Call to Action: August 19 Balance Testing - Page 25
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KirkSC
10 Posts
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DarKcS
Australia1237 Posts
If it was enough to exactly counter the biomine hit damage I would be rejoicing. But alas...only disappointment. Will they change the balancemap a 3rd time, or just give up and leave Zerg terrible? Stay tuned to find out! Zerg drama month... ![]() | ||
DemigodcelpH
1138 Posts
On August 21 2013 08:46 FrostedMiniWheats wrote: Aside from considering moving the Viper to Lair tech, there's another route they could go. One that's been a very long time coming....they buff the corruptor. I seem to recall David Kim mentioning that they wanted to change that unit for HotS because it was so boring to watch compared to Vikings and Phoenixes in WoL. HotS came. Nothing was done and it seems to have just flown under the radar since. I've watched Yugioh go roach/ling/bane/corruptor before and thought if corrutors were just a little bit better this could really have potential. If they just had some other advantage over mutas besides being able to tank more damage to snipe medivacs during engagements. Hell you could maybe even still go muta/ling but mix these in as support casters. So what I prepose: - Corruption cooldown is increased from 45s to 70s - The duration remains at 30s - The cost of a Corruptor is increased from 150/100 to 200/100 - Corruptor speed is increased from 2.9531 to 3 (same as a speed roach off creep. Could help a little with medivac sniping) - Corruption is now an aoe projectile that reduces all upgrades (attack/armor/shields) by 1 with a radius of 2. (Essentially fungal growth with a different effect). Additionally, it doesn't stack and is capped at 0/0/0 reduction. The unit is now more interesting to watch, very accessible at Lair (especially since you're likely to get a spire in both ZvT and ZvP), has a unique role as the only unit that can debuff upgrades, and would have even better lategame utility. Maybe the stats I'm preposing are a bit off, but that's not really what's important. It's the concept. Essentially, I'm looking for something similar to the Devourer that's pre-Hive. David Kim also said that not every unit needs to be interesting, as this allows other units to be highlighted. The corrupter is fine, and demolishes massive air. There are other units that have higher and more urgent rework priority. | ||
Drake
Germany6146 Posts
i dont rly get how that help vipers jaeh make them better in zvt but did they thought about zvp ? ultras are a real danger even now | ||
lolfail9001
Russian Federation40186 Posts
On August 21 2013 12:26 Drake wrote: so the ultras, everyone flame they are to imba and they make them STRONGER ? i dont rly get how that help vipers jaeh make them better in zvt but did they thought about zvp ? ultras are a real danger even now I do not recall anyone flaming about ultras being imba. | ||
KirkSC
10 Posts
On August 21 2013 12:27 lolfail9001 wrote: I do not recall anyone flaming about ultras being imba. i also dont recall ultras being as strong in zvp, i would argue they are stronger in zvt than zvp | ||
tns
1054 Posts
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havok55
United States276 Posts
Ultras could use a little buff anyway, regardless of whether it solves the MMMM problem or not. Has anyone actually tested how the changes (including overseer speed) affects ZvT before whining about them? | ||
Jermstuddog
United States2231 Posts
On August 21 2013 12:23 DemigodcelpH wrote: David Kim also said that not every unit needs to be interesting, as this allows other units to be highlighted. The corrupter is fine, and demolishes massive air. There are other units that have higher and more urgent rework priority. Corruptors demolish massive units like Stalkers demolish armored units, just saying. If you're going to give one unit props for being awesome, you might as well recognize another one that does roughly the same DPS vs it's targeted armor type. And we all know that Stalkers are the go-to unit for Protoss vs armored units like Marauders and Colossi. | ||
lemonbone
Hong Kong154 Posts
I think mule is the real problem for ZvT mid game. There are countless time I see zerg tried to counter attack and killed a bunch of scv but terran just called down some mules and they are good to go again. This is making ZvT extremely predictable to watch, Zerg survival to hive tech and hope for the best while terran will try to get 3/3 and finish the game. There are not many games I watched that zerg win the game at mid game. | ||
