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Situation Report: June 11, 2013 - Page 13

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 11 12 13 14 15 22 Next All
Bjarne
Profile Joined December 2012
Germany192 Posts
June 12 2013 09:27 GMT
#241
On June 12 2013 09:33 skylarr wrote:
Show nested quote +
On June 12 2013 09:29 WeaponX.7 wrote:

[*]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”
[LIST][*]We believe the answer is yes.


.... This is absolutely retarded.

agree 100% ten fingers up



you have my fingers, too!

I like the game as it is now, gameplay, balance, comebacks....except the F*****G widowmine.
Bring back tanks to tvz!
MMA II DeMuslim II MKP II JD II IdrA II HuK II Leenock II Stephano II
The_Unseen
Profile Joined March 2011
France1923 Posts
June 12 2013 09:29 GMT
#242
On June 12 2013 09:02 EFermi wrote:
I think WM should be adjusted against air units, it's complete BS when a big flock of mutas dies to a few forgotten mines by the Terran.


If YOU lose a flock of mutas to Widow mines, you're the one who needs to be done something about :D
I got five reasons for you to shut up
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 12 2013 09:30 GMT
#243
I'm not ok with widow mines. It clearly takes much more skill for the zerg player to deal with them than to use cost efficiently for the terran. The widow mine's "skill" element of good placement can even be frontloaded before the battle, and when the battle does occur, all APM is free for marine splitting. Meanwhile, the zerg has to do all the normal combat micro tasks in addition to bringing detection and splitting against mines.

Widow mines also have very few weaknesses and will almost never kill nothing. Perhaps if they didn't attack air, if they unburrowed to fire, or if they took damage from their own splash, they'd be more reasonable to beat.

Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing.
Tuczniak
Profile Joined September 2010
1561 Posts
June 12 2013 09:31 GMT
#244
Tank play was a lot more interesting from both sides in tvz compared to widow mines.
plgElwood
Profile Joined October 2010
Germany518 Posts
June 12 2013 09:45 GMT
#245
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


Or how random the mine hits
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Gben592
Profile Joined August 2012
United Kingdom281 Posts
June 12 2013 09:47 GMT
#246
Totally agree
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2013-06-12 09:49:02
June 12 2013 09:47 GMT
#247
On June 12 2013 18:13 Douillos wrote:
Show nested quote +
On June 12 2013 18:09 Ragnarork wrote:
On June 12 2013 17:47 Serpico wrote:
On June 12 2013 17:44 mihajovics wrote:
I like that they are not nerfing anything. BUT

David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder.

I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more.

Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup.

Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people.


"But terran players must innovate !"

Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...)


Hellbats rape zealots.


If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Have a good read !

(Making this article appear in "Spotlight" wasn't enough it seems... *sigh*)
LiquipediaWanderer
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2013-06-12 09:57:57
June 12 2013 09:54 GMT
#248
Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing.

He didn't say that the result is random. He said that who microes better wins.
I think that fights which involve widow mines are much funnier to watch than tanks in TvZ. But then again, I speak as a viewer who doesn't play that matchup.
ACrow
Profile Joined October 2011
Germany6583 Posts
June 12 2013 09:54 GMT
#249
I like their stance and the direction they're taking the game. SC2's undeniably in the best state it's ever been in, both balance wise and for spectators. Imo that is.

The only thing that was a little bit iffy about this situation report is the widow mine replacing siege tank statement. I want to contínue to see siege tanks used more frequently. The good thing is, I don't believe Blizz will need to take action, but that Terrans will need to develop their meta a little further, and that we'll see a mix of siege tanks and mines in the future.
Get off my lawn, young punks
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2013-06-12 10:03:15
June 12 2013 10:02 GMT
#250
Also, contrary to what David Kim appears to believe, being unable to predict the outcome of a battle is not a good thing.


Yes it is. Otherwise, micro would be an utterly useless concept. I you can look at both player's army and say "X will win this engagement", then it is very wrong.

It does not mean there aren't case like that (for example, huge supply differences), but even in these case, an excellent player has the possibility to micro his way towards a come back, and that's far more interesting than knowing you'll just watch a 2-10 minutes death animation... It mustn't be easy, but the fact that it's possible makes it far more enjoyable to watch...
LiquipediaWanderer
CpuChiP
Profile Joined September 2012
Germany1 Post
June 12 2013 10:06 GMT
#251
Widdow mines are jsut stupidly easy to use just burrow them when your under attack stimm and run back bhind your mines mines will kill everything then the bio does the rest as long as you have 8 mines its kind of over... the must be changed
to the hellbat no comment
voidrays just dies when you focus them and stop them from being in high numbers
OGzan
Profile Blog Joined June 2008
United States289 Posts
June 12 2013 10:11 GMT
#252
God forbid zerg has to micro. I think the only overpowered unit would be hellbat drops, easiest low-risk, high-reward strategy in the game. Then 1 base blink stalker all-ins follow that.
(Zan) :: http://www.twitch.tv/byzantiumsc :: Terran Player currently teamless ::
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-06-12 10:16:00
June 12 2013 10:12 GMT
#253
On June 12 2013 09:06 BronzeKnee wrote:
Show nested quote +
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random


I think he means the skill of splitting units off so Widow Mines don't kill everything?

In otherwords, ForGG had no skill when he lost all his full Medivacs to his own Widow Mines when he played Stephano. Apparently, to David Kim, that had nothing to do with chance.[.


