• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:43
CEST 02:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Player “Jedi” cheat on CSL ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 675 users

Call to Action: August 19 Balance Testing - Page 4

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 2 3 4 5 6 36 37 38 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 20 2013 07:26 GMT
#61
Very confused as to how they ever could think buffing ultralisk health is good. It's the most arbitrary change out of any of them lately. Just no to that change. Zerg is already good, it's just the 1% top Korean Terrans happen to be the best.

As for mech armory change, surprisingly i'm going to say it's also a bad change, because it doesn't change anything at all with mech vs Protoss. The issue with mech vs Protoss are a few:

a) immortals overperform vs mech
b) Terran mech cannot upgrade their units at a reasonable time to keep up with Protoss

Often times you will have a 2/0/2 Protoss player vs a 1/0 mech Terran...the price of armories needs to be reduced, could care less about upgrades being combined. If armories were 100/50, then i could afford to actually build an armory shortly after factory tech to begin upgrading my mech units, or i could even afford two upgrades to upgrade my vehicle wep AND armor!

So the reason why i say the upgrade combination is bad is mostly because blizzard are going to pat themselves on the back thinking they've made mech better -_- when it's not going to change much, and it'll actually make mech stronger vs Zerg which is crazy because mech is more viable against Zerg than Protoss right now...

The overseer change...dunno about it, i personally don't like it because it makes the game "easier" for Zergs mechanically and it's just another arbitrary one but i doubt it'll break the game so whatever on that change @_@
Sup
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 20 2013 07:28 GMT
#62
Its too bad we can't just have some simple change like make it so mines will explode changelings so you have a free way of defusing mines or something amusing.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TheKhyira
Profile Joined May 2012
115 Posts
August 20 2013 07:29 GMT
#63
Ultralisk buff, are you serious? Oo

Zerg struggles transitioning from ling bling muta into hive in TvZ but as soon as ultras are on the field if the game is remotely even zerg is literally invincible on creep unless you fight on a single ramp. They're insanely strong and require the absolute minimal amount of micro possible to use. Nothing is more fun than being run over by 14 ultras on 1a.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 07:32 GMT
#64
On August 20 2013 16:28 Antisocialmunky wrote:
Its too bad we can't just have some simple change like make it so mines will explode changelings so you have a free way of defusing mines or something amusing.

Exploding on changelings could have some hilarious consequences. Especially if there is couple of changelings stickied to terran's bio ball :D
DeMoN pulls off a Miracle and Flies to the Moon
ImperialFist
Profile Joined April 2013
790 Posts
August 20 2013 07:34 GMT
#65
50 health is pretty much when you have to dish out the damage on 10+ ultras

"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 07:34 GMT
#66
On August 20 2013 16:29 TheKhyira wrote:
Ultralisk buff, are you serious? Oo

Zerg struggles transitioning from ling bling muta into hive in TvZ but as soon as ultras are on the field if the game is remotely even zerg is literally invincible on creep unless you fight on a single ramp. They're insanely strong and require the absolute minimal amount of micro possible to use. Nothing is more fun than being run over by 14 ultras on 1a.

14 ultras?
Uhem, 14x300/200=4200/2800 in army. I am not sure if the game was even, if you can afford that many resources to spare and stay alive against terran for those 55 seconds.
DeMoN pulls off a Miracle and Flies to the Moon
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
August 20 2013 07:35 GMT
#67
Ultralisk buff o_O. Like they aren't strong enough already.

I don't think the whole combine upgrades thing is what will fix mech at all... they really need some unit changes.

Overseer speed buff seems reasonable.
Neosteel Enthusiast
contv
Profile Joined August 2010
35 Posts
August 20 2013 07:39 GMT
#68
Blizzard really dropping the ball with their recent approach to balance, skirting around the true issue - widow mine cost efficiency against zerg.

A widow mine that costs 75/25 (the same as a roach) and on its first firing only needs to destroy 1 baneling (50/25) + 1 zergling (25/0) to pay for itself completely. The upside gain for Terran is absurd - you often see single mines paying for themselves TEN times over in a single shot. A zerg player has to find each mine, while using an overseer, and kill it (while its protected by a bio army) without losing more than ~4 zerglings (100/0 is approx 75/25) PER MINE. And that's only accounting for its first shot. Utter insanity, when you consider that a mine doesn't just trade cost effectively, it offers space control and limits zergs movements and limits ALL zerg units speed to that of the overseer.

