• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:44
CET 02:44
KST 10:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1692 users

Interview of David Kim about Balance in IEM - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 30 Next All
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 26 2013 17:55 GMT
#281
On July 27 2013 02:19 IAmHaunteR wrote:
How can someone be so short-sided?

Most of Zerg ladder wins are because of all ins...and the reason we had a ZvZ FINALS is because the Zergs there were way and above the rest of the crowd...

Ugh


Most of Terran ladder wins are because of 3 base all ins...and the reason we see innovation and flash do so well is because they are way and above the rest of the crowd...
WombaT
Profile Blog Joined May 2010
Northern Ireland26021 Posts
July 26 2013 17:56 GMT
#282
On July 27 2013 02:52 Plansix wrote:
Show nested quote +
On July 27 2013 02:45 Wombat_NI wrote:
On July 27 2013 02:41 Plansix wrote:
On July 27 2013 02:30 Wombat_NI wrote:
On July 27 2013 02:23 Plansix wrote:
On July 27 2013 02:20 Wombat_NI wrote:
On July 27 2013 02:18 Sapphire.lux wrote:
Terrible terrible damage that makes fights end very fast was and still is a valid criticism. Nothing wrong with mentioning it from time to time. Could have been worded a bit better though.

No, it's totally rude to raise a criticism of it. Bitch all you want about unit balance, but fundamental design is sacrosanct and out of limits for discussion

More importantly, it can't really be changed at this point, so why ask? He might as well ask "why isn't the dragoon in the game?" because the question would have about as much merit.

The interviewer is really just a conduit for the community's queries, so we're to blame for it in a manner of speaking I guess.

I happily allow Blizzard to proceed as they see fit, they don't really owe me anything as I've got more than my money's worth out of the game purchase I made. I just dispute some of the party lines they trot out, especially regarding the casual playerbase. Most of my friends who dipped into the game found things like terrible terrible damage REALLY frustrating and not cool or dynamic.

I can see that, but I have friends who don't like Dota because "everything isn't on one screen". They don't like scrolling to other parts of the map or being attacked or stunned from off screen. Or getting nuked down without a chance to respond.

Does that make Dota bad? No, just not for them. Games like this are not going to please everyone and trying to do that only makes them flat and boring. I would rather Dota be batshit crazy and SC2 being unforgiving and mean than slowing everything down so some people can catch up.

See your point is fair, but equally I don't put 'terrible terrible damage' in the same kind of category as you.

If the interviewer had demanded automated macro, or something really alien to what Starcraft historically is, I would be in agreement.

As it is, discussing how deathball v deathball battles can end really quickly and in a frustrating manner for both players and spectators is a legitimate point of inquiry, to me at least.

They acknowledge the issue as well, but have skirted around core mechanical issues at trying to mitigate it through encouraging harassment all over the place.

There are things they could do, like make the auto-targeting "less good" but at the end of the day it would only help so much. As long as we can box all our units and A-move them, the death ball will always be an issue. If they wanted to make it better, making protoss less reliant of the colossi for its constant splash damage would go a long way to limiting their "death-bally-ness". But I don't know how you do that.

I'm more annoyed by their lack of EVER doing anything with the Collosus, than the actual state of the game at present tbf.

I've seen some cool suggestions that don't even involve re-designing anything at the engine level. One which is my own personal one is making Collosus a lot more slow, Zealots without charge and faster passive speed, and tweaking Protoss move speeds across the board.

More divergent move speeds makes it harder to control a deathball. There is an advantage in controlling well, if the consequence of A-moving involves your Zealots ahead of your Stalkers/Immortals, and your critical AoE lagging behind.

It's by no means at all a good idea, but the general concept of non-engine tweaks to alter deathball play is really unexplored, imo.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 26 2013 18:01 GMT
#283
On July 26 2013 13:14 Holdenintherye wrote:
Viper buff? So less energy for abducts or something?

