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On November 15 2013 02:47 NarutO wrote:Show nested quote +On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote:On November 15 2013 01:28 vthree wrote:On November 15 2013 01:10 Plansix wrote: [quote] Naniwai lost to 2 nine pools, because he hates scouting. Demuslim is know for not doing robust scouting and he gets rocked because of it. Scouting is king and information is worth the price of one to three SCV. Except if you are Protoss, you can just scout with your first probe and the nexus cannon will keep you safe from everything else until 10 mins. It is funny to hear Protoss say that faster turrets would take away DT play which is fun. When the MSC pretty much kills ALL early pressure from Terran. If Blizzard wants more diverse game play, the first thing they have to look at is the nexus cannon. I agree that Protoss needs something to help with base defense in the early and mid game. But the Nexus cannon in the current state is just too big of a catch all. It also allows much faster third from Protoss with very little army so Protoss can Tech+ early third with very little risk. The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. Maybe you were not around the last few months Well I'm not a Terran player looking to whine about imbalance , so I likely have seen thing in that specific light. Much like people watch the news reports that agree with their own personal beliefs.
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On November 15 2013 02:28 weiliem wrote: Do u guys think Marauder Hellbat TvP will be more viable since the combined upgrade? I don't really think it will matter, +attack doesn't really change a whole lot for hellbats. I still think people should try it out more, it seems quite strong if you can keep up constant aggression. Strange to say, but I think the biggest hinderance to this style is the fact hellbats take 4 cargo space.
I don't really know what to say to the people that think you can actually put aggression on a 2 base protoss... There are 2 harasses, which both are gimmicky and very risky as they leave you practically defenseless, they are fast hellions or wm drop(not sure if this is still viable with radius nerf). Aslong as the protoss just expands alongside the terran, there is really nothing the T can do vs 2 base. I wish they'd consider reducing the range of planetary nexus to 9 yards, so you could atleast siege the nexus.
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On November 15 2013 02:49 Plansix wrote:Show nested quote +On November 15 2013 02:45 Chaggi wrote:On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote:On November 15 2013 01:28 vthree wrote: [quote]
Except if you are Protoss, you can just scout with your first probe and the nexus cannon will keep you safe from everything else until 10 mins. It is funny to hear Protoss say that faster turrets would take away DT play which is fun. When the MSC pretty much kills ALL early pressure from Terran. If Blizzard wants more diverse game play, the first thing they have to look at is the nexus cannon. I agree that Protoss needs something to help with base defense in the early and mid game. But the Nexus cannon in the current state is just too big of a catch all. It also allows much faster third from Protoss with very little army so Protoss can Tech+ early third with very little risk.
The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. So you have not seen the fact that Protoss has a stupid amount of pressure or all in builds pre-10 minutes and Terran has had virtually none which means that the early game belongs completely with Protoss, leaving the window to stop a Protoss deathball from forming even smaller? Nope. I've seen good terrans win and good Protoss win. Most games of SC2 don't end that quickly anyways, regardless of race.
And that's precisely the problem. You're like Blizzard, 50% win rate? It's fine. If you were a Zerg, you might've even said that PvZ was fine during Infestor/Broodlord days cause 90% of Protoss wins is from Immortal/Sentry all ins, while 90% of Zerg wins were from Infestor/Broodlord. That's fine though right?
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On November 15 2013 02:52 Plansix wrote:Show nested quote +On November 15 2013 02:47 NarutO wrote:On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote:On November 15 2013 01:28 vthree wrote: [quote]
Except if you are Protoss, you can just scout with your first probe and the nexus cannon will keep you safe from everything else until 10 mins. It is funny to hear Protoss say that faster turrets would take away DT play which is fun. When the MSC pretty much kills ALL early pressure from Terran. If Blizzard wants more diverse game play, the first thing they have to look at is the nexus cannon. I agree that Protoss needs something to help with base defense in the early and mid game. But the Nexus cannon in the current state is just too big of a catch all. It also allows much faster third from Protoss with very little army so Protoss can Tech+ early third with very little risk.
