On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
Promoting SC2 or promoting himself though? It's not like you need to promote SC2 on site with userbase consisting on good 80%+ of SC:BW and SC2 players.
On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
Promoting SC2 or promoting himself though? It's not like you need to promote SC2 on site with userbase consisting on good 80%+ of SC:BW and SC2 players.
On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
Promoting SC2 or promoting himself though? It's not like you need to promote SC2 on site with userbase consisting on good 80%+ of SC:BW and SC2 players.
Definitely not SC2 anymore XD
I had n fucks before your post. I have n fucks after that. How many fucks did i give?
On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
Promoting SC2 or promoting himself though? It's not like you need to promote SC2 on site with userbase consisting on good 80%+ of SC:BW and SC2 players.
Definitely not SC2 anymore XD
I had n fucks before your post. I have n fucks after that. How many fucks did i give?
How many fucks did i give?
I had n fucks before your post + I have n fucks after that = 3.33 shots of vodka (repeating of course) + 1 espresso
On October 25 2013 23:27 Zadien wrote: Oh look @EGiNcontroL was on tv in Toronto this morning! Too bad there was no TL banner because they don't care about the game. Just them selves.
why the fuck would someone who represents EG market for TL?
Hey Swedish pumpkin you sorta acted like a good Swede there. Try to take over my island then run away and give up the world :D
This guy got banned by TL for promoting sc2. Now has a girl in a dota2 shirt and a box of sc2 painted black with just kerrigans eyes. Kind of funny imo :D
It's plain advertising, they run a clothing/music website.
For you this means, when you create a new thread, make sure to include content worth discussing in it. A link or youtube video is not enough. An opening post should set the tone for discussion by being thoughtful and well constructed. We will not hesitate to close threads that don't have enough OP content.
taken from the TL.net ten commandments Also what's the point of sharing the video on here whenever everyone already knows about SC2? On Youtube he is promoting SC2 but not on TL on TL he is promoting his clothing website.
I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That said, two things I've grappled with over the last while, that IMO BW does better that it SHOULDN'T in this modern age. When I say 'grapple' I am not referring to the validity of my thoughts, more the age-old 'is it nostalgia or was that genuinely better?'' debate
1. Sound. BW sounds kick SC2's in the arse. Everything just seems a bit bland in SC2, I find BW just nailed a lot of these aspects better. Soundtracks aren't so big a deal when so many people listen to their own while playing, but things like the BW archon voice, or the Dragoon death noise IMO are small things that cumulatively really add to immersion. Immersion doesn't equal fun, but it helps.
2. Story. I've tried to finger why, and there are many reasons to me. Chief for me, maybe not for others is no longer being immersed, which I figured was due to two main factors. WHO are you in SC2? You seem to be just somebody either observing the protagonists doing their thing, like a narrator, or are actually the characters themselves? In the originals you are an adjutant [sic], or a cerebrate or whatever. Now this may sound minor but it created a real feeling of immersion in the story for me. You're a military coordinator, not in charge of the 'big picture' in terms of strategy, but entrusted with organising the troops in the field, without you the overarching plot arms can't really happen. SC2s story IMO missed this link, I think I'm right but maybe not, anyway I wont risk a thread on the topic :p
My biggest bugbear is the fucking prophecy arc. They to me = a feeling of non-agency when it comes to the story arc, and god how it irks me.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That said, two things I've grappled with over the last while, that IMO BW does better that it SHOULDN'T in this modern age. When I say 'grapple' I am not referring to the validity of my thoughts, more the age-old 'is it nostalgia or was that genuinely better?'' debate
1. Sound. BW sounds kick SC2's in the arse. Everything just seems a bit bland in SC2, I find BW just nailed a lot of these aspects better. Soundtracks aren't so big a deal when so many people listen to their own while playing, but things like the BW archon voice, or the Dragoon death noise IMO are small things that cumulatively really add to immersion. Immersion doesn't equal fun, but it helps.
2. Story. I've tried to finger why, and there are many reasons to me. Chief for me, maybe not for others is no longer being immersed, which I figured was due to two main factors. WHO are you in SC2? You seem to be just somebody either observing the protagonists doing their thing, like a narrator, or are actually the characters themselves? In the originals you are an adjutant [sic], or a cerebrate or whatever. Now this may sound minor but it created a real feeling of immersion in the story for me. You're a military coordinator, not in charge of the 'big picture' in terms of strategy, but entrusted with organising the troops in the field, without you the overarching plot arms can't really happen. SC2s story IMO missed this link, I think I'm right but maybe not, anyway I wont risk a thread on the topic :p
My biggest bugbear is the fucking prophecy arc. They to me = a feeling of non-agency when it comes to the story arc, and god how it irks me.
