• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:51
CET 00:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Starcraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list? When will we find out if there are more tournament
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1294 users

Call to Action: August 19 Balance Testing - Page 23

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 21 22 23 24 25 38 Next All
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2013-08-21 04:07:57
August 20 2013 21:15 GMT
#441
I think Zerg melee and ranged upgrades should be merged into one upgrade. Gives Zerg midgame more flexibility, which admittedly it needs more than a buff to its lategame punch.

What? I really don't think this is more ridiculous than merging mech air and ground ugrades...
Inno pls...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2013 21:22 GMT
#442
On August 21 2013 06:10 BlueBoxSC wrote:
Show nested quote +
On August 21 2013 06:09 Incognoto wrote:
On August 21 2013 04:09 THEPPLsELBOW wrote:
Its funny, I used to be a whiner too.

For people who seem to be hopeless, why don't you just think about the situation for a little bit.

What's hard for Bio players? In high level PvT games, constant late game zealot warpins are extremely difficult to deal with because you have to stutter step on 2 Fronts. Which requires an ungodly level of APM.


Overlord speed buff: You will probably get it now, why not use it with overseers. You carry overseers with the mutas anyways. Mutas to distract the turrets, maybe snipe one or two. Overseers contaminate Ebays. Do this twice and delay 3/3 by 150 seconds.

Now, you have more than 2 minutes of breathing room to sneak a hive and ultra den up earlier. Survive for just a little bit longer, and get ventral sacs.

Then since you have OL speed already, drop overlords with ultras 1 or 2 at a time to camp terran production. Now terran has to multitask at 2 fronts if you attack. Mutalisk harass. 3 Fronts. Ling/Bling runby. 4 fronts. See how hard it gets now?

Survive until Ultras. Utilize buffed units (overseer, Ultras) and suddenly, the game slowly but surely goes your way.


Are you really actually telling us to use ultralisk drop harass?

amazing


I think we have found Catz' TL account.

I don't care what anyone says, I want to believe that ultralisk drop harass is real and viable. It to funny not to be.


....They don't even fit in the overlords. They are like 3 times the size on screen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-20 21:32:44
August 20 2013 21:32 GMT
#443
What I find very funny, is that there is absolutely no intention to look at TvP and PvZ. It seems that Blizzard actually like the current state of the Protoss matchups.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-08-20 21:51:01
August 20 2013 21:48 GMT
#444
On August 21 2013 06:15 Sajaki wrote:
I think Zerg melee and ranged upgrades should be merged into one upgrade. Gives Zerg midgame more flexibility, which admittedly it needs more than a buff to its lategame punch.


ewww I don't like that buff at all, even if it would help balance-wise. It just feels like it dumbs down the game and removes more of the complexity of asymmetric balance.

Zerg should have exclusive melee and ranged upgrades since it's the best at tech switching. It's more understandable for Protoss to have the attack upgrade merged, since they're more geared towards high-powered-expensive units.

Surely there must be better ways.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ureth_RA
Profile Joined July 2011
United States78 Posts
August 20 2013 21:49 GMT
#445
I don't know if this has been brought up but ultras are hard enough to deal with already as protoss and the buff will only make pvz harder
Pein Is Love
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 20 2013 21:50 GMT
#446
disgusted. the ultralisk change is basically attempting to reach a 50% ratio for the ZvT matchup without addressing whats wrong.

Forever ZeNEX.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
August 20 2013 21:50 GMT
#447
On August 21 2013 06:15 Sajaki wrote:
I think Zerg melee and ranged upgrades should be merged into one upgrade. Gives Zerg midgame more flexibility, which admittedly it needs more than a buff to its lategame punch.


Cannot tell if sarcasm or next David Kim idea.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
DrBeansy
Profile Joined April 2011
England85 Posts
August 20 2013 21:54 GMT
#448
On August 21 2013 05:42 dabom88 wrote:
We're all pretty much in agreement that the transition to Hive tech is where the balance problems are centered around.

So let's discuss Lair tech aka TvZ Midgame.

Now, during TvZ midgame, Terran Drops are aplenty. As HotS has shown time and time again, if you don't have a way to effectively deal with Medivac drops on an at least semi-consistent basis, you WILL lose. Whether it be in TvZ, TvP, or TvT.

The increased speed of the medivac, combined with the Fungal Growth nerf in the transition to HotS, makes it so that Mutas are almost absolutely necessary to combat it.

