• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:38
CEST 13:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BW General Discussion ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1185 users

SK MC's thoughts on the current state of SC2 - Page 42

Forum Index > SC2 General
Post a Reply
Prev 1 40 41 42 43 44 52 Next
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 04 2013 19:37 GMT
#821
On September 05 2013 04:28 TheDwf wrote:
No, it precisely did not work. Sleep killed 19 SCVs but considering everything he sacrificed (eco and tech) for this and Bbyong's build allowing him immediate counter-play, it was still a failure; hence why he was massively behind afterwards.


And that is why I feel Zerg agro options in TvZ generally suck.

Killing 19 SCVs is a catastrophic failure while throwing away 6 hellions to kill 4-5 drones is 1) a big win 2) basically free, and 3) has the chance to kill a LOT more than 4-5 drones if you get lucky.
As it turns out, marines don't actually cost any money -Jinro
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-09-04 19:52:31
September 04 2013 19:42 GMT
#822
On September 05 2013 04:36 lolfail9001 wrote:
Guys, if we try to avoid the ever so biased balance talk (and TheDwf, admit it, that at HIGHEST level, where players do not make dumb mistakes at all, Terran is favored, thankfully nobody, except perhaps Innovation, has come close to this without losing wrists). Point MC makes is pretty clear, TvZ (and let's be fair, so does TvP) lacks variety. Yet in TvT mech ,bio-mech and bio co-exist on razor edge as far as i know. Making mech a viable option in TvP (for example) will have a drawback of making mech the only strategy in TvT most likely, while not making mech a really viable option vZ since HotS added exactly anti-mech units. Anti-turtle and anti-immobile-army (as in forces movement around the map due to relative straight up fight strength) and anti-positioning ones ofc. Fixing the mech most of players want to see (deathball, but with positional play, essentially) has to involve kinda changing SH and Viper, while keeping their roles, since they are units, that may be terribly designed, but they kinda solve the problems they were supposed to solve (and i will not comment on if those 'problems' were problems). Next, fixing mech in TvP is impossible without even larger amount of drastic changes. So essentially as of now attempt to bring any kind of variety in TvX match-ups will result in drastic changes to all races. And blizzard does not like to do massive and in the same time not-so-obvious changes (because they are hard, since even such a change as queen patch with ovie one ****** up the game).

Why would I admit something solely because it is your opinion?

On September 05 2013 04:37 Jermstuddog wrote:
Show nested quote +
On September 05 2013 04:28 TheDwf wrote:
No, it precisely did not work. Sleep killed 19 SCVs but considering everything he sacrificed (eco and tech) for this and Bbyong's build allowing him immediate counter-play, it was still a failure; hence why he was massively behind afterwards.


And that is why I feel Zerg agro options in TvZ generally suck.

Killing 19 SCVs is a catastrophic failure while throwing away 6 hellions to kill 4-5 drones is 1) a big win 2) basically free, and 3) has the chance to kill a LOT more than 4-5 drones if you get lucky.

Yeah, sure. Bomber vs Scarlett, Whirlwind, WCS Finals: Bomber kills 15 drones with a 4 Hellions raid? Doesn't matter, still 71 drones at 10' and can defend the following push (and, by the way, proceeds to win with lings/banes/mutas vs 4M despite being 2/2 vs 3/3 for quite a long time, showing how much worth the "blabla, Terran just wins as soon as he hits 3/3, blabla" complaints are).

Why are you complaining about things if you don't even understand that some attacks cut so much to hit that they can still be massive failures despite dealing a certain amount of damage?
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2013 19:53 GMT
#823
On September 05 2013 04:17 Jermstuddog wrote:
While I DO feel that Zerg aggressive options in the early stages are 1) limited and 2) generally not worth it, I don't particularly care until people start acting like it's completely OK for Terran to have every advantage when the Zerg aggression ACTUALLY WORKED.


No, what works is what actually wins you games and gives you advantages. If
Jaedong loses game after game after trading banelings for SCVs (e.g. Polt, Bomber games)
Soulkey loses game after game after trading banelings for SCVs (e.g. Innovation games on Whirlwind or Bel'Shire Vestige)
Sleep loses a game after trading banelings for SCVs
... (list could go on and on and on)

then maybe we simply shouldn't consider that the aggression worked unless the Terran is really dead (like when a baneling bust just wins or gives you a massive advantage in workers and army).

Sleep demonstrated very well how to play macro vs 4M today in all of his games (apart from that Akilon game, when he screwed up his macro). You defend, you don't counterattack with banelings, only with units that can go back home to defend or at least cost no gas. And then you defend more and more, until you can do a remax attack.
Even if you are naturally pushing the Terran all the way home you don't commit and only try to starve the Terran.
nath
Profile Blog Joined May 2010
United States1788 Posts
September 04 2013 20:04 GMT
#824
On September 05 2013 04:37 Jermstuddog wrote:
Show nested quote +
On September 05 2013 04:28 TheDwf wrote:
No, it precisely did not work. Sleep killed 19 SCVs but considering everything he sacrificed (eco and tech) for this and Bbyong's build allowing him immediate counter-play, it was still a failure; hence why he was massively behind afterwards.


