• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4730 users

Interview of David Kim about Balance in IEM - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 All
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2013-08-11 15:55:27
August 11 2013 15:53 GMT
#581
On August 10 2013 15:55 Incognoto wrote:
Show nested quote +
On August 10 2013 15:07 havok55 wrote:
On August 03 2013 04:34 Incognoto wrote:
1. We won't change balance based on a single region.

2. We are observing the turtle swarm host plus static defense style in ZvP late-game.

3. We won't nerf the medivac because Terran is not strong at the moment. Further nerfing the medivac will make Terran even weaker.

4. If ZvZ continues to be roach vs roach for a very long time, we may make changes in the future.

5. It is true that mech is countered by Zerg. But they are observing carefully, because buffing some units may bring about more problems.

6. When people talk about "balancing by map", they are actually making the argument that some maps favor a specific strategy of a certain race. So on the flip side, the opponent knows what strategy that is, so the opponent can be prepared. So it's balanced in the end.



Has this guy seen Innovation play? Terran not strong at the moment? Has he seen the OSL recently? I'm confused.


Also the "we won't change balance based on a single region" is akin to saying "we won't balance the game for the highest possible level" considering Korea is so much more competitive than NA or EU. So again, it seems that David Kim has lost touch with the game?


I really don't like the things David Kim says.. those two things I put in bold just gives me the impression that he's not really suited for his job.


Nerf Terran because the best player in the world plays it!

Just what I expected out of the TL peanut gallery.



TL peanut gallery? Can you please attempt to read and understand what someone is trying to convey rather than putting words into peoples' mouths? I will clarify my post once.

Terran is not under-performing and DK saying Terran is "not strong atm" is ridiculous. Many genuinely good Terrans are doing really well. I cited Innovation as an example but there are others, such as Taeja, Bomber, Supernova, etc. You get the point. In Korea, the region where the players play a good notch above everyone else, Terran is doing just fine. I never said Terran should be nerfed in that post. I implied that they weren't weak. There's a difference.

look at the GM statistics for every region and realize that terran is indeed underperforming. hint: there's significantly less terrans in every GM league.

not saying terran is actually underpowered. i can imagine TvZ isnt going so well right now because of strong Z allins while Ts play without tanks, and the fact that terrans are still not using ravens in lategame. but TvP might actually be unbalanced due to the MSC. not sure.


anyway. terrans are underperforming.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-08-11 15:55:13
August 11 2013 15:53 GMT
#582
He uses ladder data to support balance, and zerg winning championships as support of good balance. However, when protoss isn't winning nearly as many championships it's not because of balance, it's because protoss players aren't as good. Really David Kim?

So many tourneys loaded with protoss in the round of 32 and 16 and they drop like flys before it gets to semi's.
:)
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 11 2013 20:45 GMT
#583
Only in America, who won season one America again?
dutchfriese
Profile Joined November 2012
2554 Posts
August 11 2013 20:51 GMT
#584
campaign units in 3v3/4v4 sounds awesome. i really wish they would do that
dutchfriese
Profile Joined November 2012
2554 Posts
Last Edited: 2013-08-11 20:56:45
August 11 2013 20:56 GMT
#585
On August 12 2013 00:53 Reborn8u wrote:
He uses ladder data to support balance, and zerg winning championships as support of good balance. However, when protoss isn't winning nearly as many championships it's not because of balance, it's because protoss players aren't as good. Really David Kim?

So many tourneys loaded with protoss in the round of 32 and 16 and they drop like flys before it gets to semi's.


it's a perfectly legitimate point. IMO protoss in WoL was the least innovative race and i say this because of the sentry. Since protoss depends so heavily on the sentry early game, it's created a higher learning curve for protoss players. I think toss could use a buff though, one buff I'd like to see implemented is the oracle starting with 1 armor (+1).
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-11 21:10:17
August 11 2013 21:03 GMT
#586
On August 10 2013 15:07 havok55 wrote:
Show nested quote +
On August 05 2013 23:09 Grimmac wrote:
David Kim: Actually, for example, our design team has considered to put lurker into the multiplayer game. We tried many times. But colossus has long range, immortal has anti-armored damage, and Terran has marauder, all of which counter the lurker.


that makes me so frustrated ...
BW had Siege tanks, what about that ?

give us lurker back, goddamnit :/


We got the lurker in campaign, and they really were useless.