And Mutas go great with another mobile army, in this case, Ling/Bling

Now, Mutas/Ling/Bling matches up pretty well against MMMM, until you hit a certain point. And that certain point is when the Bio reaches 3/3. Zergs need 3/3 Melee in order to match up against MMMM, which becomes ridiculously cost-effective at 3/3. Otherwise they'll just be continuously fighting from a deficit.

So the fixes should be focused around Zerg 3/3 Melee/Ground armor.

So if the issue is 3/3, and Blizzard seems to want to approach HotS balance with a Buff approach (as opposed to nerfing) why not make 3/3 Melee/Ground armor at a slightly lower tier?

Let's experiment with 3/3 at Infestation Pit. At least for Melee and Ground Armor. It's certainly not going to effect early game too much, as Zergs are still going to need to go through 2/2 and getting an Infestation Pit. Heck, why not just try putting 3/3 for all Zerg units on Infestation Pit, and if it's too much, then scaling back to just Melee/Ground Armor.

It seems a lot fairer to just require an Infestation Pit, since it fits more with the other races. Terrans are going to get a Factory anyway, 2/2 and 3/3 just require one step above that, which is an Armory. Protoss are absolutely going to get a Cybernetics Core anyway, 2/2 and 3/3 are just one step above that, which is a Twilight Council.

If Zergs are going to be going Lair in the midgame anyway, just let them be okay with 1 step above that, Infestation Pit. In this case, 3/3 will serve as a nice transition to Hive tech instead of Hive being a risky transition to 3/3.

i.e. it'll make it so that the Zerg 3/3 upgrades require the same amount of tier steps as Terran and Protoss.

Terran:
1. Command Center
2. Barracks
3. Factory
4. Armory.

Protoss:
1. Nexus
2. Gateway
3. Cyber Core
4. Twilight Council

Zerg
1. Hatchery
2. Spawning Pool
3. Lair
4. Infestation Pit.


as i've said countless times - just allow hive from spire
gobbledydook
Profile Joined October 2012
Australia2605 Posts
August 20 2013 22:00 GMT
#449
On August 21 2013 06:54 DrBeansy wrote:
Show nested quote +
On August 21 2013 05:42 dabom88 wrote:
We're all pretty much in agreement that the transition to Hive tech is where the balance problems are centered around.

So let's discuss Lair tech aka TvZ Midgame.

Now, during TvZ midgame, Terran Drops are aplenty. As HotS has shown time and time again, if you don't have a way to effectively deal with Medivac drops on an at least semi-consistent basis, you WILL lose. Whether it be in TvZ, TvP, or TvT.

The increased speed of the medivac, combined with the Fungal Growth nerf in the transition to HotS, makes it so that Mutas are almost absolutely necessary to combat it.

And Mutas go great with another mobile army, in this case, Ling/Bling

Now, Mutas/Ling/Bling matches up pretty well against MMMM, until you hit a certain point. And that certain point is when the Bio reaches 3/3. Zergs need 3/3 Melee in order to match up against MMMM, which becomes ridiculously cost-effective at 3/3. Otherwise they'll just be continuously fighting from a deficit.

So the fixes should be focused around Zerg 3/3 Melee/Ground armor.

So if the issue is 3/3, and Blizzard seems to want to approach HotS balance with a Buff approach (as opposed to nerfing) why not make 3/3 Melee/Ground armor at a slightly lower tier?

Let's experiment with 3/3 at Infestation Pit. At least for Melee and Ground Armor. It's certainly not going to effect early game too much, as Zergs are still going to need to go through 2/2 and getting an Infestation Pit. Heck, why not just try putting 3/3 for all Zerg units on Infestation Pit, and if it's too much, then scaling back to just Melee/Ground Armor.

It seems a lot fairer to just require an Infestation Pit, since it fits more with the other races. Terrans are going to get a Factory anyway, 2/2 and 3/3 just require one step above that, which is an Armory. Protoss are absolutely going to get a Cybernetics Core anyway, 2/2 and 3/3 are just one step above that, which is a Twilight Council.

If Zergs are going to be going Lair in the midgame anyway, just let them be okay with 1 step above that, Infestation Pit. In this case, 3/3 will serve as a nice transition to Hive tech instead of Hive being a risky transition to 3/3.

i.e. it'll make it so that the Zerg 3/3 upgrades require the same amount of tier steps as Terran and Protoss.