And that is why I feel Zerg agro options in TvZ generally suck.

Killing 19 SCVs is a catastrophic failure while throwing away 6 hellions to kill 4-5 drones is 1) a big win 2) basically free, and 3) has the chance to kill a LOT more than 4-5 drones if you get lucky.

no.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
nath
Profile Blog Joined May 2010
United States1788 Posts
September 04 2013 20:04 GMT
#825
On September 05 2013 05:04 nath wrote:
Show nested quote +
On September 05 2013 04:37 Jermstuddog wrote:
On September 05 2013 04:28 TheDwf wrote:
No, it precisely did not work. Sleep killed 19 SCVs but considering everything he sacrificed (eco and tech) for this and Bbyong's build allowing him immediate counter-play, it was still a failure; hence why he was massively behind afterwards.


And that is why I feel Zerg agro options in TvZ generally suck.

Killing 19 SCVs is a catastrophic failure while throwing away 6 hellions to kill 4-5 drones is 1) a big win 2) basically free, and 3) has the chance to kill a LOT more than 4-5 drones if you get lucky.

no.

Why are you complaining about things if you don't even understand that some attacks cut so much to hit that they can still be massive failures despite dealing a certain amount of damage?

indeed.

User was warned for this post
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 04 2013 20:17 GMT
#826
On September 05 2013 04:42 TheDwf wrote:
Yeah, sure. Bomber vs Scarlett, Whirlwind, WCS Finals: Bomber kills 15 drones with a 4 Hellions raid? Doesn't matter, still 71 drones at 10' and can defend the following push (and, by the way, proceeds to win with lings/banes/mutas vs 4M despite being 2/2 vs 3/3 for quite a long time, showing how much worth the "blabla, Terran just wins as soon as he hits 3/3, blabla" complaints are).

Why are you complaining about things if you don't even understand that some attacks cut so much to hit that they can still be massive failures despite dealing a certain amount of damage?


If you don't see the difference between 2/2 4M (very typically a stalemate where both armies end up dead and nothing important, like hatcheries, gets lost on either side) and 3/3 4M where top-level games very often turn to an overwhelming terran advantage in THE VERY NEXT FIGHT, I don't even know what to say. The effects of the free 3rd upgrade tier vs the 200/150/100 prereq to even START 3/3 SHOULD be obvious.

But back to the point of the cost of attacking. I agree with you. It costs way too much to attack as Zerg because every unit costs a drone, every building costs a drone, and every unit needs a minimum of 100/100/60 spent in research to even be mildly effective. It is my opinion that Zerg (in the current game of SC2) should almost never attack into a Terran base with anything beyond a pack of lings hoping for a handful of SCV kills until the 25+ minute mark.

It is also my opinion that this absolutely lop-sided situation makes for a shitty, boring MU.

Now lets bring the argument back to the point of this thread: MCs opinion on the state of the game.

I agree 100% that Blizzard needs to do something about the way TvZ is played right now. Throwing out balance concerns, watching one side do all the attacking for the first 20 minutes of the game while holding off all counter-aggression with very minimal investments (many terrans are even skipping turrets now since the Mutas have to play drop defense all game) feels inherently unfair and boring.

If we want things to stay relatively similar to how they currently play out, Zerg needs better harassment options.

If we want Zerg to be able to defend similar to how Terran does, Zerg needs better zone-control and drop-defense options.

Either way, right now, the MU is lop-sided and stale.
As it turns out, marines don't actually cost any money -Jinro
unigolyn
Profile Joined August 2013
Estonia1272 Posts
September 04 2013 20:26 GMT
#827
This interview made me an MC fan for life. And I can't stand protoss, normally.
Show me what passes for fury amongst your misbegotten kind.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 04 2013 20:26 GMT
#828
On September 05 2013 04:53 Big J wrote:
Show nested quote +
On September 05 2013 04:17 Jermstuddog wrote:
While I DO feel that Zerg aggressive options in the early stages are 1) limited and 2) generally not worth it, I don't particularly care until people start acting like it's completely OK for Terran to have every advantage when the Zerg aggression ACTUALLY WORKED.


No, what works is what actually wins you games and gives you advantages. If
Jaedong loses game after game after trading banelings for SCVs (e.g. Polt, Bomber games)
Soulkey loses game after game after trading banelings for SCVs (e.g. Innovation games on Whirlwind or Bel'Shire Vestige)
Sleep loses a game after trading banelings for SCVs
... (list could go on and on and on)

then maybe we simply shouldn't consider that the aggression worked unless the Terran is really dead (like when a baneling bust just wins or gives you a massive advantage in workers and army).