Oh come on ... it wasnt the BW lurker under BW conditions, so it cant have been as good ... on purpose, because the SC2 devs have to prove their superiority.

The "SC2 Lurker" deals 15 + 15 vs armored damage and this makes it shitty against every non-armored target especially with the cooldown of over 3 seconds. So it basically has the same problem as the Siege Tank.

The BW Lurker shoots roughly once every 1.8 seconds or so (cooldown 37 frames ... and the number of frames depend on game speed) and deals flat 20 splash damage against everything.

You also have to take into account that there are a lot more units in an SC2 game compared to BW due to the higher economy and production speed boosts and thus the units need to be BETTER at dealing damage and NOT WORSE to have equal performance.
If you cant say what you're meaning, you can never mean what you're saying.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 12 2013 08:17 GMT
#587
On August 12 2013 05:56 dutchfriese wrote:
Show nested quote +
On August 12 2013 00:53 Reborn8u wrote:
He uses ladder data to support balance, and zerg winning championships as support of good balance. However, when protoss isn't winning nearly as many championships it's not because of balance, it's because protoss players aren't as good. Really David Kim?

So many tourneys loaded with protoss in the round of 32 and 16 and they drop like flys before it gets to semi's.


it's a perfectly legitimate point. IMO protoss in WoL was the least innovative race and i say this because of the sentry. Since protoss depends so heavily on the sentry early game, it's created a higher learning curve for protoss players. I think toss could use a buff though, one buff I'd like to see implemented is the oracle starting with 1 armor (+1).


Not necessarily a higher learning curve, let's just save it severely limited what viable openings a Protoss could use. Sentries are so powerful that if Gateway units were any good without them, Protoss would be broken early game. The same could actually be said for warp-gates really.


In the later stages of the game, Protoss are really too death-ball reliant, though Zealot drops and Dark Templars have become apparently valid forms of harassment.
maru lover forever
gengka
Profile Joined September 2010
Malaysia461 Posts
August 12 2013 08:22 GMT
#588
3. We won't nerf the medivac because Terran is not strong at the moment. Further nerfing the medivac will make Terran even weaker.
FUCK YEAH DAVID!
Make Love Not War
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
August 12 2013 10:46 GMT
#589
On August 11 2013 22:53 Karpfen wrote:
i would really give +damage vs light to mutas



= more pain for toss because their workers would die even faster. you have to remember that toss struggles vs mass muta and buffing it vs terran means that they will destroy toss.
broodwar wasn't perfect
woreyour
Profile Blog Joined December 2010
582 Posts
August 12 2013 14:19 GMT
#590
Yeah dota 2 is really growing right now, and what is great is that the steam client itself is a free real time streaming tool with its observer mode oh so good you would throw sc2 away like diablo 3. I really wish blizz does something about this.

It is more exciting to see Sc2 improve its 2v2, 3v3, 4v4. Hell, they can just add the campain units in 3v3 and 4v4 and it would still be great for casual players to stay. The 1v1 ladder anxiety syndrome is really taking it's toll.
I am so sexy.. I sometimes romance myself..
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 12 2013 14:43 GMT
#591
On August 12 2013 23:19 woreyour wrote:
Yeah dota 2 is really growing right now, and what is great is that the steam client itself is a free real time streaming tool with its observer mode oh so good you would throw sc2 away like diablo 3. I really wish blizz does something about this.

It is more exciting to see Sc2 improve its 2v2, 3v3, 4v4. Hell, they can just add the campain units in 3v3 and 4v4 and it would still be great for casual players to stay. The 1v1 ladder anxiety syndrome is really taking it's toll.


It wouldn't even be hard to create a custom map that does 4v4 with campaign units, or even an option to pick what units you add to your tech tree at the start of the game. Problem is that Protoss doesn't have any campaign units.
~ ~ <°)))><~ ~ ~
dutchfriese
Profile Joined November 2012
2554 Posts
Last Edited: 2013-08-12 16:27:51
August 12 2013 16:22 GMT
#592
On August 12 2013 17:17 Incognoto wrote:
Show nested quote +
On August 12 2013 05:56 dutchfriese wrote:
On August 12 2013 00:53 Reborn8u wrote:
He uses ladder data to support balance, and zerg winning championships as support of good balance. However, when protoss isn't winning nearly as many championships it's not because of balance, it's because protoss players aren't as good. Really David Kim?