The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. Maybe you were not around the last few months Well I'm not a Terran player looking to whine about imbalance , so I likely have seen thing in that specific light. Much like people watch the news reports that agree with their own personal beliefs.
There's a difference in news stories which can be portrayed in different ways vs a replay, which has a pretty specific flow to it. Give examples of where we're wrong. Cause Terrans might be whining right now, but it's not unjustified. (Unless you give the replays that prove our complaints wrong, then it's unjustified)
I'm waiting.
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On November 15 2013 02:52 Plansix wrote:Show nested quote +On November 15 2013 02:47 NarutO wrote:On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote:On November 15 2013 01:28 vthree wrote: [quote]
Except if you are Protoss, you can just scout with your first probe and the nexus cannon will keep you safe from everything else until 10 mins. It is funny to hear Protoss say that faster turrets would take away DT play which is fun. When the MSC pretty much kills ALL early pressure from Terran. If Blizzard wants more diverse game play, the first thing they have to look at is the nexus cannon. I agree that Protoss needs something to help with base defense in the early and mid game. But the Nexus cannon in the current state is just too big of a catch all. It also allows much faster third from Protoss with very little army so Protoss can Tech+ early third with very little risk.
The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. Maybe you were not around the last few months Well I'm not a Terran player looking to whine about imbalance , so I likely have seen thing in that specific light. Much like people watch the news reports that agree with their own personal beliefs.
I think I simply understand the problem it comes down too, you don't seem to understand that. It has nothing to do with whining.
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No, I didn't say that. I just haven't seen any Terran lose because they played Terran. It has always due to their own mistakes.
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On November 15 2013 02:55 Plansix wrote: No, I didn't say that. I just haven't seen any Terran lose because they played Terran. It has always due to their own mistakes.
A disadvantageous position due to a match up can occur. You will lose based on the situation and the fact that its easier to lose the game in the match up compared to your counterpart who playes an easier match up. Obviously you still lose because you are not perfect, but balance is about equal effort for both parties to win, which is not true speaking of TvP.
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On November 15 2013 02:54 NarutO wrote:Show nested quote +On November 15 2013 02:52 Plansix wrote:On November 15 2013 02:47 NarutO wrote:On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote: [quote] The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. Maybe you were not around the last few months Well I'm not a Terran player looking to whine about imbalance , so I likely have seen thing in that specific light. Much like people watch the news reports that agree with their own personal beliefs. I think I simply understand the problem it comes down too, you don't seem to understand that. It has nothing to do with whining. That's fine and I will continue to believe that you all sound like Idra, who's main problem was his mentality and the way he approached the game.
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The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility.
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On November 15 2013 02:47 NarutO wrote:Show nested quote +On November 15 2013 02:44 Plansix wrote:On November 15 2013 02:39 NarutO wrote:On November 15 2013 02:38 Plansix wrote:On November 15 2013 02:20 Sabu113 wrote:On November 15 2013 01:41 TheDwf wrote:On November 15 2013 01:36 Chaggi wrote:On November 15 2013 01:35 Plansix wrote:On November 15 2013 01:28 vthree wrote:On November 15 2013 01:10 Plansix wrote: [quote] Naniwai lost to 2 nine pools, because he hates scouting. Demuslim is know for not doing robust scouting and he gets rocked because of it. Scouting is king and information is worth the price of one to three SCV. Except if you are Protoss, you can just scout with your first probe and the nexus cannon will keep you safe from everything else until 10 mins. It is funny to hear Protoss say that faster turrets would take away DT play which is fun. When the MSC pretty much kills ALL early pressure from Terran. If Blizzard wants more diverse game play, the first thing they have to look at is the nexus cannon. I agree that Protoss needs something to help with base defense in the early and mid game. But the Nexus cannon in the current state is just too big of a catch all. It also allows much faster third from Protoss with very little army so Protoss can Tech+ early third with very little risk. The nexus cannon will never save you from a 9 pool unless you can time travel. It might help against a roach all on, but they could just ignore it and run by. The world where the nexus cannon saves Protoss from everything is the same world where scans allow the Terran perfect scouting. Are you seriously taking the comment so literally that it makes you look like a moron? No, sorry it doesn't save you from a 6, 7, 8, 9 pool, GUESS IT'S NOT REALLY THAT BAD All you will ever hear from Plansix is how nothing matters because all races share the same problems and have the same difficulties, and you're too negative, and Terran had 8/16 players at Blizzcon, blablabla. Nothing constructive, just vague, soothing statements fueled by the eerie idea that Blizzard knows what they're doing. The irony is painful. But so funny at the same time. Every single one of his posts sounds like Idra in his prime Zerg is underpowered era, which kinda never ended. Are you going to say Terran isn't struggling at the moment? In the last 72 hours, sure. The patch is new. In the past months, not so much. Maybe you were not around the last few months
Stop feeding the troll. You are only wasting time.