Wombat my friend, ever notice that Games Work shop workers have become much more pleasant? They became accepting of more people, something TL should do. Nothing with Blizzard
I thought I would post ths quote from Stork on why SC2 is not doing well:
"Q: After entering the SC2 era, fans [...] (T/N don’t know what this means). What is wrong with SC2? A: SC1 was fun because every game was different, and it depended on your performance that game. On the contrary, in SC2 each game looks the same. Just turtle till 200 supply and fight. When in a disadvantage, if you could not harass your opponent, you would lose straight-on as well. Maybe that is why even if your favourite team lost, you did not think the opponents played particularly well. But this is all in the standpoint of the viewer. For the progamers, both SC1 and SC2 are meaningful. They have to work hard and prepare for all the competitions and prove themselves with results."
When you think about it, a progamer has to play so many games and you hear them say that the game becomes just another job to them. So I would think that the reason that the players quit is because of the fanbase, then. Without the support behind them, the progamers lose their motivation. This would be another reason to support balancing for spectator interest over pure balance.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That's a problem that any RTS with an aim towards competitive play will always struggle with, it's fucking hard, and people want easy and relaxing. I am not sure how many concessions an RTS can make to convenience and a very casual approach in the actual gameplay before it loses the main selling point as an Esport, the knowledge that the pro players are doing incredibly difficult things that I could never replicate myself.
I really agree about the sound, listening to a protoss army crashing into a siege line with storms going off everywhere and the tanks letting rip with a massive volley, with the fans screaming in the background was amazing. Clicking on an archon gave me chills too.
About the story, eh, Blizzard is what it is at this point, I'd rather pretend the story arc ended with BW.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That's a problem that any RTS with an aim towards competitive play will always struggle with, it's fucking hard, and people want easy and relaxing. I am not sure how many concessions an RTS can make to convenience and a very casual approach in the actual gameplay before it loses the main selling point as an Esport, the knowledge that the pro players are doing incredibly difficult things that I could never replicate myself.
I really agree about the sound, listening to a protoss army crashing into a siege line with storms going off everywhere and the tanks letting rip with a massive volley, with the fans screaming in the background was amazing. Clicking on an archon gave me chills too.
About the story, eh, Blizzard is what it is at this point, I'd rather pretend the story arc ended with BW.
You mean WoL with its train robberies and archaeological dig sites didn't rev your engine or the Moba-esque feel of HotS just felt dishonest to the history of the Starcraft storytelling style?
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That's a problem that any RTS with an aim towards competitive play will always struggle with, it's fucking hard, and people want easy and relaxing. I am not sure how many concessions an RTS can make to convenience and a very casual approach in the actual gameplay before it loses the main selling point as an Esport, the knowledge that the pro players are doing incredibly difficult things that I could never replicate myself.
I really agree about the sound, listening to a protoss army crashing into a siege line with storms going off everywhere and the tanks letting rip with a massive volley, with the fans screaming in the background was amazing. Clicking on an archon gave me chills too.
About the story, eh, Blizzard is what it is at this point, I'd rather pretend the story arc ended with BW.
You mean WoL with its train robberies and archaeological dig sites didn't rev your engine or the Moba-esque feel of HotS just felt dishonest to the history of the Starcraft storytelling style?
Whatever do you mean lol lol
I was particularly fond of the complete inability of any major character to figure out that Narud = Duran.
But yeah, they turned Mengsk into an idiot, Raynor into an erratic, corny stalker and Kerrigan into a shamelessly over-sexualized Mary Sue. It's like witchbrew of flat characters designed to appeal to young teens.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That's a problem that any RTS with an aim towards competitive play will always struggle with, it's fucking hard, and people want easy and relaxing. I am not sure how many concessions an RTS can make to convenience and a very casual approach in the actual gameplay before it loses the main selling point as an Esport, the knowledge that the pro players are doing incredibly difficult things that I could never replicate myself.
I really agree about the sound, listening to a protoss army crashing into a siege line with storms going off everywhere and the tanks letting rip with a massive volley, with the fans screaming in the background was amazing. Clicking on an archon gave me chills too.
About the story, eh, Blizzard is what it is at this point, I'd rather pretend the story arc ended with BW.
You mean WoL with its train robberies and archaeological dig sites didn't rev your engine or the Moba-esque feel of HotS just felt dishonest to the history of the Starcraft storytelling style?
