patch in the first place??
I noticed this too. Looks to me like everything got more imbalanced than before.
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Why are qualifiers included into the winrates if they are said to be "premier".
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On December 09 2013 22:37 skunk_works wrote: to me it looks like the winrates were more balanced pre patch, so why did they even patch in the first place?? Way too less matches to say anything..anything..
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I expect Terrans to stop doing MMMM, and go into mech to balance out TvZ.
TvP seems balanced, but the oracle is still broken, because any unit with high damage that can obliterate mineral lines gives the game another luck factor, (like DTs, pre-nerfed hellbats, banshees during 1/1/1) and the game is already heavily luck based as is.
I only expect Protoss to continue to win more against T and Z in the future
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I flipped a coin a couple of times and heads won with 115 out of 216 that's a 53.2% winrate for HvT. Than I flipped some again and now tails won 102 out of 195, that's a 52.3% winrate for TvH.
OMG T got better after patch!!! blah, blah, imba, imba, redesign the game, remove forciefieldstimcolossusswarmhost give us back the reaver.
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terran just needs warhound back and all will be well
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On December 09 2013 23:50 BakedButters wrote: I expect Terrans to stop doing MMMM, and go into mech to balance out TvZ.
One can still hope.
Sorry for being disillusional but I don't think it will happen :-p
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Canada16217 Posts
Thanks for posting the winrates!
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Sure thing is the game was more balanced before the patch. As expected, this patch is a failure and illustrates the fact that most of the changes were not necessary.
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so 2400 total games.. how many of those are PVT?
I think the sample size is way too small considering the amount of metagaming that goes on in these tournaments. Also the korean vs foreigner skill gap.
Is there any tool available to look at ALL korean GM games?
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Smaller sample size, then some people complain about it. Bigger sample size, then others complain about the quality of the games.
No matter how big or small sample sizes are, people find a way to discredit it. Maybe we should kidnap all those top Korean players and have them play millions of games in a basement so that we can finally have a huge quality sample size.
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On December 10 2013 03:22 Orek wrote: Smaller sample size, then some people complain about it. Bigger sample size, then others complain about the quality of the games.
No matter how big or small sample sizes are, people find a way to discredit it. Maybe we should kidnap all those top Korean players and have them play millions of games in a basement so that we can finally have a huge quality sample size. Without Top5 player each race is the best. A top5 player is winning against everyone until he mets a top5 player from other race.
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On December 10 2013 01:39 deepfield1 wrote: so 2400 total games.. how many of those are PVT?
I think the sample size is way too small considering the amount of metagaming that goes on in these tournaments. Also the korean vs foreigner skill gap.
Is there any tool available to look at ALL korean GM games?
205 TvP games after the patch. 428 games before the patch.
Btw. If I am doing my math correctly, there is around 350 game discrepancy between the sample size stated on the image and the actual games listed in the google doc.
Not sure where those games disappeared, I asked the OP about it, but so far no response from him.
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On December 10 2013 03:22 Orek wrote: Smaller sample size, then some people complain about it. Bigger sample size, then others complain about the quality of the games.
No matter how big or small sample sizes are, people find a way to discredit it. Maybe we should kidnap all those top Korean players and have them play millions of games in a basement so that we can finally have a huge quality sample size.
all of korean GM would be a good place to start.
Who is complaining about a large sample size? and quality of games? lol
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Still pretty good, but I fear a long fall toward an End-of-2012-like abyss for Terran.
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On December 10 2013 03:32 Qwerty85 wrote:Show nested quote +On December 10 2013 01:39 deepfield1 wrote: so 2400 total games.. how many of those are PVT?
I think the sample size is way too small considering the amount of metagaming that goes on in these tournaments. Also the korean vs foreigner skill gap.
Is there any tool available to look at ALL korean GM games? 205 TvP games after the patch. 428 games before the patch. Btw. If I am doing my math correctly, there is around 350 game discrepancy between the sample size stated on the image and the actual games listed in the google doc. Not sure where those games disappeared, I asked the OP about it, but so far no response from him.
Sorry the data set was not updated since the mistake. It is now updated.
Pre patch TvP has a sample size of 509
post patch TvP has a sample size of 205
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On December 10 2013 04:05 deepfield1 wrote:Show nested quote +On December 10 2013 03:22 Orek wrote: Smaller sample size, then some people complain about it. Bigger sample size, then others complain about the quality of the games.
No matter how big or small sample sizes are, people find a way to discredit it. Maybe we should kidnap all those top Korean players and have them play millions of games in a basement so that we can finally have a huge quality sample size. all of korean GM would be a good place to start. Who is complaining about a large sample size? and quality of games? lol
Sure let's use blind, random bo1s online to determine our balance. I never really figured this out, no one has ever before pointed to ladder as legitimate balance evidence until now and anyone that tried was basically mocked. A race that relies more on tricks and gimmicks(Protoss) will naturally be better on ladder.
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That Oracle/Mine patch made things worse. It was more balanced before that it is now.
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yes , David Kim destroyed the game
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Does Fragbite Masters count in this tally?
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Thanks for the interesting statistics. Balance is looking great.
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Seems pretty close to perfect balance. The differences between pre-patch and post-patch winrates is probably statistical fluctuation.
OP can you give us p-values for the changes? I'd like to see how statistically significant the changes in winrate before and after the patch are.
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Looks like the balance in PvT could be tuned just a tiny bit, but other than that it looks surprisingly close.
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Hey guys, the game looks balanced, that means no changes need to be made because game design must be perfect too and all the races are equally fun to play.
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Post-patch games seem dispraportionaly small compared to pre-patch games? Interesting results.
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