I think the problem with viper is range. And because it doesn't affect mines it's pretty useless in current state of zvt.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 26 2013 18:01 GMT
#284
On July 27 2013 01:31 Aiobhill wrote:


He is also biased as hell, not necessarily race biased but unit biased. "We don't want to nerf the widow mine and medivac." Basically guarantueeing the two most problematic terran units will remain untouched also indicates they will not make mech more viable.



The widow mine and the medivac are the 2 units that keep terran in the game atm. Nerf these and we got WOL terran again. We all knew how "fun" the last wol year was
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 26 2013 18:03 GMT
#285
On July 27 2013 02:56 Wombat_NI wrote:
Show nested quote +
On July 27 2013 02:52 Plansix wrote:
On July 27 2013 02:45 Wombat_NI wrote:
On July 27 2013 02:41 Plansix wrote:
On July 27 2013 02:30 Wombat_NI wrote:
On July 27 2013 02:23 Plansix wrote:
On July 27 2013 02:20 Wombat_NI wrote:
On July 27 2013 02:18 Sapphire.lux wrote:
Terrible terrible damage that makes fights end very fast was and still is a valid criticism. Nothing wrong with mentioning it from time to time. Could have been worded a bit better though.

No, it's totally rude to raise a criticism of it. Bitch all you want about unit balance, but fundamental design is sacrosanct and out of limits for discussion

More importantly, it can't really be changed at this point, so why ask? He might as well ask "why isn't the dragoon in the game?" because the question would have about as much merit.

The interviewer is really just a conduit for the community's queries, so we're to blame for it in a manner of speaking I guess.

I happily allow Blizzard to proceed as they see fit, they don't really owe me anything as I've got more than my money's worth out of the game purchase I made. I just dispute some of the party lines they trot out, especially regarding the casual playerbase. Most of my friends who dipped into the game found things like terrible terrible damage REALLY frustrating and not cool or dynamic.

I can see that, but I have friends who don't like Dota because "everything isn't on one screen". They don't like scrolling to other parts of the map or being attacked or stunned from off screen. Or getting nuked down without a chance to respond.

Does that make Dota bad? No, just not for them. Games like this are not going to please everyone and trying to do that only makes them flat and boring. I would rather Dota be batshit crazy and SC2 being unforgiving and mean than slowing everything down so some people can catch up.

See your point is fair, but equally I don't put 'terrible terrible damage' in the same kind of category as you.

If the interviewer had demanded automated macro, or something really alien to what Starcraft historically is, I would be in agreement.

As it is, discussing how deathball v deathball battles can end really quickly and in a frustrating manner for both players and spectators is a legitimate point of inquiry, to me at least.

They acknowledge the issue as well, but have skirted around core mechanical issues at trying to mitigate it through encouraging harassment all over the place.

There are things they could do, like make the auto-targeting "less good" but at the end of the day it would only help so much. As long as we can box all our units and A-move them, the death ball will always be an issue. If they wanted to make it better, making protoss less reliant of the colossi for its constant splash damage would go a long way to limiting their "death-bally-ness". But I don't know how you do that.

I'm more annoyed by their lack of EVER doing anything with the Collosus, than the actual state of the game at present tbf.

I've seen some cool suggestions that don't even involve re-designing anything at the engine level. One which is my own personal one is making Collosus a lot more slow, Zealots without charge and faster passive speed, and tweaking Protoss move speeds across the board.

More divergent move speeds makes it harder to control a deathball. There is an advantage in controlling well, if the consequence of A-moving involves your Zealots ahead of your Stalkers/Immortals, and your critical AoE lagging behind.

It's by no means at all a good idea, but the general concept of non-engine tweaks to alter deathball play is really unexplored, imo.

I don't think the colossi is bad as a unit. I just only want to build 2. Really all protoss needs is a basic ranged unit that can dump out reasonable DPS that doesn't cost a mint(ie, not the immotal) and the colossi problem is solved. That is the only reason colossi are built, is that the stalker can't dump out enough DPS and the immortal is to bursty.