Sleep demonstrated very well how to play macro vs 4M today in all of his games (apart from that Akilon game, when he screwed up his macro). You defend, you don't counterattack with banelings, only with units that can go back home to defend or at least cost no gas. And then you defend more and more, until you can do a remax attack.
Even if you are naturally pushing the Terran all the way home you don't commit and only try to starve the Terran.

Now if only someone will be able to pull it off against Innovation... Damn, this guy.
DeMoN pulls off a Miracle and Flies to the Moon
idkfa
Profile Joined October 2011
United States77 Posts
September 04 2013 20:42 GMT
#829
I love that MC decided to put a target on his back to express his views on this. His comments have brought about a very useful discussion about what constitutes a healthy game. Whether you agree with them or not is almost besides the point - and Maj0r, I'd love it if you elaborated on his remarks, because he's a stupendously good player, and his remarks shouldn't be dismissed out-of-hand - but also I'm very curious about how the discussion goes on the Korean board they were originally written on.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2013-09-04 20:56:08
September 04 2013 20:54 GMT
#830
On September 05 2013 04:37 Jermstuddog wrote:
Show nested quote +
On September 05 2013 04:28 TheDwf wrote:
No, it precisely did not work. Sleep killed 19 SCVs but considering everything he sacrificed (eco and tech) for this and Bbyong's build allowing him immediate counter-play, it was still a failure; hence why he was massively behind afterwards.


And that is why I feel Zerg agro options in TvZ generally suck.

Killing 19 SCVs is a catastrophic failure while throwing away 6 hellions to kill 4-5 drones is 1) a big win 2) basically free, and 3) has the chance to kill a LOT more than 4-5 drones if you get lucky.


This was the first post I basically read, so I'm hoping I missed something because this post is extremely cringe worthy.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-09-04 21:03:15
September 04 2013 20:57 GMT
#831
On September 05 2013 05:17 Jermstuddog wrote:
If you don't see the difference between 2/2 4M (very typically a stalemate where both armies end up dead and nothing important, like hatcheries, gets lost on either side) and 3/3 4M where top-level games very often turn to an overwhelming terran advantage in THE VERY NEXT FIGHT, I don't even know what to say. The effects of the free 3rd upgrade tier vs the 200/150/100 prereq to even START 3/3 SHOULD be obvious.

The 3/3 vs 2/2 talk is completely overrated because it neglects other critical factors such as oncreep/offcreep, Baneling connections, the amount of Mines and the efficiency of their hits, the size of the Mutalisk cloud, the Medivac count, the positioning of the armies, and of course micro from both sides. Saying that 3/3 instantly swings the game towards Terran is preposterous since it completely depends on the course of the game. 3/3 vs 2/2 is an advantage, of course, but it's not at all the end of the world or a guaranteed Terran win. There is a plethora of games in which 2/2 lings/banes/mutas is competing fine against 3/3 4M for quite a long period of time, and I don't want to shock you but I heard Zerg even won some of them (e. g. 2 cases today in the GSL).
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-09-04 21:16:45
September 04 2013 21:16 GMT
#832
You want to get sarcastic and spiteful, we don't need to have this discussion about a fucking video game, sudo-anonymously on the internet.

You know what, SC2 is fine, what was I thinking? We all know MC is just a whiney bitch anyway.
As it turns out, marines don't actually cost any money -Jinro
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 04 2013 21:55 GMT
#833
On September 05 2013 06:16 Jermstuddog wrote:
You want to get sarcastic and spiteful, we don't need to have this discussion about a fucking video game, sudo-anonymously on the internet.

You know what, SC2 is fine, what was I thinking? We all know MC is just a whiney bitch anyway.

Jesus, man, calm down. As far as I can tell MC didn't even call the match-up imbalanced, he just thought it lacks variety and that is hurting SC2. I get that the SC2 scene just got some bad news, and everybody's scared and angry right now, but getting this worked up isn't going to fix anything.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 04 2013 22:46 GMT
#834
lol it's the internet, I don't get upset.

But if people want to start throwing insults, make terrible assumptions about my game knowledge, and say things that don't progress the discussion, I don't need to waste my time writing out useless posts about a video game on some internet forum.

I love the arguing and TheDwf and Big J are usually good for some intense discourse, but if this isn't the place/time, I will save it for another thread.

:D
As it turns out, marines don't actually cost any money -Jinro
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 04 2013 23:30 GMT
#835
Sorry to assume you were upset, then, I guess? It just seems to me like
You know what, SC2 is fine, what was I thinking? We all know MC is just a whiney bitch anyway.
is a really passive aggressive thing to say.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
geokilla
Profile Joined May 2011
Canada8240 Posts
September 04 2013 23:43 GMT
#836


Hmm...

