• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:20
CET 16:20
KST 00:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1258 users

Call to Action: August 19 Balance Testing - Page 2

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 2 3 4 5 36 37 38 Next All
timoi210
Profile Joined February 2012
Philippines51 Posts
August 20 2013 04:49 GMT
#21
On August 20 2013 13:36 Ouija wrote:
IMO all changes are unnecessary besides maybe the overseer speed buff. Combining air and mech attack upgrades does nothing to make mech stronger since mech units build out of a factory. Additionally, now terran can freely switch into 3/3 air after playing mech and turtling. The ultralisk health buff also feels a bit useless as I feel the unit is completely fine as is.

Response to timoi210 -- Maybe every single Zerg player should stop trying to play mass ling muta vs terran, teching up to hive is actually quite easy when you don't spend 1600+ gas on mutas and who know how much on banelings throughout the game. Widow mines and marines crush mutas and lings and when almost every terran plays bio mine style ling bane muta seems stupid to me. I don't like to criticize such high level players like jaedong but I felt like polt showed in the WCS America Finals how bad muta/ling/bane is against good bio mine players, and it also showed how stupid top level zergs are to do the same exact thing every single game. There are plenty of other strategies zergs can use vs T.


People have talked to death about not using muta/ling/bling styles and trying out others like roach/hydra, ling/roach/bling, or even ling/bling/corruptor but in the end, there's a reason muta/ling/bling is still being played by the top level pros and that's because that's the unit composition that gives them the most success and comfort in the game. As a T player, it's not my position to tell Zs how to play their race just like its not theirs to impose their ideas on T or P.

But even through my (relatively) biased eyes, I can see that though the game is fairly even on equal upgrades, the game drastically changes when Ts get out 3/3 upgrades. I love terran and their playstyle as much as I hate zerg and everything it stands for, but I'd also want people to appreciate just how good the top level Terrans are how good their control and decision making is compared to other merely good Terrans but we can't see that if a third of the SC2 population is calling out the "imbaness" of 4m.

I just want all races to equally see and root for members of the other race (except for zerg for me, no offense :D) without crying for balance and discussions ending into a flame war.
EGThorZaIN, LG-IMMVP, Liquid`TLO, TtWhiteRa For Life Baby!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-20 04:53:03
August 20 2013 04:49 GMT
#22
On August 20 2013 13:36 Ouija wrote:
IMO all changes are unnecessary besides maybe the overseer speed buff. Combining air and mech attack upgrades does nothing to make mech stronger since mech units build out of a factory. Additionally, now terran can freely switch into 3/3 air after playing mech and turtling. The ultralisk health buff also feels a bit useless as I feel the unit is completely fine as is.

Response to timoi210 -- Maybe every single Zerg player should stop trying to play mass ling muta vs terran, teching up to hive is actually quite easy when you don't spend 1600+ gas on mutas and who know how much on banelings throughout the game. Widow mines and marines crush mutas and lings and when almost every terran plays bio mine style ling bane muta seems stupid to me. I don't like to criticize such high level players like jaedong but I felt like polt showed in the WCS America Finals how bad muta/ling/bane is against good bio mine players, and it also showed how stupid top level zergs are to do the same exact thing every single game. There are plenty of other strategies zergs can use vs T.

Example?
Roach Hydra? Dies.
Roach bane? Med-v count starts slowly rise and then terran units stop to die. Like in mutalingbane, but faster.
Point is: you need to deal with marines and only ling-bane is really good for that (well, fungal i heard is good too, but nowadays i heard it does not do nearly as much on it's own and rightfully so. And you need to deal with med-v: for that you have to have mutas now. Or pump over9000 gas in infestors and try to land right fungals. But yeah, ultralisk buff does not seem any good.
Merge of mech and air attack upgrades may lead us to ForGG vs LiquidHerO games but with 3-3 hellbats AND vikings, so i am more or less fine with that change.
On August 20 2013 13:48 Hoon wrote:
Show nested quote +
Zerg looks to be struggling too much due to having too many things to tend to. Therefore, a buff to a unit that’s easier to manage, like the Ultralisk, could be a really strong direction for testing.

What? Does it mean that Zerg has too many options, so they want to reduce them by "forcing" a certain one?

I guess they mean that zerg has to keep up with terran in late game (Yep, with all 100500-pronged attacks, once ultras are out). Hence they are buffing unit that is easier to manage and is not early-midgame one.
On August 20 2013 13:46 lorestarcraft wrote:
And more protoss tears were shed...

