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Balance Test map Changes - Page 2

Forum Index > SC2 General
674 CommentsPost a Reply
Prev 1 2 3 4 5 32 33 34 Next All
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2013-10-14 17:58:52
October 14 2013 17:58 GMT
#21
They should just make Envision a mobile sensor tower and add detection to Revelation IMO. Those spells are definitely way too niche to prioritize spending energy on tracking rather than the big potential of Pulsar Beam.

The widow mine change looks good on paper. Seems like they're trying to phase out mines vs everything and slowly trying to work Tanks into viability (not sure if that's the right word?). It'd be nice if Tanks got a vs P buff as well, but I'm not sure if +vs shields can even work with Immortals.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
October 14 2013 17:58 GMT
#22
On October 15 2013 02:54 Zambies wrote:
Show nested quote +
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)


I wish blinding cloud would effect WM, but blinding cloud's radius were reduced by quite a bit.

Also, Terran needs a better way to fight Vipers. Watching Flash vs Curious the other day was downright depressing.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 14 2013 18:00 GMT
#23
I suppose it makes the widow mine splash similar to the Siege Tank.

100% < .4687
50% <.7812
25% < 1.25
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
October 14 2013 18:00 GMT
#24
The first thing kinda sounds like a bugfix to mee, the widow mine nerf sounds more reasonable and more thought out.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
October 14 2013 18:03 GMT
#25
I really like the WM change.
Don't know about oracles though. Will players interrupt phoenix or voidray production just so they can cast revelation? Most likely, oracles will get picked off, so I don't see players continunally interrupting stargate production time for a single spell.
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2013-10-14 18:04:26
October 14 2013 18:03 GMT
#26
On October 15 2013 02:58 CakeSauc3 wrote:
Show nested quote +
On October 15 2013 02:54 Zambies wrote:
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)


I wish blinding cloud would effect WM, but blinding cloud's radius were reduced by quite a bit.

Also, Terran needs a better way to fight Vipers. Watching Flash vs Curious the other day was downright depressing.

I just wish blinding cloud reduced attack range by a fixed amount rather than to melee range. Having it -5 range would make everything else minus Collossi with thermal lance melee already so I don't get why it needs to be such an overkill for tanks.
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2013-10-14 18:09:14
October 14 2013 18:04 GMT
#27
So they decided to lessen the nerf on the mines after they realized that the tank buff does absolutely nothing and would in no way promote people to use tanks in TvZ or TvP in combination with mines? Sounds legit. This is not enough imo, since it will still 1 shot most key ground unit (lings, banes) but mines will be weaker against mutalisk.

Edit: I guess another 3-6 months of bio + mines is in my vision if this goes through.
I may not be the best, but i will be some day...
Keeemy
Profile Joined November 2012
Finland7855 Posts
October 14 2013 18:06 GMT
#28
They need to nerf muta's regen. It's ridiculous.

I'm a zerg.
Hello
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 14 2013 18:07 GMT
#29
On October 15 2013 03:03 ssxsilver wrote:
Show nested quote +
On October 15 2013 02:58 CakeSauc3 wrote:
On October 15 2013 02:54 Zambies wrote:
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)


I wish blinding cloud would effect WM, but blinding cloud's radius were reduced by quite a bit.

Also, Terran needs a better way to fight Vipers. Watching Flash vs Curious the other day was downright depressing.

I just wish blinding cloud reduced attack range by a fixed amount rather than to melee range. Having it -5 range would make everything else minus Collossi with thermal lance melee already so I don't get why it needs to be such an overkill for tanks.


This is a cool idea.
cenk_unger
Profile Joined October 2013
49 Posts
October 14 2013 18:11 GMT
#30
I think DongRaeGu needs a nerf to the widow mine because his muta strategy is unbeatable once the widow mine is finally nerfed. I bet if DongRaeGu was a terran, we would all be here discussing a widow mine buff, lol
Any feminist who doesn't support safe, legal prostitution is a dumb b*tch!
archwaykitten
Profile Joined May 2010
90 Posts
October 14 2013 18:11 GMT
#31
On October 15 2013 02:47 lolfail9001 wrote:
Show nested quote +
On October 15 2013 02:45 Everlong wrote:
On October 15 2013 02:44 lolfail9001 wrote:
On October 15 2013 02:41 Snusmumriken wrote:
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.


+ 10 dmg to shields.

Good thing against immortals, yeah :3? Still keeps them useless against zerg anyways.


This would affect every unit except immortals. I think it would be great to actually see the Tank vs Immortal dynamic play out in a game. Immortals theoretically counter tanks with their hardened shield, but the rest of the Protoss army already does well enough against tanks that the immortal never really seems necessary. Hardened shield is a cool ability, but it never really gets a chance to shine because aside from tank shots and other immortal shots, there's nothing left to block that has a large effect on the game. Everywhere else it would be notably useful (Nukes, Yamato Cannon, Widow Mines) the immortals end up taking full damage anyway because these things all count as spells.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 14 2013 18:15 GMT
#32
On October 15 2013 02:35 TheDwf wrote:
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.


