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On October 26 2013 11:13 SCST wrote:Show nested quote +On October 26 2013 11:04 Weird wrote: Just more vomit.
I'm not defending WCS. I'm just pointing out how you are posting like an angry chimpanzee.
That is all.
Edit: and I'm pretty sure that David Kim is in charge of the balance team, and has nothing to do with tournament structure, but say whatever you want, it's the internet right?
Clown. Cynical yes. Angry, nah. Didn't see me using words like "vomit" in my post, did you? Ha. My post wasn't directed at anyone who posts on these forums. It's just a cynical opinion regarding WCS. Take a deep breath next time, before you get so worked up over a cynical forum post that you just have to try and pick a fight and start your "vomit" campaign on our forums. Lol.
So you post on these forums to talk to yourself?
Kinda sad.
Not worked up. just want less stupidity on these forums, more intelligent, well thought out posts, the opposite of the trash that you've shown so far.
I take my leave of this thread.
Good day.
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i guess we should send HerO back to WCS KR strictly to see what he would say once more
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Damn, so many foreigners trying to avoid koreans.. I really hope that if a region lock happens, at least 50% of prize money go to korea.
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On October 26 2013 11:18 Weird wrote:Show nested quote +On October 26 2013 11:13 SCST wrote:On October 26 2013 11:04 Weird wrote: Just more vomit.
I'm not defending WCS. I'm just pointing out how you are posting like an angry chimpanzee.
That is all.
Edit: and I'm pretty sure that David Kim is in charge of the balance team, and has nothing to do with tournament structure, but say whatever you want, it's the internet right?
Clown. Cynical yes. Angry, nah. Didn't see me using words like "vomit" in my post, did you? Ha. My post wasn't directed at anyone who posts on these forums. It's just a cynical opinion regarding WCS. Take a deep breath next time, before you get so worked up over a cynical forum post that you just have to try and pick a fight and start your "vomit" campaign on our forums. Lol. So you post on these forums to talk to yourself? Kinda sad. Not worked up. just want less stupidity on these forums, more intelligent, well thought out posts, the opposite of the trash that you've shown so far. I take my leave of this thread. Good day.
Look my friend, sometimes you've got to glean the context from a post. "[The cynicism in] my post wasn't directed at anyone who posts on these forums". Does that help?
"just want less stupidity on these forums, more intelligent, well thought out posts" . . . . Uh oh. Your demand is the symptom of a very common phenomena. It's called: egomania!
By all means, you should write in to TL and demand that they check with you on every post in this forum. Anyone that doesn't pass your sophisticated test as to what is "intelligent, well thought out and less stupid" will be severely disciplined. Never mind if you're biased and you might accidentally punish some of us simply because we disagree with you. I'm sure that would never happen. Lol.
Go ahead and start writing. It'll work out. They'll listen to you because you're that important. Trust me.
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I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region.
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On October 26 2013 11:36 learning88 wrote: I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region.
First let's identify the main problems:
1. Viewership: required for sustainability - the money behind the entire industry
2. Growth: everyone likes growth in every possible way 
How does region locking address these problems?
1. Storylines: foreigners want to watch other foreigners, even if they lose. This is indisputable. Most people want to watch players they can relate too. How many American's watch Japanese baseball? How many soccer fans from Germany cheer for Brazil? This directly affects the viewership and growth and is the main problem with WCS in my opinion. Sure, we wish we lived in a world where nationality doesn't matter and there are no language barriers. But that isn't the reality we live in.
2. Regional Income: foreigners have long been at a disadvantage to Koreans due to the fact that they can't earn a living off the "chance" that they might win a tournament. There are very few team-houses outside of Korea because the areas are so vastly far apart. Koreans can live in a team-house and (while difficult and cramped) survive while playing the game, even if they don't win. The prize pool in WCS is such that if region-locked, foreigners in their respective regions would have a "salary" of sorts to sustain themselves while devoting themselves fully to the game. This will allow them to improve and become better players.
3. International Competition: region-locking would at least allow a diverse, international tournament to occur at the end of the year. Having 100% Koreans at the "World" Championship Series at Blizzcon is a slap in the face to the very idea. Even if foreigners lose - at least they'll have participated in the final event.
Why are Koreans better than foreigners?
Koreans aren't inherently better than foreigners. They have a stronger history playing Starcraft - much more so than foreigners. They are more centralized - team houses are sustainable and players don't have to win in order to devote themselves to the game.