There isn't even a tradeoff for Terran - there is no such thing as too many mines, nor do mines become less worthwhile past a certain point in the game, nor do they become less worthwhile based on zerg's unit comp. They always retain their insane cost effectiveness and are not difficult to get quickly (reactored fact), low on the tech tree and cheap as dirt.

There are implications with buffing everything surrounding the true issue rather than just nerfing the sole problem. The more you buff zerg units with the pretense of the widow mine in its current state, in order to get win rates closer to 50%-50%, the more shaky your foundations of balance become. Somewhere down the line, the widow mine will not be able to be adjusted at all balance-wise because everything has formed around it. Can you imagine if we had:

Vipers full energy
Ultralisk +50 hp
Overseers super fast

And the widow mine then got nerfed or became disfavoured by terrans and no longer used in the meta (ie the comeback of tanks)? Winrates would topple over in the zerg's favour overnight in a ridiculously hilarious fashion.

I may be being cynical, but in my mind Blizzard's newfound hardheadessness is a threat to the game I enjoy so much.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 20 2013 07:39 GMT
#69
On August 20 2013 16:35 FueledUpAndReadyToGo wrote:

I don't think the whole combine upgrades thing is what will fix mech at all... they really need some unit changes.



Now blizzard has a valid reason for not buffing/redesigning mech: "buffing mech would make starports transition too powerful due to shared upgrades. But as always we're going to keep a close(d) eye on it".
Terran & Potato Salad.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 20 2013 07:43 GMT
#70
Vs mass widow mines... morph in 10 overseers and charge over the bio.... win?!
TheKhyira
Profile Joined May 2012
115 Posts
August 20 2013 07:45 GMT
#71
On August 20 2013 16:34 lolfail9001 wrote:
Show nested quote +
On August 20 2013 16:29 TheKhyira wrote:
Ultralisk buff, are you serious? Oo

Zerg struggles transitioning from ling bling muta into hive in TvZ but as soon as ultras are on the field if the game is remotely even zerg is literally invincible on creep unless you fight on a single ramp. They're insanely strong and require the absolute minimal amount of micro possible to use. Nothing is more fun than being run over by 14 ultras on 1a.

14 ultras?
Uhem, 14x300/200=4200/2800 in army. I am not sure if the game was even, if you can afford that many resources to spare and stay alive against terran for those 55 seconds.


You go up to 6, then you sit, then you sit some more and ta-da! maxed out ultras.
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2013-08-20 07:49:28
August 20 2013 07:47 GMT
#72
What an absolute JOKE. ultras are already insanely strong. The problem for zerg is actually being able to get them out.

I really cannot believe some of these changes they are putting out lately, this is just really disheartening.

FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2013-08-20 07:49:43
August 20 2013 07:48 GMT
#73
On August 20 2013 16:39 contv wrote:

There isn't even a tradeoff for Terran - there is no such thing as too many mines, nor do mines become less worthwhile past a certain point in the game, nor do they become less worthwhile based on zerg's unit comp. They always retain their insane cost effectiveness and are not difficult to get quickly (reactored fact), low on the tech tree and cheap as dirt.

Mines are supply heavy. There is definitely a thing as too many mines as your real army value can drop too low to win fights.
Neosteel Enthusiast
TheKhyira
Profile Joined May 2012
115 Posts
August 20 2013 07:49 GMT
#74
On August 20 2013 16:48 FueledUpAndReadyToGo wrote:
Show nested quote +
On August 20 2013 16:39 contv wrote:

There isn't even a tradeoff for Terran - there is no such thing as too many mines, nor do mines become less worthwhile past a certain point in the game, nor do they become less worthwhile based on zerg's unit comp. They always retain their insane cost effectiveness and are not difficult to get quickly (reactored fact), low on the tech tree and cheap as dirt.

Mines are supply heavy. There is definitely a thing as too many mines as your real army value can drop too low to win fights.


