TvP is the really broken matchup that needs to be fixed. The Season 3 Korean winrate TvP is about 30%. That's pretty broken.
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larse
1611 Posts
TvP is the really broken matchup that needs to be fixed. The Season 3 Korean winrate TvP is about 30%. That's pretty broken. | ||
NightOfTheDead
Lithuania1711 Posts
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pieroog
Poland146 Posts
not to mention, they are being sniped very fast. | ||
samurai80
Japan4225 Posts
Ultralisk neutral Vehicle uprgade wtf ?? | ||
Big J
Austria16289 Posts
On August 21 2013 15:49 larse wrote: I think beside Korea, ZvT winrate is quite balanced. That lair to 3-3 suggestion is too overreacted. TvP is the really broken matchup that needs to be fixed. The Season 3 Korean winrate TvP is about 30%. That's pretty broken. According to TLPD the Up & Downs went like this: TvZ: 9-4 PvZ: 10-9 TvP: 11-4 So both have ~30% (in a tiny, tiny number of games) in Season 3 up to now. | ||
Shousan
Mexico92 Posts
People have been trying to go for different compositions but they fail at constantly trading and killing key terran units (medivacs), the ultralisk buff isn't really that big of a deal because in order to fully take advantage of ultras you need infestors and that composition comes a little too late IMO, And even then, 50hp sounds just weird... I'd love it if this in fact changed how TvZ plays out in the late stages of the game, but I'm not very optimistic, I think more areas should be explored, maybe a corruptor change could make a roach ling bling corruptor composition more viable (having another viable unit composition would be awesome) or 3/3 with infestation pit just to get more even trades and allow the Z to tech up... I like the other changes, making mech more viable will be helpful to bring more diversity to all matchups which is always a good thing. | ||
Sissors
1395 Posts
Sadly I think following the logic of most zerg players, this means we are forced to nerf zergs. Since floating gas means your composition is mainly dependent on minerals, and that is automatically OP. | ||
Decendos
Germany1338 Posts
On August 21 2013 17:30 Sissors wrote: Btw what I noticed recently in some TvZ games, for example Scarlet vs Dream on ATC, was the zerg floating massive amounts of gas, way more than the terran. Sadly I think following the logic of most zerg players, this means we are forced to nerf zergs. Since floating gas means your composition is mainly dependent on minerals, and that is automatically OP. agree, zerg needs mules to get enough mineral income to spend the gas. maybe as a spire upgrade so queens can spawn them? ![]() | ||
Rabiator
Germany3948 Posts
On August 21 2013 17:28 Shousan wrote: The problem I see with TvZ is that mid/late game composition for T is basically the same just in higher numbers while establishing a fourth base while Z has to go higher on their tech tree while still matching constant production and attacks from T, this is why it always seemed as if Z needed to continue with a mid game composition of mass muta ling bling just because there's not enough time to tech up, establish more bases and defend multiple drops and pushes, and in the end it just becomes impossible to match a 3/3 terran army with that composition. People have been trying to go for different compositions but they fail at constantly trading and killing key terran units (medivacs), the ultralisk buff isn't really that big of a deal because in order to fully take advantage of ultras you need infestors and that composition comes a little too late IMO, And even then, 50hp sounds just weird... I'd love it if this in fact changed how TvZ plays out in the late stages of the game, but I'm not very optimistic, I think more areas should be explored, maybe a corruptor change could make a roach ling bling corruptor composition more viable (having another viable unit composition would be awesome) or 3/3 with infestation pit just to get more even trades and allow the Z to tech up... I like the other changes, making mech more viable will be helpful to bring more diversity to all matchups which is always a good thing. Swap that part with "can go higher tech" ... nothing high tech on the Terran side makes any sense at all and even Ravens - which are awesome when you have the energy to use them - cant keep up with the reproduction rate of Zerg. Battlecruisers have been useless against Zerg ever since the first day of WoL and nothing has changed ... except that they are even more useless nowadays with Abduct added to the Zerg arsenal. + Show Spoiler + /trade WTB scrolls of Irradiate and Defensive Matrix to teach to Ravens since the stupid engineers seem to have forgotten its secrets in just five years. The reason for the "T3 problems" lie in the extremely high concentration of small AA units which maximizes their firepower while the "clump up punishing abilities" have been nerfed. Even Seeker Missile gets a five second warning and nice red glow as a warning so you can get every other unit out of the way. Completely stupid and Blizzard should really stop with that nonsense. | ||
lolfail9001
Russian Federation40186 Posts
On August 21 2013 17:30 Sissors wrote: Btw what I noticed recently in some TvZ games, for example Scarlet vs Dream on ATC, was the zerg floating massive amounts of gas, way more than the terran. Sadly I think following the logic of most zerg players, this means we are forced to nerf zergs. Since floating gas means your composition is mainly dependent on minerals, and that is automatically OP. I love how you give sample size of exactly one game. | ||
Nekovivie
United Kingdom2599 Posts
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rEdEEmEd
Canada68 Posts
