• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:32
CET 01:32
KST 09:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2374 users

Call to Action: August 19 Balance Testing - Page 3

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 2 3 4 5 36 37 38 Next All
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 05:35 GMT
#41
On August 20 2013 14:30 Thinasy wrote:
I'm not gonna balance whine, but seriously when are they fix the units that ISNT used instead of "fixing" standard meta units. Carrier, Battlecruiser, Brood Lord are Tier 3 units and yet they suck, it's still more effective to keep putting out Gateway or Barracks units, that is silly. There is no difference in 15min vs a 30min game atm since we are stuck with the same units through the whole game.

What's the point of having 35 units or whatever we have with all 3 races combined when atleast 5-7 are never used cause they suck. BW had the scout which was a joke, SC2 has the entire "lategame" unit category as a joke.

I don't remember BCs used all that much outside of TvT in BW either. In TvP it looked like tank-goliaths-vulture-vessel-wraith all game long, maybe with occasional ghosts for lockdowns. In TvZ... well, either mech either bio with transition into mech. Also, Blizzard some time ago made it clear that most of late game units (especially carriers and Mommaship) are here for the sake of it, not for a real purpose.
DeMoN pulls off a Miracle and Flies to the Moon
Hollis
Profile Joined January 2011
United States505 Posts
August 20 2013 05:38 GMT
#42
Yeah, that's the wrong change to make if they want to help zergs in lategame zvt.

What's interesting to me is that HOTS didn't give Terran anything specifically to fight against the BL+Infestor deathpush, like the Tempest does. I see two reasons why HOTS-era zergs don't do that anymore:

1. Fungal is harder to use.

and (by far the bigger one)

2. Terran midgame has become dramatically scarier, between speedvacs and widow mines, thus making it extremely hard or (in some cases) impossible for Zerg to comfortably get that momentum going. Zergs end up clinging desperately to Ling/Bane/Muta as the most efficient defense against the mindless berserker aggression that Terrans can pump out, and that becomes the focus of the entire game. In WoL, zergs could scrape by with a weaker but less gas-intensive defense, allowing them to tech to the late game and secure a win there.

If Blizz wants to help Zerg in late game, then they need to adjust the mid-game. However, in doing so they risk a return to the snorefest ZvTs of late WoL, where Terrans just can't put enough of a dent in the Zerg's momentum, until Zerg gets the unstoppable Brood Lord-based monstrosity going, which would be even stronger with Vipers.

The challenge they have, then, is to buff Zerg/nerf Terran midgame, while simultaneously nerfing Zerg/buffing Terran lategame, without having any impact on other matchups, so that the power balance remains *roughly* equivalent throughout the game. Power imbalances at different stages of the game are certainly interesting, but not to the extent of HOTS-era Terran midgame, or WOL-era Zerg lategame.
Scones
Profile Joined June 2012
Wales99 Posts
August 20 2013 05:38 GMT
#43
I like zerg buffs.
Darkstar_X
Profile Joined May 2010
United States197 Posts
August 20 2013 05:39 GMT
#44
After testing shows that viper timings were too strong when sped-up, people suggest moving viper down to lair tech. Please at least think about what you write before posting your gut reaction.

Infestation unlocking +3/+3 upgrade seems like it may accomplish the zerg buff better than the Ultra hp.

I feel like all the matchups would benefit from a nerf to T bio late game in exchange for stronger mech or air. As a result, Carrier and Broodlord could be adjusted depending on things turn out. This would not only shake up the meta, but increase the number of transitions that happen in a game.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-20 05:44:16
August 20 2013 05:43 GMT
#45
On August 20 2013 14:38 Hollis wrote:
Yeah, that's the wrong change to make if they want to help zergs in lategame zvt.

What's interesting to me is that HOTS didn't give Terran anything specifically to fight against the BL+Infestor deathpush, like the Tempest does. I see two reasons why HOTS-era zergs don't do that anymore:

1. Fungal is harder to use.

and (by far the bigger one)

2. Terran midgame has become dramatically scarier, between speedvacs and widow mines, thus making it extremely hard or (in some cases) impossible for Zerg to comfortably get that momentum going. Zergs end up clinging desperately to Ling/Bane/Muta as the most efficient defense against the mindless berserker aggression that Terrans can pump out, and that becomes the focus of the entire game. In WoL, zergs could scrape by with a weaker but less gas-intensive defense, allowing them to tech to the late game and secure a win there.

If Blizz wants to help Zerg in late game, then they need to adjust the mid-game. However, in doing so they risk a return to the snorefest ZvTs of late WoL, where Terrans just can't put enough of a dent in the Zerg's momentum, until Zerg gets the unstoppable Brood Lord-based monstrosity going, which would be even stronger with Vipers.