Whatever do you mean lol lol
I was particularly fond of the complete inability of any major character to figure out that the Narud = Duran.
But yeah, they turned Mengsk into an idiot, Raynor into an erratic, corny stalker and Kerrigan into a shamelessly over-sexualized Mary Sue. It's like witchbrew of flat characters designed to appeal to young teens.
At least missions were fun on no-upgrades brutal run T_T. Not nearly as frustrating as playing BW toss, and about as challenging.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That said, two things I've grappled with over the last while, that IMO BW does better that it SHOULDN'T in this modern age. When I say 'grapple' I am not referring to the validity of my thoughts, more the age-old 'is it nostalgia or was that genuinely better?'' debate
1. Sound. BW sounds kick SC2's in the arse. Everything just seems a bit bland in SC2, I find BW just nailed a lot of these aspects better. Soundtracks aren't so big a deal when so many people listen to their own while playing, but things like the BW archon voice, or the Dragoon death noise IMO are small things that cumulatively really add to immersion. Immersion doesn't equal fun, but it helps.
2. Story. I've tried to finger why, and there are many reasons to me. Chief for me, maybe not for others is no longer being immersed, which I figured was due to two main factors. WHO are you in SC2? You seem to be just somebody either observing the protagonists doing their thing, like a narrator, or are actually the characters themselves? In the originals you are an adjutant [sic], or a cerebrate or whatever. Now this may sound minor but it created a real feeling of immersion in the story for me. You're a military coordinator, not in charge of the 'big picture' in terms of strategy, but entrusted with organising the troops in the field, without you the overarching plot arms can't really happen. SC2s story IMO missed this link, I think I'm right but maybe not, anyway I wont risk a thread on the topic :p
My biggest bugbear is the fucking prophecy arc. They to me = a feeling of non-agency when it comes to the story arc, and god how it irks me.
Wombat my friend, ever notice that Games Work shop workers have become much more pleasant? They became accepting of more people, something TL should do. Nothing with Blizzard
Weirdly you brought back one of my fondest childhood memories, the Belfast GW guys have always been super cool, even to small kids. They did a battle report of some 40k for me and my bro, with sound effects and descriptions of Orks and their gruesome hyper violence, good times.
I do agree though with the crux of your point, unfortunate choice of analogy in my case :p
Going back to the sounds, some people might like the SC2 ones better, that's fine. Tbh if more things in SC2 were as cool as Abathur it'd be great. I was one who used the BW audio swap, but oh noes mods are bad! Same with the original colour mod that made my life easier as a colourblind fellow. So frustrating.
Does anybody agree with me on the 'who you are' flaw in the campaign? I don't know, I just really feel disconnected from the goings-on in the Koprulu sector now. Other problems such as the soap-esque story I find problematic, but to me that's a bad narrative arc and distinct from the idea of immersing you, the player in the events.
t's time blizzard make sweeping changes for LoTV without fear. Theres literally hundreds of things blizzard needs to do. I've lost count of all the suggestions and changes. DK said he wouldnt mind overhaul for LoTV so do it!
A few things
chrono boost icon production tab buildings more lifelike.. buildings like the spire are incredibly ugly( looks like a blow up play pin for kids? idk?) more physics!(physics for hots was amazing!) honestly probably the coolest changes in HOTS imo alternate observer views IE slow circular movement, ground view during battles legacy of the void overhaul of several units and game design ( variety, viability){ time to stop making units and to increase the viability and skill cap of existing ones} blizzard commitment to unit/theory/game design post-expansions every few years( i say this because it seems games are becoming to difficult to just make and sale it needs constant revision and needs to be constantly updated. I'm even worried after LoTV, after DK's comments for exapansion only revisions/overhauls. play a certain race vs race on ladder ( unranked play only?) as a terran player i feel late game mass mule drop is OP. ( dropping like 12 at once in low econ situations ) DO NOT RELEASE LOTV UNTIL SATISFIED like you use to do.
Being a hardcore sc2 player ( train on korea server) i played some dota2 and was amazed by the F2p and how polished it was. The inability to transition to F2p.. all i hear is excuses from a multi-billion dollar company.
when i first heard about leveling to 20 i thought it was pretty lackluster from a masters player perspective.. but some friends ate it up .. my gf ate it up like candy. Something i personally liked about d2 was level 99.. felt like i was always leveling up. It was the super small gain of +1 attributes over other people for my immense amount of dedication felt great, and worth it to chase. Something like that in sc2 where you're always leveling up. Maybe even pro gamers getting into it. (to feel like i'm ALWAYS working toward something is an awesome feeling). Sometimes skill takes a very long time to see results alone. This allows more variety to what you are gaining.