It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore.
When I think of something else, something will go here
cenk_unger
Profile Joined October 2013
49 Posts
October 14 2013 18:18 GMT
#33
On October 15 2013 03:15 blade55555 wrote:
Show nested quote +
On October 15 2013 02:35 TheDwf wrote:
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.


It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore.


Dude that's flawed statistics though because you can't count things such as cheese or all-ins. Even the best brood war maps (such as Neo Harmony or Gaia) took so much heat because it was during a period of terran dominating on ALL maps, except when there is a map which has approximately 50/50 across all 3 matchups, then people complain that the winrate for TvP and TvZ should be 60% rather than 50% because it was during a period when nearly 70% of the top 20 players in Korean ladder on ICCUP were terran.
Any feminist who doesn't support safe, legal prostitution is a dumb b*tch!
cenk_unger
Profile Joined October 2013
49 Posts
October 14 2013 18:20 GMT
#34
Sorry for my rant above, but just because a map features 50/50 winrates for TvZ, TvP, and ZvP doesn't mean it is balanced unless the current phase of the metagame between all 3 races is tied at the pro level and at the grandmaster level in Europe, North America, and Korea too--which hasn't happened, therefore the premise which your argument stands on is flawed.

The rest of what you're saying only holds true if the foundation from which you speak holds true (which I'm arguing it doesn't).
Any feminist who doesn't support safe, legal prostitution is a dumb b*tch!
TheDwf
Profile Joined November 2011
France19747 Posts
October 14 2013 18:33 GMT
#35
On October 15 2013 03:15 blade55555 wrote:
Show nested quote +
On October 15 2013 02:35 TheDwf wrote:
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.


It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore.

You're aware that it always takes several months for Zerg to catch up against something new, which is why they had vague troubles before? Even Code S Terrans are struggling to win against lesser Zergs (and by lesser Zergs I mean non-Korean Zergs); and the games against the best ZvTs in the world (DRG, Curious, etc.) are becoming more and more one-sided with the Zerg slaughtering everything as soon as he gets mass mutas. Besides, Terran is running out of options, while Zerg still has room to improve, so this shift will probably worsen in the next few weeks/months.
Kettchup
Profile Joined October 2010
United States1911 Posts
October 14 2013 18:41 GMT
#36
After watching the TvZs lately I don't actually think widow mines need a nerf at all. Zerg players have actually gotten quite good at dealing with them, aided by the overseer speed buff.
sibs
Profile Joined July 2012
635 Posts
October 14 2013 18:44 GMT
#37
They should probably hold off on nerfs for another 2 months, Zerg hasn't done very well lately, but it seems to be getting better without patches. But then again if we actually had top terrans on this IEM NY they'd probably have won it...
goody153
Profile Blog Joined April 2013
44311 Posts
October 14 2013 18:45 GMT
#38
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.

thats why this is called testing .. at least they dont just put them live without consent of people
this is a quote
cenk_unger
Profile Joined October 2013
49 Posts
October 14 2013 18:46 GMT
#39
On October 15 2013 03:33 TheDwf wrote:
Show nested quote +
On October 15 2013 03:15 blade55555 wrote:
On October 15 2013 02:35 TheDwf wrote:
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.


It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore.

You're aware that it always takes several months for Zerg to catch up against something new, which is why they had vague troubles before? Even Code S Terrans are struggling to win against lesser Zergs (and by lesser Zergs I mean non-Korean Zergs); and the games against the best ZvTs in the world (DRG, Curious, etc.) are becoming more and more one-sided with the Zerg slaughtering everything as soon as he gets mass mutas. Besides, Terran is running out of options, while Zerg still has room to improve, so this shift will probably worsen in the next few weeks/months.


I definitely agree with this sentiment. Given the fact that for much of beta, terran could choose from multiple viable openings, zerg has always had to play counter-offensively.

Now the tides are swinging toward zerg who will take the same amount of time as terran did when they explore their myriad of opening options to harrass, or late-econ/early-cheese, etc..
Any feminist who doesn't support safe, legal prostitution is a dumb b*tch!
TheDwf
Profile Joined November 2011
France19747 Posts
October 14 2013 18:46 GMT
#40
On October 15 2013 03:44 sibs wrote:
They should probably hold off on nerfs for another 2 months, Zerg hasn't done very well lately, but it seems to be getting better without patches. But then again if we actually had top terrans on this IEM NY they'd probably have won it...

Flash didn't win IEM New York.
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