I also want a better charge for Zealots. I just want to be able to turn it on myself and control them while they charge. The amount of cool stuff I could do with that would be neat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
July 26 2013 18:04 GMT
#286
On July 27 2013 02:55 Snowbear wrote:
Show nested quote +
On July 27 2013 02:19 IAmHaunteR wrote:
How can someone be so short-sided?

Most of Zerg ladder wins are because of all ins...and the reason we had a ZvZ FINALS is because the Zergs there were way and above the rest of the crowd...

Ugh


Most of Terran ladder wins are because of 3 base all ins...and the reason we see innovation and flash do so well is because they are way and above the rest of the crowd...

No love for Third-Rate Terrans

+ Show Spoiler +
Bomber
Zheryn
Profile Joined December 2010
Sweden3653 Posts
July 26 2013 18:04 GMT
#287
On July 27 2013 02:45 SCguineapig wrote:
Show nested quote +
On July 26 2013 13:11 blade55555 wrote:
On July 26 2013 13:05 Kim Hyuna wrote:
David Kim till date still don't address the low cost of Roaches which dealt so much damage in mass.

And still NO stalkers buff since WOL days. Seriously? Not whining about balance but what the fuck? All his comments doesn't make sense. And buffing VIPER which already so strong against P which makes making colos pretty useless.



Err you realize the counter to viper is templar right? Like it's not that hard to feedback a viper before it abducts colossi .

I am curious how they will buff the viper without making it broken as shit lol.



abduct range is larger then feedback range.


Where did you get this from lol? They are the same range...
hundred thousand krouner
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-07-26 18:06:16
July 26 2013 18:05 GMT
#288
On July 27 2013 03:01 Snowbear wrote:
Show nested quote +
On July 27 2013 01:31 Aiobhill wrote:


He is also biased as hell, not necessarily race biased but unit biased. "We don't want to nerf the widow mine and medivac." Basically guarantueeing the two most problematic terran units will remain untouched also indicates they will not make mech more viable.



The widow mine and the medivac are the 2 units that keep terran in the game atm. Nerf these and we got WOL terran again. We all knew how "fun" the last wol year was


current state of terran is not necessarily fun. It was entertaining in the beginning, but not as much now . ZvP and ZvZ are more dynamic.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 26 2013 18:09 GMT
#289
On July 27 2013 02:35 Plansix wrote:
Show nested quote +
On July 27 2013 02:27 Sapphire.lux wrote:
On July 27 2013 02:20 Wombat_NI wrote:
On July 27 2013 02:18 Sapphire.lux wrote:
Terrible terrible damage that makes fights end very fast was and still is a valid criticism. Nothing wrong with mentioning it from time to time. Could have been worded a bit better though.

No, it's totally rude to raise a criticism of it. Bitch all you want about unit balance, but fundamental design is sacrosanct and out of limits for discussion

haha i remember all the WOL battlereports with Browder and how proud he was with his "TERRIBLE TERRIBLE DAMAGE" , so yeah, the interviewer probably hurt his feelings. Rude question.

No its just a dumb one and has not merit. I know YOU think its super important, but asking pointless questions is dumb and alittle rude. It is a core part of the game and not something they are going to change, so why even ask the question when you could ask one about something they might change?

I know what you mean but to be fair, DK had a nice answer with the medivac healing and prolonging battles. Maaaaaybe similar things could be done to more units/ situations to reach the same result without a design overhaul.

Still don't see how you can think of it as rude, Blizzard is the salesman and you can ask whatever the fuck you want, it's up to the salesman to present his product and explain why certain things were done the way they are. In this case, he could have easily said "because this is better" and end of story.
Head Coach Park: "They should buff tanks!"
snakeeyez
Profile Joined May 2011
United States1231 Posts
July 26 2013 18:11 GMT
#290
Wouldnt it make more sense to comment on the balance in OSL because the best players in the world are playing in that.
Hydro033
Profile Joined July 2012
United States136 Posts
July 26 2013 18:11 GMT
#291
On July 26 2013 13:05 Kim Hyuna wrote:
David Kim till date still don't address the low cost of Roaches which dealt so much damage in mass.

