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Call to Action: August 19 Balance Testing - Page 25

Forum Index > SC2 General
740 CommentsPost a Reply
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KirkSC
Profile Joined January 2013
10 Posts
August 21 2013 03:19 GMT
#481
Im a zerg and although i would love my ultras raping more than they do. I must say lazy balance changes are unacceptable.
Drone so hard
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 21 2013 03:21 GMT
#482
Oh Kim.."We listened to the community feedback to our proposed changes...so we gave Zerg a buff that does absolutely nothing for Zerg's mid-game being stuck on ling bling muta to survive again rallied biomine/multi-drop play. But enjoy your Ultras taking 2 extra shots from marauders, which while stimmed just amounts to what..0.003 seconds of life?"

If it was enough to exactly counter the biomine hit damage I would be rejoicing. But alas...only disappointment. Will they change the balancemap a 3rd time, or just give up and leave Zerg terrible? Stay tuned to find out! Zerg drama month...
Die tomorrow - Live today
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-08-21 03:25:24
August 21 2013 03:23 GMT
#483
On August 21 2013 08:46 FrostedMiniWheats wrote:
Aside from considering moving the Viper to Lair tech, there's another route they could go. One that's been a very long time coming....they buff the corruptor.

I seem to recall David Kim mentioning that they wanted to change that unit for HotS because it was so boring to watch compared to Vikings and Phoenixes in WoL. HotS came. Nothing was done and it seems to have just flown under the radar since.

I've watched Yugioh go roach/ling/bane/corruptor before and thought if corrutors were just a little bit better this could really have potential. If they just had some other advantage over mutas besides being able to tank more damage to snipe medivacs during engagements. Hell you could maybe even still go muta/ling but mix these in as support casters. So what I prepose:

- Corruption cooldown is increased from 45s to 70s
- The duration remains at 30s
- The cost of a Corruptor is increased from 150/100 to 200/100
- Corruptor speed is increased from 2.9531 to 3 (same as a speed roach off creep. Could help a little with medivac sniping)
- Corruption is now an aoe projectile that reduces all upgrades (attack/armor/shields) by 1 with a radius of 2. (Essentially fungal growth with a different effect). Additionally, it doesn't stack and is capped at 0/0/0 reduction.

The unit is now more interesting to watch, very accessible at Lair (especially since you're likely to get a spire in both ZvT and ZvP), has a unique role as the only unit that can debuff upgrades, and would have even better lategame utility.

Maybe the stats I'm preposing are a bit off, but that's not really what's important. It's the concept. Essentially, I'm looking for something similar to the Devourer that's pre-Hive.


David Kim also said that not every unit needs to be interesting, as this allows other units to be highlighted. The corrupter is fine, and demolishes massive air. There are other units that have higher and more urgent rework priority.
Drake
Profile Joined October 2010
Germany6146 Posts
August 21 2013 03:26 GMT
#484
so the ultras, everyone flame they are to imba and they make them STRONGER ?
i dont rly get how that help vipers
jaeh make them better in zvt but did they thought about zvp ? ultras are a real danger even now
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 21 2013 03:27 GMT
#485
On August 21 2013 12:26 Drake wrote:
so the ultras, everyone flame they are to imba and they make them STRONGER ?
i dont rly get how that help vipers
jaeh make them better in zvt but did they thought about zvp ? ultras are a real danger even now

I do not recall anyone flaming about ultras being imba.
DeMoN pulls off a Miracle and Flies to the Moon
KirkSC
Profile Joined January 2013
10 Posts
August 21 2013 03:30 GMT
#486
On August 21 2013 12:27 lolfail9001 wrote:
Show nested quote +
On August 21 2013 12:26 Drake wrote:
so the ultras, everyone flame they are to imba and they make them STRONGER ?
i dont rly get how that help vipers
jaeh make them better in zvt but did they thought about zvp ? ultras are a real danger even now

I do not recall anyone flaming about ultras being imba.

i also dont recall ultras being as strong in zvp, i would argue they are stronger in zvt than zvp
Drone so hard
tns
Profile Joined June 2011
1054 Posts
August 21 2013 03:30 GMT
#487
Can we laugh about Vipers full into Vipers 200 into Ultra +50 in about a week ha ha ha...
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2013-08-21 04:10:48
August 21 2013 03:52 GMT
#488
Ultras arent even close to imba in any matchup. What are people smoking? Oh look zerg tech switched to ultras! Too bad by the time you wobble over to Terran's bases, they already cranked out 10+ marauders (assuming they didnt have 10+ out on the field anyway).