Nerski
United States1095 Posts
Not saying it's the right call, but testing some kind of a buff to lings or banes would make more sense then this ultra 50 hp buff. All that will do is make late game impossible for T and maybe even create issues ZvP and ZvZ if a zerg can get to utlras fairly cleanly. As far as what you'd buff with ling/bane, I think it'd make sense to test out something like a slight attack speed increase on lings. That way they are still fragile but if a player can micro them well to get on top of targets they'd do slightly better damage. It'd also make a ling run by more of a threat. Additionally could address issues Zergs are having with early gateway first timings where lings are your only defense coupled with queens. | ||
SsDrKosS
330 Posts
![]() Is this ultra buff solution for 4M terran in late game? ![]() Edit: oh well, as long as this buff is not stupid as viper energy buff :D | ||
SsDrKosS
330 Posts
On August 21 2013 13:24 Nerski wrote: buffing the ultra seems lazy, and extremely unhelpful. ZvT wise zerg doesn't struggle in the late game because ultras don't have 50 HP, they struggle in the late game because they get their so haphazardly a lot of the time. Largely due to the cost efficiency of bio/mine vs the cost efficiency of ling/bane/muta. So if they really wanted to address ZvT late game where the change needs to occur is ZvT mid game as far as cost efficiency for zerg goes. Not saying it's the right call, but testing some kind of a buff to lings or banes would make more sense then this ultra 50 hp buff. All that will do is make late game impossible for T and maybe even create issues ZvP and ZvZ if a zerg can get to utlras fairly cleanly. As far as what you'd buff with ling/bane, I think it'd make sense to test out something like a slight attack speed increase on lings. That way they are still fragile but if a player can micro them well to get on top of targets they'd do slightly better damage. It'd also make a ling run by more of a threat. Additionally could address issues Zergs are having with early gateway first timings where lings are your only defense coupled with queens. I know blizzard now have 'buff-everything' policy but we need to change WM then buff mech (esp tank). I don't think buff something in zerg is unnecessary at this point (if WM is fixed) why don't you just make WM attack, non-spell? It will make viper effective vs mines! (can blind cloud them!) The only downfall is that PvT match ups will get effected a bit (immortal) To immortal, WM will do 35 (initial shield dmg) + 10 = 45. so one immortal can tank about 4-5 shots (i'm not quite sure what will happen if immortal have less than 35 shield). + Show Spoiler + And other side effect is that it will allow armor upgrades and attack upgrades to effect WM's attack | ||
SsDrKosS
330 Posts
On August 21 2013 13:05 lemonbone wrote: The mech upgrade combine probably affect mech TvT the most. I still don't see the point meching in TvZ or TvP. I don't think the other two changes affect that much on high level play. Maybe they should do something with burrowed ultra, it could be fun to watch :D I think mule is the real problem for ZvT mid game. There are countless time I see zerg tried to counter attack and killed a bunch of scv but terran just called down some mules and they are good to go again. This is making ZvT extremely predictable to watch, Zerg survival to hive tech and hope for the best while terran will try to get 3/3 and finish the game. There are not many games I watched that zerg win the game at mid game. Mule is not a problem IF 4M build is not OP vs Zerg. the great synergy b/w Mules and light gas bio build is just overwhelming ![]() Edit: when I say 'light-gas build', I'm comparing with mech. | ||
SolarJto
United States260 Posts
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bGr.MetHiX
Bulgaria511 Posts
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Phanekim
United States777 Posts
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slytown
Korea (South)1411 Posts
Why make ultras even more powerful when they are the issue late game TvZ? | ||
TAMinator
Australia2706 Posts
I still personally would've prefered them reverting infested terrans back, they do jack all these days xD | ||
OPL3SA2
United States378 Posts
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