Three interviews... David Kim is talking so much in China.
Interview of David Kim about Balance in IEM - Page 28
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larse
1611 Posts
Three interviews... David Kim is talking so much in China. | ||
Foxxan
Sweden3427 Posts
(redesign of the entire game inc) | ||
larse
1611 Posts
![]() Q: SC2 is faster than Warcraft3, have you thought about changing game speed? David Kim: It's hard to weight between causal and pro gamers. We have a speed option, but it seems like no one is using it, even the casual players. Maybe the fast speed like a progamer is why it is attractive to play SC2. Q: Have you thought about free race every week? Like LoL's free heroes every week. David Kim: Interesting thought. I can't guarantee anything. I will feedback this advice to the team. We hope that more players support our game. But changing from a singleplayer game to a multiplayer game is not easy. Q: SC2 is hard for players of other games. How to improve the fun of the game? David Kim: Our emphasis of fun is on arcade mode and 2v2/3v3/4v4. Not everyone likes 1v1, and not everything players 1v1. Q: Shouldn't there be some limits of KR players in WCS NA/EU? David Kim: This is first year of this system, so we don't want too many limitations. We will mostly not make change this year. Next year there may be some changes. Q: Will SC2 get an ingame stream system like Dota2? David Kim: We have been improving our observing system. Ingame stream system is great. But it's not the core of our development at the moment. Q: As a girl, I am thinking whether there will be more female units? David Kim: ...... this is the area of our art team. In fact, we want more female units. Q: Will the campaign be about all three races in LotV? David Kim: Good idea. We may do so in LotV. Q: Have you thought about putting campaign units into 3v3 and 4v4? David Kim: Actually, for example, our design team has considered to put lurker into the multiplayer game. We tried many times. But colossus has long range, immortal has anti-armored damage, and Terran has marauder, all of which counter the lurker. Q: Will there be some rewards for mapmakers? David Kim: In fact, we are discussing this. But I can't reveal the details. Q: Any news about Blizzard All-Stars? David Kim: Haha, you know, coming soon. | ||
larse
1611 Posts
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Foxxan
Sweden3427 Posts
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Incognoto
France10239 Posts
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juicyjames
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United States3815 Posts
On August 05 2013 16:31 Incognoto wrote: Free race every week? I don't understand that one. LoL and Dota are free to play, SC2 is a paying game The Starter Edition let's you play online only as Terran. Also for anyone with WoL only, you can get a buddy with HotS to party up with you and you will be able to play HotS together with him, but only as Terran. The person suggested instead of being only able to play Terran, that every week/month/whatever Blizzard rotates through the one race you're forced to play. So maybe in July Starter Edition and people being spawned up can only play Terran, then in August they can only play Zerg, etc. That way people can try out all three races to find one they like, and if they get hooked they can buy the whole game. | ||
Incognoto
France10239 Posts
On August 05 2013 16:35 juicyjames wrote: The Starter Edition let's you play online only as Terran. Also for anyone with WoL only, you can get a buddy with HotS to party up with you and you will be able to play HotS together with him, but only as Terran. The person suggested instead of being only able to play Terran, that every week/month/whatever Blizzard rotates through the one race you're forced to play. So maybe in July Starter Edition and people being spawned up can only play Terran, then in August they can only play Zerg, etc. That way people can try out all three races to find one they like, and if they get hooked they can buy the whole game. AH, that makes more sense, I guess indeed it's not a bad idea. | ||
ETisME
12260 Posts
Xy thinks that balancing terran based upon the best of korean terran is unfair since there is a huge skill difference in foreigners and korean top terran. David Kim said the balance issue is NOT about any region players, the balance will be studied through data across the globe David Kim thinks widow mines encourages zerg micro which is fun to watch for specutators. Similarly, medivac speed boost will not likely to have a cooldown increase because harass units are more fun to watch for the game. He thinks right now Terran is NOT a weak race and will be weaker if a nerf is hit Balance will happen if any of the two appears. If one race becomes too strong If one strategy becomes too easy (not sure if that is what he meant) PvP is what they like now because there is variety of strategy available, late game option for protoss is minimal but not a lot of games get to late game. (From Xy) TvZ is becoming stale because Terran don't have a lot of aggressive opening and has to go for economy management David Kim dislike games that are over too fast How to change the banshee is still being looked at. Any mechanical challenging but unobservable by the specutators will be changed. David Kim used the example of only having one production facility on one controlgroup. But it won't make the game too easy since this is a esport game Why there is no specific matchup queuing on ladder is because they think it might increase the search time by a lot. | ||
