The widow mine change looks good on paper. Seems like they're trying to phase out mines vs everything and slowly trying to work Tanks into viability (not sure if that's the right word?). It'd be nice if Tanks got a vs P buff as well, but I'm not sure if +vs shields can even work with Immortals.
Balance Test map Changes - Page 2
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ssxsilver
United States4409 Posts
The widow mine change looks good on paper. Seems like they're trying to phase out mines vs everything and slowly trying to work Tanks into viability (not sure if that's the right word?). It'd be nice if Tanks got a vs P buff as well, but I'm not sure if +vs shields can even work with Immortals. | ||
CakeSauc3
United States1437 Posts
On October 15 2013 02:54 Zambies wrote: Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud) I wish blinding cloud would effect WM, but blinding cloud's radius were reduced by quite a bit. Also, Terran needs a better way to fight Vipers. Watching Flash vs Curious the other day was downright depressing. | ||
iHirO
United Kingdom1381 Posts
100% < .4687 50% <.7812 25% < 1.25 | ||
Micro_Jackson
Germany2002 Posts
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Holdenintherye
Canada1441 Posts
Don't know about oracles though. Will players interrupt phoenix or voidray production just so they can cast revelation? Most likely, oracles will get picked off, so I don't see players continunally interrupting stargate production time for a single spell. | ||
ssxsilver
United States4409 Posts
On October 15 2013 02:58 CakeSauc3 wrote: I wish blinding cloud would effect WM, but blinding cloud's radius were reduced by quite a bit. Also, Terran needs a better way to fight Vipers. Watching Flash vs Curious the other day was downright depressing. I just wish blinding cloud reduced attack range by a fixed amount rather than to melee range. Having it -5 range would make everything else minus Collossi with thermal lance melee already so I don't get why it needs to be such an overkill for tanks. | ||
SheaR619
United States2399 Posts
Edit: I guess another 3-6 months of bio + mines is in my vision if this goes through. | ||
Keeemy
Finland7855 Posts
I'm a zerg. | ||
Fission
Canada1184 Posts
On October 15 2013 03:03 ssxsilver wrote: I just wish blinding cloud reduced attack range by a fixed amount rather than to melee range. Having it -5 range would make everything else minus Collossi with thermal lance melee already so I don't get why it needs to be such an overkill for tanks. This is a cool idea. | ||
cenk_unger
49 Posts
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archwaykitten
90 Posts
On October 15 2013 02:47 lolfail9001 wrote: Good thing against immortals, yeah :3? Still keeps them useless against zerg anyways. This would affect every unit except immortals. I think it would be great to actually see the Tank vs Immortal dynamic play out in a game. Immortals theoretically counter tanks with their hardened shield, but the rest of the Protoss army already does well enough against tanks that the immortal never really seems necessary. Hardened shield is a cool ability, but it never really gets a chance to shine because aside from tank shots and other immortal shots, there's nothing left to block that has a large effect on the game. Everywhere else it would be notably useful (Nukes, Yamato Cannon, Widow Mines) the immortals end up taking full damage anyway because these things all count as spells. | ||
blade55555
United States17423 Posts
On October 15 2013 02:35 TheDwf wrote: Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored. It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore. | ||
cenk_unger
49 Posts
On October 15 2013 03:15 blade55555 wrote: It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore. Dude that's flawed statistics though because you can't count things such as cheese or all-ins. Even the best brood war maps (such as Neo Harmony or Gaia) took so much heat because it was during a period of terran dominating on ALL maps, except when there is a map which has approximately 50/50 across all 3 matchups, then people complain that the winrate for TvP and TvZ should be 60% rather than 50% because it was during a period when nearly 70% of the top 20 players in Korean ladder on ICCUP were terran. | ||
cenk_unger
49 Posts
The rest of what you're saying only holds true if the foundation from which you speak holds true (which I'm arguing it doesn't). | ||
TheDwf
France19747 Posts
On October 15 2013 03:15 blade55555 wrote: It's been T favored since release and I don't think it's becoming zerg favored right now. Terran just isn't winning 60% of the games anymore. You're aware that it always takes several months for Zerg to catch up against something new, which is why they had vague troubles before? Even Code S Terrans are struggling to win against lesser Zergs (and by lesser Zergs I mean non-Korean Zergs); and the games against the best ZvTs in the world (DRG, Curious, etc.) are becoming more and more one-sided with the Zerg slaughtering everything as soon as he gets mass mutas. Besides, Terran is running out of options, while Zerg still has room to improve, so this shift will probably worsen in the next few weeks/months. | ||
Kettchup
United States1911 Posts
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sibs
635 Posts
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goody153
43992 Posts
On October 15 2013 02:38 a176 wrote: All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore. thats why this is called testing .. at least they dont just put them live without consent of people | ||
cenk_unger
49 Posts
On October 15 2013 03:33 TheDwf wrote: You're aware that it always takes several months for Zerg to catch up against something new, which is why they had vague troubles before? Even Code S Terrans are struggling to win against lesser Zergs (and by lesser Zergs I mean non-Korean Zergs); and the games against the best ZvTs in the world (DRG, Curious, etc.) are becoming more and more one-sided with the Zerg slaughtering everything as soon as he gets mass mutas. Besides, Terran is running out of options, while Zerg still has room to improve, so this shift will probably worsen in the next few weeks/months. I definitely agree with this sentiment. Given the fact that for much of beta, terran could choose from multiple viable openings, zerg has always had to play counter-offensively. Now the tides are swinging toward zerg who will take the same amount of time as terran did when they explore their myriad of opening options to harrass, or late-econ/early-cheese, etc.. | ||
TheDwf
France19747 Posts
On October 15 2013 03:44 sibs wrote: They should probably hold off on nerfs for another 2 months, Zerg hasn't done very well lately, but it seems to be getting better without patches. But then again if we actually had top terrans on this IEM NY they'd probably have won it... Flash didn't win IEM New York. | ||
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