Yeah, 2 more shots from immortal in trade of minute earlier hydra-roach-viper timing. Worth of crying, oh yea /s
DeMoN pulls off a Miracle and Flies to the Moon
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 20 2013 04:51 GMT
#23
On August 20 2013 13:48 Hoon wrote:
Show nested quote +
Zerg looks to be struggling too much due to having too many things to tend to. Therefore, a buff to a unit that’s easier to manage, like the Ultralisk, could be a really strong direction for testing.

What? Does it mean that Zerg has too many options, so they want to reduce them by "forcing" a certain one?


They said previously that the lategame aspects of ZvT were overly taxing on the Zerg in terms of injects, creep, widow mine dodging/sniping, and defending drops. So I guess the idea is to give a passive buff to a unit that only really attacks and doesn't have much of any micro requirements.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 20 2013 04:53 GMT
#24
I'd prefer they reduce ultralisk size and allow them to step on zerglings (and only zerglings)
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 20 2013 04:56 GMT
#25
On August 20 2013 13:48 Hoon wrote:
Show nested quote +
Zerg looks to be struggling too much due to having too many things to tend to. Therefore, a buff to a unit that’s easier to manage, like the Ultralisk, could be a really strong direction for testing.

What? Does it mean that Zerg has too many options, so they want to reduce them by "forcing" a certain one?

They are saying mines rape lings/blings/mutas if you dont pay attention, so they are giving ultras a boost to make them better to use against bio since they kinda just run over mines.

Dont agree with the change though.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-08-20 04:59:26
August 20 2013 04:57 GMT
#26
I'd really like them to experiment with moving Vipers to Lair tech and making abduct a Hive upgrade. Maybe even find a middle ground by requiring spire tech or even morphing from mutas/corruptors so it's tier 2.5 instead.

The major concerning aspect of that, however, is if it'd be too strong in ZvP. Muta switches are already deadly there and if you catch the toss without any templars or phoenix numbers well...blinding cloud is going to shit all over blink stalkers and photon cannons...
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
sevia
Profile Joined May 2010
United States954 Posts
August 20 2013 05:02 GMT
#27
The ultralisk change is going to affect sub-KR-GM levels very disproportionately, I feel. Of course, Blizzard should only balance for top-tier play - but if this goes through, we'll probably see a return to WoL-era race distribution in the foreigner scene.

That's the tricky thing about terran - it's much more difficult to master than toss and zerg, but it's also arguably the most effective at the highest levels.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
August 20 2013 05:05 GMT
#28
On August 20 2013 13:53 lichter wrote:
I'd prefer they reduce ultralisk size and allow them to step on zerglings (and only zerglings)

Step on or over?
If you mean over (and maybe even if you mean on), why not workers, marines, zealots and maybe banelings too? Smallest sized unit models makes sense.
They could make it that they step over any ALLIED (very) small units.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 20 2013 05:05 GMT
#29
Wait wait they need to buff Ultras even MORE? Please god no. Go revisit other units that need changes...like the viper.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-20 05:11:01
August 20 2013 05:06 GMT
#30
On August 20 2013 14:02 sevia wrote:
The ultralisk change is going to affect sub-KR-GM levels very disproportionately, I feel. Of course, Blizzard should only balance for top-tier play - but if this goes through, we'll probably see a return to WoL-era race distribution in the foreigner scene.

That's the tricky thing about terran - it's much more difficult to master than toss and zerg, but it's also arguably the most effective at the highest levels.

Well, i know i will have to use THAT word, but i will say it anyway: it is how race is DESIGNED. In BW it all worked because units were all retarded and managing their mental problems alone was a problem,
On August 20 2013 14:07 larse wrote:
Maybe I am the few people who are positive about the change.

First, Mech buff + no viper buff may really lead to a more possible mech TvZ, though it won't be the popular build.

Second, **not only is ZvT's transition a problem but the late-game is also a problem.** If you guys ever remember the reason why Soulkey likes to go for mid-game all-in even to today, it is that he doesn't want to play the scary late-game.

Third, the transition to ultra can get some small helps from the overseer buff.