- Remove the Engeneering bay. - Armory is the new setting for terran upgrade. - You can add tech lab or reactor to Armory. - You can research more specific upgrades for buildings (techlab) or you can research 2 upgrade at a time for units. - Would create build like bio/mech composition | ||
rEdEEmEd
Canada68 Posts
On August 21 2013 17:41 lolfail9001 wrote: I love how you give sample size of exactly one game. haha true! | ||
TheRabidDeer
United States3806 Posts
On August 21 2013 17:39 Rabiator wrote: Swap that part with "can go higher tech" ... nothing high tech on the Terran side makes any sense at all and even Ravens - which are awesome when you have the energy to use them - cant keep up with the reproduction rate of Zerg. Battlecruisers have been useless against Zerg ever since the first day of WoL and nothing has changed ... except that they are even more useless nowadays with Abduct added to the Zerg arsenal. + Show Spoiler + /trade WTB scrolls of Irradiate and Defensive Matrix to teach to Ravens since the stupid engineers seem to have forgotten its secrets in just five years. The reason for the "T3 problems" lie in the extremely high concentration of small AA units which maximizes their firepower while the "clump up punishing abilities" have been nerfed. Even Seeker Missile gets a five second warning and nice red glow as a warning so you can get every other unit out of the way. Completely stupid and Blizzard should really stop with that nonsense. The only reason BC's have ever been "bad" against zerg is because they are 0-0 upgrades in the lategame. BC's, ravens and ghosts are all viable in the late game for terran though, really. I wouldnt mind seeing cloaked ghost queen sniping into tech nuking. 2 nukes kills any tech building. Send in 5 or 6 ghosts while turtling, kill the main + nat + 3rd + macro hatch queen -> nuke all the tech. | ||
openbox1
1393 Posts
On August 21 2013 15:00 OPL3SA2 wrote: guys will you please stop suggesting things? Blizzard is gonna read this post , and therefore be unable to implement any of your suggestions. Someone suggested changing the protoss upgrade colors to match every other race in the production tab, and Blizzard had to make it green because someone had already suggested red. Think about this example before you go laying out your awesome ideas that would actually make a lot of sense Man's got a point. lol | ||
playa
United States1284 Posts
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Shousan
Mexico92 Posts
On August 21 2013 17:39 Rabiator wrote: Swap that part with "can go higher tech" ... nothing high tech on the Terran side makes any sense at all and even Ravens - which are awesome when you have the energy to use them - cant keep up with the reproduction rate of Zerg. Battlecruisers have been useless against Zerg ever since the first day of WoL and nothing has changed ... except that they are even more useless nowadays with Abduct added to the Zerg arsenal. + Show Spoiler + /trade WTB scrolls of Irradiate and Defensive Matrix to teach to Ravens since the stupid engineers seem to have forgotten its secrets in just five years. The reason for the "T3 problems" lie in the extremely high concentration of small AA units which maximizes their firepower while the "clump up punishing abilities" have been nerfed. Even Seeker Missile gets a five second warning and nice red glow as a warning so you can get every other unit out of the way. Completely stupid and Blizzard should really stop with that nonsense. I agree that. T has a nonexistent T3 (or a pretty weird one) but somehow that works just fine because they start working towards their best composition since medivacs come out and 3/3 becomes the tipping point when Zergs muta ling bling can't compete with the Terran army. I'm ok with this since muta ling bling is a mid game composition and should be complemented with T3 units, the problem is the little gap between those things (a gap that Terran doesn't have) and giving +50HP to Ultras doesn't really address IMO ... | ||
MiCroLiFe
Norway264 Posts
WOW? easy to manage? WOW. when do we terrans get some unit thats easy to manage and we can A move to win vs any ground army? zerg army are easy enough to controll... and ultralisk is one of the core problem lategame tvz.. they are to strong... ONLY whit heavy maraduers you can win.. and how can you suddnely make many of those whit one or two techlabs? when you see 10 ultras suddenly on the map.. GJ blizzard buffing the alredy strongest race.. | ||
erezzun
Vietnam2 Posts
I'm not sure how it affects to zvp meta, in zvz it is not problem because of less muta play after spore buff | ||
lolfail9001
Russian Federation40186 Posts
On August 21 2013 18:28 MiCroLiFe wrote: We’re already seeing the Viper energy increase from the last balance test map change timing attacks a lot more than we expected. We could revisit a lesser version of this change in the future, but for now we want to focus on helping out the Zerg in late game TvZ. We’ve said before that during late game TvZ, Zerg looks to be struggling too much due to having too many things to tend to. Therefore, a buff to a unit that’s easier to manage, like the Ultralisk, could be a really strong direction for testing.” WOW? easy to manage? WOW. when do we terrans get some unit thats easy to manage and we can A move to win vs any ground army? zerg army are easy enough to controll... and ultralisk is one of the core problem lategame tvz.. they are to strong... ONLY whit heavy maraduers you can win.. and how can you suddnely make many of those whit one or two techlabs? when you see 10 ultras suddenly on the map.. GJ blizzard buffing the alredy strongest race.. Except that zergs kinda do not get to survive until ultras most of time, without some brilliance or blunder from terran in midgame. | ||
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