And still NO stalkers buff since WOL days. Seriously? Not whining about balance but what the fuck? All his comments doesn't make sense. And buffing VIPER which already so strong against P which makes making colos pretty useless.



What? Are you trolling?
#Wet4Ret
crms
Profile Joined February 2010
United States11933 Posts
July 26 2013 18:23 GMT
#292
We've seen like 20 David Kim interviews about balance since SC2 launch and each one is the same. Why do you guys keep expecting something else? You think the 21st is going to be wildly different?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
July 26 2013 18:27 GMT
#293
'Zerg are doing the best.'
'We want to make mech easier.'
'We're going to buff Vipers.'

Not sure I follow how you can make these three statements simultaneously.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
vesicular
Profile Blog Joined March 2010
United States1310 Posts
July 26 2013 18:49 GMT
#294
On July 27 2013 03:11 snakeeyez wrote:
Wouldnt it make more sense to comment on the balance in OSL because the best players in the world are playing in that.


OSL ro32 is pretty balanced.
STX Fighting!
vidium
Profile Joined January 2012
Romania222 Posts
July 26 2013 18:57 GMT
#295
This game is hopeless like david kim's answers.
There are not enough top protoss players, this just made me lol. Maybe the korean government will establish a top secret training base for 1000 protoss warriors. Well how about giving the protoss the right tools, right now its like having some dude in a 1950's car compete with a 2013 lamborghini. I wonder who will win.
When you balance the game only by some win/loss spreadsheets, nothing good is gonna come out of it.
You ever notice how no one returns to the barracks?
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-07-26 19:38:57
July 26 2013 19:31 GMT
#296
On July 26 2013 16:35 papaz wrote:
Honestly isn't everyone sick of only seeing variations of bio in both TvP and TvZ?

Very sick of it. TvP especially has been stale and uninteresting no matter who's playing for a very long time because Terran only has one compositional choice in a standard game. I actually prefer to watch all-ins from either side because then you at least see a wider range of Terran units on the field. Of course, HotS has pretty much killed those with the nexus cannon.
Thinasy
Profile Joined March 2011
2856 Posts
Last Edited: 2013-07-26 19:55:31
July 26 2013 19:54 GMT
#297
On July 27 2013 04:31 forsooth wrote:
Show nested quote +
On July 26 2013 16:35 papaz wrote:
Honestly isn't everyone sick of only seeing variations of bio in both TvP and TvZ?

Very sick of it. TvP especially has been stale and uninteresting no matter who's playing for a very long time because Terran only has one compositional choice in a standard game. I actually prefer to watch all-ins from either side because then you at least see a wider range of Terran units on the field. Of course, HotS has pretty much killed those with the nexus cannon.


There is like 30% of the units not even being used. Since mech is so useless you'll never see a full mech army. What about Battlecruisers, Carriers, Brood lords (I'm not a fan of the Brood lord itself) but they are Tier 3 units, 50mineral marines are actually more supply-efficient then all of these units, makes no sense at all to even have Tier 3 when they evidently arent good to use. When someone built a carrier in BW I was in pure fear cause it ruled the sky, a carrier in SC2 is a joke and the same goes for the battlecruiser.