The challenge they have, then, is to buff Zerg/nerf Terran midgame, while simultaneously nerfing Zerg/buffing Terran lategame, without having any impact on other matchups, so that the power balance remains *roughly* equivalent throughout the game. Power imbalances at different stages of the game are certainly interesting, but not to the extent of HOTS-era Terran midgame, or WOL-era Zerg lategame.

Nerfed fungal, even more mineral heavy mid game army for terran and buff to raven (and ofc catch-me-if-you-can-medivac) do the trick against infestor BL, but it is still really good deathball, except that zergs don't get to live to it as easily as they did in WoL.
On August 20 2013 14:39 Darkstar_X wrote:

I feel like all the matchups would benefit from a nerf to T bio late game in exchange for stronger mech or air. As a result, Carrier and Broodlord could be adjusted depending on things turn out. This would not only shake up the meta, but increase the number of transitions that happen in a game.

Now that's really likeable idea.
DeMoN pulls off a Miracle and Flies to the Moon
Tobblish
Profile Joined August 2011
Sweden6404 Posts
August 20 2013 05:49 GMT
#46
I find it really REALLY INTERESTING that Blzzard are thinking that Ultras need a health buff.
Because we have seen how Ultras wreck when the Zerg actually brings out transfuses..

But hey hopefully this is actually not going in
The curse is real
pmp10
Profile Joined April 2012
3380 Posts
August 20 2013 05:51 GMT
#47
Ultra health buff?
Blizzard must be desperate not to nerf widow mines.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
August 20 2013 06:02 GMT
#48
On August 20 2013 14:39 Darkstar_X wrote:
Infestation unlocking +3/+3 upgrade seems like it may accomplish the zerg buff better than the Ultra hp.


I like this, because it makes it more parallel to the armory and the twilight council. Hive is still the gateway to hive tech, but maybe +3 along the same path would just smooth over the tvz timings that are really sharp right now.
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 20 2013 06:15 GMT
#49
Rushing fully upgraded ultralisks will now be 17x times more viable versus bronze!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sufinsil
Profile Joined January 2011
United States760 Posts
August 20 2013 06:24 GMT
#50
Who here would rather get Ultralisk charge back?

Get a chance to kill the bio before they kite back into 15 widow mines and kill your Ultras anyway.

Or maybe +1-2 cast range on Fungal, espcially with it being a projectile instead of storm like. Gives you more of a chance to lead your target. Hard enough to get fungals close enough at a time when you want to land them.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 20 2013 06:26 GMT
#51
just make widow mine splash marginally smaller. Still nearly as effective vs protoss, but less effective at smashing 239009 lings or banes.

or marginally reduce hp on widow mine. doesn't need 90 hp lol.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-08-20 06:28:46
August 20 2013 06:27 GMT
#52
I thought they wanted the viper to be more used in ZvT, and now they're about to give a passive buff to the ultra. I'm lost.
Terran & Potato Salad.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-20 06:30:24
August 20 2013 06:29 GMT
#53
On August 20 2013 15:27 Lukeeze[zR] wrote:
I thought they wanted the viper being more used in ZvT, and now they're about to give a passive buff to the ultra. I'm lost.

They figured out that viper is only good about stuff nobody plays because viper is good, while hydra-roach-viper timings in PvZ may become even deadlier. Like with tempests and brood lords in PvZ :D
On August 20 2013 15:24 Sufinsil wrote:
Who here would rather get Ultralisk charge back?

Get a chance to kill the bio before they kite back into 15 widow mines and kill your Ultras anyway.

Or maybe +1-2 cast range on Fungal, espcially with it being a projectile instead of storm like. Gives you more of a chance to lead your target. Hard enough to get fungals close enough at a time when you want to land them.

Fungals are already have got their range buffed from 9 to 10 AFAIK (together with projectile change).
DeMoN pulls off a Miracle and Flies to the Moon
Tsubbi
Profile Joined September 2010
Germany7996 Posts
August 20 2013 06:53 GMT
#54
the buff to warp prism for example had a clear goal and design vision behind it which is exactly what is lacking with these "lazy" changes

also they should adress early game instead imo, zerg got absolutely nothing that changes how the early game is played, no new options, no new aggressive options and absolutely no fun options
Entirety
Profile Blog Joined April 2012
1423 Posts
August 20 2013 07:04 GMT
#55
On August 20 2013 15:02 darkscream wrote:
Show nested quote +
On August 20 2013 14:39 Darkstar_X wrote:
Infestation unlocking +3/+3 upgrade seems like it may accomplish the zerg buff better than the Ultra hp.