Uhm, uhm uhm. You are at fault now, David Kim hasnt even mentioned that particular moment and he didnt even mention widow mines was never chance

---

When i play terran, itsvery easy to win with the widowmines, i feel i always have the upperhand, and when i play zerg its hard as hell always, i feel my opponent has the upper hand at all time with terran (when he stabilize with good economy )

But ofcourse, my zerg opponents are master level, AND most important they are not experts vs widowmine
AND NEITHER AM I
so in time, zerg should become better against it, and so will i
BUT STILL its unfair imo
I feel zerg needs something buffed

I still love the widowmine, no a-move and stuff, makes it alot more dynamic for the zergs view
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 12 2013 10:18 GMT
#254
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random

its probably how the terran playing burrows /unburrows / postions / targetfires - the mines , and splits the bio.

and from zerg how they flank / bait shoots / surround / split their ling bling
Insanity: doing the same thing over and over again and expecting different results.
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
June 12 2013 10:22 GMT
#255
On June 12 2013 09:31 KingofGods wrote:
Show nested quote +
Nowadays, there are more drops happening, and every game plays out very differently.


actually I would say drops happen less now because photon overcharge shuts them down so completely.



do you even watch sc2?
Always give without remembering & always receive without forgetting.
Decendos
Profile Joined August 2011
Germany1338 Posts
June 12 2013 10:23 GMT
#256
nice one. also LOVE that they see SH turtle as boring and look into it. its so stupid the only way for Z to fight the P deathball lategame is with mass static defense. just finally remove NP and rework it to an anti-caster spell like emp, feedback or sth. like that because the HT is the main problem Z has in lategame because other than mass locusts to kill them there is nothing to fight them. please nerf SH turtle and buff faster lategame comps of Z to have a chance vs P deathball.
Elldar
Profile Joined July 2010
Sweden287 Posts
June 12 2013 10:29 GMT
#257
On June 12 2013 16:12 Targe wrote:
Show nested quote +
On June 12 2013 09:01 BronzeKnee wrote:
Shocked that they won't change the Widow Mine.

It isn't overpowered statistically, but the effect it has on the game is dramatic. It controls APM better than any other unit, to the extent that in TvZ it allows Terran to dominate multitasking. Idra said this is the reason so many people have been doing Roach-Bane busts, simply because a Terran player who is good at multitasking can dominate an equally skilled Zerg player using Widow Mines. As a Protoss bystander, I'm inclined to agree when I watch high level Terran or Zerg streams. It ruined my favorite match up to watch for me.

Also as another poster said above, it promotes a chance aspect, rather than skill. The skill in using Tanks isn't just focus firing, it is in the positioning! Blizzard seems to have lost sight of this.


The thing here is that Terran have been multitasking their army for the last 3 years whereas it was possible to win without this level of control with Z, I'm sure pro Zergs will find a way (such as Life) to defeat widow mines, it will just require just as much multitasking with the army, which Zergs aren't used to.


What stupid and bullshitty thing to say, that terran player believe in such statement is just so silly.
Dvriel
Profile Joined November 2011
607 Posts
June 12 2013 10:29 GMT
#258
On June 12 2013 09:08 TheDwf wrote:
Show nested quote +
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random

Yeah, complete nonsense. Good luck predicting the outcome of Mine hits.


LOL. There were some post of me and you discussing about Mines and you were pretty sure they can be "focused" manually by the player. I suppose, this is the skill DK is talking about. I disagree and just see Innovation run far from mines early enough the allow them hit only the Zerg army and prevent the friendly fire.For me there is no skill at using widow mines, just burrow them. Tanks requiere spreading and focus fire banelings WHILE run with stimmed marines...Where is the skill ,DK???
And about predictible...For sure,when you see a huge army of Zerg approach siege line usually you can say who will win,but still if the terran focus well,spread well marines,maybe can win,but with widow mine YOU NEVER KNOW: They maybe hit ALL the banelngs,or mutas,or lings or you army....I suppose living this in hands of LUCK is fun to watch.Ask ForGG when his mines just smashed his own army in 4 full medivacs...
Douillos
Profile Joined May 2010
France3195 Posts
June 12 2013 10:29 GMT
#259
On June 12 2013 18:47 Ragnarork wrote:
Show nested quote +
On June 12 2013 18:13 Douillos wrote:
On June 12 2013 18:09 Ragnarork wrote:
On June 12 2013 17:47 Serpico wrote:
On June 12 2013 17:44 mihajovics wrote:
I like that they are not nerfing anything. BUT

David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder.

I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more.

Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup.

Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people.


"But terran players must innovate !"

Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...)


Hellbats rape zealots.


If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Have a good read !

(Making this article appear in "Spotlight" wasn't enough it seems... *sigh*)



Whatever man. Hellbats come out of a factory, get upgrade by armory, and for some bizarre reason go well with the rest of my mech army.

You refusing to make them and say "mech no viable pvt" (which is a statement that you kinda took out of your ass, I saw strelok beat mana yesterday with it) just shows you don't know anything about mech tvp.
Look a giraffe! Look a fist!!
Bizeheryer
Profile Joined July 2012
Germany307 Posts
June 12 2013 10:36 GMT
#260
On June 12 2013 09:39 DifuntO wrote:
Show nested quote +
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random



Tanks are simple to use.Siege,target fire that's it.

Widow mines are complicated.You don't know what's gonna happen before the battle.Their range is much smaller.It depends on the individual skill of the players(how they split,how they attack)

A good terran can control his mines better,he has the micro to split the bio and target with mines(which is not that easy).

A bad terran might blow up his whole army(with the help of a good zerg).


There you go Wax.
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