Terran:
1. Command Center
2. Barracks
3. Factory
4. Armory.

Protoss:
1. Nexus
2. Gateway
3. Cyber Core
4. Twilight Council

Zerg
1. Hatchery
2. Spawning Pool
3. Lair
4. Infestation Pit.


as i've said countless times - just allow hive from spire


It doesn't make sense for tech to be unlocked from one of two possible buildings, there has been nothing like that in all of Starcraft (or Warcraft for that matter). It seems like a fix for the only purpose of fixing one matchup which is bad especially because the fix itself is awkward and unprecedented.
I am a dirty Protoss bullshit abuser
Swisslink
Profile Joined March 2011
2954 Posts
August 20 2013 22:04 GMT
#450
I still think the idea of getting 3/3 with an Infestation Pit would really help a lot - and not really breaking anything.
DrBeansy
Profile Joined April 2011
England85 Posts
August 20 2013 22:04 GMT
#451
On August 21 2013 07:00 gobbledydook wrote:
Show nested quote +
On August 21 2013 06:54 DrBeansy wrote:
On August 21 2013 05:42 dabom88 wrote:
We're all pretty much in agreement that the transition to Hive tech is where the balance problems are centered around.

So let's discuss Lair tech aka TvZ Midgame.

Now, during TvZ midgame, Terran Drops are aplenty. As HotS has shown time and time again, if you don't have a way to effectively deal with Medivac drops on an at least semi-consistent basis, you WILL lose. Whether it be in TvZ, TvP, or TvT.

The increased speed of the medivac, combined with the Fungal Growth nerf in the transition to HotS, makes it so that Mutas are almost absolutely necessary to combat it.

And Mutas go great with another mobile army, in this case, Ling/Bling

Now, Mutas/Ling/Bling matches up pretty well against MMMM, until you hit a certain point. And that certain point is when the Bio reaches 3/3. Zergs need 3/3 Melee in order to match up against MMMM, which becomes ridiculously cost-effective at 3/3. Otherwise they'll just be continuously fighting from a deficit.

So the fixes should be focused around Zerg 3/3 Melee/Ground armor.

So if the issue is 3/3, and Blizzard seems to want to approach HotS balance with a Buff approach (as opposed to nerfing) why not make 3/3 Melee/Ground armor at a slightly lower tier?

Let's experiment with 3/3 at Infestation Pit. At least for Melee and Ground Armor. It's certainly not going to effect early game too much, as Zergs are still going to need to go through 2/2 and getting an Infestation Pit. Heck, why not just try putting 3/3 for all Zerg units on Infestation Pit, and if it's too much, then scaling back to just Melee/Ground Armor.

It seems a lot fairer to just require an Infestation Pit, since it fits more with the other races. Terrans are going to get a Factory anyway, 2/2 and 3/3 just require one step above that, which is an Armory. Protoss are absolutely going to get a Cybernetics Core anyway, 2/2 and 3/3 are just one step above that, which is a Twilight Council.

If Zergs are going to be going Lair in the midgame anyway, just let them be okay with 1 step above that, Infestation Pit. In this case, 3/3 will serve as a nice transition to Hive tech instead of Hive being a risky transition to 3/3.

i.e. it'll make it so that the Zerg 3/3 upgrades require the same amount of tier steps as Terran and Protoss.

Terran:
1. Command Center
2. Barracks
3. Factory
4. Armory.

Protoss:
1. Nexus
2. Gateway
3. Cyber Core
4. Twilight Council

Zerg
1. Hatchery
2. Spawning Pool
3. Lair
4. Infestation Pit.


as i've said countless times - just allow hive from spire


It doesn't make sense for tech to be unlocked from one of two possible buildings, there has been nothing like that in all of Starcraft (or Warcraft for that matter). It seems like a fix for the only purpose of fixing one matchup which is bad especially because the fix itself is awkward and unprecedented.


why does it not make sense? the completion of the infestation pit discovers new knowledge about the zerg race, allowing hive.... oooh mysterious. ok so completion of the spire does the same?.... i dont see the issue
azzih
Profile Joined October 2012
Germany98 Posts
August 20 2013 22:06 GMT
#452
As a zerg in my opinion the biggest problem in ZvT are the new medivacs: They always escape, even if they arent managed that well. It was much harder in WOL to stay cost efficient with drops, now its basically free damage until there are mutas.