It's also a vicious cycle when it comes to training. Koreans train and ladder with other Koreans. Foreigners have difficulty doing this as laddering on KR is very laggy and at an odd hour. Ever notice how players who go to Korea improve their play? It's because they're playing against better players. Also, Koreans are extremely nationalistic. Naniwa has spoken about this at times (not being able to trust even his own Korean team-mates to reveal his strategies to Korean opponents). Koreans frequently help each other out - they have each other's back regardless of their team affiliation when it comes to beating foreigners. Foreigners don't have any such synergy, in my mind. So how can foreigners ever improve their skill level without training against the hordes of devoted Koreans? Is it surprising that when I watch Demuslim get to #1 on NA ladder that he should lose to his KR opponent in an important tournament? It's not to me, because winning every game on ladder against a foreigner means nothing if you aren't improving your skill by matching up against the best in the world.
"As a spectator I'd rather see the best players play"
While admirable and I feel the same, it's simply not the way the majority of casual viewership feels. The average foreigner who tunes in once in a while to catch a game doesn't want to see what he/she deems as "generic" Koreans play. That person wants to see players that he/she can relate to and recognize. Someone to cheer for, like Stephano or Naniwa. Most casual viewership doesn't even play the game or know why somebody wins or loses in Starcraft. They just enjoy the thrill of the competition. And that's OK because those are the people who pay the bills.
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Region locking would make sense if they like.. gave the grand champions of EU and AM seeds to Code A ro48. :s
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On October 26 2013 11:58 SCST wrote:Show nested quote +On October 26 2013 11:36 learning88 wrote: I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region. How does region locking fix the problem? First let's identify the main problems in order of importance: 1. Viewership: required for sustainability - the money behind the entire industry 2. Growth: everyone likes growth in every possible way  How does region locking address these problems? 1. Storylines: foreigners want to watch other foreigners, even if they lose. This is indisputable. Most people want to watch players they can relate too. How many American's watch Japanese baseball? How many soccer fans from Germany cheer for Brazil? This directly affects the viewership and growth and is the main problem with WCS in my opinion. Sure, we wish we lived in a world where nationality doesn't matter and there are no language barriers. But that isn't the reality we live in. 2. Regional Income: foreigners have long been at a disadvantage to Koreans due to the fact that they can't earn a living off the "chance" that they might win a tournament. There are very few team-houses outside of Korea because the areas are so vastly far apart. Koreans can live in a team-house and (while difficult and camped) survive while playing the game, even if they don't win. The prize pool in WCS is such that if region-locked, foreigners in their respective regions would have a "salary" of sorts to sustain themselves while devoting themselves fully to the game. This will allow them to improve and become better players. 3. International Competition: region-locking would at least allow a diverse, international tournament to occur at the end of the year. Having 100% Koreans at the "World" Championship Series at Blizzcon is a slap in the face to the very idea. Even if foreigners lose - at least they'll have participated in the final event. Why are Koreans better than foreigners? Koreans aren't inherently better than foreigners. They have a stronger history playing Starcraft - much more so than foreigners. They are more centralized - team houses are sustainable and players don't have to win in order to devote themselves to the game. "As a spectator I'd rather see the best players play" While admirable and I feel the same, it's simply not the way the majority of casual viewership feels. The average foreigner who tunes in once in a while to catch a game doesn't want to see what he/she deems as "generic" Koreans play. That person wants to see players that he/she can relate too and recognize. Someone to cheer for, like Stephano or Naniwa. Most casual viewership doesn't even play the game or know why somebody wins or loses in Starcraft. They just enjoy the thrill of the competition. And that's OK because those are the people who pay the bills.
Are you sure people want to watch just foreigners play? Or do they want to watch foreigner vs korean? There were all foreigner groups in challenger league NA and that got low viewership as well. Although it is challenger league so might not indicate as much. But honestly, I don't think too many NA viewers really clamor to see Puck vs Drunkenboi.
