you have my fingers, too!
I like the game as it is now, gameplay, balance, comebacks....except the F*****G widowmine.
Bring back tanks to tvz!
Forum Index > SC2 General |
Bjarne
Germany192 Posts
On June 12 2013 09:33 skylarr wrote: Show nested quote + On June 12 2013 09:29 WeaponX.7 wrote: [*]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?” [LIST][*]We believe the answer is yes. .... This is absolutely retarded. agree 100% ten fingers up you have my fingers, too! I like the game as it is now, gameplay, balance, comebacks....except the F*****G widowmine. Bring back tanks to tvz! | ||
The_Unseen
France1923 Posts
On June 12 2013 09:02 EFermi wrote: I think WM should be adjusted against air units, it's complete BS when a big flock of mutas dies to a few forgotten mines by the Terran. If YOU lose a flock of mutas to Widow mines, you're the one who needs to be done something about :D | ||
Scorch
Austria3371 Posts
Widow mines also have very few weaknesses and will almost never kill nothing. Perhaps if they didn't attack air, if they unburrowed to fire, or if they took damage from their own splash, they'd be more reasonable to beat. Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing. | ||
Tuczniak
1561 Posts
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plgElwood
Germany518 Posts
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle. Or how random the mine hits | ||
Gben592
United Kingdom281 Posts
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Ragnarork
France9034 Posts
On June 12 2013 18:13 Douillos wrote: Show nested quote + On June 12 2013 18:09 Ragnarork wrote: On June 12 2013 17:47 Serpico wrote: On June 12 2013 17:44 mihajovics wrote: I like that they are not nerfing anything. BUT David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder. I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more. Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup. Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people. "But terran players must innovate !" Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...) Hellbats rape zealots. If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 Have a good read ! (Making this article appear in "Spotlight" wasn't enough it seems... *sigh*) | ||
KingAlphard
Italy1705 Posts
Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing. He didn't say that the result is random. He said that who microes better wins. I think that fights which involve widow mines are much funnier to watch than tanks in TvZ. But then again, I speak as a viewer who doesn't play that matchup. | ||
ACrow
Germany6583 Posts
The only thing that was a little bit iffy about this situation report is the widow mine replacing siege tank statement. I want to contínue to see siege tanks used more frequently. The good thing is, I don't believe Blizz will need to take action, but that Terrans will need to develop their meta a little further, and that we'll see a mix of siege tanks and mines in the future. | ||
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Ragnarork
France9034 Posts
Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing. Yes it is. Otherwise, micro would be an utterly useless concept. I you can look at both player's army and say "X will win this engagement", then it is very wrong. It does not mean there aren't case like that (for example, huge supply differences), but even in these case, an excellent player has the possibility to micro his way towards a come back, and that's far more interesting than knowing you'll just watch a 2-10 minutes death animation... It mustn't be easy, but the fact that it's possible makes it far more enjoyable to watch... | ||
CpuChiP
Germany1 Post
to the hellbat no comment voidrays just dies when you focus them and stop them from being in high numbers | ||
OGzan
United States289 Posts
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Foxxan
Sweden3427 Posts
On June 12 2013 09:06 BronzeKnee wrote: Show nested quote + On June 12 2013 09:02 Waxangel wrote:
uh what? I feel like we're missing an explaination of how this is skill and not random I think he means the skill of splitting units off so Widow Mines don't kill everything? In otherwords, ForGG had no skill when he lost all his full Medivacs to his own Widow Mines when he played Stephano. Apparently, to David Kim, that had nothing to do with chance.[. Uhm, uhm uhm. You are at fault now, David Kim hasnt even mentioned that particular moment and he didnt even mention widow mines was never chance --- When i play terran, itsvery easy to win with the widowmines, i feel i always have the upperhand, and when i play zerg its hard as hell always, i feel my opponent has the upper hand at all time with terran (when he stabilize with good economy ) But ofcourse, my zerg opponents are master level, AND most important they are not experts vs widowmine AND NEITHER AM I so in time, zerg should become better against it, and so will i BUT STILL its unfair imo I feel zerg needs something buffed I still love the widowmine, no a-move and stuff, makes it alot more dynamic for the zergs view | ||
Chr15t