So many tourneys loaded with protoss in the round of 32 and 16 and they drop like flys before it gets to semi's.


it's a perfectly legitimate point. IMO protoss in WoL was the least innovative race and i say this because of the sentry. Since protoss depends so heavily on the sentry early game, it's created a higher learning curve for protoss players. I think toss could use a buff though, one buff I'd like to see implemented is the oracle starting with 1 armor (+1).


Not necessarily a higher learning curve, let's just save it severely limited what viable openings a Protoss could use. Sentries are so powerful that if Gateway units were any good without them, Protoss would be broken early game. The same could actually be said for warp-gates really.


In the later stages of the game, Protoss are really too death-ball reliant, though Zealot drops and Dark Templars have become apparently valid forms of harassment.



yes protoss would be broken which is why i said toss depends heavily on sentrys early game. I attest that because protoss is so reliant on sentries at the beginning of the game, it has actually slowed down protoss innovation in the end game, especially since many pro protoss players were consumed with immortal sentry all ins for quite some time.



On August 12 2013 23:19 woreyour wrote:
Yeah dota 2 is really growing right now, and what is great is that the steam client itself is a free real time streaming tool with its observer mode oh so good you would throw sc2 away like diablo 3. I really wish blizz does something about this.

It is more exciting to see Sc2 improve its 2v2, 3v3, 4v4. Hell, they can just add the campain units in 3v3 and 4v4 and it would still be great for casual players to stay. The 1v1 ladder anxiety syndrome is really taking it's toll.


I have to agree. The game needs to be more appealing to casual players in general and campaign units in team games seems like a pretty good way to do that.


On August 12 2013 23:43 TheFish7 wrote:
Show nested quote +
On August 12 2013 23:19 woreyour wrote:
Yeah dota 2 is really growing right now, and what is great is that the steam client itself is a free real time streaming tool with its observer mode oh so good you would throw sc2 away like diablo 3. I really wish blizz does something about this.

It is more exciting to see Sc2 improve its 2v2, 3v3, 4v4. Hell, they can just add the campain units in 3v3 and 4v4 and it would still be great for casual players to stay. The 1v1 ladder anxiety syndrome is really taking it's toll.


It wouldn't even be hard to create a custom map that does 4v4 with campaign units, or even an option to pick what units you add to your tech tree at the start of the game. Problem is that Protoss doesn't have any campaign units.



fair point. the lack of toss campaign units actually makes it a bad idea -_-
Prime Directive
Profile Joined December 2011
United States186 Posts
August 12 2013 18:22 GMT
#593
Lurker would be useless but i'd love the impaler in multiplayer.
larse
Profile Blog Joined March 2012
1611 Posts
August 14 2013 03:42 GMT
#594
Looks like PlayXP translates all these articles into Korean. I am glad that the article helps out Korean readers to know more about David Kim.

Here are their translated articles (from my post to Korean):
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4624684
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4648507
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4648423
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 14 2013 07:27 GMT
#595
On August 14 2013 12:42 larse wrote:
Looks like PlayXP translates all these articles into Korean. I am glad that the article helps out Korean readers to know more about David Kim.

Here are their translated articles (from my post to Korean):
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4624684
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4648507
http://www.playxp.com/sc2/swarm_heart/view.php?article_id=4648423


Can you give us a quick summary of the contents of the comments or?
maru lover forever
RemrafGrez
Profile Joined November 2010
United States180 Posts
August 25 2013 18:31 GMT
#596
On July 26 2013 14:21 Kim Hyuna wrote:
Show nested quote +
On July 26 2013 14:18 TheRabidDeer wrote:
On July 26 2013 13:00 Kim Hyuna wrote:
David Kim is an idiot.

David Kim: Overall, Protoss is not weak. In a lot of Ro32, Protoss has a stable and high presence. This is not a problem of SC2. It seems like there are fewer top Protoss players out there, at least fewer than Terran and Zerg. So I think we need to look for more new top Protoss players, and then the situation will change. If the number is getting worse [for Protoss], then we will consider change some Protoss units. In addition, in Dreamhack, Stardust got the championship. WCS S1 NA had a lot of Protoss. These numbers make me relaxed.


We already seen TOP protoss players playing inside KR. And almost zero success in taking one major title here in KR.