Blizzard needs to innovate on the social features. You want people to "chill", and "talk" on sc2. Think team games like LoL and Dota2. Think facebook, arcade. I'm constantly talking to people ..and i'm not a social guy. But i end up communicating and feeling good.
On October 30 2013 12:00 Wombat_NI wrote: I genuinely feel for a game to be commercially viable in the modern age, some of the aspects of BW that make it the bomb aren't really doable.
That said, two things I've grappled with over the last while, that IMO BW does better that it SHOULDN'T in this modern age. When I say 'grapple' I am not referring to the validity of my thoughts, more the age-old 'is it nostalgia or was that genuinely better?'' debate
1. Sound. BW sounds kick SC2's in the arse. Everything just seems a bit bland in SC2, I find BW just nailed a lot of these aspects better. Soundtracks aren't so big a deal when so many people listen to their own while playing, but things like the BW archon voice, or the Dragoon death noise IMO are small things that cumulatively really add to immersion. Immersion doesn't equal fun, but it helps.
2. Story. I've tried to finger why, and there are many reasons to me. Chief for me, maybe not for others is no longer being immersed, which I figured was due to two main factors. WHO are you in SC2? You seem to be just somebody either observing the protagonists doing their thing, like a narrator, or are actually the characters themselves? In the originals you are an adjutant [sic], or a cerebrate or whatever. Now this may sound minor but it created a real feeling of immersion in the story for me. You're a military coordinator, not in charge of the 'big picture' in terms of strategy, but entrusted with organising the troops in the field, without you the overarching plot arms can't really happen. SC2s story IMO missed this link, I think I'm right but maybe not, anyway I wont risk a thread on the topic :p
My biggest bugbear is the fucking prophecy arc. They to me = a feeling of non-agency when it comes to the story arc, and god how it irks me.
Wombat my friend, ever notice that Games Work shop workers have become much more pleasant? They became accepting of more people, something TL should do. Nothing with Blizzard
Weirdly you brought back one of my fondest childhood memories, the Belfast GW guys have always been super cool, even to small kids. They did a battle report of some 40k for me and my bro, with sound effects and descriptions of Orks and their gruesome hyper violence, good times.
I do agree though with the crux of your point, unfortunate choice of analogy in my case :p
Going back to the sounds, some people might like the SC2 ones better, that's fine. Tbh if more things in SC2 were as cool as Abathur it'd be great. I was one who used the BW audio swap, but oh noes mods are bad! Same with the original colour mod that made my life easier as a colourblind fellow. So frustrating.
Does anybody agree with me on the 'who you are' flaw in the campaign? I don't know, I just really feel disconnected from the goings-on in the Koprulu sector now. Other problems such as the soap-esque story I find problematic, but to me that's a bad narrative arc and distinct from the idea of immersing you, the player in the events.
I think only 12 year olds that obsess about the awesomeness of Kerrigan will disagree with you.
I would say that the story resembling a bad soap is strongly related to the immersion problem. Normally in computer games you will play a nameless/voiceless player stand-in, this gives you a certain independent perspective that allows you to be immersed in the games. However, if Kerrigan was a character that was compelling enough we would still be immersed because we would be invested in what happens to her and identify with her as the protagonist.
Unfortunately Kerrigan in Heart of the Swarm is easily the worst written character I have ever come across in any computer game that I have played.
Case in point, you start vanilla SC as a colonial Marshall right? Zerg appear, Duke is being useless, Raynor saves your hide. By accepting his help you are effectively an enemy of the confederacy so there is this feeling of having your destiny intertwined with the named characters.
Protoss similar again, Zerg show up, shit hits the fan on Aiur, Fenix dies plus returns (so beautiful). Tassadar and his heretical pursuit of finding the Dark Templar, all of which you the nameless but REFERRED TO Executor are privy to. You can't choose the arc, but you were there. Briefing screen you're chilling and planning etc.
I actually enjoyed walking around between every SC2 mission and chatting (mostly to my good buddy Abathur, but I never got the feeling that I was a part of the overall shebang. A simple 'Sup Executor?' (or racial equivalent) would have been an improvement.
That said, to me (regardless of the aforementioned women's gossip mag-esque plot) prophecy arcs generally blow because they give me the feeling of complete uninvolvement in proceedings