I'd like it if lategame actually felt like lategame.
Jaedong & Faker
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 26 2013 20:04 GMT
#298
i play R and am pleased to read mr kims answers, he seems to know exactly how this game plays. in wings of liberty, it was like they were watching a different game. they now use examples which i find relevant and discuss topics in actual detail
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 26 2013 21:23 GMT
#299
On July 27 2013 02:35 Plansix wrote:
Show nested quote +
On July 27 2013 02:27 Sapphire.lux wrote:
On July 27 2013 02:20 Wombat_NI wrote:
On July 27 2013 02:18 Sapphire.lux wrote:
Terrible terrible damage that makes fights end very fast was and still is a valid criticism. Nothing wrong with mentioning it from time to time. Could have been worded a bit better though.

No, it's totally rude to raise a criticism of it. Bitch all you want about unit balance, but fundamental design is sacrosanct and out of limits for discussion

haha i remember all the WOL battlereports with Browder and how proud he was with his "TERRIBLE TERRIBLE DAMAGE" , so yeah, the interviewer probably hurt his feelings. Rude question.

No its just a dumb one and has not merit. I know YOU think its super important, but asking pointless questions is dumb and alittle rude. It is a core part of the game and not something they are going to change, so why even ask the question when you could ask one about something they might change?

Interviews are not only about begging for balance changes that can realistically happen. It's also about raising the issues that the player base is concerned about. Battles end too fast for my liking, and for the liking of numerous others. The fact that these others have accepted it long ago doesn't change the fact that they disapprove. And if such disapprovement hurts blizzards feelings guess what, I don't give a shit.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 26 2013 21:33 GMT
#300
On July 27 2013 06:23 Cheerio wrote:
Show nested quote +
On July 27 2013 02:35 Plansix wrote:
On July 27 2013 02:27 Sapphire.lux wrote:
On July 27 2013 02:20 Wombat_NI wrote:
On July 27 2013 02:18 Sapphire.lux wrote:
Terrible terrible damage that makes fights end very fast was and still is a valid criticism. Nothing wrong with mentioning it from time to time. Could have been worded a bit better though.

No, it's totally rude to raise a criticism of it. Bitch all you want about unit balance, but fundamental design is sacrosanct and out of limits for discussion

haha i remember all the WOL battlereports with Browder and how proud he was with his "TERRIBLE TERRIBLE DAMAGE" , so yeah, the interviewer probably hurt his feelings. Rude question.

No its just a dumb one and has not merit. I know YOU think its super important, but asking pointless questions is dumb and alittle rude. It is a core part of the game and not something they are going to change, so why even ask the question when you could ask one about something they might change?

Interviews are not only about begging for balance changes that can realistically happen. It's also about raising the issues that the player base is concerned about. Battles end too fast for my liking, and for the liking of numerous others. The fact that these others have accepted it long ago doesn't change the fact that they disapprove. And if such disapprovement hurts blizzards feelings guess what, I don't give a shit.

I'm just all about not asking stupid, useless questions. Its pointless and when people in thread like this go "Good point, that is a fundamental and serious design flaw that hold back the growth of the game. They should consider redesigning the game to allow for more positional, micro based game play that is centered around the highest level of control” I want to dunk my head in ice water. I mean, if people want Blizzard to provide the same answer over and over, just so they can sit in a circle and say “yeah, we are right, we are all right, the game would be better if they did what we said”, I guess they can. I find it to be tiresome, like most balance talks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 13 14 15 16 17 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech121
Nathanias 83
CosmosSc2 54
trigger 20
StarCraft: Brood War
Britney 22785
Artosis 690
Shine 7
Dota 2
LuMiX0
Counter-Strike
fl0m1064
taco 702
Super Smash Bros
hungrybox1356
C9.Mang0136
AZ_Axe128
Other Games
summit1g10494
shahzam698
Day[9].tv612
ViBE174
Maynarde137
fpsfer 0
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta18
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 54
• Azhi_Dahaki11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21146
Other Games
• Scarra1372
• Day9tv612
Upcoming Events
Replay Cast
7h 16m
OSC
9h 46m
Kung Fu Cup
10h 16m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
21h 16m
The PondCast
1d 8h
RSL Revival
1d 8h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
PiGosaur Monday
1d 23h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.