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On October 26 2013 12:15 vthree wrote:Show nested quote +On October 26 2013 11:58 SCST wrote:On October 26 2013 11:36 learning88 wrote: I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region. How does region locking fix the problem? First let's identify the main problems in order of importance: 1. Viewership: required for sustainability - the money behind the entire industry 2. Growth: everyone likes growth in every possible way  How does region locking address these problems? 1. Storylines: foreigners want to watch other foreigners, even if they lose. This is indisputable. Most people want to watch players they can relate too. How many American's watch Japanese baseball? How many soccer fans from Germany cheer for Brazil? This directly affects the viewership and growth and is the main problem with WCS in my opinion. Sure, we wish we lived in a world where nationality doesn't matter and there are no language barriers. But that isn't the reality we live in. 2. Regional Income: foreigners have long been at a disadvantage to Koreans due to the fact that they can't earn a living off the "chance" that they might win a tournament. There are very few team-houses outside of Korea because the areas are so vastly far apart. Koreans can live in a team-house and (while difficult and camped) survive while playing the game, even if they don't win. The prize pool in WCS is such that if region-locked, foreigners in their respective regions would have a "salary" of sorts to sustain themselves while devoting themselves fully to the game. This will allow them to improve and become better players. 3. International Competition: region-locking would at least allow a diverse, international tournament to occur at the end of the year. Having 100% Koreans at the "World" Championship Series at Blizzcon is a slap in the face to the very idea. Even if foreigners lose - at least they'll have participated in the final event. Why are Koreans better than foreigners? Koreans aren't inherently better than foreigners. They have a stronger history playing Starcraft - much more so than foreigners. They are more centralized - team houses are sustainable and players don't have to win in order to devote themselves to the game. "As a spectator I'd rather see the best players play" While admirable and I feel the same, it's simply not the way the majority of casual viewership feels. The average foreigner who tunes in once in a while to catch a game doesn't want to see what he/she deems as "generic" Koreans play. That person wants to see players that he/she can relate too and recognize. Someone to cheer for, like Stephano or Naniwa. Most casual viewership doesn't even play the game or know why somebody wins or loses in Starcraft. They just enjoy the thrill of the competition. And that's OK because those are the people who pay the bills. Are you sure people want to watch just foreigners play? Or do they want to watch foreigner vs korean? There were all foreigner groups in challenger league NA and that got low viewership as well. Although it is challenger league so might not indicate as much. But honestly, I don't think too many NA viewers really clamor to see Puck vs Drunkenboi.
I think it's both. If people knew who the hell Puck and Drunkoi actually were as players - if they became known personalities - you bet your ass people would watch. Hell, viewership spiked like crazy when Coach Park played that match in MLG. He got smashed - but everyone was cheering for him regardless.
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On October 26 2013 12:15 vthree wrote:Show nested quote +On October 26 2013 11:58 SCST wrote:On October 26 2013 11:36 learning88 wrote: I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region. How does region locking fix the problem? First let's identify the main problems in order of importance: 1. Viewership: required for sustainability - the money behind the entire industry 2. Growth: everyone likes growth in every possible way  How does region locking address these problems? 1. Storylines: foreigners want to watch other foreigners, even if they lose. This is indisputable. Most people want to watch players they can relate too. How many American's watch Japanese baseball? How many soccer fans from Germany cheer for Brazil? This directly affects the viewership and growth and is the main problem with WCS in my opinion. Sure, we wish we lived in a world where nationality doesn't matter and there are no language barriers. But that isn't the reality we live in. 2. Regional Income: foreigners have long been at a disadvantage to Koreans due to the fact that they can't earn a living off the "chance" that they might win a tournament. There are very few team-houses outside of Korea because the areas are so vastly far apart. Koreans can live in a team-house and (while difficult and camped) survive while playing the game, even if they don't win. The prize pool in WCS is such that if region-locked, foreigners in their respective regions would have a "salary" of sorts to sustain themselves while devoting themselves fully to the game. This will allow them to improve and become better players. 3. International Competition: region-locking would at least allow a diverse, international tournament to occur at the end of the year. Having 100% Koreans at the "World" Championship Series at Blizzcon is a slap in the face to the very idea. Even if foreigners lose - at least they'll have participated in the final event. Why are Koreans better than foreigners? Koreans aren't inherently better than foreigners. They have a stronger history playing Starcraft - much more so than foreigners. They are more centralized - team houses are sustainable and players don't have to win in order to devote themselves to the game. "As a spectator I'd rather see the best players play" While admirable and I feel the same, it's simply not the way the majority of casual viewership feels. The average foreigner who tunes in once in a while to catch a game doesn't want to see what he/she deems as "generic" Koreans play. That person wants to see players that he/she can relate too and recognize. Someone to cheer for, like Stephano or Naniwa. Most casual viewership doesn't even play the game or know why somebody wins or loses in Starcraft. They just enjoy the thrill of the competition. And that's OK because those are the people who pay the bills. Are you sure people want to watch just foreigners play? Or do they want to watch foreigner vs korean? There were all foreigner groups in challenger league NA and that got low viewership as well. Although it is challenger league so might not indicate as much. But honestly, I don't think too many NA viewers really clamor to see Puck vs Drunkenboi. Just to throw my two cents in as a casual player and viewer: I love foreigner vs. foreigner matches. Koreans having generic personalities isn't the only problem they have: their play is often generic in its own way. Since a lot of the highest-level players are near-perfect, they often share the same "flavor" of play. Their perfection, their flawless execution and spot-on decision making make the game bland in its own way. Everything they do is perfect, it is calculated and measured and thus predictable and ultimately boring. I'm too bad of a player to spot the difference between a good korean and a good foreigner as long as they aren't facing each other. When foreigners face each other, they make tons of mistakes. Most of these mistakes are too small for a nooblet like me to see. I can only see what they do to the game. These mistakes breath life into the game I have watched for two years. They replace the clockwork dance of the koreans with the organic and unpredictable play I have come to associate with foreigners. Bizzare and exotic playstyles thrive without opponents that can dismantle them piece by piece with perfectly-timed build orders and back stabs. Tiny mistakes made in every play make the results of every action unpredictable and, as a result, highly entertaining. The organic chaos of foreigner vs. foreigner games has a huge appeal to me.