saddaromma
1129 Posts
He is not the right person for the game. We've been waiting for 3.5 years already, time to move on. | ||
Fluid
Canada136 Posts
On August 05 2013 18:22 saddaromma wrote: I think David needs to resign. He has own view of how the game 'should be' and tries hard to make it work. e.g. More actions = more fun. RTS is a strategy, things like defender's advantage, army positioning and long-term decisions should be core part of the game, which are mostly ignored by DK. He is not the right person for the game. We've been waiting for 3.5 years already, time to move on. It's too late for that, the damage has been done from the start. It would take a completely new game to make sc2 feel like brood war was AND to make it as popular as dota2/LoL. What you can do right now, if you hate the way sc2 is being balanced, is to play some of the custom alternatives like sc2:bw and starbow. If one of these gets really popular it will make the game itself more popular since people will buy sc2 to play starbow. Just like people bought wc3:tft to play dota. | ||
Sapphire.lux
Romania2620 Posts
Also, Banshee change? | ||
TyrantPotato
Australia1541 Posts
David Kim: Actually, for example, our design team has considered to put lurker into the multiplayer game. We tried many times. But colossus has long range, immortal has anti-armored damage, and Terran has marauder, all of which counter the lurker. .;............ I will not cry balance. I will not cry incompetence. But if your going to fucking use the excuse of not including the lurker because its roll overlaps with the baneling STICK WITH IT because its a better fucking argument than this crap just spewed. Though i understand the context of his answer might have been scewed through translation. ignoring my rage. What a stupid way to answer a question about 3v3 4v4 | ||
BEARDiaguz
Australia2362 Posts
On August 05 2013 18:22 saddaromma wrote: I think David needs to resign. He has own view of how the game 'should be' and tries hard to make it work. e.g. More actions = more fun. RTS is a strategy, things like defender's advantage, army positioning and long-term decisions should be core part of the game, which are mostly ignored by DK. He is not the right person for the game. We've been waiting for 3.5 years already, time to move on. Huh? He has own view of how the game 'should be' and tries hard to make it work How is this a bad thing? Everyone has an idea of what the game should be. More actions (what does that even mean? higher apm requirements?) is just another way for a player to outplay the other and that's a good thing. It's part of what makes Starcraft what it is. Defenders advantage, unit positioning and long term decisions are a core part of the game (well, ok, Protoss tries pretty fucking hard to dodge defenders advantage but I argue that keeping tabs on pylons and shutting them down is part of a defenders duty vs them! It's possible to get your defences in order against a protoss that has to move across the map and get a pylon down as long as you notice it early) and frequently games are dependent on that sort of thing. But so is good build orders and mindgames, a bit of risk taking, a bit of scouting, a bit of timing sense, good decisions and good macro. Also, Strategy is just a term that means "overall plan on how to win the game". 6pool is a strategy. Balance is in a pretty good spot in HotS so far, most people at IEM SH (as far as I know) were telling him this. Why should he resign? | ||
Musicus
Germany23570 Posts
On August 05 2013 14:51 Foxxan wrote: wow they have tried to put lurker in the game many times....cooool haha, yeah please keep trying, change the armor type and make them fast :D | ||
myRZeth
Germany1047 Posts
his answers are terrible and his views as well | ||
Velr
Switzerland10593 Posts
But it now does friendly fire and only fires once every century... And sometimes ends a game in an instant just because "bam"... It's also a Terran unit. | ||
Killmouse
Austria5700 Posts
On August 05 2013 19:30 Velr wrote: The Lurker actually is ingame. But it now does friendly fire and only fires once every century... And sometimes ends a game in an instant just because "bam"... It's also a Terran unit. are you talking about burrowed reaver?? WM is not like lurker at all, only burrow to attack is the same | ||
Sapphire.lux
Romania2620 Posts
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Sated
England4983 Posts
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