The guy is a joke. He sits on teamliquid all day posting passive aggressive bullshit on infected topics. He will tell a pro player that everything with the game is fine and that nothing whatsoever has ever been wrong with it. I remember when I only had ~100 posts here and Plansix had about the same count as me. Now he has increased the count to ridiculous levels in quite a short time. 11000+ posts, come on ...
The guy sits in platinum league as protoss and still thinks he is some kind of authority. He blames his work and a general lack of time for not being able to get to a higher league, but somehow still finds time to spew shit all over this site.
Mods: please review Plansix's posting history and consider a ban. Not for a single post in particular, but for the total sum of all his posts.
Plansix: Do yourself a favor. Uninstall the game and unregister your account on this site and then get a life.
The rest: Don't feed the troll.
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could i just state a matter of opinion? why is protoss allowed to win a front attack with mech and still have faster reproduction? 1 tank is freaking 48seconds and a thor takes 60sec.
aaaaaand why is immortal allowed to do 65dmg to a tank without immobility disadvantage? why not just slow down zerg larva production and buff zerg units?
doesnt feel like zerg is a "race who wins by numbers" at all.. unless nothing happens in 15min and then boom.. zerg lost army
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Yea while I agree with you Naruto how do you gauge that with different races that work differently. As a terran your difficulty comes in making sure you are macroing like a beast and being active in harassing agianst Protoss. Yet protoss has to make sure they are defending harass and yet macroing their High Tier Tech and making the Tech switch at the right time. ( This is example around 10 minutes)
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On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility. I don't know, I think it's just kind of a wet towel in the face of T, not only did they loose/make it a lot weaker I'd argue pretty much the only reliable harass they have early in teh game, they buffed a unit which already decides pretty much what T builds are viable. This at a time where T is doing the worst and not much reason to believe that is about to change at all without outside factors.
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i don't think hes a troll, just really dumb and irrational.
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On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility. It's not only that, it's above all the fact they can circumvent Marines and even Mines so much more easily, and can thus deal way more free damage than before with less effort from the Protoss player.
I don't see why Terrans should be grateful to be nerfed for the Xth time since 2 years, just in the vague hope the Blizzard team might awake one day and realize they went overboard with the nerf hammer or pressed the buff button too hard.
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On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility.
I would strong agree with this. The Oracle patch made it worse, but it's not like the problem wasn't there and suddenly appeared. It's been there for awhile.
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On November 15 2013 03:06 Zarahtra wrote:Show nested quote +On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility. I don't know, I think it's just kind of a wet towel in the face of T, not only did they loose/make it a lot weaker I'd argue pretty much the only reliable harass they have early in teh game, they buffed a unit which already decides pretty much what T builds are viable. This at a time where T is doing the worst and not much reason to believe that is about to change at all without outside factors. That's sort of what I mean, though. Oracles were sort of gimmicky in the sense that they had poor longevity and either did a ton of damage or very little. The speed increase combined with a damage nerf would give them more utility for better players (due to the speed) but reduce their game-breaking capabilities, allow them to be more useful throughout the game to use their later-game spells, and ultimately open up Terran's build order flexibility because reduced damage will allow them to be pushed away by fewer units (if the interaction can be changed to 4 marines instead of 5, for example, it makes a huge difference).