Denmark1103 Posts
On June 12 2013 09:02 Waxangel wrote:
uh what? I feel like we're missing an explaination of how this is skill and not random its probably how the terran playing burrows /unburrows / postions / targetfires - the mines , and splits the bio. and from zerg how they flank / bait shoots / surround / split their ling bling | ||
freerolll
Belgium1056 Posts
On June 12 2013 09:31 KingofGods wrote: Show nested quote + Nowadays, there are more drops happening, and every game plays out very differently. actually I would say drops happen less now because photon overcharge shuts them down so completely. do you even watch sc2? | ||
Decendos
Germany1338 Posts
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Elldar
Sweden287 Posts
On June 12 2013 16:12 Targe wrote: Show nested quote + On June 12 2013 09:01 BronzeKnee wrote: Shocked that they won't change the Widow Mine. It isn't overpowered statistically, but the effect it has on the game is dramatic. It controls APM better than any other unit, to the extent that in TvZ it allows Terran to dominate multitasking. Idra said this is the reason so many people have been doing Roach-Bane busts, simply because a Terran player who is good at multitasking can dominate an equally skilled Zerg player using Widow Mines. As a Protoss bystander, I'm inclined to agree when I watch high level Terran or Zerg streams. It ruined my favorite match up to watch for me. Also as another poster said above, it promotes a chance aspect, rather than skill. The skill in using Tanks isn't just focus firing, it is in the positioning! Blizzard seems to have lost sight of this. The thing here is that Terran have been multitasking their army for the last 3 years whereas it was possible to win without this level of control with Z, I'm sure pro Zergs will find a way (such as Life) to defeat widow mines, it will just require just as much multitasking with the army, which Zergs aren't used to. What stupid and bullshitty thing to say, that terran player believe in such statement is just so silly. | ||
Dvriel
607 Posts
On June 12 2013 09:08 TheDwf wrote: Show nested quote + On June 12 2013 09:02 Waxangel wrote:
uh what? I feel like we're missing an explaination of how this is skill and not random Yeah, complete nonsense. Good luck predicting the outcome of Mine hits. LOL. There were some post of me and you discussing about Mines and you were pretty sure they can be "focused" manually by the player. I suppose, this is the skill DK is talking about. I disagree and just see Innovation run far from mines early enough the allow them hit only the Zerg army and prevent the friendly fire.For me there is no skill at using widow mines, just burrow them. Tanks requiere spreading and focus fire banelings WHILE run with stimmed marines...Where is the skill ,DK??? And about predictible...For sure,when you see a huge army of Zerg approach siege line usually you can say who will win,but still if the terran focus well,spread well marines,maybe can win,but with widow mine YOU NEVER KNOW: They maybe hit ALL the banelngs,or mutas,or lings or you army....I suppose living this in hands of LUCK is fun to watch.Ask ForGG when his mines just smashed his own army in 4 full medivacs... | ||
Douillos
France3195 Posts
On June 12 2013 18:47 Ragnarork wrote: Show nested quote + On June 12 2013 18:13 Douillos wrote: On June 12 2013 18:09 Ragnarork wrote: On June 12 2013 17:47 Serpico wrote: On June 12 2013 17:44 mihajovics wrote: I like that they are not nerfing anything. BUT David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder. I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more. Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup. Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people. "But terran players must innovate !" Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...) Hellbats rape zealots. If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 Have a good read ! (Making this article appear in "Spotlight" wasn't enough it seems... *sigh*) Whatever man. Hellbats come out of a factory, get upgrade by armory, and for some bizarre reason go well with the rest of my mech army. You refusing to make them and say "mech no viable pvt" (which is a statement that you kinda took out of your ass, I saw strelok beat mana yesterday with it) just shows you don't know anything about mech tvp. | ||
Bizeheryer
Germany307 Posts
On June 12 2013 09:39 DifuntO wrote: Show nested quote + On June 12 2013 09:02 Waxangel wrote:
uh what? I feel like we're missing an explaination of how this is skill and not random Tanks are simple to use.Siege,target fire that's it. Widow mines are complicated.You don't know what's gonna happen before the battle.Their range is much smaller.It depends on the individual skill of the players(how they split,how they attack) A good terran can control his mines better,he has the micro to split the bio and target with mines(which is not that easy). A bad terran might blow up his whole army(with the help of a good zerg). There you go Wax. | ||
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