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On October 26 2013 11:58 SCST wrote:Show nested quote +On October 26 2013 11:36 learning88 wrote: I honestly don't know what to do or how I would revamp the WCS system. But something that I noticed, and maybe this has been asked in this thread is, how does region lock do anything in the grand scheme of things?
So let's say we get people from their regions representing but in the end, the Koreans will probably win just because they are so much better at the game for some strange reason. Advocating for region lock decreases the amount of Koreans in the end but with the current mentality of "Koreans are better," then whoever wins in WCS Korea will pretty much just win the whole tournament.
And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
As a spectator and a casual player, I'd rather see good players play, regardless if their Korean or foreigner. I just want to see great games. Region locking would reduce this because most of the best players are from Korea. With region locking, it would be unfair to the Koreans that didn't make it through the WCS Korea because they could probably beat many of the foreigners that make it out of their respective region. First let's identify the main problems: 1. Viewership: required for sustainability - the money behind the entire industry 2. Growth: everyone likes growth in every possible way  How does region locking address these problems?1. Storylines: foreigners want to watch other foreigners, even if they lose. This is indisputable. Most people want to watch players they can relate too. How many American's watch Japanese baseball? How many soccer fans from Germany cheer for Brazil? This directly affects the viewership and growth and is the main problem with WCS in my opinion. Sure, we wish we lived in a world where nationality doesn't matter and there are no language barriers. But that isn't the reality we live in. 2. Regional Income: foreigners have long been at a disadvantage to Koreans due to the fact that they can't earn a living off the "chance" that they might win a tournament. There are very few team-houses outside of Korea because the areas are so vastly far apart. Koreans can live in a team-house and (while difficult and cramped) survive while playing the game, even if they don't win. The prize pool in WCS is such that if region-locked, foreigners in their respective regions would have a "salary" of sorts to sustain themselves while devoting themselves fully to the game. This will allow them to improve and become better players. 3. International Competition: region-locking would at least allow a diverse, international tournament to occur at the end of the year. Having 100% Koreans at the "World" Championship Series at Blizzcon is a slap in the face to the very idea. Even if foreigners lose - at least they'll have participated in the final event. Why are Koreans better than foreigners?Koreans aren't inherently better than foreigners. They have a stronger history playing Starcraft - much more so than foreigners. They are more centralized - team houses are sustainable and players don't have to win in order to devote themselves to the game. It's also a vicious cycle when it comes to training. Koreans train and ladder with other Koreans. Foreigners have difficulty doing this as laddering on KR is very laggy and at an odd hour. Ever notice how players who go to Korea improve their play? It's because they're playing against better players. Also, Koreans are extremely nationalistic. Naniwa has spoken about this at times (not being able to trust even his own Korean team-mates to reveal his strategies to Korean opponents). Koreans frequently help each other out - they have each other's back regardless of their team affiliation when it comes to beating foreigners. Foreigners don't have any such synergy, in my mind. So how can foreigners ever improve their skill level without training against the hordes of devoted Koreans? Is it surprising that when I watch Demuslim get to #1 on NA ladder that he should lose to his KR opponent in an important tournament? It's not to me, because winning every game on ladder against a foreigner means nothing if you aren't improving your skill by matching up against the best in the world. "As a spectator I'd rather see the best players play"While admirable and I feel the same, it's simply not the way the majority of casual viewership feels. The average foreigner who tunes in once in a while to catch a game doesn't want to see what he/she deems as "generic" Koreans play. That person wants to see players that he/she can relate to and recognize. Someone to cheer for, like Stephano or Naniwa. Most casual viewership doesn't even play the game or know why somebody wins or loses in Starcraft. They just enjoy the thrill of the competition. And that's OK because those are the people who pay the bills.