First buff will only really affect TvP imo. mech TvZ is screwed by existence of viper, not it's energy. Viper buff would only screw up hydra-roach-viper timings (aka shift around minute earlier than now).
Second... well, we all saw how Soulkey dies once he ACTUALLY gets to ultras.
Third... overseer buff will only help with muta-ling-bane help, since now overseer won't die on retreat, once speed is done. It would still act as speed bump, but not as hard as it was before.
DeMoN pulls off a Miracle and Flies to the Moon
larse
Profile Blog Joined March 2012
1611 Posts
August 20 2013 05:07 GMT
#31
Maybe I am the few people who are positive about the change.

First, Mech buff + no viper buff may really lead to a more possible mech TvZ, though it won't be the popular build.

Second, **not only is ZvT's transition a problem but the late-game is also a problem.** If you guys ever remember the reason why Soulkey likes to go for mid-game all-in even to today, it is that he doesn't want to play the scary late-game.

Third, the transition to ultra can get some small helps from the overseer buff.
Uni1987
Profile Joined September 2010
Netherlands642 Posts
August 20 2013 05:19 GMT
#32
I fully agree with a buff, zerg at the moment is weaker then the other races. Late results are solid proof.
.............
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 20 2013 05:19 GMT
#33
Ultralisks are already a very strong unit in the late game it's the midgame that zerg players have a problem with -_-

Blizzard why.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 20 2013 05:26 GMT
#34
Would zvz or ZvP be completely broken if they just allowed 3/3 to be researched with infestation pit kind of like armory and twilight do for T/P?

The only thing that seemed broken in the recent highest level games was when zerg was stuck on 2/2 while terran had 3-3.
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 20 2013 05:26 GMT
#35
Hm they are buffing zerg's best unit atm! I approve! But no seriously.. maybe buff mid game units and not our hive please we have like the best t3 now imo. Fix corruptors and swarm host would be nice though ^_^
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 20 2013 05:27 GMT
#36
At least a little bit of sanity is left in their brains, Viper buff was just pure madness.. This sounds way more reasonable, although I'd prefer something like Blinding Cloud affecting mines then Ultra buff that is already pretty strong. But yeah, mech/skymech might be possible to pull off now.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 20 2013 05:29 GMT
#37
On August 20 2013 14:06 lolfail9001 wrote:
Show nested quote +
On August 20 2013 14:02 sevia wrote:
The ultralisk change is going to affect sub-KR-GM levels very disproportionately, I feel. Of course, Blizzard should only balance for top-tier play - but if this goes through, we'll probably see a return to WoL-era race distribution in the foreigner scene.

That's the tricky thing about terran - it's much more difficult to master than toss and zerg, but it's also arguably the most effective at the highest levels.

Well, i know i will have to use THAT word, but i will say it anyway: it is how race is DESIGNED. In BW it all worked because units were all retarded and managing their mental problems alone was a problem,
Show nested quote +
On August 20 2013 14:07 larse wrote:
Maybe I am the few people who are positive about the change.

First, Mech buff + no viper buff may really lead to a more possible mech TvZ, though it won't be the popular build.

Second, **not only is ZvT's transition a problem but the late-game is also a problem.** If you guys ever remember the reason why Soulkey likes to go for mid-game all-in even to today, it is that he doesn't want to play the scary late-game.

Third, the transition to ultra can get some small helps from the overseer buff.

First buff will only really affect TvP imo. mech TvZ is screwed by existence of viper, not it's energy. Viper buff would only screw up hydra-roach-viper timings (aka shift around minute earlier than now).
Second... well, we all saw how Soulkey dies once he ACTUALLY gets to ultras.
Third... overseer buff will only help with muta-ling-bane help, since now overseer won't die on retreat, once speed is done. It would still act as speed bump, but not as hard as it was before.


Soulkey never actually gets to ultras in a comfortable position or sacrifices most his banes right before his ultras pop and then spends minutes defending with his ultras who get heavily damaged with no queen energy to spare nor time to heal and proceeds to get destroyed by innovation's main army.
Thinasy
Profile Joined March 2011
2856 Posts
August 20 2013 05:30 GMT
#38
I'm not gonna balance whine, but seriously when are they fix the units that ISNT used instead of "fixing" standard meta units. Carrier, Battlecruiser, Brood Lord are Tier 3 units and yet they suck, it's still more effective to keep putting out Gateway or Barracks units, that is silly. There is no difference in 15min vs a 30min game atm since we are stuck with the same units through the whole game.