The problem here is that mutas are the only way to go in midgame, there are no alternatives. If medivac-count will go too high, as zerg you are most likely dead. Maybe a slight buff to infestors would be the way to go, as they are right now they are pretty useless...
Germany
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
August 20 2013 22:20 GMT
#453
mothership core.............?
Team Liquid
Lobotomist
Profile Joined May 2010
United States1541 Posts
August 20 2013 22:21 GMT
#454
I'm usually a proponent of buffs over nerfs, but really the problem with ZvT is that mines are insanely strong. Compare a widow mine to a baneling: similar cost, both can be burrowed, similar tech level. However, widow mines do significantly more damage, will auto-attack from burrowed, are reuseable, can hit air. widow mines are really, really strong, and imo in need of a nerf. not too much (because tvz is pretty ok) but a little one.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
NKexquisite
Profile Joined January 2009
United States911 Posts
August 20 2013 22:24 GMT
#455
On August 20 2013 13:41 Nightsz wrote:
what the FUCK? Ultralisk life buff? Jesus christ what hell are they thinking. Its fucking strong as fuck already


This is what I was thinking...
Whattttt Upppppppp Im Nesteaaaaaa!!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-08-20 22:27:22
August 20 2013 22:27 GMT
#456
On August 21 2013 07:20 Liquid`Ret wrote:
mothership core.............?


It's fine lol. Just play more greedy :p
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 20 2013 22:29 GMT
#457
As Idra explained on stream, Mariens and mines are pretty expendable units, whereas medivacs are the true backbone of a terran army, if you kill those then it can really hurt the terran.
maru lover forever
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 20 2013 22:30 GMT
#458
Medivac boost is the stupidest thing. Why is it in the game? It's pretty much the reason that Photon Overcharge is in the game at all...

They made Muta faster.
They introduced Medivac boost for God knows what reason... so they could escape from Muta?
Then they gave Protoss Photon Overcharge to deal with faster Medivacs and faster Muta?
Now Terran complains they can't drop because of Photon Overcharge and Zerg complains they have to go Muta because of Medivacs.

My BRAIN HURTS


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
shockaslim
Profile Joined December 2010
United States1105 Posts
August 20 2013 22:48 GMT
#459
On August 21 2013 07:30 DinoMight wrote:
Medivac boost is the stupidest thing. Why is it in the game? It's pretty much the reason that Photon Overcharge is in the game at all...

They made Muta faster.
They introduced Medivac boost for God knows what reason... so they could escape from Muta?
Then they gave Protoss Photon Overcharge to deal with faster Medivacs and faster Muta?
Now Terran complains they can't drop because of Photon Overcharge and Zerg complains they have to go Muta because of Medivacs.

My BRAIN HURTS





I seriously do not understand why people complain about medivac boost so much. The medivacs are not coming out any faster. The medivacs are not getting to your base that much faster. If you have units in place like you would for medivac drops in WoL you can shut them down the same way. Mutalisks will STILL catch a medivac in the open when the boost is gone. If anything it helps terran so they can retreat and at least keep the medivacs instead of losing everything in a fight.
Dirty Deeds...DONE DIRT CHEAP!!!
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
August 20 2013 22:50 GMT
#460
The two first changes are ok imo (not that they are gonna change that much tho).

regarding the ultra buff i dunno,its like 2 more marauders shots and sometimes when i kill the ultra i'm at the extreme limit,i couldn't have kite 2 more times,so that would mean i'd die...well we'll see i guess.

Still no mothership core nerf,lol.
RIP MKP
Prev 1 21 22 23 24 25 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft438
Nathanias 102
JuggernautJason97
SpeCial 87
StarCraft: Brood War
Artosis 493
Shuttle 126
Dota 2
syndereN362
LuMiX1
League of Legends
C9.Mang0194
Counter-Strike
fl0m3840
rGuardiaN81
Super Smash Bros
hungrybox700
Other Games
tarik_tv6270
summit1g5859
FrodaN2224
shahzam592
Maynarde90
KnowMe37
ZombieGrub36
ViBE23
Liquid`Ken10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 74
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• IndyKCrew
StarCraft: Brood War
• RayReign 16
• HerbMon 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21122
• WagamamaTV271
League of Legends
• Doublelift4396
Other Games
• imaqtpie3318
• Shiphtur190
Upcoming Events
RongYI Cup
11h 9m
ByuN vs TriGGeR
herO vs Rogue
OSC
11h 9m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 11h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 17h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.