So unless something changes I agree that this patch makes things too volatile, but I think this patch highlighted that something needed to change. Proxy Oracles aren't really that much stronger than they were before, but since everybody is demonstrating that it's insanely difficult to deal with, some sort of intervention SHOULD happen.
I'm firmly of the opinion that this patch didn't change much from a gameplay-standpoint in terms of early game Oracles, but it IS serving to highlight that the unchanged status quo needs a change.
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On November 15 2013 03:12 RampancyTW wrote:Show nested quote +On November 15 2013 03:06 Zarahtra wrote:On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility. I don't know, I think it's just kind of a wet towel in the face of T, not only did they loose/make it a lot weaker I'd argue pretty much the only reliable harass they have early in teh game, they buffed a unit which already decides pretty much what T builds are viable. This at a time where T is doing the worst and not much reason to believe that is about to change at all without outside factors. That's sort of what I mean, though. Oracles were sort of gimmicky in the sense that they had poor longevity and either did a ton of damage or very little. The speed increase combined with a damage nerf would give them more utility for better players (due to the speed) but reduce their game-breaking capabilities, allow them to be more useful throughout the game to use their later-game spells, and ultimately open up Terran's build order flexibility because reduced damage will allow them to be pushed away by fewer units (if the interaction can be changed to 4 marines instead of 5, for example, it makes a huge difference). So unless something changes I agree that this patch makes things too volatile, but I think this patch highlighted that something needed to change. Proxy Oracles aren't really that much stronger than they were before, but since everybody is demonstrating that it's insanely difficult to deal with, some sort of intervention SHOULD happen. I'm firmly of the opinion that this patch didn't change much from a gameplay-standpoint in terms of early game Oracles, but it IS serving to highlight that the unchanged status quo needs a change.
I think if you watch a good player use an oracle, the life expansion goes from game ending to really freaking annoying. I've seen a lot of streams where they come back to go and snipe SCVs that are building rax's, or CC's or depots and some in gas. With the patch, it just gets easier to do that. Now that sOs has basically proven that you need the oracle to do damage myth wrong, I really have no idea why Protoss opens any other way other than oracles.
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On November 15 2013 03:08 TheDwf wrote:Show nested quote +On November 15 2013 03:01 RampancyTW wrote: The #1 thing that's striking me is that the vast majority of complaints are pretty much unchanged due to the patch.
Proxy oracles especially are only hitting a few seconds earlier than they did before. So this isn't a patch issue (other than the fact that everybody is now going Oracle-heavy because the patch buffed Oracle). All of the problems being discussed would be problems pre-patch as well, just fewer people were doing it.
If anything, you should be grateful that the patch is highlighting these issues. If things continue to go poorly, some sort of damage nerf that makes it easier to fend off the more-mobile Oracle will probably be in the works. Net benefit for Protoss in their unit utility, net benefit for Terran in their opening flexibility. It's not only that, it's above all the fact they can circumvent Marines and even Mines so much more easily, and can thus deal way more free damage than before with less effort from the Protoss player. I don't see why Terrans should be grateful to be nerfed for the Xth time since 2 years, just in the vague hope the Blizzard team might awake one day and realize they went overboard with the nerf hammer or pressed the buff button too hard. At this point Blizzard seems fairly committed to improving variety/overall balance. Buffing Oracle speed makes stargate more viable as an opener, but it's definitely serving to unduly restrict Terran options, so it SHOULD lead to a corresponding Terran buff or Oracle nerf that equalizes things. So on-net it's a benefit for P and it should lead to a scenario that helps T as well.
Sucks for T right now, but everybody wins in the end.
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Thats what we thought in the Winfestor Days................................ GG for us until LotV comes out then we get a few units and the rest is history..............
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