Ultras could use a little buff anyway, regardless of whether it solves the MMMM problem or not.

Has anyone actually tested how the changes (including overseer speed) affects ZvT before whining about them?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-08-21 04:04:25
August 21 2013 03:57 GMT
#489
On August 21 2013 12:23 DemigodcelpH wrote:
Show nested quote +
On August 21 2013 08:46 FrostedMiniWheats wrote:
Aside from considering moving the Viper to Lair tech, there's another route they could go. One that's been a very long time coming....they buff the corruptor.

I seem to recall David Kim mentioning that they wanted to change that unit for HotS because it was so boring to watch compared to Vikings and Phoenixes in WoL. HotS came. Nothing was done and it seems to have just flown under the radar since.

I've watched Yugioh go roach/ling/bane/corruptor before and thought if corrutors were just a little bit better this could really have potential. If they just had some other advantage over mutas besides being able to tank more damage to snipe medivacs during engagements. Hell you could maybe even still go muta/ling but mix these in as support casters. So what I prepose:

- Corruption cooldown is increased from 45s to 70s
- The duration remains at 30s
- The cost of a Corruptor is increased from 150/100 to 200/100
- Corruptor speed is increased from 2.9531 to 3 (same as a speed roach off creep. Could help a little with medivac sniping)
- Corruption is now an aoe projectile that reduces all upgrades (attack/armor/shields) by 1 with a radius of 2. (Essentially fungal growth with a different effect). Additionally, it doesn't stack and is capped at 0/0/0 reduction.

The unit is now more interesting to watch, very accessible at Lair (especially since you're likely to get a spire in both ZvT and ZvP), has a unique role as the only unit that can debuff upgrades, and would have even better lategame utility.

Maybe the stats I'm preposing are a bit off, but that's not really what's important. It's the concept. Essentially, I'm looking for something similar to the Devourer that's pre-Hive.


David Kim also said that not every unit needs to be interesting, as this allows other units to be highlighted. The corrupter is fine, and demolishes massive air. There are other units that have higher and more urgent rework priority.


Corruptors demolish massive units like Stalkers demolish armored units, just saying. If you're going to give one unit props for being awesome, you might as well recognize another one that does roughly the same DPS vs it's targeted armor type.

And we all know that Stalkers are the go-to unit for Protoss vs armored units like Marauders and Colossi.
As it turns out, marines don't actually cost any money -Jinro
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
August 21 2013 04:05 GMT
#490
The mech upgrade combine probably affect mech TvT the most. I still don't see the point meching in TvZ or TvP. I don't think the other two changes affect that much on high level play. Maybe they should do something with burrowed ultra, it could be fun to watch :D

I think mule is the real problem for ZvT mid game. There are countless time I see zerg tried to counter attack and killed a bunch of scv but terran just called down some mules and they are good to go again. This is making ZvT extremely predictable to watch, Zerg survival to hive tech and hope for the best while terran will try to get 3/3 and finish the game. There are not many games I watched that zerg win the game at mid game.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Nerski
Profile Blog Joined November 2010
United States1095 Posts
August 21 2013 04:24 GMT
#491
buffing the ultra seems lazy, and extremely unhelpful. ZvT wise zerg doesn't struggle in the late game because ultras don't have 50 HP, they struggle in the late game because they get their so haphazardly a lot of the time. Largely due to the cost efficiency of bio/mine vs the cost efficiency of ling/bane/muta. So if they really wanted to address ZvT late game where the change needs to occur is ZvT mid game as far as cost efficiency for zerg goes.

Not saying it's the right call, but testing some kind of a buff to lings or banes would make more sense then this ultra 50 hp buff. All that will do is make late game impossible for T and maybe even create issues ZvP and ZvZ if a zerg can get to utlras fairly cleanly.

As far as what you'd buff with ling/bane, I think it'd make sense to test out something like a slight attack speed increase on lings. That way they are still fragile but if a player can micro them well to get on top of targets they'd do slightly better damage. It'd also make a ling run by more of a threat. Additionally could address issues Zergs are having with early gateway first timings where lings are your only defense coupled with queens.

Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-21 04:46:59
August 21 2013 04:45 GMT
#492
I'm...lost. What does blizzard want
Is this ultra buff solution for 4M terran in late game?

Edit: oh well, as long as this buff is not stupid as viper energy buff :D
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-21 05:07:38
August 21 2013 05:06 GMT
#493
On August 21 2013 13:24 Nerski wrote:
buffing the ultra seems lazy, and extremely unhelpful. ZvT wise zerg doesn't struggle in the late game because ultras don't have 50 HP, they struggle in the late game because they get their so haphazardly a lot of the time. Largely due to the cost efficiency of bio/mine vs the cost efficiency of ling/bane/muta. So if they really wanted to address ZvT late game where the change needs to occur is ZvT mid game as far as cost efficiency for zerg goes.

Not saying it's the right call, but testing some kind of a buff to lings or banes would make more sense then this ultra 50 hp buff. All that will do is make late game impossible for T and maybe even create issues ZvP and ZvZ if a zerg can get to utlras fairly cleanly.

As far as what you'd buff with ling/bane, I think it'd make sense to test out something like a slight attack speed increase on lings. That way they are still fragile but if a player can micro them well to get on top of targets they'd do slightly better damage. It'd also make a ling run by more of a threat. Additionally could address issues Zergs are having with early gateway first timings where lings are your only defense coupled with queens.


I know blizzard now have 'buff-everything' policy
but we need to change WM then buff mech (esp tank).
I don't think buff something in zerg is unnecessary at this point (if WM is fixed)

why don't you just make WM attack, non-spell?
It will make viper effective vs mines! (can blind cloud them!)

The only downfall is that
PvT match ups will get effected a bit (immortal)
To immortal, WM will do

35 (initial shield dmg) + 10 = 45.
so one immortal can tank about 4-5 shots
(i'm not quite sure what will happen if immortal have less than 35 shield).

+ Show Spoiler +
And other side effect is that it will allow armor upgrades and attack upgrades to effect WM's attack
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-21 05:19:11
August 21 2013 05:18 GMT
#494
On August 21 2013 13:05 lemonbone wrote:
The mech upgrade combine probably affect mech TvT the most. I still don't see the point meching in TvZ or TvP. I don't think the other two changes affect that much on high level play. Maybe they should do something with burrowed ultra, it could be fun to watch :D

I think mule is the real problem for ZvT mid game. There are countless time I see zerg tried to counter attack and killed a bunch of scv but terran just called down some mules and they are good to go again. This is making ZvT extremely predictable to watch, Zerg survival to hive tech and hope for the best while terran will try to get 3/3 and finish the game. There are not many games I watched that zerg win the game at mid game.

Mule is not a problem IF 4M build is not OP vs Zerg.
the great synergy b/w Mules and light gas bio build is just overwhelming
Edit: when I say 'light-gas build', I'm comparing with mech.
SolarJto
Profile Blog Joined April 2011
United States260 Posts
August 21 2013 05:19 GMT
#495
I dont think ultras need a health buff haha
-University of New Mexico CSL Coordinator-
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
August 21 2013 05:40 GMT
#496
L O L at ultralisk buff.
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Phanekim
Profile Joined April 2003
United States777 Posts
August 21 2013 05:44 GMT
#497
david kim is just being stingy. he loves his widow mines too much.
i like cheese
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
August 21 2013 05:48 GMT
#498
Approve, Approve, Dispprove.

Why make ultras even more powerful when they are the issue late game TvZ?
The best Flash meme ever: http://imgur.com/zquoK
TAMinator
Profile Joined February 2011
Australia2706 Posts
August 21 2013 05:51 GMT
#499
As weird as this sounds, it'll probably work out. Zergs have been dying due to staying on lair tech for too long. Now it'll reward zergs for getting hive earlier to get ultras so they can deal with terran MMMM.
I still personally would've prefered them reverting infested terrans back, they do jack all these days xD
OPL3SA2
Profile Joined April 2011
United States378 Posts
August 21 2013 06:00 GMT
#500
guys will you please stop suggesting things? Blizzard is gonna read this post , and therefore be unable to implement any of your suggestions. Someone suggested changing the protoss upgrade colors to match every other race in the production tab, and Blizzard had to make it green because someone had already suggested red. Think about this example before you go laying out your awesome ideas that would actually make a lot of sense
Playoffs? You're talking about playoffs?
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