Isn't (P)PartinG, (P)Rain, (P)First, (P)MC etc top Protoss players? I don't see any NEW upcoming top protoss coming near.

And, Stardust is playing against Foreigner and not TOP Z/T players from KR. And his win against JD is nothing HUGE because JD is known for his weakness in PvZ. What an idiot again.

David Kim: I think, in WOL, Protoss's strategy was too narrowed. Basically you only need to turtle up for a big army and then win with one push. But now the situation is different. We add oracle for harassment and change the warp prism's speed. These give more choices for Protoss players. I hope we can see more competitive games.


Isn't that what Protossers has been doing? It's either turtle up for one fucking push or 2 base all in. Oracle? It's a shit unit.

Obviously he hates Protoss since WOL days.

First and Rain are both relatively new to the top end scene (of SC2), and First still appears to have nerve issues. A lot of the Kespa protoss look great, which is why they are so strong in pro league. eSF protoss generally seem weak for some reason. You seem heavily biased in favor of protoss buffs.


I am very biased in favor of protoss buffs. I have been saying Protoss need to be redesign or needs a major buff since WOL days. Overall results doesn't favor Protoss. Doesn't mean a protoss winning in foreigner tournament means protoss is fine.

We have to look at major KR scene where the real top players came from and our local results. And this whining shit has gotten banned for a few times tho.


Yes, something needs to change. Protoss needs wins in Korea to be proven good. We haven't seen this. And the Kespa Protoss, the 6 dragons, are missing... Stork, Bisu, Best, Kal, Free. I only see JangBi once in a while.

http://wiki.teamliquid.net/starcraft/Six_Dragons

Why is it that Flash, Fantasy, Innovation, Jaedong, and the like are doing just fine? Even Boxer did well before he went full coach. Could it be Protoss is the worst race, and unplayable by anybody who played Protoss in BW? Yes. It is the gimmick race. It is! MC was called SuicideToss in BW for a reason. And everybody will remember InCa for his embarrassing finals with Nestea. TL makes fun of him even in retirement.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=424021

Protoss can only win with gimmicks. It doesn't have to be this way. Blizzard needs to step up their design. Protoss needs agility and damage output. Protoss doesn't get harassment until the time Zerg and Terran can throw away workers in the form of spines and replacing them with MULES. Protoss has one unit that is slightly microable, and that is the stalker. THE WORST dps unit for cost in the game. Everything else is sluggish, unforgiving, high gas and high energy requirements. While Terran has unit control options in spades and econ flexibility to forgive the most atrocious errors. Terran can beat armies of banelings with marine splits, escape sure death with medevac boost, and heal an entire army back from red to win a game. Terran is so not based on econ the way P and Z are, they can scan 24 times in a game to kill 75 gas observers and never once consider making a raven. While Zerg just has larva inject to fall back on if they can make it to late game, and creep and floating supply to see the whole map.

Protoss is like a blind bull. Protoss listens from a distance with no vision, makes a best guess, then charges in hoping for the best.

Does Protoss need some love? You are damn fucking right they do.
Prev 1 28 29 30 All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trikslyr20
StarCraft: Brood War
Calm 8493
Leta 5383
PianO 3190
Hyuk 2197
Shuttle 1249
Pusan 437
firebathero 419
Mini 210
hero 129
Killer 100
[ Show more ]
Sexy 90
ZerO 50
EffOrt 50
Yoon 40
scan(afreeca) 32
Sharp 31
Terrorterran 23
Barracks 22
[sc1f]eonzerg 18
Hm[arnc] 16
zelot 16
ajuk12(nOOB) 15
SilentControl 12
Noble 7
910 7
Dota 2
The International101671
Gorgc7779
singsing2883
resolut1ontv 25
League of Legends
JimRising 383
Counter-Strike
nookyyy 126
kRYSTAL_57
Super Smash Bros
Mew2King107
Other Games
ToD146
Lowko78
ArmadaUGS19
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick397
BasetradeTV39
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH310
• StrangeGG 67
• LUISG 13
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV172
League of Legends
• Jankos1706
• Stunt546
Upcoming Events
PiG Sty Festival
1h 25m
Zoun vs Solar
SHIN vs Maru
Patches Events
5h 25m
Sparkling Tuna Cup
23h 25m
PiG Sty Festival
1d 1h
TBD vs Reynor
Serral vs TBD
OSC
1d 5h
Afreeca Starleague
1d 23h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.