What's the point of having 35 units or whatever we have with all 3 races combined when atleast 5-7 are never used cause they suck. BW had the scout which was a joke, SC2 has the entire "lategame" unit category as a joke.
Jaedong & Faker
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 05:33 GMT
#39
On August 20 2013 14:29 Doko wrote:
Show nested quote +
On August 20 2013 14:06 lolfail9001 wrote:
On August 20 2013 14:02 sevia wrote:
The ultralisk change is going to affect sub-KR-GM levels very disproportionately, I feel. Of course, Blizzard should only balance for top-tier play - but if this goes through, we'll probably see a return to WoL-era race distribution in the foreigner scene.

That's the tricky thing about terran - it's much more difficult to master than toss and zerg, but it's also arguably the most effective at the highest levels.

Well, i know i will have to use THAT word, but i will say it anyway: it is how race is DESIGNED. In BW it all worked because units were all retarded and managing their mental problems alone was a problem,
On August 20 2013 14:07 larse wrote:
Maybe I am the few people who are positive about the change.

First, Mech buff + no viper buff may really lead to a more possible mech TvZ, though it won't be the popular build.

Second, **not only is ZvT's transition a problem but the late-game is also a problem.** If you guys ever remember the reason why Soulkey likes to go for mid-game all-in even to today, it is that he doesn't want to play the scary late-game.

Third, the transition to ultra can get some small helps from the overseer buff.

First buff will only really affect TvP imo. mech TvZ is screwed by existence of viper, not it's energy. Viper buff would only screw up hydra-roach-viper timings (aka shift around minute earlier than now).
Second... well, we all saw how Soulkey dies once he ACTUALLY gets to ultras.
Third... overseer buff will only help with muta-ling-bane help, since now overseer won't die on retreat, once speed is done. It would still act as speed bump, but not as hard as it was before.


Soulkey never actually gets to ultras in a comfortable position or sacrifices most his banes right before his ultras pop and then spends minutes defending with his ultras who get heavily damaged with no queen energy to spare nor time to heal and proceeds to get destroyed by innovation's main army.

That's exactly what i mean. To be fair, it feels like Soulkey just refuses to die, while losing for 5 and more minutes straight. GG timing of sorts.
DeMoN pulls off a Miracle and Flies to the Moon
Doko
Profile Joined May 2010
Argentina1737 Posts
August 20 2013 05:33 GMT
#40
On August 20 2013 14:30 Thinasy wrote:
I'm not gonna balance whine, but seriously when are they fix the units that ISNT used instead of "fixing" standard meta units. Carrier, Battlecruiser, Brood Lord are Tier 3 units and yet they suck, it's still more effective to keep putting out Gateway or Barracks units, that is silly. There is no difference in 15min vs a 30min game atm since we are stuck with the same units through the whole game.

What's the point of having 35 units or whatever we have with all 3 races combined when atleast 5-7 are never used cause they suck. BW had the scout which was a joke, SC2 has the entire "lategame" unit category as a joke.


Carriers are only there to look pretty and remind people that making them is a good skill toi have, battlecruisers are already good but take insanely long to get, broods are still good as well and will never see a buff cause of how stupidly biased people would be against it after the whole end of wol infestor broodlord extravaganza.
Prev 1 2 3 4 5 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
EnkiAlexander 29
Liquipedia
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV1120
Rex133
IntoTheiNu 24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 244
Rex 133
IndyStarCraft 65
MindelVK 35
Railgan 19
StarCraft: Brood War
firebathero 8785
Sea 3291
JulyZerg 796
GuemChi 684
Barracks 669
Mini 503
Soma 400
PianO 246
Hyun 166
hero 133
[ Show more ]
Last 118
ggaemo 60
Larva 53
Backho 47
ToSsGirL 35
Terrorterran 25
zelot 21
HiyA 20
scan(afreeca) 14
Noble 12
Dota 2
qojqva2858
Dendi845
syndereN139
BananaSlamJamma113
LuMiX1
Counter-Strike
byalli336
Heroes of the Storm
Khaldor407
Other Games
singsing2492
B2W.Neo1442
Mlord545
Hui .302
Sick198
RotterdaM195
XcaliburYe93
goatrope55
QueenE52
gofns1
Organizations
StarCraft 2
ComeBackTV 387
UrsaTVCanada141
StarCraft: Brood War
Kim Chul Min (afreeca) 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3521
• WagamamaTV492
• Ler95
Upcoming Events
IPSL
2h 41m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
4h 41m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
7h 41m
OSC
17h 41m
Wardi Open
20h 41m
Replay Cast
1d 7h
WardiTV Korean Royale
1d 20h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.