Oh I actually never knew how tight Koreans were in terms of their practicing and stuff. I just assumed that it was because they practiced like a lot. But come to think of it though, I remember in a recent tournament (the name escapes me at the moment) when it was Naniwa VS Hyun and after Hyun lost Game 2 and 3, I think sOS (I think it was him) came into his booth to give advice.
But yea I understand that viewership is big since I would rather cheer for someone of my nationality and stuff. I feel like any solution given will hurt
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Could we please stop saying shit like: "People would rather watch A than B because X" when you are all just saying random shit to back up your own claim without presenting any proof or evidence.
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On October 26 2013 11:36 learning88 wrote: And this brings me to another point (since I'm in science). Why are Koreans better than foreigners? I highly doubt it's because people born in that region are gifted with a "multitasking gene" in their DNA that makes them far superior and thus they always win. Maybe its their training regimen? I'm pretty detached from the world of progaming so I don't know how many hours Koreans practice versus how many hours foreigners practice but there's something that Koreans are doing right that foreigners are not.
They're not genetically more gifted. It's the environment that makes them better than foreigners. Imagine yourself playing chess only against your brother. Neither of you could ever hope to improve. The only way to improve is to play against people that are better than you and that push you to your limits.
The best thing for WCS and competitive SC2 would be if more Koreans moved to NA / EU, learned the language and played on NA / EU ladder. Korea is too small for all the Korean players, which is made evident by all the retirements lately, yet I don't see any foreigners retiring. EU and NA scene still have plenty of room for growth. Players should, at the very least, be forced to be active on ladder in region where they compete.
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A lot of brutal honesty there, especially from Hero, I approve. I like it when players and community figures drop the sugarcoating and actually call Blizzard on some of their more egregious shit.
If that means burning a few bridges, so be it, well done Slasher.
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its too much to move to other country, learn a language and leave the best practicing server for 1 tournament. I guess that every single foreigner that takes his job serious have a KR acc.
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On October 25 2013 13:46 Plexa wrote:
qxc's opinion on WCS was interesting and well thought out. Clever guy!
How increasing tournament frequency would help? He spoke only from his perspective. We had this in 2012, where there were so many tournaments every weekend, even overlapping constantly on same day. That might would have helped players somewhat, but definitely not viewership. Overall frequent tournament value decreased because people were oversaturated with content (do not confuse this with scene growth slowing down). Allocating importance of tournaments > Increasing frequency.
I think Demuslim was spot on about forcing players to compete in certain region ladder to be familiar with your opponents for extended period of time and not only from VoDs.
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On October 26 2013 02:21 Copymizer wrote: Certainly a game crisis and decline now, lack of frequent tournaments, WCS is too long, no regionlock, dominating koreans, too little money, lack of consistency...what is actually doing good?
WCS Europe! Whatever Blizzard decides to do next year, the investments they've put into WCS Europe is going to pay off. We didn't have anything like this in Europe before WCS 2013 and I, for one, am glad that we've got a league like this. The infrastructure and experience is already there, so it should only get better with time
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wcs is just a bad copy of lcs but when it comes to koreans being everywhere i actually dont mind cuz i only wanna see good players and foreigners 99% of the time just dont cut it. problem nowadays is that i could see so many sc2 korean games that i am over saturated and not really interested in the game anymore that i rarely watch it, not feeling the state of the game too cuz some match ups just look so stale (tvp for example)...
TLO opinion is the one i can agree the most with.
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Good insight, I am really worried about how Blizzard is going to approach the next WCS campaign as I do really think that in order to help the viewers we need to give foreigners more chances to compete and maybe not have every region work like the GSL.
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Northern Ireland174 Posts
It is really good to hear more opinions on this by the players. In my opinion more pts for non-WCS events and more of these events would be great, I kind of miss the days when we had all these individual events on different continents and with their own tournament systems.
HuK made a great point that the first iteration of WCS was better that the subsequent seasons because of the National finals, Regional finals and then Grand Finals. Was awesome to see people compete to be the best in their respective countries (the place they were born/ live), then to be the best in their region and then to compete against the best from other regions to see who was the king of the world (when it comes to StarCraft2).
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