Not to mention friendly fire.
FlowerBunny
Profile Joined December 2010
Sweden187 Posts
August 20 2013 07:50 GMT
#75
This Ultralisk buff is not gonna be a good one... The zerg struggle with TvZ is not in the lategame, it is in the stage where the terran can keep throwing MMMM at him until he can get up ultralisks. Once ultralisks are out, and static defense gets built, the match-up no longer favors the terran players. 50 more health with 6 armor, that is just a sick sick sick buff...
I was a Terran player. I am a Terran player. I will always be a Terran player
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 20 2013 07:50 GMT
#76
Just nerf the damn Widdow Mine.
Parting: Well, even I can make better maps than these.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 07:53 GMT
#77
On August 20 2013 16:45 TheKhyira wrote:
Show nested quote +
On August 20 2013 16:34 lolfail9001 wrote:
On August 20 2013 16:29 TheKhyira wrote:
Ultralisk buff, are you serious? Oo

Zerg struggles transitioning from ling bling muta into hive in TvZ but as soon as ultras are on the field if the game is remotely even zerg is literally invincible on creep unless you fight on a single ramp. They're insanely strong and require the absolute minimal amount of micro possible to use. Nothing is more fun than being run over by 14 ultras on 1a.

14 ultras?
Uhem, 14x300/200=4200/2800 in army. I am not sure if the game was even, if you can afford that many resources to spare and stay alive against terran for those 55 seconds.


You go up to 6, then you sit, then you sit some more and ta-da! maxed out ultras.

I remember seeing one such TvZ, where zerg did go to 6 ultras and was sitting around on creep. He lost approximately 6 hatcheries just by rallied rounds of units from few barracks into his fringe bases. It was pretty cute seeing zerg running around map, catching those annoying 4 marauders, that sniped hatch and went home, all the while trying not to get his infestors caught in a random mine shots
DeMoN pulls off a Miracle and Flies to the Moon
GGDeMoN
Profile Joined April 2011
109 Posts
August 20 2013 07:55 GMT
#78
might aswell buff marines whilst your at it too blizz...
Decendos
Profile Joined August 2011
Germany1338 Posts
August 20 2013 07:55 GMT
#79
first of all its awesome that blizz keeps on buffing stuff instead of nerfing it.

overseer buff is nice and needed. upgrade buff is nice since T players are able to transition from mech to air or bio to mech/air easier now.

ultra buff...hmm. its okay i guess since ultras are still weak in ZvP lategame (ZvP = SHs or die) and are too bad offcreep and too good oncreep lategame ZvT if you reach it on equal footing. and heres the problem...you dont reach it on equal footing vs equally skilled opponent.

still like the ultrabuff. now the next buffs should be lairtech buff to Z harrass (ovidrop, nydus, burrowmovement) and give hydras some +bio dmg while also buffing tanks and reduce BC build time so both mech and bio into mech gets better while staying on bio all game gets worse.
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 20 2013 07:57 GMT
#80
its been said throughout the thread, one of the biggest struggles for zergs in zvt seems to be time. there simply is not enough time to get up enough resources to transition into hive tech without taking serious losses to 2/2 bio mine.

we'd be better off seeing nerfs to widow mine build time and buffs to ultralisk build time rather than having ultralisks suddenly get a huge health boost - this has the chance of turning ZvP on its head and having basically no effect on ZvT.
Prev 1 2 3 4 5 6 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
23:25
Best Games of EWC
Clem vs Solar
Serral vs Classic
Reynor vs Maru
herO vs Cure
PiGStarcraft372
LiquipediaDiscussion
BSL
20:00
Team Wars - Round 2
Dewalt vs Sziky
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft372
StarCraft: Brood War
ggaemo 163
NaDa 127
yabsab 7
Stormgate
UpATreeSC257
Nina157
Dota 2
NeuroSwarm124
LuMiX1
Super Smash Bros
C9.Mang0171
Heroes of the Storm
Khaldor116
Other Games
tarik_tv17224
summit1g16072
gofns14930
Grubby1764
ViBE168
Nathanias4
Organizations
Other Games
gamesdonequick1225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH235
• davetesta33
• OhrlRock 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler53
League of Legends
• Doublelift5312
• TFBlade566
Counter-Strike
• imaqtpie996
• Shiphtur187
Other Games
• Scarra727
Upcoming Events
RSL Revival
1h 17m
RSL Revival
9h 17m
SC Evo League
11h 17m
uThermal 2v2 Circuit
14h 17m
CSO Cup
15h 17m
Sparkling Tuna Cup
1d 9h
uThermal 2v2 Circuit
1d 14h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.