I like this, because it makes it more parallel to the armory and the twilight council. Hive is still the gateway to hive tech, but maybe +3 along the same path would just smooth over the tvz timings that are really sharp right now.


Interesting, but isn't the Infestation Pit a must-have for Zergs anyway? They are bound to get Infestors eventually, so the Pit can be seen as "no extra cost" whereas the Terran Armory is not used at all in Biomine.

Personally, I feel that the main problem with Hive is not its cost, or its Infestation Pit requirement. The main problem is that Hive just takes too long to upgrade! What that means is if you want continuous upgrades, you have to start your Infestation Pit/Hive earlier, which is more draining on resources than if they were started later. However, if you start them too late, Terran's 3/3 will have a great timing window to just kill you.

Then again, Hive tech is incredibly strong and letting it come out too quickly would be dangerous... still, even if Zerg gets Hive out quickly, there is still time required to build Ultralisk Dens and Greater Spires and Adrenal Glands, so I think it might be acceptable to reduce Hive upgrade time?
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
August 20 2013 07:07 GMT
#56
The Overseer speed buff is reasonable,whilst the other 2 buffs i would say no.But me personally its Zergs mid tier units v Terran are the problem. Mutas are currently the only mid game unit that's effective and cost efficient

Why cant they tweak the swarmhost in some way or the hydra, both these units barely get used unless its verses Protoss

This whole game is turning into a race of who can get to 3/3 upgrades the fastest btw, its a ridiculous way to play and i would rather see the upgrade speeds nerfed for all 3 races rather than buffed yet again
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 07:09 GMT
#57
On August 20 2013 16:04 Entirety wrote:
Show nested quote +
On August 20 2013 15:02 darkscream wrote:
On August 20 2013 14:39 Darkstar_X wrote:
Infestation unlocking +3/+3 upgrade seems like it may accomplish the zerg buff better than the Ultra hp.


I like this, because it makes it more parallel to the armory and the twilight council. Hive is still the gateway to hive tech, but maybe +3 along the same path would just smooth over the tvz timings that are really sharp right now.


Interesting, but isn't the Infestation Pit a must-have for Zergs anyway? They are bound to get Infestors eventually, so the Pit can be seen as "no extra cost" whereas the Terran Armory is not used at all in Biomine.

Personally, I feel that the main problem with Hive is not its cost, or its Infestation Pit requirement. The main problem is that Hive just takes too long to upgrade! What that means is if you want continuous upgrades, you have to start your Infestation Pit/Hive earlier, which is more draining on resources than if they were started later. However, if you start them too late, Terran's 3/3 will have a great timing window to just kill you.

Then again, Hive tech is incredibly strong and letting it come out too quickly would be dangerous... still, even if Zerg gets Hive out quickly, there is still time required to build Ultralisk Dens and Greater Spires and Adrenal Glands, so I think it might be acceptable to reduce Hive upgrade time?

Pit is extra cost when you are playing muta ling bane, but then again, infestors are a transition. The same way terran may end up transitioning into ravens when playing bio mine. Also, imo allowing hive tech to appear quicker is not the way. I liked the idea of unlocking 3-3 pre-hive though. Really liked D:
DeMoN pulls off a Miracle and Flies to the Moon
Entirety
Profile Blog Joined April 2012
1423 Posts
August 20 2013 07:14 GMT
#58
Even if Terran transitions into Ravens, he won't be using that Armory.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
LeeDawg
Profile Joined April 2012
United States1306 Posts
August 20 2013 07:18 GMT
#59
buffing things is a better solution than nerfing things.

gj blizz
:-)
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 20 2013 07:18 GMT
#60
i know that you guys all really like the approach of buffing instead of nerfing, but this is getting out of hand
nerfing the widow mine very slightly is the better option than going for this crazy ultralisk buff

ultras are already strong enough in zvp, look at scarlett vs super
Prev 1 2 3 4 5 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D4
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason155
Nathanias 100
StarCraft: Brood War
Artosis 800
Shuttle 363
Dewaltoss 101
Dota 2
syndereN694
Pyrionflax166
LuMiX2
Other Games
tarik_tv17954
summit1g9515
gofns7986
FrodaN5410
Liquid`RaSZi2262
fl0m905
XaKoH 151
KnowMe110
Maynarde100
ArmadaUGS98
minikerr3
Organizations
Other Games
gamesdonequick2038
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 81
• RyuSc2 42
• musti20045 36
• Sammyuel 13
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21888
Other Games
• imaqtpie2656
• Scarra1720
Upcoming Events
Replay Cast
8h 28m
Wardi Open
11h 28m
Monday Night Weeklies
16h 28m
OSC
1d 10h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.