User was warned for this post
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 05 2013 01:23 GMT
#837
If you only show two or three 5-10 second clips, how on Earth can we judge whether that game was fair or not? From the little we saw, it looks like he did a good job with the baneling land mines, but couldn't hold off drops so he died, but it's impossible to tell from that brief little window
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
KJSharp
Profile Joined May 2011
United States84 Posts
September 05 2013 19:45 GMT
#838
I bet MC made this post to divert attention away from the matchup that is even more imbalanced than TvZ --> PvT (and with the overseer buff I imagine that the win rates will inch a bit closer to 50/50, perhaps 53-54/47-6, which is in the range of appropriate balance anyway). But excellent tactics by MC, it appears the diversion was successful!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 05 2013 20:15 GMT
#839
Nice one MC!
11/5/14 CATACLYSM | The South West's worst Falco main
CrayonSc2
Profile Joined August 2011
United States267 Posts
September 05 2013 20:40 GMT
#840
i think the balance problem how the low tier units is to cost effiecient for the macro behind it. when you have 3 bases with mules your income is so high for 50mineral marines and 75m 25gwidows that it doesn't matter if you throw away units as long as you trade equal enough. i would have games where the terran don't pay attention to about 30 supply worth of marines and mines and i'll just catch them with banelings. however you would think you had an advantage and try to counter, but thats not possible cause he's still pumping units that are just idle. the only true way to win against T is to trade good for your end, then build more units and trade again. when you hit max and he's constantly trading you should finally be ahead in army and go for it. HOWEVER it still doesnt mean your going to win. you have to micro against mines cause they can end your game even though you slowley built the lead. what I am trying to say is, its not unbeatable, you just can't see your lead or the lead you make is just not there. If toss sack armys like T then you can clearly see the toss behind like any normal game and Z would have a much easier time. However this doesn't work for T. I think a fix like increasing gas/ minor mineral for widow mine would help. The T has large influx of gass that means T can't ignore gas anymore. Also will actually TRY to defend their mines instead of carelessly put them everywhere. Sometimes I can engage in my favor and kill 10 mines and his army still don't feel ahead. Maybe the cost difference on the mine will make him slowly pump out the mines and actually try to save them.

for example, the mines are 75m 25g. roaches cost the same but obviously you know which unit is better. You can't increase the cost very large cause early agression is going to hurt T, but then again T has a lot of safe openings and killing 6 scv is like a slap on the wrist for 3cc builds. I think the cost of like 100m 50g, can change a lot. It will slow down the production of the mine slightly and actually make terran focus on gas even though they float a lot of gas later on in the game. End game when they have to go against ultras they would have a decision to go for marauders or mines and not both (or they can try), that will also even out the scale for end game because tier 1 units should not be able to roll over tier 3 units. if you choose for mass maruaders then mass ling will kinda counter. but this is where the gas and mineral change on widow will help, it will make T to actually try and save them in all engagements. 75m 25g is like doing the roach max for Z in ZvP, you just keep throwing roaches till they die, but the minute they cost like hydras, you can't throw them and you will try and save every hydra.

But yea you can't do anything extreme, it will change the whole game, but the fact that the mines cost so cheap and you can place them randomly in the map is not good. I mean you would never do that with tanks now would you?
Prev 1 40 41 42 43 44 52 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group C
GuMiho vs Cham
ByuN vs TriGGeR
Crank 1548
Tasteless1032
IndyStarCraft 235
Rex115
3DClanTV 92
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #138
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1548
Tasteless 1032
mouzHeroMarine 356
IndyStarCraft 235
Rex 115
MindelVK 23
StarCraft: Brood War
Sea 38301
Jaedong 986
firebathero 699
Larva 631
ajuk12(nOOB) 409
actioN 377
Stork 372
Mini 276
Zeus 274
BeSt 208
[ Show more ]
Last 180
EffOrt 175
Hyuk 162
PianO 157
ZerO 138
ggaemo 102
Rush 88
ToSsGirL 70
Sharp 50
Backho 46
Movie 41
Free 36
yabsab 34
sorry 24
zelot 22
Noble 19
sSak 12
Purpose 11
HiyA 11
SilentControl 7
Icarus 2
Britney 0
Calm 0
Dota 2
The International49422
Gorgc12066
Dendi708
qojqva318
Fuzer 277
XcaliburYe139
League of Legends
JimRising 467
Counter-Strike
Stewie2K561
Heroes of the Storm
Khaldor147
Other Games
summit1g4034
singsing1301
B2W.Neo955
crisheroes308
Hui .168
Mew2King23
SortOf11
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV43
Upcoming Events
Cosmonarchy
2h 22m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
5h 22m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
6h 22m
OSC
10h 22m
RSL Revival
22h 22m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 5h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 7h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 22h
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.